星期日
星期日Nombre星期日
RarezaRaritystrRaritystrRaritystrRaritystrRaritystr
VíaClass Armonía
Tipos de combateClass Imaginario
n/a
Crédito308K
Jirones de pensamientos15
Fragmento de impresiones15
Ilusión cadenciosa65
Fragmento de deseos15
Material de Rastros
Crédito3M
Nota del firmamento18
Jirones de pensamientos41
Compás celestial69
Fragmento de impresiones56
Movimiento celestial139
Fragmento de deseos58
Eco perdido del deseo compartido12
Huellas del destino8
Historia「秩序」的美梦已然消散,但仍有人不会放下初愿。
——折翼坠地的旅人,他的脚步将迈向何方?

Índice
Atributos
Habilidad básica
Rastros
Eidolon
Conos de luz
Inventario
Gallery
Voz
Historia

Atributos

NivelATQDEFPVVELProb. CRITDaño CRITProvocaciónEnergían/a
187.1272.6169965%50%100130
20169.88141.57329965%50%100130
Crédito4000
Jirones de pensamientos5
20+204.73170.61397965%50%100130
30248.29206.91482965%50%100130
Crédito8000
Jirones de pensamientos10
30+283.14235.95549965%50%100130
40326.7272.25634965%50%100130
Crédito16000
Fragmento de impresiones6
Ilusión cadenciosa3
40+361.55301.29701965%50%100130
50405.11337.59786965%50%100130
Crédito40000
Fragmento de impresiones9
Ilusión cadenciosa7
50+439.96366.63853965%50%100130
60483.52402.93938965%50%100130
Crédito80000
Fragmento de deseos6
Ilusión cadenciosa20
60+518.36431.971005965%50%100130
70561.92468.271090965%50%100130
Crédito160K
Fragmento de deseos9
Ilusión cadenciosa35
70+596.77497.311157965%50%100130
80640.33533.611242965%50%100130
Niveln/a
1
20
Crédito4000
Jirones de pensamientos5
20+
40
Crédito16000
Fragmento de impresiones6
Ilusión cadenciosa3
40+
50
Crédito40000
Fragmento de impresiones9
Ilusión cadenciosa7
50+
60
Crédito80000
Fragmento de deseos6
Ilusión cadenciosa20
60+
70
Crédito160K
Fragmento de deseos9
Ilusión cadenciosa35
70+
80

Habilidad básica

闪烁的劝诫闪烁的劝诫 - ATQ básico | ATQ individual
Recuperación de energía : 20
Ruptura de Debilidad : ATQ individual : 30
对指定敌方单体造成等同于星期日攻击力的虚数属性伤害。

对指定敌方单体造成少量虚数属性伤害。
Nivel 9
纸与仪典的恩赐纸与仪典的恩赐 - Habilidad básica | Apoyo
Recuperación de energía : 30
Ruptura de Debilidad : 0
使指定我方单体角色及其召唤物立即行动,并使其造成的伤害提高,若目标拥有召唤物,则伤害额外提高,持续回合。
对【蒙福者】施放战技后恢复1个战技点。
当星期日对「同谐」命途的角色施放该技能时,无法触发立即行动效果。

使指定我方单体角色及其召唤物立即行动,并使其造成的伤害提高,若目标拥有召唤物,则伤害额外提高。
对【蒙福者】施放战技后恢复1个战技点。
当星期日对「同谐」命途的角色施放该技能时,无法触发立即行动效果。
Nivel 15
轻与伤痕的赞颂轻与伤痕的赞颂 - Habilidad definitiva | Apoyo
Recuperación de energía : 5
Ruptura de Debilidad : 0
为指定我方单体角色恢复等同于能量上限的能量,并使目标及其召唤物成为【蒙福者】,【蒙福者】的暴击伤害提高,提高数值等同于星期日暴击伤害+
星期日自身每回合开始时【蒙福者】状态持续回合减1,共持续回合。且仅对除星期日自身外终结技最新的施放目标生效。当星期日陷入无法战斗状态时,【蒙福者】效果也会被解除。

为指定我方单体角色恢复能量,并使目标及其召唤物成为【蒙福者】,【蒙福者】的暴击伤害提高。
Nivel 15
倾诉之肉身倾诉之肉身 - Talento | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
施放战技时,使目标的暴击率提高,持续回合。

施放战技时,使目标暴击率提高。
Nivel 15
闪烁的劝诫闪烁的劝诫
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
Nivel 1
荣光之秘荣光之秘 - Técnica | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
使用秘技后,下一次战斗星期日首次对我方目标施放技能时,使目标造成的伤害提高,持续回合。

使用秘技后,下一次战斗星期日首次对我方目标施放技能时,使目标造成的伤害提高。
Nivel 1

Rastros

主日渴慕主日渴慕
Requiere niv. de ascensión de personaje 2
施放终结技时,若为目标恢复的能量不足40点,恢复的能量提高至40点。
Crédito5000
Nota del firmamento3
Eco perdido del deseo compartido1
效果抵抗强化效果抵抗强化 (RES a efecto)
Requiere niv. de ascensión de personaje 2
RES a efecto +4%
Crédito5000
Nota del firmamento3
Jirones de pensamientos6
暴击伤害强化暴击伤害强化 (Daño CRIT)
Requiere niv. de ascensión de personaje 3
Daño CRIT +5.3%
Crédito10000
Compás celestial3
Fragmento de impresiones3
崇高拂尘崇高拂尘
Requiere niv. de ascensión de personaje 4
战斗开始时,星期日恢复25点能量。
Crédito20000
Compás celestial5
Huellas del destino1
Eco perdido del deseo compartido1
暴击伤害强化暴击伤害强化 (Daño CRIT)
Requiere niv. de ascensión de personaje 4
Daño CRIT +8%
Crédito20000
Compás celestial5
Fragmento de impresiones4
效果抵抗强化效果抵抗强化 (RES a efecto)
Requiere niv. de ascensión de personaje 5
RES a efecto +6%
Crédito45000
Movimiento celestial3
Fragmento de deseos3
掌中安港掌中安港
Requiere niv. de ascensión de personaje 6
施放战技时,解除目标的1负面效果
Crédito160K
Movimiento celestial8
Huellas del destino1
Eco perdido del deseo compartido1
防御强化防御强化 (DEF)
Requiere niv. de ascensión de personaje 6
DEF +7.5%
Crédito160K
Movimiento celestial8
Fragmento de deseos8
效果抵抗强化效果抵抗强化 (RES a efecto)
Requiere personaje de niv. 75
RES a efecto +8%
Crédito160K
Movimiento celestial8
Fragmento de deseos8
暴击伤害强化暴击伤害强化 (Daño CRIT)
Requiere personaje de niv. 80
Daño CRIT +10.7%
Crédito160K
Movimiento celestial8
Fragmento de deseos8
暴击伤害强化暴击伤害强化 (Daño CRIT)
Daño CRIT +5.3%
Crédito2500
Jirones de pensamientos2
防御强化防御强化 (DEF)
Requiere niv. de ascensión de personaje 3
DEF +5%
Crédito10000
Compás celestial3
Fragmento de impresiones3
暴击伤害强化暴击伤害强化 (Daño CRIT)
Requiere niv. de ascensión de personaje 5
Daño CRIT +8%
Crédito45000
Movimiento celestial3
Fragmento de deseos3

Eidolon

千纪沉寂之末千纪沉寂之末千纪沉寂之末
星期日施放战技时,使目标角色造成伤害时无视目标20%的防御力,召唤物造成伤害时无视目标40%的防御力,持续2回合。
笃信补完微缺笃信补完微缺笃信补完微缺
首次施放终结技后恢复2个战技点。【蒙福者】造成的伤害提高30%
荆棘的静修所荆棘的静修所荆棘的静修所
终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。
雕塑的卷首语雕塑的卷首语雕塑的卷首语
回合开始时,恢复8点能量。
纸筏漂流银湾纸筏漂流银湾纸筏漂流银湾
战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。
群星喧哗之始群星喧哗之始群星喧哗之始
天赋的暴击率提高效果可以叠加,最多叠加3层,并使天赋的持续时间增加1回合。星期日施放终结技时,也可以为目标添加天赋的暴击率提高效果。天赋的暴击率提高效果生效时,当目标的暴击率超过100%,每溢出1%暴击率提高2%暴击伤害。

Conos de luz

NombreRarezaVíaATQDEFPVHabilidad básican/a
Coro
Coro3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Tras entrar en combate, el ATQ de todos los aliados aumenta en un 8%. Los efectos del mismo tipo no se pueden activar varias veces.
Opus Stellaris
Medalla del guardia
Rueda mecánica
Rueda mecánica3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Tras atacar o recibir un golpe, el portador recupera 4 pts. de energía adicionales. Este efecto solo se puede activar una vez por turno.
Opus Stellaris
Medalla del guardia
Mediación
Mediación3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Tras entrar en combate, la VEL de todos los aliados aumenta en 12 pts. durante 1 turno.
Opus Stellaris
Núcleo serpenteante
Imagen en el recuerdo
Imagen en el recuerdo4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56El efecto de Ruptura del portador aumenta en un 28%. Después de atacar, el portador recupera 4 pts. de energía adicionales. Este efecto solo se puede activar una vez por turno.
Opus Stellaris
Medalla del guardia
Encuentro planetario
Encuentro planetario4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4Tras entrar en combate, cuando un aliado inflige un daño del mismo tipo que el portador, el daño infligido aumenta en un 12%.
Opus Stellaris
Voluntad de conquista
¡A bailar!
¡A bailar!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Cuando el portador usa la habilidad definitiva, la acción de todos los aliados se adelanta un 16%.
Opus Stellaris
Corazón armonioso mecánico
Esculpir la luna y tejer las nubes
Esculpir la luna y tejer las nubes4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56Cuando comienza la batalla y al empezar cada turno del portador, se activa uno de los siguientes efectos al azar (el nuevo efecto será distinto del anterior y lo sustituirá): el ATQ de todos los aliados aumenta en un 10%; el Daño CRIT de todos los aliados aumenta en un 12%; la recuperación de energía de todos los aliados aumenta en un 6%. Estos efectos no se pueden acumular con otros del mismo tipo y se disipan cuando el portador es derrotado.
Opus Stellaris
Voluntad de conquista
La batalla no ha terminado
La batalla no ha terminado5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24El portador aumenta su recuperación de energía en un 10% y recupera 1 pt. de habilidad básica cuando utiliza la habilidad definitiva sobre un objetivo aliado. Este efecto se puede activar después de usar la habilidad definitiva 2 veces. Cuando el portador utiliza su habilidad básica, el daño que inflige el siguiente aliado que actúe (que no sea el portador) aumenta en un 30% durante 1 turno.
Opus Stellaris
Medalla del guardia
El pasado y el futuro
El pasado y el futuro4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Cuando el portador utiliza su habilidad básica, el daño que inflige el siguiente aliado que actúe (que no sea el portador) aumenta en un 16% durante 1 turno.
Opus Stellaris
Núcleo serpenteante
Mi pasado en el espejo
Mi pasado en el espejo5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4El efecto de Ruptura del portador aumenta en un 60%. Cuando el portador usa la habilidad definitiva, el daño que infligen todos los aliados aumenta en un 24% durante 3 turnos, y si el efecto de Ruptura del portador es igual o superior al 150%, se recupera 1 pt. de habilidad básica.
Al comienzo de cada oleada, todos los aliados recuperan 10 pts. de energía. Los efectos del mismo tipo no se pueden activar varias veces.
Opus Stellaris
Rama gloriosa inmortal
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204 responses to “”

  1. I believed I saw a rumor in the leak subreddit about getting him for free, but nothing about it was released after that so was it debunked or just forgotten?

      
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    • I love my birdies, but neither of em are really special

      Every crit DPS wants Robin. It’s silly how good she is. Making summons and all just to target nerf her 😛 ( I jest). But it’d be funny if the best summon support is still Robin

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    • Sunday LC: “After the wearer uses Skill or Ultimate on one ally character, the wearer regenerates 6 Energy and the ability’s target receives 1 stack of “Hymn” for 2 turn(s), stacking up to 3 time(s). Each stack of “Hymn” increases its holder’s DMG dealt by 15%. After every 2 instance(s) of Skill or Ultimate the wearer uses on one ally character, recovers 1 Skill Point.”

      Bronya LC: “Increases the wearer’s Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer’s Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).

      Sunday LC buff lasts longer (2 turns), gives more damage boost (45%), and if you got two summon dps, you can buff both of them unlike bronya LC buff which says the buff is for the next ally taking action. I would say its better overall

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      • Yeah but they have S3 Bronya LC, the damage buff is 40%, only 5 less then the fully stacked Sunday LC, and the ERR is 14% percent, which is definitely comparable if not better than 6 energy per skill/ult, as it applies to receiving dmg too. Worse skill point regen but overall I’d say it’s not worth to pull for such marginal differences.

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  2. They really need to give him an actual talent… The current one is just an additional line of text for his skill, just add it to the base skill and give him something that can set him apart from the other bronya-likes. Maybe something to enhance weakness break eff. for the ult target, both Bronya and Sparkle don’t really do much for break teams aside from the action advance. Current summoners are also great at break, though not necessarily specializing in it. Lightning Lord’s multi-hits do great toughness damage, Topaz and Numby have great attack frequency with decent toughness dmg, and Lingsha is literally built for break.

      
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      • True, but I’d love to see anything to distinguish him from Bronya in non-JY teams, currently he’s a weird sort of sidegrade there and it feels pretty awkward to have him only be a notable choice in summon focused teams. Maybe something like Robin’s 100% CR additional hit for the target of his ult would be interesting, giving him an outlet for the crit dmg you’re already building on him.

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  3. I can see some of y’all didnt learn from Topaz. Sunday having the ability to boost forward an ally AND their summon is gonna be insane when the time comes and summons are more common in the game. Take into consideration, ANY future character that can be built with crit value and has summons will benefit from him immensely. This is Kafka/Topaz levels of futureproof, where as characters come out based on this specific mechanic alone, this character will only become a better and more useful pick. Personally, I think pulling for buffers/debuffers is always the better choice overall, DPS will always be replaced with the next strongest DPS. In the end, this is again all up to the individuals discretion who they choose to pull for, but just wanna say that Sunday is not as weak or useless as some of the ppl here are saying he is.. I know plenty of people who regretted not pulling for Topaz in the past bc she had no uses since there wasnt any FUA based units early on who can make use of her full potential

      
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    • The problem is he does nothing for the top 3 dps teams Acheron is not gonna be replaced for a long time. She is still the top DPS hitter. Then you have Feixiao who is a close 2nd. Firefly being the 3rd. The problem is Sunday is worse then sparkle when it comes to any team that does not have a summon. And he is useless for DoT and Break teams. One thing that makes Ruan Mei really the best support is that she has so much versatility that she can play on all teams. And for a character as iconic as Sunday to be on the same level as Bronya (unless you get him c6) is really a disappointment

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      • 3.0 is coming, as well as more summoners, new summoners will definitely be strong and Sunday is definitely more than just Bronya when it comes to summoners
        Also Feixiao 2nd? Acheron propaganda (they excel in different areas)

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      • Well, it’s made for the new summoning meta coming out in patch 3.x (and probably at least one of those DPS will end up outperforming Acheron, Feixiao and FF since according to the leaks, nihility characters will dominate the meta for a couple of patches and then destruction characters will dominate the meta)

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    • I think Kafka still needs a true support for DoT to be complete, Black swan and her are very good but if we can get a support unit that allows DoT to either critically strike (divergent universe has an equation for this I believe) or have suspicion stacks like simulated universe it would allow DoT to be a bit better

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    • He’s worth to pull if you want to play with summon type characters. Sparkle is good too for summons but the advance forward of summons is his main gimmick. Plus he gives energy and we’ve seen how harmony characters usually preclude an archetype focus.

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    • It is much more beneficial to get Sparkle’s LC and Eidolons on her. The only support I would say you should pull for that we have so far including Sunday is Ruan Mei as she has the most versatility.

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    • Realistically, on your account, no. He’s currently less flexible because of weaker buffs to non summons, has ONLY Lingsha and JY as carries to buff, and his skill points are basically your E1 Bronya. 20 CritR% and 2 turn buffs are his selling points. His LC does similar performance to Bronya’s LC with better buff uptime.

      You could pull him for Lingsha hypercarry as a Bronya alt to a quirky super break team (kinda wasted buffs) or FuA team with Robin (wow robin appears) or Jade. PF looks to be more fun with him for Lingsha/Jade but thats besides the point.

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  4. I have Bronya E1 and Sparkle E0, and I feel scammed. They just take the same kit and make it either slightly better or leaning towards a certain meta/playstyle, but still basically using the same kit. Even his dmg amp is based on Crit Dmg, just like Bronya and Sparkle.

    I like the hypercarry meta, but I can’t see myself pulling for him. This is just rewarding a predatory tactic from Mihoyo. I bet in 1 year, we will have 2 others exact copies of Bronya, along with Sunday and Sparkle, with a tiny slightly different touch on their kit, and there will be 5 Bronya in the game.

    I can stand the powercreep when it’s slow, as it is the only sustainable way to keep the game alive for a long period of time. But taking a kit and copying it again and again just screams lack of creativity.

    I know he will be an important asset for the next meta, but this is a clear skip for me, by principle. I am not rewarding laziness.

      
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