Rappa

Rappa
RappaNombreRappa
RarezaRaritystrRaritystrRaritystrRaritystrRaritystr
VíaClass Erudición
Tipos de combateClass Imaginario
n/a
Crédito308K
Componente del acumulador de sueños15
Válvula del flujo de sueños15
Ilusión cadenciosa65
Motor creasueños15
Material de Rastros
Crédito3M
Bosquejo18
Componente del acumulador de sueños41
Esbozo dinámico69
Válvula del flujo de sueños56
Borrador con colores bellos139
Motor creasueños58
Eco perdido del deseo compartido12
Huellas del destino8
HistoriaUna misteriosa chica, autoproclamada ninja, que aparece en Colonipenal como un relámpago a medianoche y que atribuye todo al ninjutsu.
Su vía del ninja consiste en recitar mantras ninja, pintar sellos ninja y estudiar los manuales secretos... Es decir, rap, graffiti y manga. Rappa sigue una rigurosa disciplina y viaja entre las estrellas para defender la justicia.
Como Vigilante de la Galaxia, persigue a Osaru, el ninja malvado, hasta los confines del cosmos.

Índice
Atributos
Habilidad básica
Rastros
Eidolon
Conos de luz
Inventario
Gallery
Voz
Historia

Atributos

NivelATQDEFPVVELProb. CRITDaño CRITProvocaciónEnergían/a
197.6862.7148965%50%75140
20190.48122.27288965%50%75140
Crédito4000
Componente del acumulador de sueños5
20+229.55147.34347965%50%75140
30278.39178.69421965%50%75140
Crédito8000
Componente del acumulador de sueños10
30+317.46203.77480965%50%75140
40366.3235.12554965%50%75140
Crédito16000
Válvula del flujo de sueños6
Ilusión cadenciosa3
40+405.37260.2614965%50%75140
50454.21291.55687965%50%75140
Crédito40000
Válvula del flujo de sueños9
Ilusión cadenciosa7
50+493.28316.63747965%50%75140
60542.12347.99821965%50%75140
Crédito80000
Motor creasueños6
Ilusión cadenciosa20
60+581.2373.06880965%50%75140
70630.04404.41954965%50%75140
Crédito160K
Motor creasueños9
Ilusión cadenciosa35
70+669.11429.51013965%50%75140
80717.95460.851087965%50%75140
Niveln/a
1
20
Crédito4000
Componente del acumulador de sueños5
20+
40
Crédito16000
Válvula del flujo de sueños6
Ilusión cadenciosa3
40+
50
Crédito40000
Válvula del flujo de sueños9
Ilusión cadenciosa7
50+
60
Crédito80000
Motor creasueños6
Ilusión cadenciosa20
60+
70
Crédito160K
Motor creasueños9
Ilusión cadenciosa35
70+
80

Habilidad básica

Ninjutsu: Alzarse tras tropezarNinjutsu: Alzarse tras tropezar - ATQ básico | ATQ individual
Recuperación de energía : 20
Ruptura de Debilidad : ATQ individual : 30
Inflige un del ATQ de Rappa como Daño Imaginario a un enemigo.

Inflige una pequeña cantidad de Daño Imaginario a un enemigo.
Nivel 9
Corte ninja: Voluntad inquebrantableCorte ninja: Voluntad inquebrantable - Habilidad básica | ATQ AdE
Recuperación de energía : 30
Ruptura de Debilidad : ATQ AdE : 30
Inflige un del ATQ de Rappa como Daño Imaginario a todos los enemigos.

Inflige Daño Imaginario a todos los enemigos.
Nivel 15
Vía del ninja suprema: AishiteruVía del ninja suprema: Aishiteru - Habilidad definitiva | Potenciación
Recuperación de energía : 5
Ruptura de Debilidad : 0
Entra en el estado de Forma de sello y obtiene inmediatamente 1 turno adicional y  pts. de Tinta cromática. Además, su eficiencia de la Ruptura de Debilidad y su efecto de Ruptura aumentan en un y un respectivamente.
En el estado de Sello, su ATQ básico se potencia y no puede lanzar la habilidad básica ni la habilidad definitiva. Tras lanzar un ATQ básico potenciado, consume 1 pt. de Tinta cromática, y sale del estado de Forma de sello cuando los gasta todos.

Entra en el estado de Forma de sello y obtiene un turno adicional y 3 puntos de Tinta cromática. Además, aumenta su eficiencia de la Ruptura de Debilidad y su efecto de Ruptura.
En el estado de Forma de sello, su ATQ básico se potencia. Tras lanzar el ATQ básico potenciado, consume 1 punto de Tinta cromática, y sale del estado de Forma de sello cuando los gasta todos.
Nivel 15
Tecnología ninja: Bolsa resistométricaTecnología ninja: Bolsa resistométrica - Talento | Potenciación
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 6
Cuando se rompe la Debilidad de un enemigo, Rappa obtiene 1 pt. de carga, hasta un máximo de . La siguiente vez que Rappa lance el tercer golpe de Instrumento ninja: Estrella matademonios, inflige adicionalmente un Daño de Ruptura equivalente al del Daño de Ruptura Imaginario de Rappa a todos los enemigos y les reduce  pts. de Firmeza ignorando sus tipos de Debilidad, y consume todos los pts. de carga. Por cada pt. de carga, el multiplicador del Daño de Ruptura de este golpe aumenta en un y la Reducción de Firmeza que ignora los tipos de Debilidad aumenta en punto.
Al causar Ruptura de Debilidad, se activa el efecto de Ruptura de Debilidad Imaginaria.

Cuando se rompe la Debilidad de un enemigo, Rappa obtiene 1 pt. de carga. Cuando lanza el tercer golpe de Instrumento ninja: Estrella matademonios, inflige adicionalmente a todos los enemigos Daño de Ruptura Imaginario que reduce la Firmeza ignorando los tipos de Debilidad. Además, consume todos los pts. de carga, con lo que el multiplicador del Daño de Ruptura y la Reducción de Firmeza de este golpe aumentan.
Nivel 15
AtaqueAtaque
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
Ataca a un enemigo y, tras entrar en combate, reduce la Firmeza del tipo correspondiente del enemigo.
Nivel 1
Paso ninja: ¡Ahí te quedas!Paso ninja: ¡Ahí te quedas! - Técnica | Potenciación
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 90
Tras usar la técnica, entra en el estado de Grafiti durante segundos. En este estado, avanza rápidamente una cierta distancia y ataca a los enemigos con los que entra en contacto. Mientras avanza, bloquea todos los ataques de los enemigos. El estado de Grafiti se puede interrumpir lanzando un ataque. Al entrar en combate tras atacar al enemigo, reduce  pts. de Firmeza a cada enemigo ignorando sus tipos de Debilidad. Además, Rappa inflige un Daño de Ruptura equivalente al y al de su Daño de Ruptura Imaginario a los enemigos y a los objetivos adyacentes respectivamente, y recupera  pts. de energía.

Entra en el estado de Grafiti, avanza rápidamente una cierta distancia y ataca a los enemigos con los que entra en contacto. Tras atacar al enemigo y entrar en combate, reduce la Firmeza ignorando los tipos de Debilidad a cada enemigo, e inflige Daño de Ruptura Imaginario a los enemigos y a los objetivos adyacentes. Además, recupera energía.
Nivel 1
Instrumento ninja: Estrella matademoniosInstrumento ninja: Estrella matademonios - ATQ básico | Ráfaga
Recuperación de energía : 5
Ruptura de Debilidad : ATQ individual : 30 / Ráfaga : 15
n/a

Inflige una pequeña cantidad de Daño Imaginario a un enemigo y una pequeña cantidad de Daño Imaginario a los objetivos adyacentes. Este ataque también puede reducir la Firmeza de los enemigos que no tengan Debilidad Imaginaria.
Nivel 9
Instrumento ninja: Estrella matademoniosInstrumento ninja: Estrella matademonios - ATQ básico | Ráfaga
Recuperación de energía : 5
Ruptura de Debilidad : ATQ individual : 30 / Ráfaga : 15
n/a

Inflige una pequeña cantidad de Daño Imaginario a un enemigo y una pequeña cantidad de Daño Imaginario a los objetivos adyacentes. Este ataque también puede reducir la Firmeza de los enemigos que no tengan Debilidad Imaginaria.
Nivel 9
Instrumento ninja: Estrella matademoniosInstrumento ninja: Estrella matademonios - ATQ básico | ATQ AdE
Recuperación de energía : 10
Ruptura de Debilidad : ATQ AdE : 15
n/a

Inflige una pequeña cantidad de Daño Imaginario a todos los enemigos. Este ataque también puede reducir la Firmeza de los enemigos que no tengan Debilidad Imaginaria.
Nivel 9
Instrumento ninja: Estrella matademoniosInstrumento ninja: Estrella matademonios - ATQ básico | Ráfaga
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 75 / Ráfaga : 45
Lanza Instrumento ninja: Estrella matademonios. Los 2 primeros golpes infligen un Daño Imaginario equivalente al y al del ATQ de Rappa a un enemigo determinado y a los objetivos adyacentes respectivamente, y el tercer golpe inflige un del ATQ de Rappa como Daño Imaginario a todos los enemigos.
El ATQ básico potenciado no recupera pts. de habilidad básica. Este ataque también puede reducir la Firmeza de los enemigos que no tengan Debilidad Imaginaria en un de la Reducción de Firmeza original. Al romper la Debilidad, se activa el efecto de Ruptura de Debilidad Imaginaria.

Los 2 primeros golpes infligen una pequeña cantidad de Daño Imaginario a un enemigo y una pequeña cantidad de Daño Imaginario a los objetivos adyacentes. El tercer golpe inflige una pequeña cantidad de Daño Imaginario a todos los enemigos. Este ataque también puede reducir la Firmeza de los enemigos que no tengan Debilidad Imaginaria.
Nivel 9

Rastros

Pergamino ninja: Tocar el cieloPergamino ninja: Tocar el cielo
Requiere niv. de ascensión de personaje 2
Cuando se rompe la Debilidad de un enemigo de élite o superior, Rappa obtiene 1 pt. de carga adicional y recupera 10 pts. de energía.
Crédito5000
Bosquejo3
Eco perdido del deseo compartido1
Bonificación de VELBonificación de VEL (VEL)
Requiere niv. de ascensión de personaje 2
VEL +2
Crédito5000
Bosquejo3
Componente del acumulador de sueños6
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere niv. de ascensión de personaje 3
ATQ +4%
Crédito10000
Esbozo dinámico3
Válvula del flujo de sueños3
Bonificación de rupturaBonificación de ruptura (Efecto de Ruptura)
Requiere niv. de ascensión de personaje 3
Efecto de Ruptura +5.3%
Crédito10000
Esbozo dinámico3
Válvula del flujo de sueños3
Pergamino ninja: Eco del marPergamino ninja: Eco del mar
Requiere niv. de ascensión de personaje 4
Mientras dura el estado de Forma de sello, después de que Rappa lance su ATQ básico potenciado e inflija daño a un enemigo con Ruptura de Debilidad, la Reducción de Firmeza de este daño se convierte 1 vez en un 60% de Daño de Ultrarruptura.
Crédito20000
Esbozo dinámico5
Huellas del destino1
Eco perdido del deseo compartido1
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere niv. de ascensión de personaje 4
ATQ +6%
Crédito20000
Esbozo dinámico5
Válvula del flujo de sueños4
Bonificación de VELBonificación de VEL (VEL)
Requiere niv. de ascensión de personaje 5
VEL +3
Crédito45000
Borrador con colores bellos3
Motor creasueños3
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere niv. de ascensión de personaje 5
ATQ +6%
Crédito45000
Borrador con colores bellos3
Motor creasueños3
Pergamino ninja: Hoja secaPergamino ninja: Hoja seca
Requiere niv. de ascensión de personaje 6
Cuando se rompe la Debilidad de un enemigo, el Daño de Ruptura recibido aumenta en un 2%. Si el ATQ actual de Rappa es superior a 2400 pts., ese Daño de Ruptura aumenta en un 1% adicional por cada 100 pts. de ATQ de exceso, hasta un máximo de un 8%. Este efecto dura 2 turnos.
Crédito160K
Borrador con colores bellos8
Huellas del destino1
Eco perdido del deseo compartido1
Bonificación de rupturaBonificación de ruptura (Efecto de Ruptura)
Requiere niv. de ascensión de personaje 6
Efecto de Ruptura +8%
Crédito160K
Borrador con colores bellos8
Motor creasueños8
Bonificación de VELBonificación de VEL (VEL)
Requiere personaje de niv. 75
VEL +4
Crédito160K
Borrador con colores bellos8
Motor creasueños8
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere personaje de niv. 80
ATQ +8%
Crédito160K
Borrador con colores bellos8
Motor creasueños8

Eidolon

Sin pago para el trasbordo, los difuntos regresanSin pago para el trasbordo, los difuntos regresanSin pago para el trasbordo, los difuntos regresan
Mientras está en el estado de Forma de sello tras lanzar la habilidad definitiva, el daño que inflige Rappa ignora un 15% de la DEF de los objetivos. Tras salir del estado de Forma de sello, recupera 20 pts. de energía.
Libre es la mente iluminada por haikusLibre es la mente iluminada por haikusLibre es la mente iluminada por haikus
Aumenta en un 50% la Reducción de Firmeza de los 2 primeros golpes del ATQ básico potenciado contra el enemigo designado.
El infierno aguarda por santuarios que hayaEl infierno aguarda por santuarios que hayaEl infierno aguarda por santuarios que haya
Niv. de habilidad básica +2 (máximo: nivel 15). Niv. de talento +2 (máximo: nivel 15).
El tiempo devora la vía del ninjaEl tiempo devora la vía del ninjaEl tiempo devora la vía del ninja
Durante el estado de Forma de sello, la VEL de todos los aliados aumenta en un 12%.
El cazador decidido no yerra sus flechasEl cazador decidido no yerra sus flechasEl cazador decidido no yerra sus flechas
Niv. de habilidad definitiva +2 (máximo: nivel 15). Niv. de ATQ básico +1 (máximo: nivel 10).
La justicia nunca se apiada del malLa justicia nunca se apiada del malLa justicia nunca se apiada del mal
Al comenzar la batalla, Rappa obtiene 5 pts. de carga del talento y el límite de carga aumenta en 5 pts. Tras lanzar el tercer golpe de Instrumento ninja: Estrella matademonios, obtiene 5 pts. de energía.

Conos de luz

NombreRarezaVíaATQDEFPVHabilidad básican/a
Archivos
Archivos3
RarstrRarstrRarstr
erudition-class370.44264.6740.88El daño que inflige la habilidad definitiva del portador aumenta en un 28%.
Llave de la sabiduría
Núcleo serpenteante
Llave maestra
Llave maestra3
RarstrRarstrRarstr
erudition-class370.44264.6740.88Tras usar la habilidad básica, el portador recupera 8 pts. de energía adicionales. Este efecto solo se puede activar una vez por turno.
Llave de la sabiduría
Núcleo serpenteante
Sagacidad
Sagacidad3
RarstrRarstrRarstr
erudition-class370.44264.6740.88Cuando el portador usa su habilidad definitiva, su ATQ aumenta en un 24% durante 2 turnos.
Llave de la sabiduría
Voluntad de conquista
El nacimiento del yo
El nacimiento del yo4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56El daño que infligen los ataques adicionales del portador aumenta en un 24%. Si el objetivo enemigo tiene un porcentaje de PV igual o inferior al 50%, el daño que infligen los ataques adicionales aumenta en un 24% adicional.
Llave de la sabiduría
Motor antiguo
Que el mundo clame
Que el mundo clame4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Cuando el portador entra en combate, recupera inmediatamente 20 pts. de energía y el daño que inflige su habilidad definitiva aumenta en un 32%.
Llave de la sabiduría
Motor antiguo
El reposo de los genios
El reposo de los genios4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72El ATQ del portador aumenta en un 16%. Cuando el portador derrota a un enemigo, su Daño CRIT aumenta en un 24% durante 3 turnos.
Llave de la sabiduría
Rama gloriosa inmortal
La solemnidad del desayuno
La solemnidad del desayuno4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72El daño que inflige el portador aumenta en un 12%. Por cada enemigo que elimina, su ATQ aumenta en un 4%. Este efecto se puede acumular hasta 3 veces.
Llave de la sabiduría
Núcleo serpenteante
Hoy es otro día tranquilo
Hoy es otro día tranquilo4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72Tras entrar en combate, el daño que inflige el portador aumenta según su energía máx. Por cada punto de energía, el daño aumenta en un 0.2%, hasta un máximo de 160 pts.
Llave de la sabiduría
Rama gloriosa inmortal
Noche en la Vía Láctea
Noche en la Vía Láctea5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24Por cada enemigo que haya en el campo de batalla, el ATQ del portador aumenta en un 9%. Este efecto se puede acumular hasta 5 veces. Si algún enemigo es afectado por Ruptura de Debilidad, el daño que inflige el portador aumenta en un 30% durante 1 turno.
Llave de la sabiduría
Núcleo serpenteante
Antes del amanecer
Antes del amanecer5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4El Daño CRIT del portador aumenta en un 36%. El daño que infligen la habilidad básica y la habilidad definitiva del portador aumenta en un 18%. Cuando el portador utiliza la habilidad básica o la habilidad definitiva, obtiene Somnus corpus. Al lanzar un ataque adicional, se consume Somnus corpus y el daño que inflige el ataque adicional aumenta en un 48%.
Llave de la sabiduría
Rama gloriosa inmortal
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220 responses to “Rappa”

  1. people who skip rappa will regret because of fugue will further boost rappa dmg more than mid-fly.

    mid-fly weakness implant are good but take so many turn to break multiple target (almost weak outside AS & SU)
    after sam mode ended, you can see that mid fly being slowdown and she will take 2turn to recharge her ultimate.

    but rappa can gain extra turn again and again without being slow down, and her energy regeneration from EBA is so high, with free 10energy from breaking an elite enemy, her ultimate will have 100% uptime with fugue Exo toughness.

      
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  2. im not a doomposter (REAL!) but i’ll explain it because im kind and know everything :v

    this is a moc made for rappa, it is HYV standard that every fomo banner can 0 cycle their moc :v

      
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    • Well going by the content show. It was meant to favor aoe, big aoe attack characters. Who can hit more than three targets. Which of course we also see dance dance dance be used in moc. Along with a number of different relic sets being used here. Which is far more than what your normal player is going to use. Most will farm a single set for a character and call it a day. Which also it seems like they took alot of time to try out the best way to use her, given they clearly explain everything and how it works.

      Of course as shown in this video of a firefly clearing in zero cycle. The current moc. They also make good use of dance dance dance, along with the eagle set. https://www.youtube.com/watch?v=13tv65Qskik It seems like the Rappa user is just doing what anyone does who is interested in zero cycles. Use dance dance dance if they have it. Proper sets and mastering the character kit to get the most out of them.

      Of course it seems more like the issue is not that Rappa bad but rather. People already have a break effect dps. Be it Boothill or Firefly they already invested in. If they are going for super break, well harmony mc is already going to be used in that team. unless they are going for the the non super break team for Boothill. If Tingyun is the second Harmony mc, well that would give more reason to have a second break effect dps. At least if your interested in making a super break team. Given Mei is also another team mate that is high in demand for these break teams, due to the speed buff and action delay they bring to the team. Given you will have another character, fighting over the same couple of team mates. Well, if you already enjoy using your current break effect dps. Your likely to stick with them.

      In the case of firefly. Extra copes of her become more appealing now, with the release of Lingsha. a e1 Firefly won’t use any skill points when in ultimate mode. Which can let a lingsha to spam aoe. Which if five star Tingyun doesn’t need any skill points and is skill positive. A future firefly team at e1. Could be rather powerful. Given Tingyun and Mei will be skill point positive. Firefly will only need one at the start to get going. Letting Lingsha spam to her heart content, her skill over and over and over again. Yes it will cost alot of jades. But hey. Lingsha is flexible in terms of being able to work on follow up attack teams as well. Mei well is Mei. With Tingyun being a support and well, who doesn’t like supports? Which might be something firefly owners are thinking about. When it comes to future characters release. That or given the last patch had two good five star characters. They might simply be out of jades for Rappa. Everyone needs some down time to build back up their jade collection.

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    • The doompostings have been away for a while, yet you had to provoke everyone here again?
      Can’t you just discuss anything peacefully? You’ve been doing the same thing on the Genshin site a lot.

      I genuinely hope the admins really see through your post history and ban you from this site.
      Stop provoking everyone. Fix your head.

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    • I don’t like Firefly

      But saying she’s weak because she can’t 1 cost is super dumb. Okay and? Tell me who has godly relics, S5 DDD and Charmony, the skills to pull it off, but lacks characters.

      Getting 5 stars is super easy in this game. A full team at E0S0 is more relatable than the relics, eidolons and high imposition lightcones. It’s why cost is an awful metric. It applies to exactly 0 people. It’s a stress test, not a relatability test like cost is sometimes presented to be

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      • 100% agree. The cost system is stupid as fk. 90% of the time good relics at a 1 cost > bad relics at a 4 cost. Relics are more than half of out characters power.

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      • Yeah count me in as thinking the cost system is dumb. Not only is it confusing to understand, given the term is never used any where else. For it only looks at jades it cost to make the team. Not the fight, how it set up. The blessing for moc. For the current moc is heavily favor without a doubt for break teams. Which yeah some four star lightcones can be harder to get than five star lightcones. For yeah I know people who still don’t have a single copy of dance dance dance. Which yeah the hardest part for anything is getting the relics. For rng can royally screw you over, anytime you get a promising piece. If anyone says rng has never screwed them over when it comes to relics. They are the luckiest person on earth or a lair. Given well relics do hold a fair bit of character power in them.

        For something as simple as getting more speed on your supports, can greatly boost team performance. Which in the case of Rappa here. Yeah I wonder how many will have the same level of relics and knowledge of the characters kit as the video maker in the op link. Given some people are really bad at this game. Tank Seele. Or they can’t understand you have to use Firefly skill to get her ultimate back.

        Which given Tingyun is right away the corner. Wouldn’t be surprise if most are saving up for her if they have Boothill or Firefly. If tingyun is that skill point positive harmony mc. Throw in e1 Firefly and one could just Spam Lingsha skill all day long, always ensuring she has action advance her pets by 60% by the time her ultimate is ready again. which well, having a easy to use team. Even if it costly, will sound more appealing to people. Than having to be a rocket scientist to figure out how to max a character damage/performance. Of course for some people. There is simply no saving them, given their lack of skill is an art in and of itself.

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      • Yeah not sure if my last post when through but just in case. Yeah the cost system, just seems pointless. So what the goal of it? Given it not a term used anywhere else. It doesn’t take into account moc blessings or how the fight is set up, to say favor break effect or follow up attacks. All things which can greatly effect how good or bad x team is.

        Which decent/good relics can be the hardest thing to get in this game.Which adds alot of character power. Like i’m sure everyone has gotten screwed over by relic rng at least once. You get a good piece and it rolls into flat defense. Which also stuff like dance dance dance, could be harder to get than a sig lightcone for a character. Since when was the last time dance dance dance was on a up rate in a lightcone banner?

        Speaking of skills. Well the video the op link to is someone who clearly took alot of time to master this character kit. Which I doubt most people will do so. Cue Var 2 making a video not understanding how to use yet another character. Someone making a tank Seele or that one streamer, who when Firefly be bad. For they couldn’t understand needing to use skill to get energy for her ultimate back. Yeah some people who play this game, are very questionable in terms of skill. To the point auto play is better. Which speaking of skill. Yeah I wouldn’t be surprise if most would favor a character that easier to use over one that takes a bit of brain power to get max damage from.

        Which in the case of Rappa here. Well if you already own a Firefly/boothill. Your aware of Tingyun coming soon who might be a break effect support. Well you only have so many jades. You can skip Rappa and pick her up later if so desire, save for Tingyun or Pick up Rappa, than have to wait for a rerun on a very good support. Dps are a dime a dozen. Supports tend to age better. Mei being a good case of this. She became way more high in demand, once we got Firefly and Boothill. That and in the case of some characters, be they supports or there to keep the party alive, can be very flexible in terms of teams you can use them on. Just slap them on a team and bang your done. While a dps you often have to build a team around them. So you can get a dps that might demand a team or just get a support you can slap onto a team of your choosing. If you already have a lot of dps that are well gear up, supports become more appealing over time.

        That and in the case of Firefly owners. If Tinygun is skill point positive. It would make them want her e1 even more. Just so they can skill spam with Lingsha. For Firefly only needs one to get going. Mei and Tingyun generating lots of skill points. With only Lingsha eating them up for aoe damage/ action advance on her pets. of course this all depends on how Tingyun turns out in the end.

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      • People keep doomposting cost system when, if they apply the same arguments (e.g. relics, skills, turbulence, “everyone has X char”) to “all e0s1” system they also hold true. What does it mean? We r yet to have a better “system” than cost to judge char strength. And anyway, using “system” is not really correct here. It’s more like a metric, so u have to combine other metrics (like relics… yeah, every argument u use to doompost cost metric) to create a “system.” Metrics and systems r only interchangeable, not the same thing.
        It applies to no one? Would u be surprised if I tell u it helps my pull planning very well? Why? Supposed I was about to pull for 2.5 banners. Who should I pull for?
        – Fei (replace Ratio)
        – Robin e0 to e1
        – Topaz (not in my actual pull plan cuz she’s heavily outshadowed by the 2 options above)
        They’re all 1 cost increment. Decide!
        My decision: got Fei, and gamble for Robin e1 when I see I have a lot of jades to guarantee Aven (exactly what I did during FF-RM banners lol). Reason: many guides tell that Fei > Robin e1, and I was right: I can full all endgames after that (even PF lol, cuz Fei-Herta is somehow so good)
        Yeah, u have got my feeling as a new F2p player, where mistakes in cost increase may even determine if u can beat endgames or not. U could also try my path by creating an entirely new account and go f2p. At this point, u will get how relatable cost metric is. 😀
        If u refuse to believe the I don’t bother change u guys’ minds further. I’ll continue the “Warrent Buffett” path and plan 3.x pulls.

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  3. depends on Ahri’s multipliers and how far the enemie’s hp had multiplied, for example, the blade fangirls cults keep yelling he is an immortal dps but REALITY is he is just a GEPARD being used as DPS 🙂🙂🙂

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    • X to doubt. You know if She is a break effect support. How are they going to regert if she will still benefit the likes of Firefly and boothill? At the end of the day, they still win and get a support useful to them by skipping a dps they didn;’t need.

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        • So basically you have no reasoning. Dude we are on a leak site. We know more info than a casual player would. Your comment of you’ll see makes no sense. Just back it up with logic and reasoning. Given hey. Guess what. Tingyun benefits Firefly a great deal. Shocking I know. A break effect support benefit break effect characters.

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          • you want reasoning?

            Sure. Let’s do it. Try and keep up.

            Break has three main mechanics. Break DMG Detonation, Superbreak, and Exo-Toughness(2nd Break Bar). Boothill specializes in the first, Firefly in the second, and Rappa has both baked into her kit. She’s not as good at either compared to the two–but she does have a 3 Attack Ultimate, and a Trace that gives energy on Break…which sets her up in the prime position to take MASSIVE advantage of Exo-toughness. 1. Her Break Detonation is good, but not enough on its own. Thus, It’s supplemented by Fugue and Rappa have natural Superbreak (Lower total compared to HMC+Firefly, but enough in combination with Detonation). She then is allowed to quickly burn through her form in three actions–and combined with her energy trace, she simply gets ult again…a free turn, and gives her extremely high uptime. 2. She’s Imaginary, giving her access to massive delay–a function that results in Rappa being allowed to run Fugue RM HMC–a comp that Firefly theoretically can run, but practically can’t.

            Reminder…Firefly doesn’t actually get anything major from Fugue. Its just a 2nd Break. She doesn’t scale her regular break–she scales her Superbreak, and Fugue doesn’t have as big a superbreak multiplier as HMC (125% compared to 160%). This means she doesn’t just want to deal toughness damage. This means she wants her turns to hit broken enemies, so you can’t use Firefly to break toughness all on her own. She needs support–in the form of high toughness dmg from Gallagher/Lingsha. Now, obviously, you would want to try and replace Lingsha/Gall with Fugue to stack Superbreak Multipliers, but…Fugue doesn’t have good toughness damage–so you can’t, not without sacrificing more Firefly turns.

          • I miscounted. Harmony Mc does give less damage than Tingyun. My bad. I was speaking out my ass.

          • Well shooting star. That didn’t explain how people are going to regret not pulling for rappa. Sure she might work better with her than Firefly. Yet it seems your numbers or someone else is off. Given alot of people are saying she will help put out a lot more damage than harmony mc in a firefly team. Seems like something is fishy there. Also only v1 for Tingyun. so all of this could end up being for nothing in the long run.

          • Well getting Rappa would cost more jades than Tingyun alone. So did anyone take that into account? WHy pick up Rappa if you already own a break effect dps. Given a upgrade is a upgrade. Like to benefit from Tingyun you need a break dps and if you already have one. Well. bang.

          • You know. Never has an account been ruin by skipping a character. Also what if someone only has enough jades for Rappa or Tingyun? Given 2.7 will have Sunday and Tingyun. I think two support would be worth more than one dps. If you already have a break dps or other normal dps that can make use of them. It all sounds like a load of bs. Trying to pressure people into rolling for characters they don’t need or make poor choices with their jades. When what they got is already getting the job done or is more flexible.

          • Well Firefly does triple more damage last I look with Tingyun. which is far cry from a mere 125% boost.

          • Trying to impersonate me to devalue my statements just proves how low doomposters are willing to go.
            Seriously, you can do better than that.

            (Also calling Tingyun’s SB scaling the overall “boost” she gives shows how illiterate you are at applying numbers to a scenario.)

        • Did you forget Tingyun is fire. Firefly can slap fire weakness onto a foe. So Gall or Lingsha, plus Tingyun plus Firefly. Leads to breaking the enemy quickly. Just due to everyone able to do weakness break damage. While her kit will help Rappa. It will also help Firefly, possibly more so when it comes to the whole break part of break effect dps.

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    • Dude that said about every bloody character. Which also is Fugue is rumor to be a break effect support. You know Firefly and boothill exist right? So how are they losing out by skipping. Also you do know, unless your whaling. You are going to have to skip characters here and there? Not everyone has endless money to spend on gacha.

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  4. I find it funny how the minute people on twitter saw her they started doomposting and just making fun of her in general which imo is quite deserved. Rappa’s attire/outfit was like taking different body parts of a barbie doll and putting it together to see what you get, not to mention how her character really has no meaning or is pushing us forward in the story, shes just there for show–basically filler patch which it is a Filler patch until Sunday,Tingue and Herta.

    I rlly wish they put more effort into this ninjitsu style she was going for but srs i think 80% of the hsr Community can agree that Rappa was not and IS not worth it, even her name just being literally called a Rapper but they decided to make it sound more Japanese makes me cringe.

    The only thing interesting to me is Her Ult, i just Love the way she jumps off a building before transitioning to first person, but i think it would be too repetitive over time just like Acheron, seeing it first time is PRETTY COOL but is it rlly smth u wanna see every time u click her ult?

    Hopefully Sunday,Tingue and Herta’s Banner reveals soon

      
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    • It’s feels weird to me that you didn’t mention Feixiao ult.

      Acheron and Rappa ult allow you to pick a main target, but what’s the point pressing extra button on Feixiao ult? a single target ult.

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      • Their all the same bro, its cool the first time you see it but if its something ur gonna see every time, their ult will no longer have that “sparkle” to it. Srs Acheron,Rappa and Feixiao have the same burst(That being just spamming) so i don’t understand what you want me to say abt Feixiao, i didn’t wanna keep yapping and make my comment to long

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