Robin

Robin
RobinNombreRobin
RarezaRaritystrRaritystrRaritystrRaritystrRaritystr
VíaClass Armonía
Tipos de combateClass Físico
Material de ascensión
Crédito308K
Componente del acumulador de sueños15
Válvula del flujo de sueños15
Permiso de trabajo de la Corporación65
Motor creasueños15
Material de Rastros
Crédito3M
Nota del firmamento18
Componente del acumulador de sueños41
Compás celestial69
Válvula del flujo de sueños56
Movimiento celestial139
Motor creasueños58
Agravios pasados de la catástrofe devoraplanetas12
Huellas del destino8
HistoriaUna cantante aureoliana originaria de Colonipenal que saltó a la fama cósmica. Una joven elegante y modesta.
Esta vez, La Familia la invitó para agasajar a todos con sus canciones durante el Festival Carismonía.
Puede usar el poder de la Armonía para transmitir su música, manifestando "resonancia" entre sus fans y todo tipo de formas de vida.

Índice
Atributos
Habilidad básica
Rastros
Eidolon
Conos de luz
Inventario
Gallery
Voz
Historia

Atributos

NivelATQDEFPVVELProb. CRITDaño CRITProvocaciónEnergíaMaterial de ascensión
187.12661741025%50%100160
20169.88128.73401025%50%100160
Crédito4000
Componente del acumulador de sueños5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
Crédito8000
Componente del acumulador de sueños10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
Crédito16000
Válvula del flujo de sueños6
Permiso de trabajo de la Corporación3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
Crédito40000
Válvula del flujo de sueños9
Permiso de trabajo de la Corporación7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
Crédito80000
Motor creasueños6
Permiso de trabajo de la Corporación20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
Crédito160K
Motor creasueños9
Permiso de trabajo de la Corporación35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
NivelMaterial de ascensión
1
20
Crédito4000
Componente del acumulador de sueños5
20+
40
Crédito16000
Válvula del flujo de sueños6
Permiso de trabajo de la Corporación3
40+
50
Crédito40000
Válvula del flujo de sueños9
Permiso de trabajo de la Corporación7
50+
60
Crédito80000
Motor creasueños6
Permiso de trabajo de la Corporación20
60+
70
Crédito160K
Motor creasueños9
Permiso de trabajo de la Corporación35
70+
80

Habilidad básica

Ruido blanco de aleteoRuido blanco de aleteo - ATQ básico | ATQ individual
Recuperación de energía : 20
Ruptura de Debilidad : ATQ individual : 30
Inflige un del ATQ de Robin como Daño Físico a un enemigo.

Inflige una pequeña cantidad de Daño Físico a un enemigo.
Nivel 9
Aria de la plumaAria de la pluma - Habilidad básica | Apoyo
Recuperación de energía : 30
Ruptura de Debilidad : 0
Aumenta en un el daño que infligen todos los aliados durante turnos. Cada vez que comience el turno de Robin, la duración se reduce en 1 turno.

Aumenta el daño que infligen todos los aliados.
Nivel 15
Canon de mil voces, fuga estelarCanon de mil voces, fuga estelar - Habilidad definitiva | Apoyo
Recuperación de energía : 5
Ruptura de Debilidad : 0
Robin entra en el estado de Concierto y hace que todos los aliados excepto ella actúen inmediatamente.
Mientras está en el estado de Concierto, el ATQ de todos los aliados aumenta en una cantidad equivalente al + del ATQ de Robin. Después de cada ataque de los aliados, Robin inflige 1 vez un de su ATQ como Daño Físico adicional. La Prob. CRIT de este daño se fija en el y el Daño CRIT se fija en el .
Mientras está en el estado de Concierto, Robin obtiene inmunidad a estados negativos de Control y no puede realizar ninguna acción ni usar su turno hasta que termine el estado de Concierto.
En el orden de acción aparece una cuenta regresiva de Concierto. Cuando termina el turno de la cuenta regresiva, Robin sale del estado de Concierto y actúa inmediatamente. La cuenta regresiva tiene una VEL fija de .

Entra en el estado de Concierto, aumenta el ATQ de todos los aliados y hace que todos excepto ella actúen inmediatamente. Después de que un aliado ataque, Robin inflige Daño Físico adicional. En el estado de Concierto, Robin es inmune a estados negativos de Control. Antes de que Concierto termine, Robin no puede actuar ni entrar en su turno hasta que termine la cuenta regresiva.
Nivel 15
Oda melodiosaOda melodiosa - Talento | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
Aumenta el Daño CRIT de todos los aliados en un . Después de que un aliado ataque a un enemigo, Robin recupera pts. de energía adicionales.

Aumenta el Daño CRIT de todos los aliados. Después de que un aliado ataque a un enemigo, Robin recupera energía adicional.
Nivel 15
AtaqueAtaque
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
Ataca a un enemigo y, tras entrar en combate, consume la Firmeza del tipo correspondiente del enemigo.
Nivel 1
Obertura embriagadoraObertura embriagadora - Técnica | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
Tras usar la técnica, crea una zona especial a su alrededor que dura  s. Los enemigos que estén en la zona no pueden atacar a Robin y la siguen mientras la zona permanezca activa. Tras entrar en combate mientras la zona especial está activa, Robin recupera  pts. de energía al comienzo de cada oleada. Solo puede haber 1 efecto del área creado por los aliados a la vez.

Crea una zona especial a su alrededor. Los enemigos que estén en la zona no pueden atacar a Robin. Tras entrar en combate mientras la zona especial está activa, Robin recupera #2[i] pts. de energía adicionales al comienzo de cada oleada.
Nivel 1

Rastros

Coloratura de cadenzaColoratura de cadenza
Requiere niv. de ascensión de personaje 2
Al comenzar la batalla, su acción se adelanta un 25%.
Crédito5000
Nota del firmamento3
Agravios pasados de la catástrofe devoraplanetas1
Bonificación de PVBonificación de PV (PV)
Requiere niv. de ascensión de personaje 2
PV máx. +4%
Crédito5000
Nota del firmamento3
Componente del acumulador de sueños6
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere niv. de ascensión de personaje 3
ATQ +4%
Crédito10000
Compás celestial3
Válvula del flujo de sueños3
Adorno improvisadoAdorno improvisado
Requiere niv. de ascensión de personaje 4
Cuando está en el estado de Concierto, el Daño CRIT que infligen todos los aliados con sus ataques adicionales aumenta en un 25%.
Crédito20000
Compás celestial5
Huellas del destino1
Agravios pasados de la catástrofe devoraplanetas1
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere niv. de ascensión de personaje 4
ATQ +6%
Crédito20000
Compás celestial5
Válvula del flujo de sueños4
Bonificación de PVBonificación de PV (PV)
Requiere niv. de ascensión de personaje 5
PV máx. +6%
Crédito45000
Movimiento celestial3
Motor creasueños3
Pasaje secuencialPasaje secuencial
Requiere niv. de ascensión de personaje 6
Al usar la habilidad básica, recupera 5 pts. de energía adicionales.
Crédito160K
Movimiento celestial8
Huellas del destino1
Agravios pasados de la catástrofe devoraplanetas1
Bonificación de VELBonificación de VEL (VEL)
Requiere niv. de ascensión de personaje 6
VEL +3
Crédito160K
Movimiento celestial8
Motor creasueños8
Bonificación de PVBonificación de PV (PV)
Requiere personaje de niv. 75
PV máx. +8%
Crédito160K
Movimiento celestial8
Motor creasueños8
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere personaje de niv. 80
ATQ +8%
Crédito160K
Movimiento celestial8
Motor creasueños8
Bonificación de ATQBonificación de ATQ (ATQ)
ATQ +4%
Crédito2500
Componente del acumulador de sueños2
Bonificación de VELBonificación de VEL (VEL)
Requiere niv. de ascensión de personaje 3
VEL +2
Crédito10000
Compás celestial3
Válvula del flujo de sueños3
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere niv. de ascensión de personaje 5
ATQ +6%
Crédito45000
Movimiento celestial3
Motor creasueños3

Eidolon

País de sonrisasPaís de sonrisasPaís de sonrisas
Cuando está en el estado de Concierto, la PEN de la RES a todos los tipos de todos los aliados aumenta en un 24%.
Té de la tarde para dosTé de la tarde para dosTé de la tarde para dos
Cuando está en el estado de Concierto, la VEL de todos los aliados aumenta en un 16%. El efecto de recuperación de energía del talento aumenta adicionalmente en 1 pt.
Afinación inversaAfinación inversaAfinación inversa
Niv. de habilidad básica +2 (máximo: nivel 15). Niv. de habilidad definitiva +2 (máximo: nivel 15).
Llave de lluviaLlave de lluviaLlave de lluvia
Al usar su habilidad definitiva, elimina los estados negativos de Control de todos los aliados. Cuando Robin está en el estado de Concierto, la RES a efecto de todos los aliados aumenta en un 50%.
Lamento de la estrella solitariaLamento de la estrella solitariaLamento de la estrella solitaria
Niv. de ATQ básico +1 (máximo: nivel 10). Niv. de talento +2 (máximo: nivel 15).
Noche sin lunaNoche sin lunaNoche sin luna
Cuando está en el estado de Concierto, el Daño CRIT del Daño Físico adicional infligido por la habilidad definitiva aumenta en un 450%. El efecto de Noche sin luna se puede activar hasta 8 veces. Cada vez que usa la habilidad definitiva, se reinicia el número de veces que se puede activar.

Conos de luz

NombreRarezaVíaATQDEFPVHabilidad básicaMaterial de ascensión
Coro
Coro3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Tras entrar en combate, el ATQ de todos los aliados aumenta en un 8%. Los efectos del mismo tipo no se pueden activar varias veces.
Opus Stellaris
Medalla del guardia
Rueda mecánica
Rueda mecánica3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Tras atacar o recibir un golpe, el portador recupera 4 pts. de energía adicionales. Este efecto solo se puede activar una vez por turno.
Opus Stellaris
Medalla del guardia
Mediación
Mediación3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Tras entrar en combate, la VEL de todos los aliados aumenta en 12 pts. durante 1 turno.
Opus Stellaris
Núcleo serpenteante
Imagen en el recuerdo
Imagen en el recuerdo4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56El efecto de Ruptura del portador aumenta en un 28%. Después de atacar, el portador recupera 4 pts. de energía adicionales. Este efecto solo se puede activar una vez por turno.
Opus Stellaris
Medalla del guardia
Encuentro planetario
Encuentro planetario4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4Tras entrar en combate, cuando un aliado inflige un daño del mismo tipo que el portador, el daño infligido aumenta en un 12%.
Opus Stellaris
Voluntad de conquista
¡A bailar!
¡A bailar!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Cuando el portador usa la habilidad definitiva, la acción de todos los aliados se adelanta un 16%.
Opus Stellaris
Corazón armonioso mecánico
Esculpir la luna y tejer las nubes
Esculpir la luna y tejer las nubes4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56Cuando comienza la batalla y al empezar cada turno del portador, se activa uno de los siguientes efectos al azar (el nuevo efecto será distinto del anterior y lo sustituirá): el ATQ de todos los aliados aumenta en un 10%; el Daño CRIT de todos los aliados aumenta en un 12%; la recuperación de energía de todos los aliados aumenta en un 6%. Estos efectos no se pueden acumular con otros del mismo tipo y se disipan cuando el portador es derrotado.
Opus Stellaris
Voluntad de conquista
La batalla no ha terminado
La batalla no ha terminado5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24El portador aumenta su recuperación de energía en un 10% y recupera 1 pt. de habilidad básica cuando utiliza la habilidad definitiva sobre un objetivo aliado. Este efecto se puede activar después de usar la habilidad definitiva 2 veces. Cuando el portador utiliza su habilidad básica, el daño que inflige el siguiente aliado que actúe (que no sea el portador) aumenta en un 30% durante 1 turno.
Opus Stellaris
Medalla del guardia
El pasado y el futuro
El pasado y el futuro4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Cuando el portador utiliza su habilidad básica, el daño que inflige el siguiente aliado que actúe (que no sea el portador) aumenta en un 16% durante 1 turno.
Opus Stellaris
Núcleo serpenteante
Mi pasado en el espejo
Mi pasado en el espejo5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4El efecto de Ruptura del portador aumenta en un 60%. Cuando el portador usa la habilidad definitiva, el daño que infligen todos los aliados aumenta en un 24% durante 3 turnos, y si el efecto de Ruptura del portador es igual o superior al 150%, se recupera 1 pt. de habilidad básica.
Al comienzo de cada oleada, todos los aliados recuperan 10 pts. de energía. Los efectos del mismo tipo no se pueden activar varias veces.
Opus Stellaris
Rama gloriosa inmortal
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482 responses to “Robin”

  1. Is Vonwaq/Penacony’s 5% ERR a game changer or just extra? I kinda want to use something else unless it’s really needed.

    I’ll be using her in the Ratio-Topaz-Aventurine Follow Up squad

      
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    • It’s just rly dumb and almost impossible to calculate. Especially if you have Robin’s lightcone, making the ER fluctuate further, if anyone claims they have a concrete answer they are lying. Too many variables, literally generation energy every time an ally acts.

      In truth, it probably rids you of the need to get hit here and there to get her ultimate smoothly. I’d really just focus on substats rather than set, whatever’s more comfortable to farm or slot in. Unless you need the advance forward from VQ ofc or sum like that lol. Robin doesn’t seem to have a tailor made set just yet

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      • Frankly speaking, I neither want to farm nor spend relic fragments on it cuz nobody else would use it as who even uses Vonwaq and I don’t have matching elements in supports and their DPS 😛 I just thought maybe the 5% would help and would make it worth it.

        I’ll stick to my original plan. Thanks for your help!

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    • if we divide her max energy by the energy regen bonuses, we get:

      Energy Rope: 160/1.194= 134.00335
      Vonwaq+ERR: 160/1.244= 128.617363

      The difference is 5.5 energy. You could look at it like potentially needing 3 less allied turns, but there’s so many ways to get energy it’s hard to say exactly.

      I’d say it will help every now and then.

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      • That’s actually such an easy way to look at it thank you!

        If it’s not a guaranteed extra help then I can do without. I saw some E0S0 showcases in follow up teams and she seems to get it at a reasonable pace. Plus it charges while in concerto too so it’s not like you start at 5 when it’s done.

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  2. Hi guys! I’m just new to this game
    Yes, I just isekai’d from Genshin HH, so some of u guys may recognize me. I got PTSD there, and don’t ask or assume why.

    No further adu… btw is Robin HSR Ayaka, or it’s someone else (I mean… just look alike)?
    Should I pull for Robin? I’m “gacha addicting” on Aventurine now, and if I don’t get him I get Fu Xuan or Robin instead.

      
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    • Welcome. Hope you enjoy your stay here. 🙂

      I’ll be blunt with you, Robin is not HSR Ayaka. The only similarity is their hair color, but that’s it.

      Should you pull for Robin? Now this needs more detail. Who is your main damage dealer? Robin is a support hybrid sub dps, but not all dps can fully utilize Robin.

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        • If you plan on using Ratio. He will be able to benefit from the addition crit damage Robin gives to follow up attacks after she use her ultimate. Given he does have follow up attacks build into his kit. Of course, for these follows up attack to trigger. Going to need someone that can debuff the foe. Otherwise it only a 40% of triggering the follow up attack.

          Of course even if you don’t plan on using her on Ratio team. She will still grant a nice 20% crit damage to the whole party. Which is going to be useful for anything that relays on crit rate and crit damage. While her skill, will buff damage by 50% for the whole party. Which is going to be very useful. With her ultimate leading to a nice lovely action advance for the whole party. Which is nice. So even outside follow up attack teams. She will still be very useful as a support. Honestly doubt you can go wrong with her. given how universe many of the benefit she brings to the table are.

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        • One of the easier teams you can get is Ratio, Robin, Pela, Sustain (Ideally Aventurine but Gallagher can work too, or any other 5* Sustain)

          Pela synergizes with Robin and Ratio, she increases both characters dmg, especially if you have Resolution LightCone. People also usually build Pela hyperfast with 160 Spd or more, which means she will get more attacks in which helps Robin deal dmg.

          Ratio as the main DPS

          Aventurine synergizes well with Ratio and Robin

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          • you need 180 spd to take 3 turns inside robin ult, or some action advance, spd doesnt matter that much besides maybe getting 2 extra energy for robin at some point

    • I’ve seen you having conflicts with many users on the GI side due to your spam.
      Welcome, but please avoid spamming and seeking attention further here.

      Answering your question, Robin is pure support for follow-up attack DPS: Ratio, Topaz, Blade, etc.
      Pull if you have characters with follow-up capability as mentioned. She benefits a lot.

      If you’ve got questions, ask away but don’t make up to 10 posts everyday. Have a great day.

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      • your comment comes off as meaningless and pointless. Given they only ask a simple question on this page. Also, many people make alot of comments when new character info comes out. Like 10 post everyday, is far from being what one would call spam. If they are having a back and forth with someone.

        Which also, why the heck do you ignore most of her kit. Only a small part of it has to do with follow up attacks and that when she in her ult. She grants 20 crit damage to the whole party. All the time. She also grants a massive attack boost, which is great for dots and can action advance the whole party, which it hard to think of someone that wouldn’t benefit from that. Which she grants 50% damage boost to the whole party with her skill. Unlike Topaz, that not limited to just follow up attacks. Robin is way better and more flexible than your making her out to be. She not just limited to follow up attack teams. Also she gets energy back from allies attacking, so allies that attack alot, can benefit her a fair bit. Not all follow up attackers, do lots of attacks.

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    • Planar is usually Vonwacq. Best thing about Vonwacq is that it allows you to run 121 Spd on Robin but still have 2 turns on the first cycle. With this you can build her full Atk for more buffing + On top of the extra 5% ERR.

      Other planars to choose is ones that buff her Atk so stuff like SSS. Or you can pick based off good substats (Which piece has alot of Atk%) on stuff like Broken Keel.

      For main set, just pick and choose which substats have high Atk%/Enough Spd. Any set that buffs her Atk% or gives her Phys Dmg can work.

      Ideally you go Atk% Body, Atk% Boots, Atk%/Phys% Orb, and ERR Rope

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      • Small correction
        You don’t need Vonwaqc to hit two turns in the first cycle. Since Robin gains a 25% Action Advance at the start of combat, unless you literally have 0 speed she’ll always act twice.

        There does exist a breakpoint at around 120~ SPD to surpass other 160 SPD Teammates (proc Robin’s buffs before say Sparkle pushes ur DPS)

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    • As with Vonwacq and her passive 25% action advance she theoretically doesn’t need any SPD, I’d consider 2pc2pc of Champion of Streetwise Boxing and Musketeer/Prisoner, for max damage.

      One could go 4pc Watchmaker if their team relies on Break, or 4pc Hackerspace to speed their party up, hopefully getting some extra attacks within her ult.

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      • im seeing this everywhere and idk why people dont realize

        hacker space lasts for 1 turn, the exact same turn she advances everyone, so that spd buff is completely wasted

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    • Jingliu is already VERY heavily saturated on ATK buffs, and as such won’t see nearly as much benefit from Robin as most other characters do. Her 1100+ extra atk is really impressive when going from 2500 to 3600, much less so when going from 4000 to 5100.

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      • That attack boost is also from her ultimate. Which grants the turn order boost. So if you have something like Bronya on the team. Your dps could possibly, end up possibly taking like four turns in total. which could be alot of damage. if the Dps doesn’t use up alot of skill points.

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        • Jingliu specifically would have a hard time keeping enough Sygzy stacks for that much in a row tho.

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          • Thanks for the informations. I just thought Jingliu would benefits much from Robin’s crit dmg buff. I guess it isn’t the case?

    • her next best are the DoT teams or future break(though they would love Ruan Mei more) teams. Basically, she wants teammates that attack alot.

      The tier of teammates are:

      FuA units like Topaz and Ratio can domino attacks multiple times in one button.

      DoT teams have at least 2 units that attack often and are meant to be fast. Bonus is that Kafka has FuA of her own too.

      Future break teams (though they would love Ruan Mei more), will probablty have lots of attackers as well so that they could break toughness bars.

      Hypercarry teams only have 1 attacker and other units spend half or more of their times buffing.

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      • Thanks for the information. This will help me decide whether or not to pull for her because I have a solid DoT team already. hm…. I use Ruan Mei for break so I don’t see a need for Robin anymore lol

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  3. how does good old s5 meshing cogs look on her if you can’t afford her signature lc?

      
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        • off the top of my head there are:
          The new Event LC (Good personal Dmg, high base Atk for buffing, no extra ERR)

          Bronyas LC (High base Atk + ERR. Best option for general team buffing)

          Meshing Cogs (High energy, lowest atk for buffing, lowest personal dmg). from what ive seen, Robin has the tingyun effect where enemies just hate her. she gets hit often, especially if you put her in the middle.

          BP LC (High base Atk, RNG secondary effect for team buffs)

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          • I see. I thought about using Weave the clouds cuz it’s already levelled. Thanks for the advice :3

            Another question since I missed it (sorry in advance): Are we meant to use Vonwaq/Penacony for the extra 5% energy?

    • They both do different things but I can promise you, Robin is just as good as RM, especially in FuA teams. You can also have RM for one team and Robin for the other a lot of the time.

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    • the correct question to ask is, “Do you want a 2nd Ruan Mei or nah (Saving for a DPS)?”

      Thats basically Robin. In practice she edges RM in various teams outside of FUA lika DoT. Because she gives too much Atk + ths Action Advance, it ends up edging out RMs higher dmg% and Res Pen.

      There is however, teams that Ruan Mei is getting MORE stocks in, and thats Break. With HMC, Boothill, and upcoming Firefly, break is getting more support. If you end up playing break, then you also want RM in those teams, leaving Robin for the other team.

      Too many people are yapping about whos better and whatnot, when you can get 2 fucking Ruan Meis for two teams.

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  4. All these comments just make me wonder how good she really is. Given. so far. Not been sway one way or the other about her good/bad her kit is.

      
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    • Similar power level to RM tho i’d say optimised Robin would be better than optimised RM.
      Reason being that when played with action advance supports like Sparkle or Bonya you can get up to 4 extra dps turns in a 0 cycle (2 on 1st wave, 2 on 2nd wave) by using Robins ult.
      Keep in mind Bronya+Robin will only work for low SP spenders like Blade or Boothill.

      Outside 0 cycles Robin is basically a sidegrade to RM in most cases

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      • Interesting, so it could also work with someone like Jingliu as well? For that addition crit damage she grants to the whole party. does seem very tempting on a character who can easily reach 100% crit rate.

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        • i think for Jinglius case, RM is better, mainly because Jingliu already has high Atk so she wants more Dmg% and Res-Pen. Robin gives lower Dmg% and more Atk which Jingliu doesn’t need.

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          • so that 20% crit damage she gives to the whole party wouldn’t matter that much in terms of overall damage for Jingliu? and would still have Mei be higher?

          • that attack comes from Robin ultimate. Which does action advance the whole party. So depending on turn order. If you have someone like Bronya. You could possibly get many addition turns in for Jingliu. Of course, given her ultimate has a rather high cost. Will this out weight the consistence benefit and higher up time Mei offers with her ultimate. Will be interesting to test out.

    • Yeah I think that might make more roll for her, if she can benefit someone like Jing Yuan rather well.

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    • Her kit seems interesting. her high cost on the ultimate seems to be the biggest issue I can think of with her. Will be interesting to see how good she is, when released. When people can do proper testing for her.

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      • given she gets energy back when her allies hit targets. It will be interesting to see. Does she get 2 energy back from a follow up attack or does she get 2 energy per target hit by a follow up attack. that will be very interesting. to find out. For that could make a big difference for her, at least in follow up attack teams. Still in follow up attack teams, more likely to get more energy back then in a normal team.

        For yeah. proper testing will be very interesting.

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        • I would imagine it would clarify “2 energy per enemy hit” if it were per-enemy energy. Since it only says “after allies attack enemies” it should be 2 energy per attack, regardless of enemies hit. For example, Argenti’s talent says “For every enemy hit regenerate 3 energy.”

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    • Why is no one saying no. No she’s not. You shouldn’t pull Robin specifically for him

      Now will Robin work with Jing Yuan, of course, but it’s far from ideal. You want Tingyun, she is a staple in Jing Yuan teams, you’ll be hard pressed to find a replacement for her, so you only have one slot to fill.

      Assuming you run a sustain, both other limited harmonies, Sparkle and Ruan Mei simply outperform Robin, for Jing Yuan specifically. The extra turns are iffy, you cannot overstack LL so you can easily “waste” stacks. Additionally, Jy is not like the other follow-up characters who are spamy and act a bunch, rather he’s looking to build up a few but powerful attacks.

      Again the synergy is there, she buffs ATK, DMG and Crit, they just don’t maximize each other’s kit

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      • going by the recent comments here.
        Don’t think many are interested in her kit or know how well robin works with other characters.

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  5. Robin will be the most BORING harmonies ever made.
    if you compare her with RM, RM much better

      
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    • Well. if we are going for boring. Wouldn’t Rm fall under that label as well? Given use E, gain benefits for whole party.
      Then when ultimate is ready use ultimate. Which the difference between one, is they slow the enemy. The other advances your party, when it used. Which how useful that is. Will depend on the turn order.

      Which Robin offers 20 crit damage for the whole party. along with 50% bonus damage.
      Mei at max effect break, offers 68% damage boost to party. Along with making you better at breaking enemy toughness.
      Seems like Mei might be better for dots. While Robin will be able to slightly benefit teams that are not dot a bit more.
      Now on follow up attack teams. , Robin can grant an addition 25% crit damage.
      While Mei does offer Res pen, which will help if your fighting a enemy that is heavily resistance to whatever element your dps is.

      Think it might be a bit early to say one outright better than the other. Given there is enough of a difference between the two, to make it seem like who would be better depends on the fight, your dps. Do you care about weakness breaking the enemy or not.

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      • people don’t understand the concept of use cases, or that effectiveness usually isn’t a linear scale.

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        • Yeah and going by some of the comments on here. People seem to overlook or simply forget about parts of the kit, of the characters they are talking about. Honestly wouldn’t be surprised, if it ends up being like Sparkle and bronya. That which one is the best, depends on the team.

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    • It’s a pve game, you like the character summon, you don’t like the character don’t summon, is that simple, don’t try to make a big ass deal in this kind of games, that part of the community is toxic af, just enjoy the game

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      • Well there is nothing wrong with talking about which character is better. Since after all, there is a reason why people were let down by Dehya. Cool character but her playable state is less than ideal.
        Which talking about who is better, can be done in a very civil way. Rather it a good idea, so everyone who wants to roll for the character. Knows what they are getting into.

        The real issue here is, many people just want to blindly say x is better or worst than y. Without really backing it up, with any reasoning. While others just come off as not having read the kits of these characters properly. Given many over look the crit damage of 20% Robin gives to the party. Which makes the damage boost she gives to the party, a tad bigger than the 50% from her skill. If the dps crits. It fine and normal to talk about which character is better. Yet many do not seem to want to have that chat. Just seem more interested in making a statement, rather than backing it up, to proof their point. For I have no idea if Robin or Mei better. Yet going by the op post. They would fail to sway me one way or the other. Given they don’t say a thing about the kits of the characters at all.

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    • Ya I think that harmony units with a three turn damage buff that’s tied to their turn and an ult that gives a farther damage amplification and action order manipulation are boring too…

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      • yeah it entertaining to see how the Op, just point out the playstyle of some of the best harmony characters. Going that boring in context of the new character, while defending a character who does just that.

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    • yes but imagine u can have 2 harmony characters that can enable dual dps teams at once for moc, theres no real reason to be a pissbaby about it, its legit just more of something good

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      • Yeah the op, just seems like they want to make the character sounding boring. When the one they seem to favor, has a similar playstyle. Of use e, use it again after she takes three turns. Use ult when ready.
        For even if Mei turns out to be better. Robin so far, seems like she will be more than good enough. They will be in the same league, with only a minor difference in power.

        Would not be surprise if it ends up being like a Bronya and Sparkle thing. Where who is better, depends on the team. For heck, I lost count of how many times someone wish they could have second of x character so they can put them on their other team. Well here we go.

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