링스

링스
링스명사링스
소속벨로보그
희귀도RaritystrRaritystrRaritystrRaritystr
운명의 길Class 풍요
전투 속성Class 양자
중국어米糊
영어Risa Mei
한국어이은조
일본어照井春佳
n/a
신용 포인트246K
소멸된 코어12
희미한 빛의 코어13
괴수의 못50
꿈틀대는 코어12
행적 재료
신용 포인트2.4M
풍요의 씨앗12
소멸된 코어28
생명의 새싹54
희미한 빛의 코어42
영원의 꽃105
꿈틀대는 코어42
무한한 가짜의 여한12
운명의 발자취5
스토리벨로보그의 설원 탐험가, 랜도 가문의 막내 여동생.
담담한 성격에 행동력이 매우 강하다. 종종 홀로 설원을 탐험한다

목록
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전투 스킬
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성혼
광추
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Gallery
음성
스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지n/a
167.2751441005%50%100100
20131.04146.252811005%50%100100
신용 포인트3200
소멸된 코어4
20+157.92176.253381005%50%100100
30191.52213.754101005%50%100100
신용 포인트6400
소멸된 코어8
30+218.4243.754681005%50%100100
40252281.255401005%50%100100
신용 포인트12800
희미한 빛의 코어5
괴수의 못2
40+278.88311.255981005%50%100100
50312.48348.756701005%50%100100
신용 포인트32000
희미한 빛의 코어8
괴수의 못5
50+339.36378.757271005%50%100100
60372.96416.257991005%50%100100
신용 포인트64000
꿈틀대는 코어5
괴수의 못15
60+399.84446.258571005%50%100100
70433.44483.759291005%50%100100
신용 포인트128K
꿈틀대는 코어7
괴수의 못28
70+460.32513.759861005%50%100100
80493.92551.2510581005%50%100100
레벨n/a
1
20
신용 포인트3200
소멸된 코어4
20+
40
신용 포인트12800
희미한 빛의 코어5
괴수의 못2
40+
50
신용 포인트32000
희미한 빛의 코어8
괴수의 못5
50+
60
신용 포인트64000
꿈틀대는 코어5
괴수의 못15
60+
70
신용 포인트128K
꿈틀대는 코어7
괴수의 못28
70+
80

전투 스킬

얼음 등반 갈고리 기술얼음 등반 갈고리 기술 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 자신의 HP 최대치의 만큼 양자 속성 피해를 준다

단일 적에게 소량의 양자 속성 피해를 가한다
레벨 9
캠핑용 절임 통조림캠핑용 절임 통조림 - 전투 스킬 | 회복
에너지 회복 : 30
약점 격파 : 0
지정된 단일 아군에게 [생존 반응]을 부여하며, HP 최대치가 링스 HP 최대치의 +만큼 증가하고, 해당 목표가 「파멸」 혹은 「보존」 운명의 길이면 적에게 피격될 확률이 대폭 증가한다. [생존 반응]은 턴간 지속된다.
해당 목표의 HP를 링스 HP 최대치의 +만큼 회복시킨다

단일 아군에게 [생존 반응]을 부여하고, 대상의 HP 최대치를 증가시키며 동시에 HP를 회복시킨다
레벨 15
설원 구급 방침설원 구급 방침 - 필살기 | 회복
에너지 회복 : 5
약점 격파 : 0
모든 아군의 디버프 효과를 개 해제하고, 모든 아군의 HP를 즉시 링스 HP 최대치의 +만큼 회복시킨다

모든 아군의 디버프 효과를 1개 해제하고, 모든 아군의 HP를 회복시킨다
레벨 15
야외 생존 경험야외 생존 경험 - 특성 | 회복
에너지 회복 : 0
약점 격파 : 0
전투 스킬 혹은 필살기 발동 시 아군은 턴의 지속 치유 효과를 획득하고, 해당 목표는 턴이 시작될 때마다 HP를 링스 HP 최대치의 +만큼 회복한다. 해당 목표가 [생존 반응]을 보유하고 있으면 지속 치유되는 HP가 추가로 링스 HP 최대치의 +만큼 증가한다

전투 스킬 혹은 필살기 발동 시 아군은 HP 지속 회복 효과를 획득하고, 해당 목표가 [생존 반응]을 보유하고 있으면 HP 지속 회복 효과가 추가로 증가한다
레벨 15
공격공격 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
초콜릿 에너지바초콜릿 에너지바 - 비술 | 회복
에너지 회복 : 0
약점 격파 : 0
비술 발동 후 다음 전투 시작 시 모든 아군에게 링스 특성과 동일한 지속 치유 효과를 부여한다. 지속 시간: 

비술을 발동하면 다음 전투 시작 시 모든 아군에게 지속 치유 효과를 부여한다
레벨 1

행적

사전 탐측사전 탐측
캐릭터를 회 승급해야 합니다 2
[생존 반응]을 보유한 목표가 피격되면 링스는 즉시 에너지를 2pt 회복한다
신용 포인트4000
풍요의 씨앗2
무한한 가짜의 여한1
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 2
방어력 5% 증가
신용 포인트4000
풍요의 씨앗2
소멸된 코어4
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트8000
생명의 새싹2
희미한 빛의 코어2
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 3
효과 저항 4% 증가
신용 포인트8000
생명의 새싹2
희미한 빛의 코어2
탐험 스킬탐험 스킬
캐릭터를 회 승급해야 합니다 4
제어류 디버프 상태 저항 확률이 35% 증가한다
신용 포인트16000
생명의 새싹4
운명의 발자취1
무한한 가짜의 여한1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 4
HP 최대치 6% 증가
신용 포인트16000
생명의 새싹4
희미한 빛의 코어3
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 5
방어력 7.5% 증가
신용 포인트36000
영원의 꽃2
꿈틀대는 코어2
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트36000
영원의 꽃2
꿈틀대는 코어2
극지 생존극지 생존
캐릭터를 회 승급해야 합니다 6
특성으로 발동한 지속 회복 효과를 1턴 연장한다
신용 포인트128K
영원의 꽃6
운명의 발자취1
무한한 가짜의 여한1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 6
효과 저항 6% 증가
신용 포인트128K
영원의 꽃6
꿈틀대는 코어6
방어 강화방어 강화 (방어력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
방어력 10% 증가
신용 포인트128K
영원의 꽃6
꿈틀대는 코어6
HP 강화HP 강화 (HP)
HP 최대치 4% 증가
신용 포인트2000
소멸된 코어2
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
HP 최대치 8% 증가
신용 포인트128K
영원의 꽃6
꿈틀대는 코어6

성혼

스키 스틱의 아침스키 스틱의 아침스키 스틱의 아침
현재 HP 백분율이 50% 이하인 아군에게 치유 제공 시 링스의 치유량이 20% 증가한다. 해당 효과는 지속 치유 효과에도 적용된다
휴대용 버너의 정오휴대용 버너의 정오휴대용 버너의 정오
[생존 반응]을 보유한 목표에게 디버프 효과가 부여될 시 디버프 효과에 1회 저항할 수 있다
눈사태 비콘의 오후눈사태 비콘의 오후눈사태 비콘의 오후
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
캠핑 모닥불의 저녁캠핑 모닥불의 저녁캠핑 모닥불의 저녁
[생존 반응] 획득 시 해당 목표의 공격력이 링스 HP 최대치의 3%만큼 증가한다. 지속 시간: 1
오로라 홍차의 밤오로라 홍차의 밤오로라 홍차의 밤
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
설계도의 새벽설계도의 새벽설계도의 새벽
[생존 반응]의 HP 최대치 증가 효과가 링스 HP 최대치의 6%만큼 증가하고, 효과 저항이 30% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬n/a
풍작
풍작3
RarstrRarstrRarstr
abundance-class264.6264.6952.56장착한 캐릭터가 전투 스킬과 필살기 발동 시 치유량이 12% 증가한다
영원의 꽃
철위대 훈장
알찬 열매
알찬 열매3
RarstrRarstrRarstr
abundance-class317.52198.45952.56전투 시작 시 즉시 모든 아군의 에너지를 6pt 회복한다
영원의 꽃
꿈틀대는 코어
증식
증식3
RarstrRarstrRarstr
abundance-class317.52198.45952.56장착한 캐릭터가 일반 공격 발동 후 다음번 행동 게이지가 12% 증가한다
영원의 꽃
영생의 가지
수술 후의 대화
수술 후의 대화4
RarstrRarstrRarstrRarstr
abundance-class423.36330.751058.4장착한 캐릭터의 에너지 회복효율이 8% 증가하고, 필살기 발동 시 치유량이 12% 증가한다
영원의 꽃
꿈틀대는 코어
알맞은 타이밍
알맞은 타이밍4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56장착한 캐릭터의 효과 저항이 16% 증가하고, 장착한 캐릭터 치유량이 증가한다. 증가 수치는 효과 저항의 33%만큼이다. 치유량은 최대 15% 증가한다
영원의 꽃
공조 환류 심장
등가교환
등가교환4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56장착한 캐릭터의 턴 시작 시 랜덤으로 현재 에너지 백분율이 50% 미만인 다른 아군의 에너지를 8pt 회복한다
영원의 꽃
철위대 훈장
따듯한 밤은 길지 않고
따듯한 밤은 길지 않고4
RarstrRarstrRarstrRarstr
abundance-class370.44396.91058.4장착한 캐릭터의 HP 최대치가 16% 증가하고, 일반 공격 혹은 전투 스킬 발동 후 HP를 각자 HP 최대치 2% 만큼 회복시킨다
영원의 꽃
꿈틀대는 코어
관의 울림
관의 울림5
RarstrRarstrRarstrRarstrRarstr
abundance-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터가 공격을 발동하면 다른 적 1기를 명중할 때마다 에너지를 3pt 회복한다. 공격할 때마다 해당 방식으로 에너지를 최대 3회 회복한다. 장착한 캐릭터가 필살기를 발동하면 모든 아군의 속도가 12pt 증가한다. 지속 시간: 1턴
영원의 꽃
공조 환류 심장
세월은 흐를 뿐
세월은 흐를 뿐5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28463.051270.08장착한 캐릭터의 HP 최대치가 18% 증가하고, 치유량이 12% 증가한다. 장착한 캐릭터가 아군에게 치유 제공 시 치유량을 기록한다. 임의의 아군은 공격 발동 후 기록한 치유량의 36%에 따라 임의의 피격된 적 1기에게 장착한 캐릭터 속성의 추가 피해를 준다. 해당 피해는 보너스의 영향을 받지 않고 턴마다 최대 1회 결산한다.
영원의 꽃
꿈틀대는 코어
섬뜩한 밤
섬뜩한 밤5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24장착한 캐릭터의 에너지 회복효율이 12% 증가한다. 아군이 필살기 발동 시, 장착한 캐릭터는 현재 HP 백분율이 가장 낮은 아군의 HP를 대상 HP 최대치의 10%만큼 회복시킨다. 장착한 캐릭터가 아군에게 치유 제공 시, 해당 아군의 공격력이 2.4% 증가한다. 해당 효과 최대 중첩수: 5스택. 지속 시간: 2턴
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수수께끼 풀이 성공•1
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수수께끼 풀이 성공•2
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스토리

Title텍스트 언어
캐릭터 상세랜도 가문의 막내딸, 벨로보그 최고의 극지 탐험가.
나른해 보이지만 사실 추진력이 매우 뛰어나다. 함부로 다가갈 수 없는 분위기를 풍기는 건 불필요한 사교를 피하기 위해서다.
불필요한 사교의 정의를 하자면——「음… 사교란 건 그냥 다 불필요한 거 아니야?」
캐릭터 스토리•1설원의 풍경은 벨로보그의 일상과 멀어도 너무 멀다——너무 멀어서 여자아이는 꿈속에서만 그 풍경을 볼 수 있다.

평소에 공부할 때, 그녀는 역사 교과서에서 한파 전의 세계가 얼마나 넓고 다채로웠는지 언급한 지문을 자주 읽었다. 하지만 링스가 더 구체적인 내용을 묻자, 선생님은 안타깝다는 표정으로 대답했다. 「아쉽게도 그건 설원 깊은 곳에서만……」

지리 수업 시간에 링스는 선생님이 자주 언급하는 「오로라」라는 기이한 천문 현상에 대해 듣고 그 빛이 얼마나 찬란하고 변화무쌍한지 상상했다. 하지만 어째서 성안에서는 오로라를 관측할 수 없는지 묻자, 선생님은 안타깝다는 표정으로 대답했다. 「아쉽게도 그건 설원 깊은 곳에서만……」

그 아득히 먼 곳에 대해, 그녀는 늘 자신이 원하던 답을 얻을 수 없었다.

하지만 선생님의 말이 사실이라면, 모든 의문을 해소할 수 있는 답이 설원에 있는 이상——

직접 설원에 가서 두 눈으로 보면 해결되는 게 아닌가?

「그래서… 난 설원 깊은 곳에 가 보고 싶어!」
「응?」
「응?」
캐릭터 스토리•2「링스, 벨로보그 밖이 얼마나 추운지 너도 알잖아…」

「…괜찮아, 오빠. 두툼한 옷과 난로도 전부 챙겼는걸」

「그래도 설원은 위험해——날씨도 너무 춥고 무시무시한 괴물도 득실거린단 말이야……」

「…괜찮으니까 걱정 마. 예전에 순찰대를 따라서 몇 번 가 봤잖아. 충분히 대처할 수 있어」

「그게 언제였더라?」

「윽……」

「휴… 누나, 빨리 와서 링스 좀 말려줘」

「뭐? 링스가 하고 싶은 대로 하게 놔둬. 우리 링스가 저렇게 주관이 뚜렷한 걸 보니까 난 너무 기쁜걸~」

「…헤헤, 고마워 언니」

「근데 게파드의 말도 맞아. 혼자 탐험할 때는 몸조심해야 해. 절대 무리하면 안 돼! 자, 이거 받아……」

「…이건?」

「이건 네가 지난달에 사고 싶어 했던 아이스바일 『뱅가드』야. 근데 이 언니가 살짝 개조해서 훨씬 편할 거야. 그리고 이건 패스파인더 시리즈에서 새로 출시한 스노보드인데 게파드가 샀어. 아, 이건 물병이야. 괴테 호텔 창립 기념일 한정판이지. 어깨 밴드는 내가 사이즈를 알맞게 개조하고 액세서리를 달았어. 그리고 이건 에너지바랑 통조림! 기력을 충전시켜 줄 거야……」

「어, 링스에게 스노보드 얘기는 안 하기로 했잖아……」

「에휴… 지금이 그런 걸 따질 때야? 너도 참」!
「아무튼, 링스——이거 잘 쓰고 항상 조심해야 해…. 알겠지? 약속!」

「…응, 약속할게!」
캐릭터 스토리•3「우리 링스, 도착했니?」그녀의 휴대폰에서 경쾌한 알림음이 울린다.

익숙한 프로필 사진으로부터 메시지가 온다. 링스는 바로 답장을 보내지 않고 렌즈에 입김을 불고는, 살얼음이 가득한 장갑으로 렌즈를 닦는다.

렌즈 상태는 양호하다. 그녀는 휴대폰을 치켜들었다. 뷰파인더에 잡힌 벨로보그 벽 밖의 밤하늘은 간만에 청명하다. 바람도, 눈도, 구름도 없이 검은 벨벳처럼 까만 하늘에 별빛만이 찬란하게 빛나고 있다.

찰칵, 그리고 전송.

신호가 잘 안 잡히는 것 같다. 공기는 상공에서 정체되고, 설원과 밤하늘은 고요하기만 하다. 띠링띠링, 얼마 후 또 알림음이 울린다——소녀가 방금 완료한 산과 땅거미, 별하늘에 대한 원고였다.

링스는 미소를 지으며 산들바람을 따라 숨 쉬듯 들썩이는 텐트를 향해 렌즈를 맞추고 셔터를 누른다. 찰칵, 전송.

띠링, 스크린에서 바로 반응이 온다. 이번에는 소녀의 작업대인 것 같다. 원고와 그림이 희미한 빛 속에서 흩어진다.

찰칵, 캠핑 의자와 링스가 가장 아끼는 담요
띠링, 미지근한 우유 한 컵

찰칵, 김이 모락모락 오르는 홍차
띠링, 철제 스탠드와 소녀가 아끼는 앨범

찰칵, 따뜻한 침낭
띠링, 흐트러진 이불

찰칵, 산 정상에서 바라본 벨로보그의 금빛 물결
띠링, 아파트 창 너머로 희미한 불빛이 깜빡이는 행정구역 거리

찰칵
마지막은 갑자기 밤하늘에 나타난, 영롱하게 빛나는 오로라
띠링
귀여운 이모티콘이 뜬다——링스는 소녀가 부러울 때 이 이모티콘을 보낸다는 걸 안다.

그래서 그녀도 사진첩에서 신중하게 골라 답장을 보낸다——

「이걸로 충분해」 그녀들은 말하지 않아도 서로 이해하고 있다.
캐릭터 스토리•4「링스는 왜 극지 조사대원이 됐어?」

링스의 단짝 친구는 전에 그녀에게 이런 질문을 던진 적이 있다. 그때 그녀는 어떻게 대답해야 할지 몰랐기에, 이 농담 같은 질문도 흐지부지됐다.

하지만 그날 이후, 링스도 이 질문에 대한 답을 수도 없이 고민했다——설마 자신이 벨로보그의 사전문명이나 지리를 좋아하나? 아니면 벨로보그에서 피할 수 없는 사교로부터 도망치고 싶나? 아니면……

어쩌면 그녀 자신도 알아차리지 못했을 수 있겠지만, 링스에게 랜도 가문의 일은 매우 간단하다——

「하고 싶으면 해라」

언니는 자신의 취미에 푹 빠져서 기계공방의 사장과 로큰롤 가수가 되었다. 오빠는 벨로보그를 지키고자 실버메인 철위대에 입대해 명성이 자자한 방위관이 되었다.

그래서 링스는 돌연 가족들에게 선포했다: 「나 설원 깊은 곳에 가 보고 싶어!」 이렇게 간단한 일이다.

춥다고 못 가? 그럼 방한 준비를 철저히 하면 되지.
위험하다고 못 가? 그럼 생존 훈련을 열심히 하면 되지.
다른 사람이 해본 적 없으니까 못 한다고? 그럼 링스가 하면 되지.

「왜냐하면… 시작부터 목표까지, 이렇게 간단한 일이잖아?」
캐릭터 스토리•1
캐릭터 스토리•2
캐릭터 스토리•3
캐릭터 스토리•4
「너」에 대해
너의 「이야기」•1
너의 「이야기」•2

31 responses to “링스”

  1. for anybody wondering, Lynx’s skill increases the taunt value of the receiving destruction/preservation unit by 500% like March’s shield does.

      
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  2. I just wish her survival response would last at least one turn longer. In the current state she is only SP neutral if paired with Blade or another character that wants to profit from the taunt.

      
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    • Tbf though, the characters that benefit from the taunt are SP cheap themselves
      Blade uses 1 SP every 4th turn he takes
      Clara barely takes turns so the taunt will last a while
      Fu Xuan is SP positive

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  3. Didn’t saw that nerf to her basic attack scaling (110% before), now it actually match Fu 55% scaling, maybe devs thought it was too potent for support/hybrid characters.

      
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      • It was most likely the. devs just changing it from 100% atk to 100% hp, then changing because characters have higher hp than atk.
        It was obviously too high because lynx’s basic had similar scaling to Blade’s basic (which is way too high for a 4* healer) and now i wonder why Blade has split scaling

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  4. Wow this is the perfect blade support…
    If only she was on Blade’s banner.

    But seriously for anyone who owns blade (who has very few good supports as a hp scaler) she seems very worthwhile.
    Also seems good for mono quantum but seele doesn’t benefit from the max hp.

      
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    • I think in Mono-Quantum there’s very little reason to use your skill on Seele since unless you’ve got E4 the one you’d want to buff with her skill would be Fu Xuan since she’ll be tanking the vast majority of the dmg, gains the increased taunt value, and the increased HP would help FX’s survivability and damage.
      Even with E4 the atk increase doesn’t seem too great and only last 1 turn so it seems to be more of a small bonus and not something you should cast every turn especially since FX or SW skills are more important for weakness implant and energy for their ulti’s.

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    • It’s decent. Seele has 1222 base attack with her LC, those 210 are equal to 17.18% as attack bonus

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      • not really because your Selle have minimum 700 attack from her relics, so it’s more 9.5% attack bonus

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          • Yeh its based on base atk but if your going for lynx its not really for the atk buff its because of the healing, taunt and cleanse tbf, the atk buff its just a bonus

    • But this is also a 4* abundance char?? unless you have E1 Luocha, theres no other abundance unit that gives you any sort of attk buff, so…

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  5. Hear me out.
    she has 100% HP scaling on her NA
    you go mono quantum with Fu Xuan, Lynx and Silver Wolf
    and you build Lynx like shes Blade

      
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    • Still sucks.
      You dont have any dmg passives, dmg lightcones or aoe.
      Also, I wouldnt rule out the possibility that her hp scaling on normals is an error.

      Though you will still be ablo to pummel overworld enemies, if that is what you are after.

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        • The concept of fun is lost on honeyhunter anons. Fun is a DPS loss in their eyes. On a side note, I’ve been toying with the idea of making Natasha’s NA do the largest possible damage. And it is also really funny.

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      • no, she will be pretty good i think, the ability of increasing max hp of allies is pretty broken (is like a shield you can restore and affects on abilities like blade ones) and the effect res buffs are really big, her healing is also decent and she is flexible so you can use her with many different teams.

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    • For Fu Xuan not really, she mitigates too much damage and since you want blade to actually lose HP for his ultimate to do more damage, this isn’t very good.

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      • Honestly most of his hp loss bonus comes from his self sacrifices, luckily enemies ara able to do 20% of his max hp so it wouldn’t really matter putting Fu Xuan together, and in the end the carry of such team would be Jingliu while Blade it’s the back up damage.

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        • Damn that’s a maso team there, so much self damage, going by your statement, I imagine Lynx for last spot since Jingliu consumes HP of her and her team, and she doesn’t seem for now to have HP recovery like Blade.

          Yeah that could really work with Lynx taunt on Blade.

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          • Yeah Blade, Fu Xuan, Lynx and Jingliu are like the first intended prime team in the game. They all have something to synergize

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