곽향

곽향
곽향명사곽향
소속선주 「나부」
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 풍요
전투 속성Class 바람
중국어葛子瑞&刘北辰
영어Megan Shipman & Aaron Veach
한국어김채린&한복현
일본어長縄まりあ&平林剛
전용 재료
신용 포인트308K
영생의 새싹15
영생의 꽃15
천인의 유해65
영생의 가지15
행적 재료
신용 포인트3M
풍요의 씨앗18
영생의 새싹41
생명의 새싹69
영생의 꽃56
영원의 꽃139
영생의 가지58
무한한 가짜의 여한12
운명의 발자취8
메인 스토리선주 나부 시왕사의 견습 판관, 세양에게 빙의된 여우족 여자아이.
겁 많은 성격에 연약하고 여러 괴상한 일들을 두려워하지만, 악귀를 처리하는 직책을 맡고 있다

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메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
181.8469.3185985%50%100140
20159.59135.13360985%50%100140
신용 포인트4000
영생의 새싹5
20+192.32162.85434985%50%100140
30233.24197.5527985%50%100140
신용 포인트8000
영생의 새싹10
30+265.98225.22601985%50%100140
40306.9259.88693985%50%100140
신용 포인트16000
영생의 꽃6
천인의 유해3
40+339.64287.6767985%50%100140
50380.56322.25859985%50%100140
신용 포인트40000
영생의 꽃9
천인의 유해7
50+413.29349.97933985%50%100140
60454.21384.621026985%50%100140
신용 포인트80000
영생의 가지6
천인의 유해20
60+486.95412.341100985%50%100140
70527.87446.991192985%50%100140
신용 포인트160K
영생의 가지9
천인의 유해35
70+560.6474.71266985%50%100140
80601.52509.361358985%50%100140
레벨전용 재료
1
20
신용 포인트4000
영생의 새싹5
20+
40
신용 포인트16000
영생의 꽃6
천인의 유해3
40+
50
신용 포인트40000
영생의 꽃9
천인의 유해7
50+
60
신용 포인트80000
영생의 가지6
천인의 유해20
60+
70
신용 포인트160K
영생의 가지9
천인의 유해35
70+
80

전투 스킬

깃발•풍우 소환깃발•풍우 소환 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 곽향 HP 최대치의 만큼 바람 속성 피해를 준다

단일 적에게 소량의 바람 속성 피해를 준다
레벨 10
부적•보명호신부적•보명호신 - 전투 스킬 | 회복
에너지 회복 : 30
약점 격파 : 0
지정된 단일 아군의 디버프 효과를 개 해제하고, 지정된 단일 아군의 HP를 즉시 곽향 HP 최대치의 +만큼 회복시킨다. 동시에 인접한 목표의 HP를 곽향 HP 최대치의 +만큼 회복시킨다

단일 아군의 디버프 효과를 1개 해제하고, 단일 아군 및 인접한 목표의 HP를 회복시킨다
레벨 15
꼬리•신귀 사역꼬리•신귀 사역 - 필살기 | 서포트
에너지 회복 : 5
약점 격파 : 0
자신 이외의 동료에게 각자 에너지 최대치의 만큼 에너지를 회복시키고, 동시에 공격력을  증가시킨다. 지속 시간: 

자신 이외의 동료의 에너지를 회복시키고, 공격력을 증가시킨다
레벨 15
빙의•천기합일빙의•천기합일 - 특성 | 회복
에너지 회복 : 0
약점 격파 : 0
전투 스킬 발동 후 곽향은 [양명(禳命)]을 획득한다. 지속 시간: 턴. 곽향의 턴이 시작될 때마다 지속 턴 수가 1 감소한다. 곽향이 [양명]을 보유하고 있으면 아군은 턴 시작 또는 필살기 발동 시, 자신의 HP를 곽향 HP 최대치의 +만큼 회복한다. 동시에 현재 HP 백분율이  이하인 모든 아군에게 회복 효과를 1회 생성한다.
[양명]을 발동하여 아군에게 치유 제공 시, 해당 대상의 디버프 효과를 개 해제한다. 해당 효과는 회 발동 가능하다. 전투 스킬을 다시 발동하면 효과 발동 횟수는 갱신된다

전투 스킬 발동 후 곽향은 [양명]을 획득한다. 곽향이 [양명]을 보유하고 있으면 아군은 턴 시작 또는 필살기 발동 시, 자신의 HP를 회복한다. 동시에 모든 HP가 낮은 아군에게 각각 회복 효과를 1회 생성한다. [양명]을 발동해 아군 치유 시 해당 목표의 디버프 효과를 1개 해제한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
악귀•귀물 제압악귀•귀물 제압 - 비술 | 방해
에너지 회복 : 0
약점 격파 : 0
곽향이 주위의 적을 위협하여 [백산(魄散)] 상태에 빠트린다. [백산] 상태의 적은 곽향에게서 도망친다. 지속 시간: 초. [백산] 상태의 적과 전투에 진입하면 의 기본 확률로 각 단일 적의 공격력을  감소시킨다. 지속 시간: 

주위의 적을 [백산(魄散)] 상태에 빠트린다. [백산] 상태의 적과 전투에 진입하면 높은 확률로 적의 공격력을 감소시킨다
레벨 1

행적

나서지 못하는 마음나서지 못하는 마음
캐릭터를 회 승급해야 합니다 2
전투 시작 시, 곽향이 [양명]을 획득한다. 지속 시간: 1
신용 포인트5000
풍요의 씨앗3
무한한 가짜의 여한1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 2
효과 저항 4% 증가
신용 포인트5000
풍요의 씨앗3
영생의 새싹6
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트10000
생명의 새싹3
영생의 꽃3
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
생명의 새싹3
영생의 꽃3
불운의 명불운의 명
캐릭터를 회 승급해야 합니다 4
제어류 디버프 상태 저항 확률이 35% 증가한다
신용 포인트20000
생명의 새싹5
운명의 발자취1
무한한 가짜의 여한1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 4
HP 최대치 6% 증가
신용 포인트20000
생명의 새싹5
영생의 꽃4
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 5
효과 저항 6% 증가
신용 포인트45000
영원의 꽃3
영생의 가지3
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트45000
영원의 꽃3
영생의 가지3
두려움의 압박두려움의 압박
캐릭터를 회 승급해야 합니다 6
특성을 발동해 아군에게 치유 제공 시 곽향이 에너지를 1pt 회복한다
신용 포인트160K
영원의 꽃8
운명의 발자취1
무한한 가짜의 여한1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
영원의 꽃8
영생의 가지8
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 저항 8% 증가
신용 포인트160K
영원의 꽃8
영생의 가지8
HP 강화HP 강화 (HP)
HP 최대치 4% 증가
신용 포인트2500
영생의 새싹2
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
HP 최대치 8% 증가
신용 포인트160K
영원의 꽃8
영생의 가지8

성혼

세양의 기생, 요괴의 숙주세양의 기생, 요괴의 숙주세양의 기생, 요괴의 숙주
특성으로 발동한 [양명]의 지속 시간이 1턴 연장되고, 곽향이 [양명]을 보유할 시 모든 아군의 속도가 12% 증가한다
판관의 부적, 영혼의 속박판관의 부적, 영혼의 속박판관의 부적, 영혼의 속박
곽향이 [양명] 보유 시, 아군은 치명적인 공격을 받아도 전투 불능 상태에 빠지지 않으며, 즉시 자신의 HP 최대치의 50%만큼 HP를 회복하고 [양명]의 지속 턴 수를 1회 감소시킨다. 해당 효과는 단일 전투에서 2회 발동할 수 있다
불운의 체질, 반딧불이를 부르는 촛불불운의 체질, 반딧불이를 부르는 촛불불운의 체질, 반딧불이를 부르는 촛불
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
떠나지 않는 악귀, 불안정한 갈등떠나지 않는 악귀, 불안정한 갈등떠나지 않는 악귀, 불안정한 갈등
전투 스킬 또는 특성을 발동해 아군에게 치유 제공 시, 목표의 현재 HP가 낮을수록 치유량이 증가하며, 곽향이 제공하는 치유량이 최대 80% 증가한다
요괴 사냥, 시왕의 칙령요괴 사냥, 시왕의 칙령요괴 사냥, 시왕의 칙령
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
동고동락, 언제나 함께동고동락, 언제나 함께동고동락, 언제나 함께
아군에게 치유 제공 시, 목표가 가하는 피해가 50% 증가한다. 지속 시간: 2

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
풍작
풍작3
RarstrRarstrRarstr
abundance-class264.6264.6952.56장착한 캐릭터가 전투 스킬과 필살기 발동 시 치유량이 12% 증가한다
영원의 꽃
철위대 훈장
알찬 열매
알찬 열매3
RarstrRarstrRarstr
abundance-class317.52198.45952.56전투 시작 시 즉시 모든 아군의 에너지를 6pt 회복한다
영원의 꽃
꿈틀대는 코어
증식
증식3
RarstrRarstrRarstr
abundance-class317.52198.45952.56장착한 캐릭터가 일반 공격 발동 후 다음번 행동 게이지가 12% 증가한다
영원의 꽃
영생의 가지
수술 후의 대화
수술 후의 대화4
RarstrRarstrRarstrRarstr
abundance-class423.36330.751058.4장착한 캐릭터의 에너지 회복효율이 8% 증가하고, 필살기 발동 시 치유량이 12% 증가한다
영원의 꽃
꿈틀대는 코어
알맞은 타이밍
알맞은 타이밍4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56장착한 캐릭터의 효과 저항이 16% 증가하고, 장착한 캐릭터 치유량이 증가한다. 증가 수치는 효과 저항의 33%만큼이다. 치유량은 최대 15% 증가한다
영원의 꽃
공조 환류 심장
등가교환
등가교환4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56장착한 캐릭터의 턴 시작 시 랜덤으로 현재 에너지 백분율이 50% 미만인 다른 아군의 에너지를 8pt 회복한다
영원의 꽃
철위대 훈장
따듯한 밤은 길지 않고
따듯한 밤은 길지 않고4
RarstrRarstrRarstrRarstr
abundance-class370.44396.91058.4장착한 캐릭터의 HP 최대치가 16% 증가하고, 일반 공격 혹은 전투 스킬 발동 후 HP를 각자 HP 최대치 2% 만큼 회복시킨다
영원의 꽃
꿈틀대는 코어
관의 울림
관의 울림5
RarstrRarstrRarstrRarstrRarstr
abundance-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터가 공격을 발동하면 다른 적 1기를 명중할 때마다 에너지를 3pt 회복한다. 공격할 때마다 해당 방식으로 에너지를 최대 3회 회복한다. 장착한 캐릭터가 필살기를 발동하면 모든 아군의 속도가 12pt 증가한다. 지속 시간: 1턴
영원의 꽃
공조 환류 심장
세월은 흐를 뿐
세월은 흐를 뿐5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28463.051270.08장착한 캐릭터의 HP 최대치가 18% 증가하고, 치유량이 12% 증가한다. 장착한 캐릭터가 아군에게 치유 제공 시 치유량을 기록한다. 임의의 아군은 공격 발동 후 기록한 치유량의 36%에 따라 임의의 피격된 적 1기에게 장착한 캐릭터 속성의 추가 피해를 준다. 해당 피해는 보너스의 영향을 받지 않고 턴마다 최대 1회 결산한다.
영원의 꽃
꿈틀대는 코어
섬뜩한 밤
섬뜩한 밤5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24장착한 캐릭터의 에너지 회복효율이 12% 증가한다. 아군이 필살기 발동 시, 장착한 캐릭터는 현재 HP 백분율이 가장 낮은 아군의 HP를 대상 HP 최대치의 10%만큼 회복시킨다. 장착한 캐릭터가 아군에게 치유 제공 시, 해당 아군의 공격력이 2.4% 증가한다. 해당 효과 최대 중첩수: 5스택. 지속 시간: 2턴
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294 responses to “곽향”

  1. She looks incredible, until you consider the best full team comps and why pretty much all of the hyper carries would still prefer one of the other sustains:

    – Seele benefits the most from Fu Xuan in a mono quantum comp.
    – Jing Yuan benefits more from Fu Xuan due to the crowd control immunity and crit rate buff, which is better than debuff removal. If JY gets CCd and you have to wait for his next turn Lightning Lord will still go for a smoke break for half of the battle. Even Luocha’s autoheal proc or Lynx’s debuff resistance might be more reliable in practice.
    – Blade has great synergy with Luocha and the ATK and Energy buff is wasted on him.
    – Kafka – Huohuo is great for her now, but for how long until she can run in a break comp and not even need a sustain?
    – DHIL – Huohuo could work, but then you might need to make sacrifices in the rest of the comp to ensure skill point generation is sufficient. Hanya may very well be a downgrade for overall damage.
    – JL – has a comp with Tingyun and Huohuo, which will perform worse than Bronya + Pela, so what’s the point of staying in Transcendant state to do less damage?

    … And that is not to mention that most of these can easily clear MoC in 0 cycles without a sustain now, which may only be made easier in the future with the introduction of Ruan Mei in a few weeks.

      
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    • I’m not sure why you only looked at hyper carries. The advantage of Huohuo is being able to buff multiple DPS characters at the same time. For now there’s Clara + Topaz, and in the future Clara can be replaced with Dr. Ratio.

      As for Jingliu, I haven’t seen the math you’re speaking of before, can you share it with me? I don’t even play her, but I’m still curious.

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      • As someone who runs Jingliu+Huohuo+Tingyun she keeps the state up for a really long time and it makes her completely SP free while doing tons of dmg with no downtime
        I use my Bronya with Blade so no loss for me

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    • whats really funny about your comment is you think everyone is either:
      A) pulling for her or
      B) has any/all those 5 stars

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    • Huohuo has 3 things going for her:

      – She is the best cleanser, you will never be stunned (or more like you don’t care if you’re stunned or not)
      – She gives energy for the whole team
      – She gives atk buff to the whole team too

      Those last two points make her incredibly valuable in double-dps teams (Follow-up Character+Topaz or Kafka+Black Swan for example)

      I don’t see her being powercrept as she also gives a lot of healing which makes her perfectly valuable in all content

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    • Huohuo. At E6, the whole party member practically become immortal and able to deal 50% more damage by just using her skill.

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    • maybe luocha give more offensive buff to your team but huohuo buffs are great too, and she got a revive witch is great.

      i think it’s 50/50

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      • both of them are amazing ngl the thing im confused of is their e6, luocha with his res pen and huohuo with 50% dmg increase, are res pen better than dmg increase or vice versa

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  2. Glad I skipped Luocha. Not that he is bad. But if I had him, I might have missed Huohuo.

      
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    • Id say people who got Luocha got their money’s worth. Luocha is still good for low-end and weaker players. He was a big help for players who got him during his phase since we don’t have much options back then.

      He still has his niche now.

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      • I’d say that Huohuo is a lot more niche than both Luocha and Fu Xuan to be honest. She shines in more specific lineups, while Luocha and Fu Xuan can essentially be slotted in any team without any wasted benefits.

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  3. Got her! Surprised that she played well even with DHIL. I was skeptic to pull because I was not sure if I could use her with DHIL.
    Sad to bench Luocha for a while. Hopefully we get overhealing benefits. The SP positivity is nice, but I found not much need for that too much.

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  4. She break my curse! first ever 50/50 won in Hoyo game…! in conclusion, Huohuo is a “good girl”
    Also Horror-Struck indeed apply to all waves, but aren’t a dimensional type, so can be use together, so nice.

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