무엇이 진실인가

무엇이 진실인가
무엇이 진실인가명사무엇이 진실인가
희귀도RaritystrRaritystrRaritystrRaritystr
유형광추, 풍요 광추
운명의 길Class 풍요
설명풍요 운명의 길 전용 광추. 광추 스킬은 해당 운명의 길에만 적용된다
전투 스킬장착한 캐릭터의 격파 특수효과가 24% 증가한다. 일반 공격 발동 후, 장착한 캐릭터는 HP 최대치의 2%+800pt만큼 HP를 회복한다
승급 재료
신용 포인트308K
꿈 저장 부품15
풍요의 씨앗3
생명의 새싹9
꿈 흐름 밸브15
영원의 꽃12
꿈 제조 모터12
스토리「만약 모든 시계가 잘못된 시각을 가리킨다면……」
「만약 한 사람이 약속을 어김으로써 약속을 지킨다면……」
「만약 꿈속에 빠진 사람이 실제로는 단 한 번도 잠든 적이 없다면……」
「만약 죽은 자가 살아 돌아왔을 때, 자신의 이름이 빼앗긴 것을 깨닫는다면……」

「만약… 만약……」
그가 불을 불어서 끄자, 어둠 속에 남은 건 시계의 멈추지 않는 째깍거리는 소리뿐이었다

목록
속성
전투 스킬
캐릭터
Gallery

속성

레벨공격력방어력HP승급 재료
119.21548
2073.9257.75185
신용 포인트4000
꿈 저장 부품5
20+96.9675.75242
30125.7698.25314
신용 포인트8000
풍요의 씨앗3
꿈 저장 부품10
30+156.48122.25391
40185.28144.75463
신용 포인트16000
생명의 새싹3
꿈 흐름 밸브6
40+216168.75540
50244.8191.25612
신용 포인트40000
생명의 새싹6
꿈 흐름 밸브9
50+275.52215.25689
60304.32237.75761
신용 포인트80000
영원의 꽃4
꿈 제조 모터5
60+335.04261.75838
70363.84284.25910
신용 포인트160K
영원의 꽃8
꿈 제조 모터7
70+394.56308.25986
80423.36330.751058
레벨승급 재료
1
20
신용 포인트4000
꿈 저장 부품5
20+
40
신용 포인트16000
생명의 새싹3
꿈 흐름 밸브6
40+
50
신용 포인트40000
생명의 새싹6
꿈 흐름 밸브9
50+
60
신용 포인트80000
영원의 꽃4
꿈 제조 모터5
60+
70
신용 포인트160K
영원의 꽃8
꿈 제조 모터7
70+
80

전투 스킬

가설
장착한 캐릭터의 격파 특수효과가  증가한다. 일반 공격 발동 후, 장착한 캐릭터는 HP 최대치의 +pt만큼 HP를 회복한다

레벨 5

캐릭터

명사희귀도운명의 길전투 속성승급 재료
나타샤
나타샤4
RarstrRarstrRarstrRarstr
abundance-classphysical-damage_type
강철 늑대의 깨진 이빨
고대 엔진
영원의 꽃
수호자의 비원(悲願)
운명의 발자취
링스
링스4
RarstrRarstrRarstrRarstr
abundance-classquantum-damage_type
괴수의 못
꿈틀대는 코어
영원의 꽃
무한한 가짜의 여한
운명의 발자취
나찰
나찰5
RarstrRarstrRarstrRarstrRarstr
abundance-classimaginary-damage_type
과거 그림자의 황금 장식
공조 환류 심장
영원의 꽃
수호자의 비원(悲願)
운명의 발자취
백로
백로5
RarstrRarstrRarstrRarstrRarstr
abundance-classlightning-damage_type
과거 그림자의 번개 왕관
꿈틀대는 코어
영원의 꽃
수호자의 비원(悲願)
운명의 발자취
곽향
곽향5
RarstrRarstrRarstrRarstrRarstr
abundance-classwind-damage_type
천인의 유해
영생의 가지
영원의 꽃
무한한 가짜의 여한
운명의 발자취
갤러거
갤러거4
RarstrRarstrRarstrRarstr
abundance-classfire-damage_type
격분한 심장
꿈 제조 모터
만상의 과실
별을 갉아먹고 재앙을 낳는 구악
운명의 발자취
Per Page
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13 responses to “무엇이 진실인가”

  1. So this vs Warmth Shortens Cold Nights, which one would be better for Gallagher, I know the obvious choice is this, but my thought process was that is allows him to have a bit more AOE healing, and considering the fact you’ll mostly be basic attacking with him, it works perfectly, along with that he isn’t like Ruan Mei where you ABSOLUTELY wanna get that break effect threshold. But maybe I’m missing something, id appreciate other opinions for my thought process, thanks

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    • I just tested it with my Natasha, and healing bonus indeed increase healing from LC passive.

      Natasha 4208 HP + 44,5% HB with level 1 S1 WIR was healed for 1278 HP.

      Natasha 4032 HP + 10% HB with level 1 S1 WIR was healed for 968 HP.

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    • break effect is actually a really good stat, there just aren’t many characters who would want it over other offensive stats like crit or attack and most who do use it are 4 stars like luka

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  2. I’m still so sad he is probably 4 star like I’m still gonna go for him but he won’t be super duper healer Ness which would be nice

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