| Nombre | 大丽花 | |
| Rareza | ||
| Vía | ||
| Tipos de combate | ||
| Materiales exclusivos | ||
| Material de Rastros | ||
| Historia | 美梦燃烧了永火官邸,也带走关于「她」的点滴。 「毁灭」、「记忆」…背叛的花朵盛放在所经之地—— 重返无人知晓的梦境,将她再度点燃的会是何方? |
| Índice |
| Atributos |
| Habilidad básica |
| Rastros |
| Eidolon |
| Conos de luz |
| Inventario |
| Gallery |
| Volumen de los diálogos |
| Historia |
Atributos
| Nivel | ATQ | DEF | PV | VEL | Prob. CRIT | Daño CRIT | Provocación | Energía | Materiales exclusivos |
| 1 | 92.4 | 82.5 | 148 | 96 | 5% | 50% | 100 | 130 | |
| 20 | 180.18 | 160.88 | 288 | 96 | 5% | 50% | 100 | 130 | |
| 20+ | 217.14 | 193.88 | 347 | 96 | 5% | 50% | 100 | 130 | |
| 30 | 263.34 | 235.12 | 421 | 96 | 5% | 50% | 100 | 130 | |
| 30+ | 300.3 | 268.12 | 480 | 96 | 5% | 50% | 100 | 130 | |
| 40 | 346.5 | 309.38 | 554 | 96 | 5% | 50% | 100 | 130 | |
| 40+ | 383.46 | 342.38 | 614 | 96 | 5% | 50% | 100 | 130 | |
| 50 | 429.66 | 383.62 | 687 | 96 | 5% | 50% | 100 | 130 | |
| 50+ | 466.62 | 416.62 | 747 | 96 | 5% | 50% | 100 | 130 | |
| 60 | 512.82 | 457.88 | 821 | 96 | 5% | 50% | 100 | 130 | |
| 60+ | 549.78 | 490.88 | 880 | 96 | 5% | 50% | 100 | 130 | |
| 70 | 595.98 | 532.12 | 954 | 96 | 5% | 50% | 100 | 130 | |
| 70+ | 632.94 | 565.12 | 1013 | 96 | 5% | 50% | 100 | 130 | |
| 80 | 679.14 | 606.38 | 1087 | 96 | 5% | 50% | 100 | 130 |
Habilidad básica
| 拨弄…记忆绽开裂隙 - ATQ básico | ATQ individual | |
| Recuperación de energía : 20 | |
| Ruptura de Debilidad : ATQ individual : 30 | |
| 对指定敌方单体造成等同于大丽花 对敌方单体造成少量火属性伤害。 | |
| Nivel | |
| 舔舐…背叛伸出火舌 - Habilidad básica | Ráfaga | |
| Recuperación de energía : 30 | |
| Ruptura de Debilidad : ATQ individual : 30 / Ráfaga : 30 | |
| 开启结界,持续 结界持续期间,我方全体的弱点击破效率提高 开启结界。对敌方单体及其相邻目标造成火属性伤害。 结界持续期间,我方全体的弱点击破效率提高,敌方目标未被击破时也能受到超击破伤害。 | |
| Nivel | |
| 沉溺…飞灰邀入墓床 - Habilidad definitiva | ATQ AdE | |
| Recuperación de energía : 5 | |
| Ruptura de Debilidad : ATQ AdE : 60 | |
| 使敌方全体陷入【败谢】状态,持续 【败谢】状态下,敌方目标防御力降低 为敌方全体添加【共舞者】属性的弱点并使其防御力降低。造成大量火属性伤害,由敌方全体均分。 | |
| Nivel | |
| 谁在害怕康士坦丝? - Talento | Rebote | |
| Recuperación de energía : 2 | |
| Ruptura de Debilidad : ATQ individual : 9 | |
| 进入战斗时,大丽花恢复 敌方目标受到另一位【共舞者】攻击后,大丽花发动追加攻击,造成 该效果每回合最多触发1次,若追加攻击施放前目标被消灭则对敌方随机单体发动。 进入战斗时,大丽花恢复能量,并使自身和开战队友成为【共舞者】。【共舞者】攻击处于弱点击破状态下的敌方目标后,额外造成超击破伤害。 敌方目标受到另一位【共舞者】攻击后,大丽花发动追加攻击,对敌方随机单体造成少量火属性伤害,并且对处于弱点击破状态下的敌方目标额外造成超击破伤害,共弹射 | |
| Nivel | |
| 攻击 | |
| Recuperación de energía : 0 | |
| Ruptura de Debilidad : ATQ individual : 30 | |
| 攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
| 心,是最好的坟茔 - Técnica | Alteración | |
| Recuperación de energía : 0 | |
| Ruptura de Debilidad : 0 | |
| 使用秘技后,制造1片持续 我方制造的领域效果最多存在1个。 制造特殊领域,领域内敌人不会攻击我方目标。与领域内敌人进入战斗后,大丽花立即开启结界,并且对处于弱点击破状态下的敌方目标造成超击破伤害。 | |
Rastros
| 又一场葬礼 | |
| Requiere niv. de ascensión de personaje 2 | |
| 进入战斗时,使其他角色的击破特攻提高,提高数值等同于 |
| 效果抵抗强化 (RES a efecto) | |
| Requiere niv. de ascensión de personaje 2 | |
| RES a efecto + |
| 击破强化 (Efecto de Ruptura) | |
| Requiere niv. de ascensión de personaje 3 | |
| Efecto de Ruptura + |
| 速度强化 (VEL) | |
| Requiere niv. de ascensión de personaje 3 | |
| VEL + |
| 致哀,故人 | |
| Requiere niv. de ascensión de personaje 4 | |
| 施放天赋的追加攻击时,为我方恢复1个战技点,该效果每施放 |
| 击破强化 (Efecto de Ruptura) | |
| Requiere niv. de ascensión de personaje 4 | |
| Efecto de Ruptura + |
| 效果抵抗强化 (RES a efecto) | |
| Requiere niv. de ascensión de personaje 5 | |
| RES a efecto + |
| 击破强化 (Efecto de Ruptura) | |
| Requiere niv. de ascensión de personaje 5 | |
| Efecto de Ruptura + |
| 弃旧,恋新 | |
| Requiere niv. de ascensión de personaje 6 | |
| 我方目标为敌方目标添加弱点时,速度提高 |
| 速度强化 (VEL) | |
| Requiere niv. de ascensión de personaje 6 | |
| VEL + |
| 效果抵抗强化 (RES a efecto) | |
| Requiere personaje de niv. 75 | |
| RES a efecto + |
| 击破强化 (Efecto de Ruptura) | |
| Efecto de Ruptura + |
| 击破强化 (Efecto de Ruptura) | |
| Requiere personaje de niv. 80 | |
| Efecto de Ruptura + |
Eidolon
| 当一朵花含苞待放 | ||
| 天赋为【共舞者】提供的超击破伤害倍率对我方全体角色生效,其中【共舞者】的倍率额外提高 |
| 新生,鲜灵,爱怜 | ||
| 大丽花在场时,敌方全体全属性抗性降低 |
| 可惜花瓣薄如蝉翼 | ||
| 终结技等级+2,最多不超过 |
| 可惜花蕊为虫剥蚀 | ||
| 天赋的追加攻击的伤害次数增加 |
| 凋落,腐烂,憎恨 | ||
| 战技等级+2,最多不超过 |
| 然而它总是,致命美丽 | ||
| 【共舞者】的击破特攻提高 |
Conos de luz
| Nombre | Rareza | Vía | ATQ | DEF | PV | Habilidad básica | Materiales exclusivos | |
| Vacío | 3 | nihility-class | 317.52 | 264.6 | 846.72 | Al comenzar la batalla, el acierto de efecto del portador aumenta en un | ||
| Bucle | 3 | nihility-class | 317.52 | 264.6 | 846.72 | El daño que el portador inflige a los enemigos afectados por Ralentización aumenta en un | ||
| Sombra oculta | 3 | nihility-class | 317.52 | 264.6 | 846.72 | Tras usar la habilidad básica, el siguiente ATQ básico del portador inflige al objetivo un daño adicional equivalente al | ||
| Buenas noches, que duermas bien | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Por cada estado negativo que tenga el enemigo, el daño infligido por el portador aumenta en un | ||
| Visión de presa | 4 | nihility-class | 476.28 | 330.75 | 952.56 | El acierto de efecto del portador aumenta en un | ||
| Determinación reluciente | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Cuando el portador golpea a un objetivo, si este no está afectado por Cepo, hay un | ||
| Calderón | 4 | nihility-class | 476.28 | 330.75 | 952.56 | El efecto de Ruptura del portador aumenta en un | ||
| Volveremos a encontrarnos | 4 | nihility-class | 529.2 | 330.75 | 846.72 | Cuando el portador usa su ATQ básico o su habilidad básica, inflige un daño adicional equivalente al | ||
| Antes de que comience la misión del tutorial | 4 | nihility-class | 476.28 | 330.75 | 952.56 | El acierto de efecto del portador aumenta en un | ||
| En nombre del mundo | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | El portador inflige un |
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69 responses to “”
GRuanny Mei is finally getting her well deserved rest
well no you can run them both in same team
you can but rm supports enemies staying broken but dahlia would lose out her skill effect in that scenario
She loses nothing in that scenario, and in fact it’s not even the same, since broken enemies take 10% more damage.
it will be fundamental knowing if ruan mei break efficiency would be cumulative with the dahlia’s one
it should be because it already stacks with E1 fugue
Looks like a RM upgrade
1. does 100% sb dmg before toughness is broken for all allies
2. does 60% sb dmg when weakness broken for herself plus 1 ally but this ally can’t be selected via combat
3. 50% break efficiency
4. 18% def reduction and upto 2 different weakness implant
5. 1 fua per turn with high dmg
Off kit
1. 50 + 24%be bonus
2. 1 extra sp gen per 2 turns via fua
3. increase speed when implanting weakness by 30%, gen 10-50% max energy when fire weakness is
implanted
Cons
1. dance partner is selected via conditions and not as we need
2. sb is accessible only by 2 allies against broken enemies and at 60%
Major comparison vs rm
1. same break efficiency bonus
2. conditional speed bonus
3. all type res replace by def shred
4. finds its detrimental when enemies stay broken for longer
bis for ff but can work with boothilland overall upgrade to break team but wait till final version, better that a certain other unit that needed e6 for demo imo.
That’s not how the superbreak before weakness broken works. What happens is that the enemies receive the % of super break that your team gives while broken. The video’s show that the SB damage is the same before and after break. (Damage is only increased during the actual break like normal.)
So, which could be better
Lingsha + Fugue + Dahlia + E1 RM; or
FF + Lingsha + Fugue + Dahlia?
Assuming all others are E0
is the first one main dps lingsha?
“When an ally target applies Weakness to an enemy target, increases SPD by 30% for 2 turn(s). When this effect is triggered by an ally Fire character, also regenerates a set amount of Energy…”
Damn she’s so tailored for Firefly (maybe a bit of Boothill), Rappa can eat the crumbs I guess
Hoyo always have problems with being late or earlier than real life events, except CNY. Halloween is already over. By the time she arrived, it’s gonna be Christmas, who tf want to pull for her??
so e1 fugue, RM, dahlia and lingsha
Firefly’s lifebuoy
Seems really strong. I am wondering if her 200% Super Break is just for her FuA for is just a team wide SB buff, seems strong as hell if so due to her pretty much tripling a HMCless break teams super break damage. If it is a perm team wide buff then running HMC will generally be a bad idea now because the damage HMC’s own SB does at that point becomes very small.
Due to SB damage being dealt even on unbroken enemies this also means RM has a counter synergy with a Fugue/Dahlia combo. RM keeps enemies broken, meaning they can’t recover from break and as such you can’t then break them again for normal break damage/Fugue exo break damage.
At this point i think Lingsha is already BiS even if you don’t consider the extra BE her T1 offers the team with a sustain due to her personal AoE damage. Ofc it all comes down to if that 200% SB bonus is team wide or for the FuA only.
Her E1 seems insanely broken esp for the super break damage. it says a max of 300 toughness damage. But 300 toughness damage for super break would be literally millions of damage on it’s own. That first hit will always be a massive hit.
Yea reading it a few more times makes me think the 200% SB damage is meant for only her own FuA. So HMC at least is still a worthwhile team mate over Linghsa unless ofc you have a well invested Lingsha.
read the talent! She gives super break on breaked enemies for herself and the dancing partner! and her follow up trigger on broken enemies!
the super break against unbroken Is not her only bonus!
Reading this talent i presume she Is for “hypercarry” team so ruan mei looks her perfect bis but She can’t support both lingsha AND firefly.
Not sure why the focus on the best break sustain being BiS for the break team, and also you’re losing something like 100% BE for the team if you run sustainless since her A2 will turn off.
The bonus for running a sustain is just to make it not feel so bad that your team isn’t strong enough to run sustainless, that little extra BE is not going to have nearly as big of an impact as just running another break support would, BIS team is going to be Firefly, Fugue, Dahlia, and Harmony Trailblazer, Lingsha will never be an upgrade for damage she is only a sustain.
What about a e1 Lingsha? You know the one that makes her better at breaking.
For one, Constance is giving something like a minimum of 100% BE to the team (before external/relic buffs), that’s not a small amount in the slightest. Secondly, Lingsha is literally an upgrade for damage, giving 25% break dmg (not break effect), vuln from S1, and doing respectable damage herself.
Now I’m not saying that HMC won’t be the BiS, it’s just not that simple since we previously only had the question of ‘Fugue or HMC (or both)?’. Now we have a lot more to play around with:
>HMC is straight damage and more superbreak, but do we have enough SP to sustain it all?
>RM might take 4th slot, how impactful is efficiency now that we have multiple sources of it? How much does that speed and unmitigated res pen matter now?
>What does Lingsha look like when she effectively has a 100%+ BE buff tied to her healing? Also that Break DMG is looking nice in a team drowning in BE.
>Are Cipher/3B/SW a potential play? We know from crit based teams that debuffs can be invaluable when you’re already drowning in the limited pool of offensive stats
Yeah she looks like a RM replacement more than anything. Buffs weakness break efficiency, makes other superbreak sources(HMC, Fugue) more valuable by letting their effects work on non-broken units, buffs everyone’s break effect. I don’t clearly understand the A6 passive: who exactly is getting the buffs, Dahlia or the character that triggered the effect, and does she count as an “ally” for that.
For the E1, I don’t think it’s that easy to get the 300 toughness damage – its 25% of max toughness, and according to wiki most bosses have less than 400, with the exception of the AS Netherwing. The upper cap seems to be unreachable, and the effect itself is just a buff for boss fights where current superbreak teams struggle a lot(bosses take a while to break, restore toughness and clear extra weaknesses when switching phases, sometimes have toughness protection).
The sustain synergy is interesting and makes me think they’ll try rerunning Lingsha or selling another break sustain. Break teams are among the easiest ones to run sustainless because of all the delays on broken enemies.
Is it just me or does her kit seem like a side grade from fugue, if that? At least fugue could work with multiple characters, and even teams outside of break. Literally this one here is just a firefly support. It’s another cerydra situation, for those who didn’t one character, this one is useless. It’s a shame too. Which maybe caterina will be superbreak fire type