![椒丘](/img/character/jiaoqiu-character_action_side_icon_100.webp?x79573)
![]() | 名詞 | 椒丘 |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
昇格素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
ストーリー | 仙舟「曜青」の狐族。医士であり、策士でもある。いつも笑顔で人に接するが、実際はかなり狡猾。 丹鼎司の名家の出。一時は心が折れ医士を辞めたが、「天撃将軍」飛霄を治療するため、再び表舞台に舞い戻った。 医食同源の丹方の研究に精通しており、特に人に痛みを与える辛味においての造詣が深い。「九宮格」という名の火鍋薬を発明している。 |
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ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 昇格素材 |
1 | 81.84 | 69.3 | 185 | 98 | 5% | 50% | 100 | 100 | |
20 | 159.59 | 135.13 | 360 | 98 | 5% | 50% | 100 | 100 | ![]() ![]() |
20+ | 192.32 | 162.85 | 434 | 98 | 5% | 50% | 100 | 100 | |
30 | 233.24 | 197.5 | 527 | 98 | 5% | 50% | 100 | 100 | ![]() ![]() |
30+ | 265.98 | 225.22 | 601 | 98 | 5% | 50% | 100 | 100 | |
40 | 306.9 | 259.88 | 693 | 98 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
40+ | 339.64 | 287.6 | 767 | 98 | 5% | 50% | 100 | 100 | |
50 | 380.56 | 322.25 | 859 | 98 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
50+ | 413.29 | 349.97 | 933 | 98 | 5% | 50% | 100 | 100 | |
60 | 454.21 | 384.62 | 1026 | 98 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
60+ | 486.95 | 412.34 | 1100 | 98 | 5% | 50% | 100 | 100 | |
70 | 527.87 | 446.99 | 1192 | 98 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
70+ | 560.6 | 474.7 | 1266 | 98 | 5% | 50% | 100 | 100 | |
80 | 601.52 | 509.36 | 1358 | 98 | 5% | 50% | 100 | 100 |
戦闘スキル
![]() | 心火計 - 通常攻撃 | 単体攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体に椒丘の攻撃力 敵単体に少量の炎属性ダメージを与える。 | |
レベル | |
![]() | 燎原奔襲 - 戦闘スキル | 拡散攻撃 |
EP回復 : 30 | |
弱点撃破 : 単体攻撃 : 60 / 拡散攻撃 : 30 | |
指定した敵単体に椒丘の攻撃力 敵単体に炎属性ダメージを与え、隣接する敵に少量の炎属性ダメージを与える。 | |
レベル | |
![]() | 炊陣妙法、奇正相生 - 必殺技 | 全体攻撃 |
EP回復 : 5 | |
弱点撃破 : 全体攻撃 : 60 | |
敵それぞれにある「焼尽」の層数を、「焼尽」層数が最も高い敵の「焼尽」層数と同じにした後、結界を展開し敵全体に椒丘の攻撃力 結界が存在する時、敵の受ける必殺技ダメージ+ 結界は 敵それぞれにある「焼尽」の層数を、「焼尽」層数が最も高い敵の「焼尽」層数と同じにする。結界を展開し敵全体に炎属性ダメージを与える。結界が存在する間、敵の受ける必殺技ダメージがアップし、敵が行動する時、確率で「焼尽」を1層付与される。 | |
レベル | |
![]() | 奇正の変、至微精妙 - 天賦 | 妨害 |
EP回復 : 10 | |
弱点撃破 : 0 | |
椒丘が通常攻撃、戦闘スキル、または必殺技を発動して敵に攻撃が命中する時、 攻撃を行った後、高確率でターゲットに「焼尽」を1層付与する。 | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | 旺火却乱 - 秘技 | 妨害 |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用した後、 特殊領域を作り出す。領域内の敵と戦闘に入った後、敵全体に少量の炎属性ダメージを与え、高確率で「焼尽」を1層付与する。 | |
軌跡
![]() | 炊事 |
キャラクター昇格が必要 4 | |
椒丘の効果命中が | ![]() ![]() ![]() ![]() |
![]() | 効果命中強化 (効果命中) |
キャラクター昇格が必要 4 | |
効果命中+ | ![]() ![]() ![]() |
![]() | ダメージ強化・炎 (炎属性ダメージ) |
キャラクター昇格が必要 5 | |
炎属性ダメージ+ | ![]() ![]() ![]() |
![]() | 効果命中強化 (効果命中) |
キャラクター昇格が必要 5 | |
効果命中+ | ![]() ![]() ![]() |
![]() | 炙香 |
キャラクター昇格が必要 6 | |
結界が存在する時、敵が戦闘に入る際に「焼尽」が付与される。付与される層数は結界展開中に最も「焼尽」を付与された敵の層数と同じである。最低 | ![]() ![]() ![]() ![]() |
![]() | ダメージ強化・炎 (炎属性ダメージ) |
キャラクターがLv.に達する必要があります 75 | |
炎属性ダメージ+ | ![]() ![]() ![]() |
![]() | 効果命中強化 (効果命中) |
効果命中+ | ![]() ![]() |
![]() | 効果命中強化 (効果命中) |
キャラクターがLv.に達する必要があります 80 | |
効果命中+ | ![]() ![]() ![]() |
星魂
![]() | 五味五臓 | ![]() |
味方が「焼尽」状態の敵に攻撃を行う時、与ダメージ+ |
![]() | 厚味、万病の元 | ![]() |
「焼尽」状態は燃焼状態と見なされる。「焼尽」状態の敵はターンが回ってくるたびに椒丘の攻撃力 |
![]() | 和合の神髄 | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | 気血充溢 | ![]() |
結界が存在する時、敵の攻撃力- |
![]() | 天地を争い、変撃と闘う | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | 九沸九変 | ![]() |
敵が倒される時、その敵にある「焼尽」が、フィールド上の「焼尽」層数が最も低い敵に移る。「焼尽」の累積上限が |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 昇格素材 | |
![]() | {RUBY_B#ゆうすい}幽邃{RUBY_E#} | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | 戦闘開始時、装備キャラの効果命中+ | ![]() ![]() |
![]() | {RUBY_B#えんかん}淵環{RUBY_E#} | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | 減速状態の敵に対する、装備キャラの与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#とくえい}匿影{RUBY_E#} | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | 戦闘スキルを発動した後、装備キャラの次の通常攻撃が、敵に自身の攻撃力 | ![]() ![]() |
![]() | おやすみなさいと{RUBY_B#ねがお}寝顔{RUBY_E#} | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 敵に付与されたデバフが1つにつき、その敵に対する装備キャラの与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#えもの}獲物{RUBY_E#}の{RUBY_B#しせん}視線{RUBY_E#} | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの効果命中+ | ![]() ![]() |
![]() | {RUBY_B#けつい}決意{RUBY_E#}は{RUBY_B#あせ}汗{RUBY_E#}のように{RUBY_B#かがや}輝{RUBY_E#}く | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃が敵に命中する時、その敵が「陥落」状態でない場合、 | ![]() ![]() |
![]() | フェルマータ | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの撃破特効+ | ![]() ![]() |
![]() | またお{RUBY_B#あ}会{RUBY_E#}いしましょう | 4![]() ![]() ![]() ![]() | nihility-class![]() | 529.2 | 330.75 | 846.72 | 装備キャラが通常攻撃または戦闘スキルを発動した後、攻撃を受けた敵からランダムに1体選択し、装備キャラの攻撃力 | ![]() ![]() |
![]() | {RUBY_B#はじ}初{RUBY_E#}めてのクエストの{RUBY_B#まえ}前{RUBY_E#}に | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの効果命中+ | ![]() ![]() |
![]() | {RUBY_B#せかい}世界{RUBY_E#}の{RUBY_B#な}名{RUBY_E#}を{RUBY_B#もっ}以{RUBY_E#}て | 5![]() ![]() ![]() ![]() ![]() | nihility-class![]() | 582.12 | 463.05 | 1058.4 | デバフ状態の敵に対して、装備キャラの与ダメージ+ | ![]() ![]() |
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202 responses to “椒丘”
I don’t understand the doomposting when this guy charges up Acheron like a nuclear power plant.
Y’all are hyperfocused on the size of the debuffs but you don’t pay any attention to how frequently he applies them. Any future character that wants fast debuffs will love this guy.
It’s another Topaz situation where people don’t understand the true value of the character. Topaz’s purpose is to drive follow-ups, JQ’s purpose is to stack debuffs. Both excel at what they do.
And the size of the debuffs doesn’t matter considering that every buff/debuff in every endgame mode will overshadow anything your supports can do. You should care more about mechanics than numbers. JQ has the mechanics locked.
Imma be real with you, i think the last few comments were made by the same person.
Short time gap between comments
Same spelling, punctuation, and wording
I am a bit worried that they made him “Burn” unit now.
They might no longer make Albedo, duke’s sus child (she planned it all along!!!), a burn unit anymore!
Just make him a debuffer- damager that can crit, and we can all be happy.
He need omega MASSIVE buff in version 3-5 otherwise easy skip. Almost useless and below Pela because Pela. Pela is not just for debuff but she can also provide free skill point too. He just a bit better than SW (without 4s sig. lc.) which is absolute not worth it for now a day meta. In order to be worth it he need to be at least close to Ruanmei tier.
I’m just confused as to what his kit is supposed to be? His vulnerability was nerfed, his EHR debuff got removed, and his other multipliers also got a cut. I can’t see him as a replacement for Black Swan in a DoT (unless you really like him) and for Acheron teams, while he’s still a decent option, his kit doesn’t seem so crazy that I’d trade a SW/Pela combo for him. Unless I’m missing something, he seems just a sidegrade to those options. A decent unit but nothing crazy.
After V3, unless surprising change, we have his almost final version.
They nerfed his vulnerability, removed his EHR debuff, and slashed his multipliers. On the other hand he has a 15 energy on battle start and now applies DoT.
He’s now a jack of no trade and a master of nothing. No way he has a place in a DoT team as he can’t compete with Black Swan or Kafka or Ruan Mei, and no way he can compete with Pela as a debuffer (40% def shred). The only pull value he has left is for Acheron to gain stacks, which will be useful in contents where enemies have a lot of turns, i.e. SU at high level and PF. So if you have Acheron E0 and no SW, nor DoT team, there is value in pulling for him, otherwise, you should skip.
LOL 😄 Instead of increasing Jiaoqiu’s 40% Debuff to 60% like it should be on a limited Legendary, they Nerfed it to 35%
Well that helps me a lot actually, I get to choose another limited Legendary to get! 🙂
(We shall see V4 and V5 to be sure what is the final version in the end.)
I was thinking about Black Swan anyways, but maybe I will wait with DoT units untill HoYo gives us a Nihility or Harmony that makes all DoTs applied by the whole Team be able to Crit.
After V3 I think Hoyo wants me to die, personally.
Best place to get your salt
v2.4 changes
Skill
– DMG on main target reduced: 180% -> 150%
Ultimate
– AoE DMG reduced: 200% -> 100%
Talent
– Leftover Energy regeneration value removed (it wasn’t working during this beta anyway)
– Vulnerability nerfed: The first stack starts at 15% Vuln and subsequent stacks add 5% (rather than 15% + 5%*stack)
Here’s the exact wording now: “with 1 stack increasing the initial DMG enemies receive by 15%, and each subsequent stack increasing DMG by 5%.”
– Ashen Roast is now also a 180% DMG Fire DoT
Trace 1
– Changed: +15 Energy at the start of battle
E2
– Now adds 300% to the DoT multiplier for Ashen Roast (and so, 480% DoT)
– – –
Trace 3
– minor rewording
E6
– text clean-up of unnecessary quotation marks
oh, they added the DoT in his base kit. They reduce the dmg. maybe cos some are thinking making him critdps which is weird if ever. reducing his debuffing seems fine with how hard acheron already hits with existing debuffers, especially with those with e2 acheron that uses her alongside sparkle.
a good balancing maybe? though i want to see someone use kafka, black swan, acheron and jiaoqiu. all exclusive nihility team. hahahaha
Might as well drop the Sig LC change here too
– Initial application of Unarmored state is unchanged
– Now properly states Unarmored can’t be applied during Cornered state
– There is now a requirement of being “under the DoT state the wearer inflicted” but that wording doesn’t specify that only the DoT can proc Cornered state. Thoughts?
– Cornered state “FURTHER increases…” the effect. This means S1 is now worth 24% Vuln, whereas previously it is 18%.
I believe that final change helps support my understanding that JQ’s Talent Vulnerability got nerfed. His Talent lost 5% but the LC gained 6% at S1 to make up for the difference (and this is not the first time something like this happened).
Nah, the light cone used to be 10% + 18%, and it is now 10% + 14%, meaning even the light cone was nerfed.
v2:
Unarmored: 10%
> Under the Unarmored state, the target enemy’s DMG received is increased by 10%.
Cornered: 18%
> … into the Cornered state, which increases the target enemy’s DMG received by 18%.
v3:
Unarmored: 10%
> While in the Unarmored state, increase the DMG the target enemy receives by 10%.
Cornered: 10% + 14% = 24%
> … to the Cornered state, which further increases the DMG the target enemy receives by 14%
Should be a buff.
That was again a mistranslation.
V2 EN: When the wearer deals DMG to an enemy with the Unarmored effect inflicted by themselves, there is a 60% base chance to escalate the Unarmored state from them into the Cornered state, which increases the target enemy’s DMG received by 18%.
V2 CN: 当装备者对处于自身施加的【卸甲】状态下的敌方目标造成附加伤害时,有60%的基础概率将自身施加的【卸甲】状态升级成【穷寇】状态,使敌方目标受到的伤害额外提高18%。
lit. When the wearer deals *additional DMG* to an enemy with the Unarmored effect inflicted by themselves, there is a 60% base chance to escalate the Unarmored state from them into the Cornered state, which *furtherly* increases the target enemy’s DMG received by 18%.
they are making sure his lc is unusable on pela. Not a surprising move. They are really stingy with LC and making sure it only work on certain character with zuper niche requirement
The vulnerability debuff did not get nerfed. it was always capped at 35%.
It just got reworded so that it’s clear that you can only have 5 stacks of his debuff at maximum.
You can check it in v2 showcases in case you don’t trust me.
When does v3 changes hit?
More or less 24 hours from now. Not sure what exact time they typically come out, but it should be morning CN time.