링스

링스
링스명사링스
소속벨로보그
희귀도RaritystrRaritystrRaritystrRaritystr
운명의 길Class 풍요
전투 속성Class 양자
중국어米糊
영어Risa Mei
한국어이은조
일본어照井春佳
전용 재료
신용 포인트246K
소멸된 코어12
희미한 빛의 코어13
괴수의 못50
꿈틀대는 코어12
행적 재료
신용 포인트2.4M
풍요의 씨앗12
소멸된 코어28
생명의 새싹54
희미한 빛의 코어42
영원의 꽃105
꿈틀대는 코어42
무한한 가짜의 여한12
운명의 발자취5
메인 스토리벨로보그의 설원 탐험가, 랜도 가문의 막내 여동생.
담담한 성격에 행동력이 매우 강하다. 종종 홀로 설원을 탐험한다

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전투 스킬
행적
성혼
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보이스
메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
167.2751441005%50%100100
20131.04146.252811005%50%100100
신용 포인트3200
소멸된 코어4
20+157.92176.253381005%50%100100
30191.52213.754101005%50%100100
신용 포인트6400
소멸된 코어8
30+218.4243.754681005%50%100100
40252281.255401005%50%100100
신용 포인트12800
희미한 빛의 코어5
괴수의 못2
40+278.88311.255981005%50%100100
50312.48348.756701005%50%100100
신용 포인트32000
희미한 빛의 코어8
괴수의 못5
50+339.36378.757271005%50%100100
60372.96416.257991005%50%100100
신용 포인트64000
꿈틀대는 코어5
괴수의 못15
60+399.84446.258571005%50%100100
70433.44483.759291005%50%100100
신용 포인트128K
꿈틀대는 코어7
괴수의 못28
70+460.32513.759861005%50%100100
80493.92551.2510581005%50%100100
레벨전용 재료
1
20
신용 포인트3200
소멸된 코어4
20+
40
신용 포인트12800
희미한 빛의 코어5
괴수의 못2
40+
50
신용 포인트32000
희미한 빛의 코어8
괴수의 못5
50+
60
신용 포인트64000
꿈틀대는 코어5
괴수의 못15
60+
70
신용 포인트128K
꿈틀대는 코어7
괴수의 못28
70+
80

전투 스킬

얼음 등반 갈고리 기술얼음 등반 갈고리 기술 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 자신의 HP 최대치의 만큼 양자 속성 피해를 준다

단일 적에게 소량의 양자 속성 피해를 가한다
레벨 10
캠핑용 절임 통조림캠핑용 절임 통조림 - 전투 스킬 | 회복
에너지 회복 : 30
약점 격파 : 0
지정된 단일 아군에게 [생존 반응]을 부여하며, HP 최대치가 링스 HP 최대치의 +만큼 증가하고, 해당 목표가 「파멸」 혹은 「보존」 운명의 길이면 적에게 피격될 확률이 대폭 증가한다. [생존 반응]은 턴간 지속된다.
해당 목표의 HP를 링스 HP 최대치의 +만큼 회복시킨다

단일 아군에게 [생존 반응]을 부여하고, 대상의 HP 최대치를 증가시키며 동시에 HP를 회복시킨다
레벨 15
설원 구급 방침설원 구급 방침 - 필살기 | 회복
에너지 회복 : 5
약점 격파 : 0
모든 아군의 디버프 효과를 개 해제하고, 모든 아군의 HP를 즉시 링스 HP 최대치의 +만큼 회복시킨다

모든 아군의 디버프 효과를 1개 해제하고, 모든 아군의 HP를 회복시킨다
레벨 15
야외 생존 경험야외 생존 경험 - 특성 | 회복
에너지 회복 : 0
약점 격파 : 0
전투 스킬 혹은 필살기 발동 시 아군은 턴의 지속 치유 효과를 획득하고, 해당 목표는 턴이 시작될 때마다 HP를 링스 HP 최대치의 +만큼 회복한다. 해당 목표가 [생존 반응]을 보유하고 있으면 지속 치유되는 HP가 추가로 링스 HP 최대치의 +만큼 증가한다

전투 스킬 혹은 필살기 발동 시 아군은 HP 지속 회복 효과를 획득하고, 해당 목표가 [생존 반응]을 보유하고 있으면 HP 지속 회복 효과가 추가로 증가한다
레벨 15
공격공격 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
초콜릿 에너지바초콜릿 에너지바 - 비술 | 회복
에너지 회복 : 0
약점 격파 : 0
비술 발동 후 다음 전투 시작 시 모든 아군에게 링스 특성과 동일한 지속 치유 효과를 부여한다. 지속 시간: 

비술을 발동하면 다음 전투 시작 시 모든 아군에게 지속 치유 효과를 부여한다
레벨 1

행적

사전 탐측사전 탐측
캐릭터를 회 승급해야 합니다 2
[생존 반응]을 보유한 목표가 피격되면 링스는 즉시 에너지를 2pt 회복한다
신용 포인트4000
풍요의 씨앗2
무한한 가짜의 여한1
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 2
방어력 5% 증가
신용 포인트4000
풍요의 씨앗2
소멸된 코어4
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트8000
생명의 새싹2
희미한 빛의 코어2
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 3
효과 저항 4% 증가
신용 포인트8000
생명의 새싹2
희미한 빛의 코어2
탐험 스킬탐험 스킬
캐릭터를 회 승급해야 합니다 4
제어류 디버프 상태 저항 확률이 35% 증가한다
신용 포인트16000
생명의 새싹4
운명의 발자취1
무한한 가짜의 여한1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 4
HP 최대치 6% 증가
신용 포인트16000
생명의 새싹4
희미한 빛의 코어3
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 5
방어력 7.5% 증가
신용 포인트36000
영원의 꽃2
꿈틀대는 코어2
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트36000
영원의 꽃2
꿈틀대는 코어2
극지 생존극지 생존
캐릭터를 회 승급해야 합니다 6
특성으로 발동한 지속 회복 효과를 1턴 연장한다
신용 포인트128K
영원의 꽃6
운명의 발자취1
무한한 가짜의 여한1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 6
효과 저항 6% 증가
신용 포인트128K
영원의 꽃6
꿈틀대는 코어6
방어 강화방어 강화 (방어력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
방어력 10% 증가
신용 포인트128K
영원의 꽃6
꿈틀대는 코어6
HP 강화HP 강화 (HP)
HP 최대치 4% 증가
신용 포인트2000
소멸된 코어2
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
HP 최대치 8% 증가
신용 포인트128K
영원의 꽃6
꿈틀대는 코어6

성혼

스키 스틱의 아침스키 스틱의 아침스키 스틱의 아침
현재 HP 백분율이 50% 이하인 아군에게 치유 제공 시 링스의 치유량이 20% 증가한다. 해당 효과는 지속 치유 효과에도 적용된다
휴대용 버너의 정오휴대용 버너의 정오휴대용 버너의 정오
[생존 반응]을 보유한 목표에게 디버프 효과가 부여될 시 디버프 효과에 1회 저항할 수 있다
눈사태 비콘의 오후눈사태 비콘의 오후눈사태 비콘의 오후
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
캠핑 모닥불의 저녁캠핑 모닥불의 저녁캠핑 모닥불의 저녁
[생존 반응] 획득 시 해당 목표의 공격력이 링스 HP 최대치의 3%만큼 증가한다. 지속 시간: 1
오로라 홍차의 밤오로라 홍차의 밤오로라 홍차의 밤
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
설계도의 새벽설계도의 새벽설계도의 새벽
[생존 반응]의 HP 최대치 증가 효과가 링스 HP 최대치의 6%만큼 증가하고, 효과 저항이 30% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
풍작
풍작3
RarstrRarstrRarstr
abundance-class264.6264.6952.56장착한 캐릭터가 전투 스킬과 필살기 발동 시 치유량이 12% 증가한다
영원의 꽃
철위대 훈장
알찬 열매
알찬 열매3
RarstrRarstrRarstr
abundance-class317.52198.45952.56전투 시작 시 즉시 모든 아군의 에너지를 6pt 회복한다
영원의 꽃
꿈틀대는 코어
증식
증식3
RarstrRarstrRarstr
abundance-class317.52198.45952.56장착한 캐릭터가 일반 공격 발동 후 다음번 행동 게이지가 12% 증가한다
영원의 꽃
영생의 가지
수술 후의 대화
수술 후의 대화4
RarstrRarstrRarstrRarstr
abundance-class423.36330.751058.4장착한 캐릭터의 에너지 회복효율이 8% 증가하고, 필살기 발동 시 치유량이 12% 증가한다
영원의 꽃
꿈틀대는 코어
알맞은 타이밍
알맞은 타이밍4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56장착한 캐릭터의 효과 저항이 16% 증가하고, 장착한 캐릭터 치유량이 증가한다. 증가 수치는 효과 저항의 33%만큼이다. 치유량은 최대 15% 증가한다
영원의 꽃
공조 환류 심장
등가교환
등가교환4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56장착한 캐릭터의 턴 시작 시 랜덤으로 현재 에너지 백분율이 50% 미만인 다른 아군의 에너지를 8pt 회복한다
영원의 꽃
철위대 훈장
따듯한 밤은 길지 않고
따듯한 밤은 길지 않고4
RarstrRarstrRarstrRarstr
abundance-class370.44396.91058.4장착한 캐릭터의 HP 최대치가 16% 증가하고, 일반 공격 혹은 전투 스킬 발동 후 HP를 각자 HP 최대치 2% 만큼 회복시킨다
영원의 꽃
꿈틀대는 코어
관의 울림
관의 울림5
RarstrRarstrRarstrRarstrRarstr
abundance-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터가 공격을 발동하면 다른 적 1기를 명중할 때마다 에너지를 3pt 회복한다. 공격할 때마다 해당 방식으로 에너지를 최대 3회 회복한다. 장착한 캐릭터가 필살기를 발동하면 모든 아군의 속도가 12pt 증가한다. 지속 시간: 1턴
영원의 꽃
공조 환류 심장
세월은 흐를 뿐
세월은 흐를 뿐5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28463.051270.08장착한 캐릭터의 HP 최대치가 18% 증가하고, 치유량이 12% 증가한다. 장착한 캐릭터가 아군에게 치유 제공 시 치유량을 기록한다. 임의의 아군은 공격 발동 후 기록한 치유량의 36%에 따라 임의의 피격된 적 1기에게 장착한 캐릭터 속성의 추가 피해를 준다. 해당 피해는 보너스의 영향을 받지 않고 턴마다 최대 1회 결산한다.
영원의 꽃
꿈틀대는 코어
섬뜩한 밤
섬뜩한 밤5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24장착한 캐릭터의 에너지 회복효율이 12% 증가한다. 아군이 필살기 발동 시, 장착한 캐릭터는 현재 HP 백분율이 가장 낮은 아군의 HP를 대상 HP 최대치의 10%만큼 회복시킨다. 장착한 캐릭터가 아군에게 치유 제공 시, 해당 아군의 공격력이 2.4% 증가한다. 해당 효과 최대 중첩수: 5스택. 지속 시간: 2턴
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31 responses to “링스”

  1. for anybody wondering, Lynx’s skill increases the taunt value of the receiving destruction/preservation unit by 500% like March’s shield does.

      
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  2. I just wish her survival response would last at least one turn longer. In the current state she is only SP neutral if paired with Blade or another character that wants to profit from the taunt.

      
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    • Tbf though, the characters that benefit from the taunt are SP cheap themselves
      Blade uses 1 SP every 4th turn he takes
      Clara barely takes turns so the taunt will last a while
      Fu Xuan is SP positive

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  3. Didn’t saw that nerf to her basic attack scaling (110% before), now it actually match Fu 55% scaling, maybe devs thought it was too potent for support/hybrid characters.

      
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      • It was most likely the. devs just changing it from 100% atk to 100% hp, then changing because characters have higher hp than atk.
        It was obviously too high because lynx’s basic had similar scaling to Blade’s basic (which is way too high for a 4* healer) and now i wonder why Blade has split scaling

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  4. Wow this is the perfect blade support…
    If only she was on Blade’s banner.

    But seriously for anyone who owns blade (who has very few good supports as a hp scaler) she seems very worthwhile.
    Also seems good for mono quantum but seele doesn’t benefit from the max hp.

      
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    • I think in Mono-Quantum there’s very little reason to use your skill on Seele since unless you’ve got E4 the one you’d want to buff with her skill would be Fu Xuan since she’ll be tanking the vast majority of the dmg, gains the increased taunt value, and the increased HP would help FX’s survivability and damage.
      Even with E4 the atk increase doesn’t seem too great and only last 1 turn so it seems to be more of a small bonus and not something you should cast every turn especially since FX or SW skills are more important for weakness implant and energy for their ulti’s.

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    • It’s decent. Seele has 1222 base attack with her LC, those 210 are equal to 17.18% as attack bonus

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      • not really because your Selle have minimum 700 attack from her relics, so it’s more 9.5% attack bonus

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          • Yeh its based on base atk but if your going for lynx its not really for the atk buff its because of the healing, taunt and cleanse tbf, the atk buff its just a bonus

    • But this is also a 4* abundance char?? unless you have E1 Luocha, theres no other abundance unit that gives you any sort of attk buff, so…

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    • i know its bad but I prefer dish with well cook rather than need topping to taste delicious

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  5. Hear me out.
    she has 100% HP scaling on her NA
    you go mono quantum with Fu Xuan, Lynx and Silver Wolf
    and you build Lynx like shes Blade

      
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    • Still sucks.
      You dont have any dmg passives, dmg lightcones or aoe.
      Also, I wouldnt rule out the possibility that her hp scaling on normals is an error.

      Though you will still be ablo to pummel overworld enemies, if that is what you are after.

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        • The concept of fun is lost on honeyhunter anons. Fun is a DPS loss in their eyes. On a side note, I’ve been toying with the idea of making Natasha’s NA do the largest possible damage. And it is also really funny.

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      • no, she will be pretty good i think, the ability of increasing max hp of allies is pretty broken (is like a shield you can restore and affects on abilities like blade ones) and the effect res buffs are really big, her healing is also decent and she is flexible so you can use her with many different teams.

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    • For Fu Xuan not really, she mitigates too much damage and since you want blade to actually lose HP for his ultimate to do more damage, this isn’t very good.

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      • Honestly most of his hp loss bonus comes from his self sacrifices, luckily enemies ara able to do 20% of his max hp so it wouldn’t really matter putting Fu Xuan together, and in the end the carry of such team would be Jingliu while Blade it’s the back up damage.

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        • Damn that’s a maso team there, so much self damage, going by your statement, I imagine Lynx for last spot since Jingliu consumes HP of her and her team, and she doesn’t seem for now to have HP recovery like Blade.

          Yeah that could really work with Lynx taunt on Blade.

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          • Yeah Blade, Fu Xuan, Lynx and Jingliu are like the first intended prime team in the game. They all have something to synergize

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