名詞 | 乱破 | |
レア度 | ||
運命 | {RUBY_B#ちえ}知恵{RUBY_E#} | |
戦闘属性 | 虚数 | |
n/a | 308K 15 15 65 15 | |
軌跡素材 | 3M 18 41 69 56 139 58 12 8 | |
ストーリー | ウシミツ・アワーの閃光弾のようにピノコニーに現れ、この世のすべてを「忍法」に結びつける、自称忍者の不思議な少女。 乱破の「忍道」には、シノビ・マントラ(=ラップ)を吟じ、繚乱・忍符(=落書き)を描き、シノビ・マキモノ(=マンガ)を修めることが含まれている。彼女は自らの意志を磨き上げながら銀河を駆け巡る義侠なのだ。 「巡海レンジャー」の一員として、「御猿・忍邪」という名の悪党を銀河の果てまで追い続けている。 |
目次 |
ステータス |
戦闘スキル |
軌跡 |
星魂 |
光円錐 |
バッグ |
Gallery |
ボイス |
ストーリー |
ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | n/a |
1 | 87.12 | 62.7 | 148 | 102 | 5% | 50% | 75 | 160 | |
20 | 169.88 | 122.27 | 288 | 102 | 5% | 50% | 75 | 160 | 4000 5 |
20+ | 204.73 | 147.34 | 347 | 102 | 5% | 50% | 75 | 160 | |
30 | 248.29 | 178.69 | 421 | 102 | 5% | 50% | 75 | 160 | 8000 10 |
30+ | 283.14 | 203.77 | 480 | 102 | 5% | 50% | 75 | 160 | |
40 | 326.7 | 235.12 | 554 | 102 | 5% | 50% | 75 | 160 | 16000 6 3 |
40+ | 361.55 | 260.2 | 614 | 102 | 5% | 50% | 75 | 160 | |
50 | 405.11 | 291.55 | 687 | 102 | 5% | 50% | 75 | 160 | 40000 9 7 |
50+ | 439.96 | 316.63 | 747 | 102 | 5% | 50% | 75 | 160 | |
60 | 483.52 | 347.99 | 821 | 102 | 5% | 50% | 75 | 160 | 80000 6 20 |
60+ | 518.36 | 373.06 | 880 | 102 | 5% | 50% | 75 | 160 | |
70 | 561.92 | 404.41 | 954 | 102 | 5% | 50% | 75 | 160 | 160K 9 35 |
70+ | 596.77 | 429.5 | 1013 | 102 | 5% | 50% | 75 | 160 | |
80 | 640.33 | 460.85 | 1087 | 102 | 5% | 50% | 75 | 160 |
戦闘スキル
忍法・七転八起 - 通常攻撃 | 単体攻撃 | |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵ユニット単体に乱破の攻撃力 指定した敵ユニット単体に少量の虚数属性ダメージを与える。 | |
レベル | |
忍切・初志貫徹 - 戦闘スキル | 全体攻撃 | |
EP回復 : 30 | |
弱点撃破 : 全体攻撃 : 30 | |
敵ユニット全体に乱破の攻撃力 敵ユニット全体に虚数属性ダメージを与える。 | |
レベル | |
忍道・極・愛死天流 - 必殺技 | 強化 | |
EP回復 : 5 | |
弱点撃破 : 0 | |
「結印」状態に入り、即座に追加ターンを1ターン、「ペンキ」を 「結印」状態では、通常攻撃が強化され、戦闘スキルおよび必殺技を発動できなくなる。強化通常攻撃を行った後に「ペンキ」を1層消費し、「ペンキ」の層数が0になると「結印」状態が終了する。 「結印」状態に入り、追加ターンおよび「ペンキ」を3層獲得し、弱点撃破効率および撃破特効がアップする。 「結印」状態では、通常攻撃が強化される。強化通常攻撃を行った後に「ペンキ」を1層消費し、「ペンキ」の層数が0になると「結印」状態が終了する。 | |
レベル | |
シノビ・サイエンス・堪忍袋 - 天賦 | 拡散攻撃 | |
EP回復 : 0 | |
弱点撃破 : 0 | |
敵ユニットが弱点撃破されるたびに、乱破はその敵ユニットに隣接する敵ユニットの弱点属性を無視して靭性を 敵ユニットが弱点撃破されるたびに、乱破はその敵ユニットに隣接する敵ユニットの弱点属性を無視して靭性を削り、虚数属性の弱点撃破ダメージを与える。靭性を削る効果は弱点撃破されていない敵ユニットにのみ有効。乱破が敵ユニットを弱点撃破する時、虚数属性の弱点撃破効果が発動される。 | |
レベル | |
攻撃 | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
シノビ・ダッシュ・血義理 - 秘技 | 強化 | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 90 | |
秘技を使用した後、 「スプラッシュ」状態に入り、素早く前方に一定距離移動し、触れた敵を攻撃する。敵を先制攻撃して戦闘に入った後、すべての敵ユニットの弱点属性を無視して靭性を削る。さらに、すべての敵ユニットおよび隣接する敵ユニットに虚数属性の弱点撃破ダメージを与え、自身のEPを回復する。 | |
忍具・降魔の花弁 - 通常攻撃 | 拡散攻撃 | |
EP回復 : 5 | |
弱点撃破 : 単体攻撃 : 30 / 拡散攻撃 : 15 | |
「忍具・降魔の花弁」を発動する。1、2段目の攻撃は指定した敵ユニット単体に乱破の攻撃力 強化通常攻撃は虚数属性弱点を持たない敵に対しても、本来の削靭値 指定した敵単体および隣接する敵ユニットに少量の虚数属性ダメージを与える。この攻撃は虚数属性弱点を持たない敵の靱性も削ることができる。 | |
レベル | |
忍具・降魔の花弁 - 通常攻撃 | 拡散攻撃 | |
EP回復 : 5 | |
弱点撃破 : 単体攻撃 : 30 / 拡散攻撃 : 15 | |
n/a 指定した敵ユニット単体および隣接する敵ユニットに少量の虚数属性ダメージを与える。この攻撃は虚数属性弱点を持たない敵ユニットの靱性も削ることができる。 | |
レベル | |
忍具・降魔の花弁 - 通常攻撃 | 全体攻撃 | |
EP回復 : 10 | |
弱点撃破 : 全体攻撃 : 15 | |
n/a 敵ユニット全体に少量の虚数属性ダメージを与える。この攻撃は虚数属性弱点を持たない敵ユニットの靱性も削ることができる。 | |
レベル | |
軌跡
忍法帖・海鳴 | |
キャラクター昇格が必要 4 | |
「結印」状態の間、乱破が強化通常攻撃を発動し、弱点撃破状態の敵ユニットにダメージを与えた後、その回の攻撃により削られるはずの靭性値を1回の攻撃の削靭値 | 20000 5 1 1 |
忍法帖・枯葉 | |
キャラクター昇格が必要 6 | |
敵ユニットが弱点撃破される時に受ける弱点撃破ダメージ+ | 160K 8 1 1 |
撃破強化 (撃破特効) | |
キャラクター昇格が必要 6 | |
撃破特効+ | 160K 8 8 |
攻撃強化 (攻撃力) | |
攻撃力+ | 2500 2 |
攻撃強化 (攻撃力) | |
キャラクターがLv.に達する必要があります 80 | |
攻撃力+ | 160K 8 8 |
星魂
常世ノ道、 三途ニ六問銭無シ | ||
必殺技を発動して「結印」状態にいる間、乱破が与えるダメージは敵ユニットの防御力を |
俳句ノ暗記、 有識ニ罣礙無シ | ||
「結印」状態の間、撃破特効がさらに+ |
伽藍ノ堂、 末法ニ無間獄 | ||
戦闘スキルのLv.+2、最大Lv. |
経年劣化、 任侠ニ忍義無シ | ||
「結印」状態の間、味方ユニット全体の速度+ |
一心不乱、 鳴弦ニ徒矢無シ | ||
必殺技のLv.+2、最大Lv. |
破邪顕正、 無慈悲ニ報イルベシ | ||
天賦による隣接する敵ユニットへの弱点撃破ダメージの倍率+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | n/a | |
アーカイブ | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 装備キャラの必殺技によるダメージ+ | ||
{RUBY_B#れいけん}霊鍵{RUBY_E#} | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 装備キャラが戦闘スキルを発動した後、さらにEPを | ||
{RUBY_B#けんしき}見識{RUBY_E#} | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 装備キャラが必殺技を発動した時、攻撃力+ | ||
「{RUBY_B#わたし}私{RUBY_E#}」の{RUBY_B#たんじょう}誕生{RUBY_E#} | 4 | erudition-class | 476.28 | 330.75 | 952.56 | 装備キャラの追加攻撃ダメージ+ | ||
この{RUBY_B#せかい}世界{RUBY_E#}に{RUBY_B#けんそう}喧噪{RUBY_E#}を | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 戦闘に入る時、装備キャラはEPを | ||
{RUBY_B#てんさい}天才{RUBY_E#}たちの{RUBY_B#きゅうそく}休息{RUBY_E#} | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 装備キャラの攻撃力+ | ||
{RUBY_B#ちょうしょく}朝食{RUBY_E#}の{RUBY_B#ぎしきかん}儀式感{RUBY_E#} | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 装備キャラの与ダメージ+ | ||
{RUBY_B#きょう}今日{RUBY_E#}も{RUBY_B#へいわ}平和{RUBY_E#}な{RUBY_B#いちにち}一日{RUBY_E#} | 4 | erudition-class | 529.2 | 330.75 | 846.72 | 戦闘に入った後、装備キャラの最大EPに応じて、装備キャラの与ダメージをアップする。1EPにつき+ | ||
{RUBY_B#ぎんがてつどう}銀河鉄道{RUBY_E#}の{RUBY_B#よる}夜{RUBY_E#} | 5 | erudition-class | 582.12 | 396.9 | 1164.24 | フィールド上にいる敵1体につき、装備キャラの攻撃力+ | ||
{RUBY_B#よあ}夜明{RUBY_E#}け{RUBY_B#まえ}前{RUBY_E#} | 5 | erudition-class | 582.12 | 463.05 | 1058.4 | 装備キャラの会心ダメージ+ |
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98 responses to “乱破”
In the combat demo video she do 9 attacks in single ult, But in the description she only gain 3 ink stack and consume 1 per attack.
So is she gonna do 9 attacks per ult or just 3?
According to some showcase videos I’ve seen across the internet, she does three consecutive attacks in her Basic ATK, and after using the third one, consumes 1 Ink stack. The process repeats until all the Ink stacks are used. It’s like she loads up bullets that with every hit deals three consecutive bouts of damage.
I don’t know how best to explain it to you but if anyone can clarify for me, feel free.
uggliest hoyo char
guess no one give a sh*t about this character
Not even doomposters lol
– Who? She came out of nowhere. She has no story, no background, no hype
– She looks out of place. Even if you like the design, still looks stridently different than anyone else we have in the game
– Her kit is bland. No new mechanics. Just AoE Firefly. Already the most boring auto play character. Takes valuable supports.
– Erudition. Most boring path, for the most boring game mode. Hey I guess they made a boring boss for her… w/e. Can’t wait to watch Acheron still do better or sum
Most importantly, it’s a filler patch. Everyone knows that. We’re getting Sunday. Herta is on the lookout. Tingyun as well. Why settle for this dweeb?? Her reruns will make more than her LMAO
the Way of the Ninja involves rap, graffiti, and comics – and all that without being noticed.
She just looks like a side character passing the HSR universe.
I only wonder if there is any relationship between her and Boothill aside from being both Galaxy Rangers but storymode will probably answer that
Boothill knows her, he mentioned her in the wardance event
Yeah was given at least a nod and wink to. Not much but it exists. Which given how people were going 2.4 and 2.5 was going to be a filler patch. Then we get major story elements drop on us. Unless there is no major story happening. I will wait and see on 2.6 being filler. That and wait to see what reruns will happen.
Combining two motifs is some of the most common character design ever. Guess Firefly shouldn’t be Sam because Kamen Rider henshin heroes are handsome men 90% of the time. Star Rail is a sci-fi universe, why do people use regular swords? Have you not seen ninjas in pop culture? I think her design is just meh, for the record, but it’s not inherently a bad design idea. Ironic because fans always praise Hoyo for making “unique designs” and “combining ideas”.
its really sad to see everyone hating on rappa imo – i personally really like her
– she got the boothill introduction where we get crumbs the patch before release
– i LOVE her design and overall aesthetic, it reminds me a lot of silver wolf’s with that punk-like attitude and like what’s not to love about colourful ninja graffiti galaxy ranger? doesnt feel out of place
– her being a galaxy ranger yet having such a different aesthetic and vibe than boothill is incredibly interesting and opens the door for the limitless possibilities that a galaxy ranger might have
– “no new mechanics” her entire talent??? i really love the concept of breaking one enemy’s toughness and seeing everyone become weakness broken like a chain reaction of weakness breaks
– the erudition path as a whole has several interesting characters already – jade, namely i find her kit design is really coherent and works quite well, but also herta/himeko are really fun, himeko especially i enjoy how her charge stacks require adaptability with different characters for different weaknesses – she made fire tb good at one point
– her ANIMATIONSSSS are suPERB and her EBA doesnt look too shabby either – they’re so bright and colourful and just. graffiti looks awesome
that said i do completely get why ppl dont rlly like her and her patch is the first slow one in the history of star rail – superb for everyone except for hoyo money-wise
-Welcome to gacha games. Characters just “come out of nowhere”. Where’s the line? Are mentions of upcoming characters and locations “out of nowhere”?
-She doesn’t look that out of place. I swear you all complain when a character design is too safe, but then when you get a more radically design decry it as “out place”.
-Similarly, not every character is going to be broken. Should they make a character worthwhile to pull? Sure, but I 100% know you all will complain about power creep if she was better than Acheron, to use your example. Could they make her more unique? Sure, I’ll give you that. Also, multi-team modes are a thing.
-Filler patches are bound to happen. Thought you all wanted them to “take their time” with big content? Which doesn’t really happen btw, gacha games are a pipeline of content meant to keep player bases playing so they can make more money. Not every patch is going to be a huge content drop.
does anyone have calc on her energy rotations? cuz i was wondering abt 4pc thief set. does it impact her energy rotations enough to justify the dmg loss from cavolry? also would an energy rope impact it at all?
she has her toes out might be unskippable
i kinda confused PLS ANSWER.
rappa enchance basic atk gain extra 50%break effeciency & toughness reduction ignore enemy weakness type,but to imaginary enemy rappa deal 50% less toughness reduction.
so 100%+50%+ruanmei=200%-50%=100%.
fire fly inflict fire weakness so her toughness reduction always at 100% value + ruan mei=150%toughness reduction.
so in the end even with ruan mei rappa can only deal 100% toughness reduction to non imaginary enemy.
in result her superbreak dmg is lower than firefly cuz of toughness reduction is not increase at all?(to non imaginary enemy)
but its opposite if enemy has imaginary weakness , toughness reduction is same as firefly?
or if you have e2 rappa.
PLS ANSWER ME👀
“when atking non imaginary weak enemies she will deal 50% less toughness dmg”
you miss read it and it works like firefly does to non fire weakness enemy
it is most likely going to work like :
100% normal toughness damage to imaginary weak enemies without Ruan Mei.
against non imaginary weak enemies its 50%.
Ruan mei makes that 75% to non imaginary weak enemies unless you get E2 which will become 150% toughness bar damage due to E2 be calculated first, then Ruan mei , because E2 will be part of her kit and Ruan Mei’s effect comes in after you join a battle.
(at least that’s what i believe.)
I misread a little:
whille in her ult, at E2, she gets effectively 100% more toughness bar damage , so its : 100% normal -> 200% against imaginary enemies in Ult form at E2 -> 300% with Ruan Mei ( i think i might be wrong after reading the kit again) or 250% ( most likely ) if it works the otherway and both Ruan Mei and Rappa’s ult stack instead of calculated one after another.
against non-imaginary weak enemies it’s : 50% normal ->100% in ult form at E2 -> 150% or 125% with Ruan Mei.
without E2 you basically miss an extra 50% on imaginary weak enemies so it will be double in ult form instead of 2.5x of normal toughness bar damage and 25% of toughness bar damage against non-imaginary weak enemies , which is normal toughness bar damage.
at E0 makes it so you have the Ruan Mei effect on you without having Ruan Mei on your team and E2 makes you have 2 Ruan Mei’s in ult form.
THANK YOU♥️
Her E2 basically gets rid of the penalty to toughness damage against non imaginary weak enemies, so she just does the same toughness against weak and non weak enemies.
“Modifies toughness damage” and “weakness break efficiency” are two separate buckets that multiply with one another and stack additively within themselves. RM +50% and her ult’s +50% WBE add together for +100% (same way firefly works); her -50% toughness against non weak enemies at e0 is in the 1st bucket so with RM she does 200% toughness against weak enemies and 100% against non weak. At E2 she would do 200% against both weak and non weak.
Aaah, gotcha, i , again, missread a little.
at E2 she just ignores the weakness when it comes to the toughness bar.
when it comes to E2 with Ruan Mei, it just means you are frankly in the same realm as firefly with Ruan Mei except you reduce the adjacent enemies and all enemies at the same rate instead of slightly slower break.
It just makes it faster if you need to break more then 1 elite and you are more guarantee to one-shot mobs, specially if they are more tanky mobs and are able to take the break.
breaking news: rappa got huge buff, she is unskippable now
early v2 buff means she is hoyo’s new favorite child
don’t skip her if you don’t want to cripple your account
v2 only increase enchance basic atk multiplier.
2hit
80%->100%atk 1 target
40%->50%atk nearby target.
final hit
80%->100% all target.
its still not enough to be CRIT RAPPA.
but i understand she meant to be break dps.
I hope v3 rappa gain bonus ATK or CR/CDM or spd equal to % break effect. since she erudition unit, its would be nice if she able to deal decent aoe dmg before enemy get weakness broken.
its just my opinion
dont like her, easy skip
numbers are secondary
Nah I’d e6 Robin
still skippable for me
since break unit, will she even be acceptable without ruan mei?
Hard to say, RM is so huge in PF =O
FRAUD-MEI ITS ALREADY CUT IN HALF BY ROBIN WITH HER
DOMAIN EXPANSION: WELCOME TO MY………..
ROBIN IS THE STRONGEST HARMONY TODAY….
preferably with ruan Mei, before building a break team get ruan mei
she heavily needs buff as shes underperforming right now. EBA range shouldve been AoE, not blast. also, ive heard that her ult cost is really high. if thats the case they need to cut it to 120 or heavily improve her energy regen
Im i reading this wrong or lilpup has no weakness implant. If not then jiji
She does not need the weakness implant because she ignores the weakness type of the enemies; like Acheron and Feixiao.