The Dahlia

The Dahlia
The DahliaConceptsThe Dahlia
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Nihility
Combat TypesClass Fire
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Radiant Prominence65
Shards of Desires15
Trace Materials
Credit3M
Fiery Spirit18
Tatters of Thought41
Starfire Essence69
Fragments of Impression56
Heaven Incinerator139
Shards of Desires58
...12
Tracks of Destiny8

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
192.482.5148965%50%100130
20180.18160.88288965%50%100130
Credit4000
Tatters of Thought5
20+217.14193.88347965%50%100130
30263.34235.12421965%50%100130
Credit8000
Tatters of Thought10
30+300.3268.12480965%50%100130
40346.5309.38554965%50%100130
Credit16000
Fragments of Impression6
Radiant Prominence3
40+383.46342.38614965%50%100130
50429.66383.62687965%50%100130
Credit40000
Fragments of Impression9
Radiant Prominence7
50+466.62416.62747965%50%100130
60512.82457.88821965%50%100130
Credit80000
Shards of Desires6
Radiant Prominence20
60+549.78490.88880965%50%100130
70595.98532.12954965%50%100130
Credit160K
Shards of Desires9
Radiant Prominence35
70+632.94565.121013965%50%100130
80679.14606.381087965%50%100130
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Radiant Prominence3
40+
50
Credit40000
Fragments of Impression9
Radiant Prominence7
50+
60
Credit80000
Shards of Desires6
Radiant Prominence20
60+
70
Credit160K
Shards of Desires9
Radiant Prominence35
70+
80

Skill

Fiddle... Fissured MemoryFiddle... Fissured Memory - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of The Dahlia's ATK to one designated enemy target.

Deals minor Fire DMG to one enemy.
Level 10
Lick... Enkindled BetrayalLick... Enkindled Betrayal - Skill | Blast
Energy Regeneration : 30
Weakness Break : Single Target : 30 / Blast : 30
Deploys a Zone that lasts for turn(s), with the Zone's duration decreasing by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to of The Dahlia's ATK to one designated enemy and their adjacent targets.
While the Zone is active, increases all allies' Weakness Break Efficiency by , and Toughness Reduction taken by enemy targets while notWeakness Broken can be converted into Super Break DMG.

Deploys a Zone. Deals Fire DMG to one enemy and their adjacent targets.
While the Zone is active, increases all allies' Weakness Break Efficiency, and enemy targets will also take Super Break DMG even when not Weakness Broken.
Level 15
Wallow...Entombed AshWallow...Entombed Ash - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 90
Inflicts "Wilt" state on all enemies, lasting for turn(s). Then, deals Fire DMG equal to of The Dahlia's ATK, which is distributed across all enemies.
Reduces DEF of enemy targets in the "Wilt" state by and applies Weakness of all "Dance Partners'" Types to enemy targets.

Applies Weakness of "Dance Partner's" Type to all enemies and reduces their DEF. Deals Fire DMG, which is distributed across all enemies.
Level 15
Who's Afraid of Constance?Who's Afraid of Constance? - Talent | Bounce
Energy Regeneration : 2
Weakness Break : Single Target : 9
When entering combat, The Dahlia regenerates Energy and grants "Dance Partner" to this unit and the teammate who triggered combat. Whenever there is no other "Dance Partner" on the field, grants "Dance Partners" to this unit and the teammate with the highest Break Effect. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack is converted into 1 instance of Super Break DMG at .
After an enemy target is attacked by the other "Dance Partner," The Dahlia launches a Follow-Up ATK, dealing instance(s) of DMG, each dealing Fire DMG equal to of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG is converted into 1 instance of Super Break DMG at .
This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.

When entering combat, The Dahlia regenerates Energy and grants "Dance Partner" to this unit and the teammate who triggered combat. When a "Dance Partner" attacks a Weakness Broken enemy target, additionally deals Super Break DMG to the target.
When an enemy target is attacked by the other "Dance Partner," The Dahlia triggers a Follow-Up ATK, dealing minor Fire DMG to one random enemy target, and deals 1 additional instance of Super Break DMG to Weakness Broken enemy targets, bouncing #2[i] times.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Level 1
The Heart Makes the Finest TombThe Heart Makes the Finest Tomb - Technique | Impair
Energy Regeneration : 0
Weakness Break : 0
After using Technique, creates a Special Dimension that lasts for second(s). Enemies within this dimension will not actively attack ally targets. After entering combat with enemies in the Special Dimension, The Dahlia immediately deploys her Skill's Zone, and converts the combat-triggering Toughness Reduction into 1 instance of Super Break DMG at against enemy targets that are Weakness Broken.
Only 1 Dimension Effect created by allies can exist at the same time.

Creates a Special Dimension where enemies within will not attack allies. After entering combat with enemies in the dimension, The Dahlia immediately deploys a Zone and deals 1 additional instance of Super Break DMG to Weakness Broken enemy targets.
Level 1

Traces

Yet Another FuneralYet Another Funeral
Requires Character Ascension 2
When entering combat, increases other characters' Break Effect equal to 24% of The Dahlia's Break Effect plus 50% for 1 turn(s). This effect triggers again lasting 3 turn(s) when The Dahlia receives healing or a Shield from a teammate, but cannot be triggered repeatedly within a single turn.
Credit5000
Fiery Spirit3
...1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Fiery Spirit3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Starfire Essence3
Fragments of Impression3
HP BoostHP Boost (HP)
Requires Character Ascension 3
Max HP increases by 4%
Credit10000
Starfire Essence3
Fragments of Impression3
Lament, Lost SoulLament, Lost Soul
Requires Character Ascension 4
When using Talent's Follow-Up ATK, recovers 1 Skill Point for allies. This effect can be triggered once for every 2 Talent's Follow-Up ATKs used.
Credit20000
Starfire Essence5
Tracks of Destiny1
...1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Starfire Essence5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Heaven Incinerator3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Heaven Incinerator3
Shards of Desires3
Outgrow the Old, Espouse the NewOutgrow the Old, Espouse the New
Requires Character Ascension 6
When an ally target applies Weakness to an enemy target, increases SPD by 30% for 2 turn(s). When this effect is triggered by an ally Fire character, also regenerates a set amount of Energy equal to 10% of Max Energy, capping at 50% of Max Energy. This effect can only be triggered once for each character in each turn.
Credit160K
Heaven Incinerator8
Tracks of Destiny1
...1
HP BoostHP Boost (HP)
Requires Character Ascension 6
Max HP increases by 6%
Credit160K
Heaven Incinerator8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Heaven Incinerator8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Heaven Incinerator8
Shards of Desires8

Eidolons

When a Bud Readies to BloomWhen a Bud Readies to BloomWhen a Bud Readies to Bloom
Applies Talent's Super Break DMG multiplier provided to "Dance Partner" to all ally characters, with "Dance Partner" additionally receiving a 40% boost. After "Dance Partner" uses an attack, deals an additional fixed amount of Toughness Reduction equal to 25% of the enemy target's Max Toughness (minimum of 10 points, up to 300 points). This effect can only trigger once per enemy target, and the trigger count for each target resets after the enemy target receives a killing blow.
Fresh, Ethereal, and BelovedFresh, Ethereal, and BelovedFresh, Ethereal, and Beloved
"Wilt" additionally reduces the target's All-Type RES by 18%. When an enemy target enters the field, immediately inflicts "Wilt" state on them, lasting for 3 turn(s).
Pity Its Petals Thin as MistPity Its Petals Thin as MistPity Its Petals Thin as Mist
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Pity Its Heart Gnawed by WormsPity Its Heart Gnawed by WormsPity Its Heart Gnawed by Worms
Increases the instances of DMG dealt by Talent's Follow-Up ATK by 5, and every hit increases the target's DMG taken by 12%, lasting for 2 turn(s).
Fallen, Decayed, and DespisedFallen, Decayed, and DespisedFallen, Decayed, and Despised
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
And Yet, Always, Deathly BeautifulAnd Yet, Always, Deathly BeautifulAnd Yet, Always, Deathly Beautiful
Increases The Dahlia's Break Effect by 150%. When using her Talent's Follow-Up ATK, advances the next action of all "Dance Partners" by 15%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Void
Void3
RarstrRarstrRarstr
nihility-class317.52264.6846.72At the start of the battle, the wearer's Effect Hit Rate increases by 20% for 3 turn(s).
Obsidian of Obsession
Ancient Engine
Loop
Loop3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Increases DMG dealt from its wearer to Slowed enemies by 24%.
Obsidian of Obsession
Ancient Engine
Hidden Shadow
Hidden Shadow3
RarstrRarstrRarstr
nihility-class317.52264.6846.72After using Skill, the wearer's next Basic ATK deals Additional DMG equal to 60% of ATK to the target enemy.
Obsidian of Obsession
Artifex's Gyreheart
Good Night and Sleep Well
Good Night and Sleep Well4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.
Obsidian of Obsession
Silvermane Medal
Eyes of the Prey
Eyes of the Prey4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%.
Obsidian of Obsession
Ancient Engine
Resolution Shines As Pearls of Sweat
Resolution Shines As Pearls of Sweat4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 60% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 12% for 1 turn(s).
Obsidian of Obsession
Artifex's Gyreheart
Fermata
Fermata4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Break Effect by 16%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16%. This also applies to DoT.
Obsidian of Obsession
Silvermane Medal
We Will Meet Again
We Will Meet Again4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48% of the wearer's ATK to a random enemy that has been attacked.
Obsidian of Obsession
Ancient Engine
Before the Tutorial Mission Starts
Before the Tutorial Mission Starts4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks DEF-reduced enemies, regenerates 4 Energy.
Obsidian of Obsession
Squirming Core
In the Name of the World
In the Name of the World5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4Increases the wearer's DMG to debuffed enemies by 24%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18%, and ATK increases by 24%.
Obsidian of Obsession
Silvermane Medal
Per Page
PrevNext

Voice

Language
Titleloc_sound

Story

TitleText

19 responses to “The Dahlia”

  1. Looks like a RM upgrade
    1. does 100% sb dmg before toughness is broken for all allies
    2. does 60% sb dmg when weakness broken for herself plus 1 ally but this ally can’t be selected via combat
    3. 50% break efficiency
    4. 18% def reduction and upto 2 different weakness implant
    5. 1 fua per turn with high dmg

    Off kit
    1. 50 + 24%be bonus
    2. 1 extra sp gen per 2 turns via fua
    3. increase speed when implanting weakness by 30%, gen 10-50% max energy when fire weakness is
    implanted

    Cons
    1. dance partner is selected via conditions and not as we need
    2. sb is accessible only by 2 allies against broken enemies and at 60%

    Major comparison vs rm
    1. same break efficiency bonus
    2. conditional speed bonus
    3. all type res replace by def shred
    4. finds its detrimental when enemies stay broken for longer

    bis for ff but can work with boothilland overall upgrade to break team but wait till final version, better that a certain other unit that needed e6 for demo imo.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • That’s not how the superbreak before weakness broken works. What happens is that the enemies receive the % of super break that your team gives while broken. The video’s show that the SB damage is the same before and after break. (Damage is only increased during the actual break like normal.)

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  2. So, which could be better

    Lingsha + Fugue + Dahlia + E1 RM; or

    FF + Lingsha + Fugue + Dahlia?

    Assuming all others are E0

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  3. “When an ally target applies Weakness to an enemy target, increases SPD by 30% for 2 turn(s). When this effect is triggered by an ally Fire character, also regenerates a set amount of Energy…”

    Damn she’s so tailored for Firefly (maybe a bit of Boothill), Rappa can eat the crumbs I guess

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  4. Hoyo always have problems with being late or earlier than real life events, except CNY. Halloween is already over. By the time she arrived, it’s gonna be Christmas, who tf want to pull for her??

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  5. Seems really strong. I am wondering if her 200% Super Break is just for her FuA for is just a team wide SB buff, seems strong as hell if so due to her pretty much tripling a HMCless break teams super break damage. If it is a perm team wide buff then running HMC will generally be a bad idea now because the damage HMC’s own SB does at that point becomes very small.

    Due to SB damage being dealt even on unbroken enemies this also means RM has a counter synergy with a Fugue/Dahlia combo. RM keeps enemies broken, meaning they can’t recover from break and as such you can’t then break them again for normal break damage/Fugue exo break damage.

    At this point i think Lingsha is already BiS even if you don’t consider the extra BE her T1 offers the team with a sustain due to her personal AoE damage. Ofc it all comes down to if that 200% SB bonus is team wide or for the FuA only.

    Her E1 seems insanely broken esp for the super break damage. it says a max of 300 toughness damage. But 300 toughness damage for super break would be literally millions of damage on it’s own. That first hit will always be a massive hit.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Yea reading it a few more times makes me think the 200% SB damage is meant for only her own FuA. So HMC at least is still a worthwhile team mate over Linghsa unless ofc you have a well invested Lingsha.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • read the talent! She gives super break on breaked enemies for herself and the dancing partner! and her follow up trigger on broken enemies!
        the super break against unbroken Is not her only bonus!
        Reading this talent i presume she Is for “hypercarry” team so ruan mei looks her perfect bis but She can’t support both lingsha AND firefly.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • Not sure why the focus on the best break sustain being BiS for the break team, and also you’re losing something like 100% BE for the team if you run sustainless since her A2 will turn off.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • Yeah she looks like a RM replacement more than anything. Buffs weakness break efficiency, makes other superbreak sources(HMC, Fugue) more valuable by letting their effects work on non-broken units, buffs everyone’s break effect. I don’t clearly understand the A6 passive: who exactly is getting the buffs, Dahlia or the character that triggered the effect, and does she count as an “ally” for that.
      For the E1, I don’t think it’s that easy to get the 300 toughness damage – its 25% of max toughness, and according to wiki most bosses have less than 400, with the exception of the AS Netherwing. The upper cap seems to be unreachable, and the effect itself is just a buff for boss fights where current superbreak teams struggle a lot(bosses take a while to break, restore toughness and clear extra weaknesses when switching phases, sometimes have toughness protection).
      The sustain synergy is interesting and makes me think they’ll try rerunning Lingsha or selling another break sustain. Break teams are among the easiest ones to run sustainless because of all the delays on broken enemies.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  6. Is it just me or does her kit seem like a side grade from fugue, if that? At least fugue could work with multiple characters, and even teams outside of break. Literally this one here is just a firefly support. It’s another cerydra situation, for those who didn’t one character, this one is useless. It’s a shame too. Which maybe caterina will be superbreak fire type

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0

Leave a Reply to Kars Cancel reply

Your email address will not be published. Required fields are marked *

TopButton