Nombre | 流萤 | |
Rareza | ||
Vía | Destrucción | |
Tipos de combate | Fuego | |
Material de ascensión | 308K 15 15 65 15 | |
Material de Rastros | 3M 18 41 69 56 139 58 12 8 | |
Historia | 星核猎手成员,身着机械装甲「萨姆」战斗。忠于任务,性格坚强。 作为战胜虫群的兵器而诞生,其生长速度异于常人,但生命非常短暂。 为了找寻「生」的机会而加入星核猎手,找寻违抗命运的方式。 |
Índice |
Atributos |
Habilidad básica |
Rastros |
Eidolon |
Conos de luz |
Inventario |
Gallery |
Voz |
Historia |
Atributos
Nivel | ATQ | DEF | PV | VEL | Prob. CRIT | Daño CRIT | Provocación | Energía | Material de ascensión |
1 | 102.96 | 105.6 | 111 | 92 | 5% | 50% | 125 | 240 | |
20 | 200.77 | 205.92 | 216 | 92 | 5% | 50% | 125 | 240 | 4000 5 |
20+ | 241.96 | 248.16 | 261 | 92 | 5% | 50% | 125 | 240 | |
30 | 293.44 | 300.96 | 316 | 92 | 5% | 50% | 125 | 240 | 8000 10 |
30+ | 334.62 | 343.2 | 360 | 92 | 5% | 50% | 125 | 240 | |
40 | 386.1 | 396 | 416 | 92 | 5% | 50% | 125 | 240 | 16000 6 3 |
40+ | 427.28 | 438.24 | 460 | 92 | 5% | 50% | 125 | 240 | |
50 | 478.76 | 491.04 | 516 | 92 | 5% | 50% | 125 | 240 | 40000 9 7 |
50+ | 519.95 | 533.28 | 560 | 92 | 5% | 50% | 125 | 240 | |
60 | 571.43 | 586.08 | 615 | 92 | 5% | 50% | 125 | 240 | 80000 6 20 |
60+ | 612.61 | 628.32 | 660 | 92 | 5% | 50% | 125 | 240 | |
70 | 664.09 | 681.12 | 715 | 92 | 5% | 50% | 125 | 240 | 160K 9 35 |
70+ | 705.28 | 723.36 | 760 | 92 | 5% | 50% | 125 | 240 | |
80 | 756.76 | 776.16 | 815 | 92 | 5% | 50% | 125 | 240 |
Habilidad básica
指令-闪燃推进 - ATQ básico | ATQ individual | |
Recuperación de energía : 20 | |
Ruptura de Debilidad : ATQ individual : 30 | |
对指定敌方单体造成等同于装甲「萨姆」 对敌方单体造成少量火属性伤害。 | |
Nivel | |
指令-天火轰击 - Habilidad básica | ATQ individual | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 60 | |
消耗等同于自身生命上限 消耗自身部分生命值恢复能量,对敌方单体造成火属性伤害。 | |
Nivel | |
火萤Ⅳ型-完全燃烧 - Habilidad definitiva | Potenciación | |
Recuperación de energía : 5 | |
Ruptura de Debilidad : 0 | |
进入「完全燃烧」状态,自身行动提前 行动序列上出现「完全燃烧」倒计时,倒计时回合开始时装甲「萨姆」解除「完全燃烧」状态,倒计时固定拥有 「完全燃烧」状态下装甲「萨姆」无法施放终结技。 进入「完全燃烧」状态,使自身行动提前 | |
Nivel | |
茧式源火中枢 - Talento | Talento | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : 0 | |
生命值越低受到的伤害越低,生命值小于等于 战斗开始时若能量不足 生命值越低受到的伤害越低。「完全燃烧」状态下减伤效果维持最大值,效果抵抗提高。战斗开始时若能量不足 | |
Nivel | |
Ataque | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
Δ指令-焦土陨击 - Técnica | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 60 | |
跳跃至空中并进行自由移动,持续 跳跃至空中并自由移动,移动数秒后下落并攻击范围内的所有敌人,每个波次开始时为没有火属性弱点的敌人添加火属性弱点,并对敌方全体造成火属性伤害。 | |
火萤Ⅳ型-底火斩击 - ATQ básico | ATQ individual | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 45 | |
回复等同于自身 回复自身部分生命值,对敌方单体造成火属性伤害。 | |
Nivel | |
火萤Ⅳ型-死星过载 - Habilidad básica | Ráfaga | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 90 / Ráfaga : 45 | |
回复等同于自身 回复自身部分生命值,当敌方单体没有火属性弱点时为其添加火属性弱点,并对其造成大量火属性伤害,对相邻目标造成火属性伤害。 | |
Nivel | |
Rastros
α模组-偏时迸发 | |
Requiere niv. de ascensión de personaje 2 | |
「完全燃烧」状态下,攻击没有火属性弱点的敌人也能削减韧性,效果等同于原技能削韧值的 | 5000 3 1 |
效果抵抗强化 (RES a efecto) | |
Requiere niv. de ascensión de personaje 2 | |
RES a efecto + | 5000 3 6 |
击破强化 (Efecto de Ruptura) | |
Requiere niv. de ascensión de personaje 3 | |
Efecto de Ruptura + | 10000 3 3 |
速度强化 (VEL) | |
Requiere niv. de ascensión de personaje 3 | |
VEL + | 10000 3 3 |
β模组-自限装甲 | |
Requiere niv. de ascensión de personaje 4 | |
若装甲「萨姆」的攻击力高于 | 20000 5 1 1 |
击破强化 (Efecto de Ruptura) | |
Requiere niv. de ascensión de personaje 4 | |
Efecto de Ruptura + | 20000 5 4 |
效果抵抗强化 (RES a efecto) | |
Requiere niv. de ascensión de personaje 5 | |
RES a efecto + | 45000 3 3 |
击破强化 (Efecto de Ruptura) | |
Requiere niv. de ascensión de personaje 5 | |
Efecto de Ruptura + | 45000 3 3 |
γ模组-过载核心 | |
Requiere niv. de ascensión de personaje 6 | |
「完全燃烧」状态下,当装甲「萨姆」的击破特攻大于等于 | 160K 8 1 1 |
速度强化 (VEL) | |
Requiere niv. de ascensión de personaje 6 | |
VEL + | 160K 8 8 |
效果抵抗强化 (RES a efecto) | |
Requiere personaje de niv. 75 | |
RES a efecto + | 160K 8 8 |
击破强化 (Efecto de Ruptura) | |
Requiere personaje de niv. 80 | |
Efecto de Ruptura + | 160K 8 8 |
击破强化 (Efecto de Ruptura) | |
Efecto de Ruptura + | 2500 2 |
Eidolon
我曾安眠,赤染之茧 | ||
施放强化战技时无视目标 |
自破碎的天空坠落 | ||
「完全燃烧」状态下施放强化普攻、强化战技消灭敌方目标或使目标陷入弱点击破状态时,装甲「萨姆」立即获得1个额外回合。该效果在 |
沉睡在静默的星河 | ||
战技等级+2,最多不超过 |
我会看见,飞萤之火 | ||
「完全燃烧」状态下,装甲「萨姆」免疫控制类负面状态。该效果在每次「完全燃烧」期间只能触发 |
自无梦的长夜亮起 | ||
终结技等级+2,最多不超过 |
绽放在终竟的明天 | ||
「完全燃烧」状态下装甲「萨姆」的火属性抗性穿透提高 |
Conos de luz
Nombre | Rareza | Vía | ATQ | DEF | PV | Habilidad básica | Material de ascensión | |
Colapso celeste | 3 | destruction-class | 370.44 | 198.45 | 846.72 | Aumenta el daño del ATQ básico y el daño de la habilidad básica del portador en un | ||
Hogar destrozado | 3 | destruction-class | 370.44 | 198.45 | 846.72 | El daño que el portador inflige a los enemigos cuyo porcentaje de PV sea superior al | ||
Final mutuo | 3 | destruction-class | 370.44 | 198.45 | 846.72 | Si el portador tiene un porcentaje de PV inferior al | ||
Los Topos te dan la bienvenida | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | Cuando el portador ataca al enemigo con su ATQ básico, habilidad básica o habilidad definitiva, acumula Picardía una sola vez por cada tipo de ataque. Por cada acumulación, su ATQ aumenta en un | ||
Juramento secreto | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | Aumenta el daño que inflige el portador en un | ||
Bajo el cielo azul | 4 | destruction-class | 476.28 | 330.75 | 952.56 | El ATQ del portador aumenta en un | ||
¡Guau! ¡Hora de pasear! | 4 | destruction-class | 476.28 | 330.75 | 952.56 | El ATQ del portador aumenta en un | ||
Sin escapatoria | 4 | destruction-class | 529.2 | 264.6 | 952.56 | El ATQ del portador aumenta en un | ||
Algo insustituible | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | El ATQ del portador aumenta en un | ||
Orilla inalcanzable | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | La Prob. CRIT del portador aumenta en un |
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624 responses to “”
Strong but seems like a pain in the ass to build. She has litterly no crit rate or crit dmg in her kit or her LC. That’s a HUGE downside.
a bit confusing being a non-crit DPS, but erh multipliers on her attacks are pretty nice. Consider her a high-investment, high-reward character.
i cannot spell ‘her’
for some reason
Confusing kit. Needs ton of BE and breaking enemies is the only way to deal huge damage and while longer the enemy keeps being in broken state you will see non crit slaps and you are basically forced to use harmony MC. Also she consumes HP and then heals back… and that’s it??? Arlan at least gets damage boost from reduced HP. HP mechanics could do something useful like more BE while on low hp or something.
ok fellas buds chums i know looking at stuff objectively is very important in life but can you stop analysing the kit for a while and focus on having your mind flooded with “holy shit”
I would but Sam was forever tainted so all I feel is “meh”
You know nothing. This is how I confess my love to her and I shall be respond by her passion in the form of power.
Slay
Does anyone have any suggestion on what relic set and planar ornament is best for her?
Also, what Stats (or Sub-Stats) should I prioritize and what are some of her LC choices?
Thanks
The “Iron Cavalry Against the Scourge” set, 4pc, and the “Forge of the Kalpagni Lantern” set, 2pc. These sets are only available after the 2.3 patch, the patch when Firefly becomes available.
Speed boots, atk% body, break effect rope, and atk% sphere.
Just ~6 rolls on break effect and you are good to go. ~15 more rolls for effect res, too, if you have nothing better to do at the moment.
Make sure to build your Harmony Trailblazer and make sure they have >=200 break effect in battle.
Ruan Mei is an exceptionally good 3rd member of the duo.
Gallagher is so far the most ideal sustainer for the team.
My Wife!!!!
But the kit is weird 🙁
1. Firefly’s unenhanced skill, enhanced skill, and enhanced basic attack have no base energy yield. That means, she must cast her unenhanced skill twice in order to transform again. Never allow a chance for the enemy to hinder her by draining too much of her energy.
2. If Firefly has 180+ speed when transformed, she may cast her enhanced skill three times for a rotation rather than just two, and that’s a huge boost to her damage output. Under no circumstance should you abandon on giving her 180 speed by some sort. Luckily with a pair of speed boots she has 172 speed and that’s pretty close to the goal. With Ruan Mei’s passive speed boost she immediately overcomes the 180 threshold. She even gains 6% more from her dedicated planar set.
3. Firefly’s enhanced skill has an amazing 90 toughness damage vs. the main target and 45 vs. the adjacent targets, and 90 toughness damage is as much as the toughness damage of a Hunt character’s single-target ultimate. She even has a 50% break efficiency bonus that is consistant. Assuming that’s additive with Ruan Mei’s break efficiency bonus rather than multiplying with it, she deals 180 / 90 toughness damage for every cast of her enhanced skill. However she lacks any payoff for her super high break efficiency on her own and that’s why you shouldn’t ignore the Harmony Trailblazer. 540 / 270 toughness damage translates into ~20k / ~10k super break damage. It could be even more than that if more sources of def shred included. Nobody else so far gives such a strong payoff for the overwhelming toughness damage.
4. While Firefly has high base attack and high attack multiplier on the enhanced skill, she lacks damage amp or crit values on her own, limiting her potential as a critable damage DPS. She is also extra fast and SP hungry, blocking Sparkle and Bronya away, limiting her teammate options to only the super generic Ruan Mei and Robin. In this case the build is much more expensive than the Harmony Trailblazer and is far weaker than it, so I honestly discourage you to do so unless you hate the Harmony Trailblazer for a reason.
5. It is acceptable for a break damage oriented Firefly to totally abandon the crit stats and only stick with speed, break effect, and atk%. A crit rate body and ~28 rolls on substats for crit value roughly doubles her critable damage but that’s not as rewarding as just sticking with break effect. This is in contradiction with my previous posts but it was determined by mathematics.
My relic plan based on the statements above:
• The “Iron Cavalry Against the Scourge” set, 4pc, and the “Forge of the Kalpagni Lantern” set, 2pc;
• Speed boots, atk% body, break effect rope, and atk% sphere.
Let’s calculate her break effect, excluding any potential substats to make her substats requirements clear:
• 37.3 from minor traces;
• 30 from the major trace; (2947 attack)
• 60 from the sig lc;
• 16 from the Iron Cavalry set;
• 40 from the Kalpagni Lantern set;
• 20 from Ruan Mei;
• 60 from the Harmony Trailblazer; (200 break effect)
Thus, 328.1 break effect in total. Just ~6 more rolls on substats for break effect and she reaches the 360 threshold. The requirements can be even lower if your Harmony Trailblazer had a great bunch of substats that they have even more break effect than that during battle. Substats on atk% for the break effect conversion is fine, but remember 6 break effect is one substat worth and 100 attack is two substats worth, only a super genious trades two substats for one.
As stated above, Firefly already exceeds the 180 threshold with zero substats on speed. Adding more speed stats from substats do not contribute much to her damage output aside from robustness against hindering.
Interesting enough, just ~15 rolls on substats for effect resistance and Firefly is totally immune to debuffs when transformed. Stick with effect resistance if you have nothing else to farm.
Given such a low requirement on substats, it is not too late to farm for her relics at the 2.3 patch.
Sorry for my typo. It was not ~20k / ~10k super break damage, it was ~200k / ~100k.
I live in a country where people are used to count by a unit of 10k, this is what led to my typo.
Firefly is going to be a superb unit for MoC and AS. She simply crushes over any enemy regardless of weakness type at low investment. Not even the simu high difficulty modes can stop her. However she is likely to be underestimated, because the Harmony Trialblazer, her best teammate forever, is prone to be underestimated.
Hi, i think you forgot to include the 33% BE that trailblazer gives with ult
I didn’t forget. 200% break effect -> 30% teamwide break effect bonus and I’m assuming you are getting 60% break effect from HTB.
ah i see the 200% break effect, if you are assuming sig lc, i would also assume that player would also be able to get at least an s3 memories of the past which puts the minimum break effect of trailblazer up to:
37.3% from traces
64.8% from rope
42% from MOTP S3
16% x 2 from 2 piece thief+ 2 piece firefly or 4piece thief
16% from talia
33% from ult
which brings the minimum(no rolls on BE) break effect to be 225.1%
hell even an S1 MOTP would have 211% break effect without any break effect substats
My HTB has 247.1% break effect and 151 speed and ERR rope on them because I was lucky getting so many rolls on break effect. However I’m not assuming the player to be as lucky as I am when I do the substats requirements estimation for them.
People used to count by a unit of 10k? What country is this, if you don’t mind telling?
question: does Harmony TB E4 have a cap? since this site didnt said anything about that part, just 15% of HTB BE increases allies BE
I don’t think there is a cap because it doesn’t say so.
If you use Watchmaker on HTB or RM you should be almost on 360, it’s +30% so maybe you can go for crit sub stats
Firefly is extra fast and the buff wears off quickly.
Another typo I spotted. I forgot to mention the 64.8 break effect from the break effect rope, but the value was correctly added, so it doesn’t affect the conclusion.
I’d like to see the calculation done to determine that the full BE build is overall more rewarding than a crit/hybrid build if you’re willing to share. Thanks
WIthout crit stats only Ruan Mei’s buff and at 360 break effect the enhanced skill deals about 18k damage to the main target.
With crit rate body and ~28 substats on crit value, assuming you only have 250 break effect in this case, the enhanced skill deals about 30k damage to the main target. That’s ~66% upgrade over the first.
However 180 / 90 toughness damage is ~60k / ~30k super break damage at 250 break effect. Upgrading 250 break effect into 360 you get ~31% more break damage, not counding the additional def shred. Crit values on Firefly? I don’t see the difference when you do the same to Kafka.
My calculations are done based on the known damage formulae and assuming the enemy is lv.95 with no innate fire weak.
Thanks dude I was exactly looking for the BE calculations
So is the enhanced skill 90 x 1.5 = 145 toughness damage? I thought the 90 came from 60 x 1.5 = 90. Since the enhanced skill will always have that 50% efficiency, I thought it was already calculated in.
first question : can watchmaker set 4pc buff can stack?
second question : can harmony TB + bronya/sparkle (with both on watchmaker set) can cover firefly running on atk rope?
Watchmaker cannot stack. It is just like the Hackerspace set.
so that means that if you play TB with ruan mei you can arguably just use 2pc on one and 4pc the other?
A bit underwhelming because she’s a break effect unit? Can’t really tell. But maybe a team of harmonyMC, ruan mei and gallagher on her team for that break effect gameplay. Well still v1.
Her battle animations is kind of a letdown. No impact, considering its a robot. Devs just want to show her nude shoulders. You cant even see a glimpse of the animation from her boss stage.
technically firefly type-IV: deathstar overload looks just like dhgdr: supernova overload but green (it is good damage now instead of evil damage)
Its so fucking over, firefly is gonna conscript me into the relic mines for 2000000000000 years.
🫡
🫡
A bit underwhelming because she’s a break effect unit? Can’t really tell. But maybe a team of harmonyMC, ruan mei and gallagher on her team for that break effect gameplay. Well still v1.
Her battle animations is kind of a letdown. No impact, considering its a robot. Devs just want to show her nude shoulders. You cant even see a glimpse of the animation from her boss stage.