| 고요히 빛나는 불티 | 5 | erudition-class | 635.04 | 529.2 | 846.72 | 장착한 캐릭터의 치명타 확률이 18% 증가한다. 임의의 아군 캐릭터가 자신의 같은 턴 동안 전투 스킬 포인트를 누적 4pt 이상 소모하면 장착한 캐릭터는 [빛나는 왕관]을 획득한다, 지속 시간: 3턴. 장착한 캐릭터가 [빛나는 왕관] 보유 시, 모든 아군이 가하는 피해가 목표의 방어력을 20% 무시하고, 장착한 캐릭터가 가하는 전투 스킬 피해가 72% 증가하며, 같은 유형의 효과는 중첩되지 않는다 | |
| 보이는 것이 곧 나 | 5 | destruction-class | 635.04 | 463.05 | 952.56 | 장착한 캐릭터의 공격력이 18% 증가하고, 에너지 회복효율이 10% 증가한다. 장착한 캐릭터가 필살기 발동 시, 소모한 에너지 1pt당 이번에 가하는 필살기 피해가 0.2% 증가하며, 최대 72% 증가한다. 장착한 캐릭터가 전투 진입 또는 필살기 발동 시, 장착한 캐릭터가 [왕의 여흥]을 획득한다, 지속 시간: 3턴. 장착한 캐릭터가 [왕의 여흥] 보유 시, 모든 아군의 치명타 피해가 24% 증가하며, 같은 유형의 효과는 중첩되지 않는다 | |
| 별이 밤하늘을 밝힐 때 | 5 | erudition-class | 635.04 | 529.2 | 846.72 | 장착한 캐릭터가 피해를 가할 시 목표의 방어력을 32% 무시한다. 장착한 캐릭터가 전투 지원 스킬 발동 시 에너지를 6pt 회복하고 [출항]을 획득한다, 지속 시간: 2턴, 최대 중첩수: 3스택. [출항] 스택당 전투 지원 스킬 피해가 20% 증가하며, [출항] 3스택 도달 시 [출항] 스택당 필살기 피해가 20% 증가한다 | |
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13 responses to “New in 4.4”
Any news about robin sp skill set?
Robin and Aventurine summer “skins” are crazy
I belive some players are very delusional when it comes to this issue, some of them are even asking characters to get Nerfed during Beta phases…
So I hope this will help them understand things more clearly:
Nerfs in games like HSR are not ballancing.
HSR is not a PvP game.
They are not even slowing down HP inflation, it is increasing more and more either way!
Character Nerfs are only good for HoYo.
Every time they Nerf a character, they shorten it’s lifespan, so they can sell you a new one even sooner and make money even faster!
They only listen to the playtesters. I doubt that they will listen to people who look at leaks. Then again, I don’t think you can swoon a playtester to push for nerfs because they’re probably under an NDA that would prevent them from doing so.
Also I guessing from your previous conjectures that you’re a hate-player, no? If the game is like a pie, you eat all of it and enjoy it, and then you leave one slice aside to criticise.
Every Company is greedy.
Some more, some less.
Eventually the more popular they get, the more greedy they become because most people let them get away with it.
This is why I do not recommend games most of the time to other people, because the more I help a Company, the greedier they become and the shittier the games become because of it.
The less popular they are, the more they have to “bribe” the players with Free Stuff and good quality content to encourage them to recommend the game to others.
So as players, it is actually in our best interest to keep them less popular.
(Obviously not that much that they would have to go EoS.)
So even tho I play HSR, I barely recommend it to anyone.
I feel like it’s less bribing with free stuff, and more of an alternative model from 4*s. Instead of having to design and write a million one-note characters who fade into oblivion, they can instead huck a free 5* every so often where it’s needed, and then can also design around regular players having said character.
If you’re having such a hard time playing, just stop. There’s no need to force yourself to suffer.
If popularity makes games worse, then the ideal game would be one that never grows. It’s whether players continue supporting such monetisation practices. A company becomes more aggressive when players reward that behaviour, not because people play the game.
Yes I agree.
Supporting games is not bad, as long as players do not support predatory and greedy monetisation.
Any news about the novaflares?
Lingsha is rumored to get one I think
Jiaoqiu is rumored to get one. If I’m not mistaken, Topaz too. The rest? Idk.
Haven’t seen anything new. A whole spread was implied for 4.4, obviously that didn’t happen, probably simply got pushed back, or leakers got ahead of the game.
High confidence:
Topaz
Argenti
Jiaoqiu
Sunday
Lingsha
Low confidence:
Jing Yuan
Fugue