名詞 | 與行星相會 | |
稀有度 | ||
類型 | 光錐, 同諧 光錐 | |
命途 | 同諧 | |
說明 | 同諧命途專屬的光錐,光錐技能僅對該命途生效。 | |
戰技 | 進入戰鬥後,當我方目標造成與裝備者相同屬性的傷害時,造成的傷害提高 | |
n/a | 308K 15 3 9 15 12 12 | |
劇情 | 上路時,她仍然對這趟遠行一無所知。 只知道終於能告別家中的百舌之聲,躲避無處不在的明槍暗箭。 直到她望向窗外時,她終於明白了那首詩的意味。 「在某個時刻之後,我們不再行走,而是飛翔。」 而她眼中閃動的亮光,正是行星的倒影。 |
目錄 |
屬性 |
戰技 |
角色 |
Gallery |
屬性
戰技
啟程 | |
進入戰鬥後,當我方目標造成與裝備者相同屬性的傷害時,造成的傷害提高 | |
等級 | |
角色
名詞 | 稀有度 | 命途 | 戰鬥屬性 | n/a | |
艾絲妲 | 4 | harmony-class | fire-damage_type | ||
布洛妮婭 | 5 | harmony-class | wind-damage_type | ||
停雲 | 4 | harmony-class | lightning-damage_type | ||
馭空 | 4 | harmony-class | imaginary-damage_type | ||
寒鴉 | 4 | harmony-class | physical-damage_type | ||
阮•梅 | 5 | harmony-class | ice-damage_type | ||
花火 | 5 | harmony-class | quantum-damage_type | ||
知更鳥 | 5 | harmony-class | physical-damage_type | ||
星期日 | 5 | harmony-class | imaginary-damage_type | ||
開拓者 | 5 | harmony-class | imaginary-damage_type |
Per Page |
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5 responses to “與行星相會”
Is this the best for Sparkle in mono quantum?
Im confused by the wording, is the wearer or the ally of the same type getting the damage increase?
Upon battle entry, all allies (including the wearer) get a DMG increase of the same DMG Type as the wearer.
all ally gain a damage boost on the same element as the wearer of the cone , for exemple a fire boost for everyone if asta, electrical if tingyun, etc ^^
All allies get the DMG bonus if there is an ally with the same DMG type as the wearer