
![]() | 名詞 | 知更鳥 |
陣營 | 匹諾康尼 | |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
華語 | 钱琛 / 歌:Chevy | |
英語 | Alice Himora / 歌: Chevy | |
韓語 | 신온유/ 노래:Chevy | |
日語 | 名塚佳織 / 歌:Chevy | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 出生於匹諾康尼,聞名銀河的天環族歌者、舉止從容優雅的少女。 此次受家族宴請回到故鄉,在「諧樂大典」為眾賓獻歌一曲。 可以依靠「同諧」的力量傳遞歌聲,在歌迷乃至萬界生靈之中展現「共鳴」。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 87.12 | 66 | 174 | 102 | 5% | 50% | 100 | 160 | |
20 | 169.88 | 128.7 | 340 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() |
20+ | 204.73 | 155.1 | 409 | 102 | 5% | 50% | 100 | 160 | |
30 | 248.29 | 188.1 | 497 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() |
30+ | 283.14 | 214.5 | 566 | 102 | 5% | 50% | 100 | 160 | |
40 | 326.7 | 247.5 | 653 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
40+ | 361.55 | 273.9 | 723 | 102 | 5% | 50% | 100 | 160 | |
50 | 405.11 | 306.9 | 810 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
50+ | 439.96 | 333.3 | 880 | 102 | 5% | 50% | 100 | 160 | |
60 | 483.52 | 366.3 | 967 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
60+ | 518.36 | 392.7 | 1037 | 102 | 5% | 50% | 100 | 160 | |
70 | 561.92 | 425.7 | 1124 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
70+ | 596.77 | 452.1 | 1194 | 102 | 5% | 50% | 100 | 160 | |
80 | 640.33 | 485.1 | 1281 | 102 | 5% | 50% | 100 | 160 |
戰技
![]() | 撲翼白聲 - 普通攻擊 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於知更鳥 對敵方單體造成少量物理屬性傷害。 | |
等級 | |
![]() | 翎之詠嘆調 - 戰技 | 輔助 |
能量回復 : 30 | |
弱點擊破 : 0 | |
使我方全體造成的傷害提高 使我方全體傷害提高。 | |
等級 | |
![]() | 千音迭奏,群星賦格 - 終結技 | 輔助 |
能量回復 : 5 | |
弱點擊破 : 0 | |
知更鳥進入【協奏】狀態,使除自身以外的隊友立即行動。 處於【協奏】狀態時,我方全體攻擊力提高,提高數值等同於知更鳥攻擊力的 處於【協奏】狀態時,知更鳥免疫控制類負面狀態,【協奏】狀態結束前不會進入自己的回合且無法行動。 行動序列上出現【協奏】倒數計時,倒數計時回合開始時知更鳥退出【協奏】狀態並立即行動,倒數計時固定擁有 進入【協奏】狀態,使我方全體攻擊力提高,並使隊友立即行動,攻擊後知更鳥額外造成物理屬性附加傷害。【協奏】狀態期間自身免疫控制類負面狀態,狀態結束前不會進入自己回合且無法行動,直至倒數計時結束。 | |
等級 | |
![]() | 調性合頌 - 天賦 | 輔助 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使我方全體暴擊傷害提高 使我方全體暴擊傷害提高,且我方目標攻擊敵方後知更鳥額外恢復能量。 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 酣醉序曲 - 秘技 | 輔助 |
能量回復 : 0 | |
弱點擊破 : 0 | |
施放秘技後,在自身周圍展開持續 在自身周圍製造特殊領域。領域內敵人不會攻擊知更鳥。領域展開期間進入戰鬥後,每個波次開始時知更鳥額外恢復 | |
行跡
![]() | 即興裝飾 |
需要角色晉階 4 | |
處於【協奏】狀態時,我方全體發動追加攻擊造成的暴擊傷害提高 | ![]() ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色晉階 4 | |
攻擊力提高 | ![]() ![]() ![]() |
![]() | 生命強化 (生命值) |
需要角色晉階 5 | |
生命上限提高 | ![]() ![]() ![]() |
星魂
![]() | 微笑的國度 | ![]() |
處於【協奏】狀態時,我方全體全屬性抗性穿透提高 |
![]() | 兩者的午茶 | ![]() |
處於【協奏】狀態時,我方全體速度提高 |
![]() | 倒懸的弦宮 | ![]() |
戰技等級+2,最多不超過 |
![]() | 雨滴的鑰匙 | ![]() |
施放終結技時,解除我方全體的控制類負面狀態,使我方全體在知更鳥處於【協奏】狀態期間的效果抗性提高 |
![]() | 孤星的眼淚 | ![]() |
普通攻擊等級+1,最多不超過 |
![]() | 月隱的午夜 | ![]() |
處於【協奏】狀態時,終結技造成的物理屬性附加傷害的暴擊傷害額外提高 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 齊頌 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 進入戰鬥後,使我方全體的攻擊力提高 | ![]() ![]() |
![]() | 輪契 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 使裝備者在發動攻擊或受到攻擊後,額外恢復 | ![]() ![]() |
![]() | 調和 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 進入戰鬥時,我方全體速度提高 | ![]() ![]() |
![]() | 記憶中的模樣 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 使裝備者的擊破特攻提高 | ![]() ![]() |
![]() | 與行星相會 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | 進入戰鬥後,當我方目標造成與裝備者相同屬性的傷害時,造成的傷害提高 | ![]() ![]() |
![]() | 舞!舞!舞! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 當裝備者施放終結技後,我方全體行動提前 | ![]() ![]() |
![]() | 鏤月裁雲之意 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | 在戰鬥開始時以及當裝備者回合開始時,隨機啟動下列效果之一。每回合啟動的效果會取代上回合的效果,且不會與上回合效果重複。效果包含:使我方全體攻擊力提高 | ![]() ![]() |
![]() | 但戰鬥還未結束 | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | 使裝備者的能量恢復效率提高 | ![]() ![]() |
![]() | 過往未來 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 當裝備者施放戰技後,使下一個行動的我方其他目標造成的傷害提高 | ![]() ![]() |
![]() | 鏡中故我 | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 529.2 | 1058.4 | 使裝備者擊破特攻提高 每一波開始時,我方全體立即恢復 | ![]() ![]() |
Per Page |
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Gallery
Idle Animation #1
Idle Animation #2
Overworld
Combat
語音音量
語言
Title | loc_sound |
初次見面 | |
問候 | |
道別 | |
關於自己•創作 | |
關於自己•歌聲 | |
閒談•唱片 | |
閒談•第一首歌 | |
愛好 | |
煩惱 | |
分享 | |
見聞 | |
關於星期日 | |
關於星期日•二 | * 完成開拓任務「#1」後解鎖 |
關於星期日•三 | * 完成開拓任務「#1」後解鎖 |
關於加拉赫 | |
關於黑天鵝 | |
關於亂破 | |
關於芮克先生 | |
星魂啟動 | |
角色晉階 | |
角色滿級 | |
行跡啟動 | |
隊伍編成•開拓者 | |
隊伍編成•加拉赫 | |
隊伍編成•黑天鵝 | |
隊伍編成•星期日 | |
戰鬥開始•弱點擊破 | |
戰鬥開始•危險預警 | |
回合開始•一 | |
回合開始•二 | |
回合待機 | |
普通攻擊 | |
戰技•一 | |
戰技•二 | |
輕受擊 | |
重受擊 | |
終結技•啟動 | |
終結技•施放 | |
無法戰鬥 | |
重回戰鬥 | |
回復生命 | |
秘技 | |
戰鬥勝利 | |
開啟戰利品•一 | |
開啟戰利品•二 | |
開啟貴重戰利品 | |
解謎成功•一 | |
解謎成功•二 | |
發現敵方目標 | |
返回城鎮 |
主線
Title | 遊戲語言 |
角色詳情 | 出生於匹諾康尼,聞名銀河的天環族歌者、舉止從容優雅的少女。 此次受家族宴請回到故鄉,在「諧樂大典」為眾賓獻唱一曲。 可以依靠「同諧」的力量傳遞歌聲,在歌迷乃至萬界生靈之中展現「共鳴」。 |
角色故事·一 | 「她將自己的生活形容為一首歌,而那首歌的開始陰沉而苦澀。 在她尚在襁褓之中時,星核落入她的故鄉。 『哀哭、嘆息、祈求——那就是我記憶中最初的聲音。我們以哀歌祈禱拯救,卻始終未能等來神的垂目……』 這位始終保持微笑的歌者罕見地陷入了沉默。 『所以,那算是你的音樂啟蒙嗎?』 『那時候我太小,大部分的歌我都不記得了。但我依然記得,當星核開始吞噬夢境的時候,母親將我和兄長抱在懷中,企圖用歌聲安撫我們的恐懼……』 『你還記得母親唱的是什麼嗎?』 看著她露出痛苦的神色,我本想將這個問題跳過,但片刻之後她依然做出了回答。 『我聽不見……耳邊都是恐怖的巨響,我只能看見母親翕動著嘴唇。她緊抱著我們,胸口起伏著。兄長則在一旁緊緊抓住我的手。冰冷的星星在母親的身後急速落下,然後……她便消融在憶域的漩渦之中,我們就像折翅的鳥兒一般墜落…… 如果鳥兒註定要墜落的話,為何牠們還要飛向天空?』 我沒有回答,也無法回答。這並不是一個向我提出的問題,而答案,只在她的心中。」 * 角色等級 |
角色故事·二 | 「所幸這樣沉悶的氣氛沒有持續多久,在我們分享了兩杯莓果冰淇淋之後,她又變回了那個活潑的少女。 在星核災難之後,家族對倖存者伸出了援手。她與兄長受到庇護,並接受了良好的教育,也正是此時,她逐漸開始展現過人的音樂天賦。 『還是小時候的味道,那時為了保護嗓子,我只能在哥哥的掩護下偷偷吃冰淇淋。』 她滿足地放下杯子。 『當愛好變成事業的時候,它就沒那麼簡單了。我不僅要學習如何科學地歌唱,還要學習樂器、作曲、作詞、禮儀……有好幾次我都想放棄,但在周圍的鼓勵與幫助下,我還是堅持了下來。』 她談起了自己創作的第一首歌。在專輯的封面上,這首歌特別標註了『獻給所有失去希望的人們』,而這首歌的靈感正是來自於銀河中的美夢之星『匹諾康尼』。 『虛空中的美夢,不可能發生的事,在奇妙的憶域中夢想成真……那時我曾單純地希望,像我一樣漂泊無依的人們可以在其中尋到自己的棲身之所,但……』 她嘆息一聲,望向窗外,淅淅瀝瀝的雨水將街道塗成灰色,穿著鮮豔雨衣的孩子們在雨中打鬧。她轉過頭,頗為鄭重地說道—— 『但無論世界如何變化,我的心願不會改變。』」 * 角色等級 |
角色故事·三 | 「在連續發表三張專輯之後,她的音樂生涯逐漸走向巔峰。《使一顆心免於哀傷》、《在最美麗的一天》等等歌曲雄霸銀河各大音樂排行榜,成為膾炙人口的熱門單曲。令人不解的是,她卻選擇在此時退出大眾的視野之中。 談起那段時期,她向我們展示了自己拍下的種種照片。在戰爭的廢墟中,她幫助流離失所的人們重建家園;她為無法接受教育的孩子建立學校;她前往無人知曉的世界追尋即將絕跡的歌聲…… 她關上手機,嘆了一口氣,說起了做出這個決定的原因。 『那時,我越來越不知道自己為了什麼而歌唱。』 『面對真實的災難,歌聲一無用處。歌唱是為了討好上位者,還是為了粉飾苦難,給予人虛假的希望?』 在那段旅途的最後一站,她回到了天環族故地的墜毀之處。原本慘烈的廢墟已被青草覆蓋。在微風與花香中,她枕靠在崎嶇的岩石之上,看著天光透過雲層照亮大地。 『我一再地想起母親的歌聲。我曾以為那是徒勞無益的聲音,因為我根本不記得那是怎樣的聲音,也改變不了覆滅的結局。但直到現在我才明白,歌曲傳遞的並非只有聲音本身……我還記得母親的心跳、身旁兄長的顫抖、我們三人彼此依靠的溫暖……即使在無可改變的結局面前,依然能夠毫不顫抖地唱出自己的聲音,就一定能傳達到……』 窗外的雨漸漸停了,她沉浸於那時的回憶。不幸的是,一陣電話鈴聲打破了迷人的寂靜,我們的採訪也就此中止。 因為工作變動,知更鳥小姐需要馬上動身前往匹諾康尼。親愛的讀者朋友,我們也將在夢的國度再會。」 * 角色等級 |
角色故事·四 | 「時隔一年之後,我們收到邀請,來到匹諾康尼再度接續上次的採訪。 與上次見面相比,她更顯疲憊,連聲音都沙啞了許多。這次她穿著莊重的家族禮服,舉止拘謹小心,但見到我們後仍如以前那般平易近人。此次,我們也見到了她的兄長,一位風度翩翩的領導者。 『這就是銀河中唯一的美夢世界,也是家族的駐地。家族將荒蕪的夢境改造為人間天堂……』 她的兄長向我們一一介紹匹諾康尼的歷史,她則幫助我們消除入夢的不適,熱情地請我們品嚐夢境中的美食。 我們遊覽了夢中的種種奇景,只可惜在這樣喧鬧的環境下,無法展開深度採訪。 最後,我們來到了宏偉的歌劇院。在即將到來的諧樂大典上,她將在這座華美的舞台歌唱,向全宇宙傳播同諧的樂聲。 就在我以為此次專訪即將結束時,她看著輝煌的歌劇院,突然提起採訪開始時的問題。 『主編,你還記得我當初問你的問題嗎:鳥兒為何要飛向天空?回到匹諾康尼後,我想了很久很久。』 她看向夢境的天空,深沉的夜色下滿是人造的光芒。 『也許鳥兒註定要如此,因為那是牠的願望、歸宿,以及不可剝奪的權利……』 她微笑著看向某個地方,向我們發出邀請。 『未來,在這裡將會有一場盛大的演出。我會在這裡表演到目前為止最滿意的一首歌,多麼希望人們能在歌聲中拉起彼此的雙手啊——即使是夢中的世界,終究也會有光灑落其間。』 我不知道她看向的是什麼地方,但那絕不是歌劇院的舞台。所以,她說的演出又會是什麼呢? 唯一確定的是,即便在如此紙醉金迷的地方,她依然沒有放棄以強援弱的信念。這樣的信念貫穿她人生的始終,從苦澀的前奏開始,進展到優美的主歌,而在暗流湧動的間奏過後,迎來或許是最為華美的綻放和落幕。」 * 角色等級 |
505 responses to “知更鳥”
Can Robin reduce the toughness bar of enemies with Physical weakness using the on-hit damage of her Ult?
She is so strong but I am so tired of limited 5* waifu characters…. Where are husbandos…
your wish granted, her brother playable now
Fun and probably useful but no one wil care about it fact:
The song that plays during Robin’s ultimate (Sway to My Beat In Cosmos) has the same BPM as the recommended rate of chest compressions used to perform CPR, which is 100bpm. Technically, using Robin’s ultimate can save a life, apparently.
it’s my own fault that I didn’t read though her stats and got baited pulling for her because everyone on yt was talking about how fast she gets her ult back (FOMO) but in reality her energy gain is not that great outside of follow-up attack teams and I don’t have such a team. she is not bad per se but not as strong as ruan mei or sparkle as a overall support. with a follow-up attack team I think she is a must-pull tho.
what I wrote is not meant to hate on her just my experience with her. pls, be nice. 🙂
What’s your ERR on her and your teammates’ speed stats?
Thankfully I have some “friends” who have Robin that I can borrow, and yup it took her a whole damn year to get her ult up if you put her in a non follow-up atk team. Their Robin has her signature too. Future pullers please be aware.
The problem with borrowing is that you start with 0 energy. In MoC and other modes where power is important, she has at least half of ult ready.
I wouldn’t say she is purely a follow up attack team. Given characters that can take extra turns like Seele, can help generate more energy for her. Which also certain follow up attack characters, don’t attack very often. Meaning little energy from them for robin. That and we have characters like HuoHuo who can act as the party healer and give energy back to the whole team. Robin if well build with lots of attack. Can turn even a simple healer, into a mini dps when ultimate is in action. going from say 1k damage to like 20k damage. She also give 20 crit damage to the whole team. Along with 50% bonus damage from skill use. A massive boost to damage, to even your weakest characters. Which even without weakness break, her boost to damage still applies from her ultimate unlike Mei. Mei needs weakness break, otherwise her ultimate is not as useful. It more a what sort of case you find yourself in. If your fighting against a foe heavily resistance to your dps element, like ice. Yeah Mei ultimate might be better for your dps.
I will say yeah you might want her lightcone. To due with energy needs. Along with having some speed on her along side all the attack, so she can take more turns after her ultimate is over. Given with a energy rope, max energy stacks from her lightcone. Her basic attacks or skill which give 35 energy back by default, give alot more energy. Making her ultimate easier to recover. You also want to time the use of her ultimate. Rather than using it right away. To gain the max benefit from her ultimate. Along with you should get to learn how much energy she gets back, when using a basic vs skill. That way you have a better idea if she will get her ultimate back from a basic or one skill use. For remember her skill gives back 35 energy by default. which is alot higher with energy recharge thrown on top of her.
I would say, yeah if your not going for her and her lightcone. Be warn. For then you might have some energy issues and might not be a flexible team wise.
Good news, her song does not overwrite boss themes. The Wildfire stays ablaze!
Fr?
Lemme hear her sing 🥲 I don’t care the boss fight music
1. Built pity on the light cone banner and got Himeko’s light cone at 45 pity.
2. Felt safe to build even more and got Robin’s light cone at 6 pity.
3. A happy me pulled for Robin and got Clara instead at 78 pity.
4. An embarrased me continued pulling for Robin and got her at 75 pity.
What a harvest! My Himeko got her light cone and my Clara’s light cone got its wearer and in addition I have one additional limited Harmony in my roster.
My relic plan on Robin:
• Relic sets are +12% attack, +6% speed, and the planar set that gives 5% ERR and 40% action advancement at the begining of the battle.
• The main stats are: atk% boots, atk% body, ERR rope, and atk% sphere.
• Speed >= 120. The number of substat rolls required is: (120 – (102 * 1.06) – 5) / 2.3 ≈ 3.
• Attack >= 4800. The number of substat rolls required is: (4800 – (1275 * (1 + 0.28 + 0.12 + 0.432 * 3 + 0.48) + 357)) / (1275 * 0.0389) ≈ 8.
It will be an easy task.
If you can get 4800 ATK on Robin, with 2p Speed then wow, hat’s off. Fairly sure that’s NOT an easy task :>
About speed, I’ve meddled quite extensively with her. You really don’t need any at all, especially with VQ (else you need 121~ to surpass 160 speed chars). Tho this is boring and overly reapeated. It’s a dead stat, unless
At around 150~+ Speed, with Ruan Mei + DDD Tingyun +VQ, Robin can pop Right behind your team’s rotation, and allow em all to act 3 times, assuming they have at least 130~ speed(It can be a tad lower). I don’t know how low you can go. My Robin was 154 Speed and DPS 130 Respectively, but there was quite a bit of leeway. (and my DDD is S4)
Enjoy the pigeon, I honestly had my expectations exceeded. Which is fairly rare
Oh and since you have her lightcone. If after her concerto starts at any time use Tingyun’s ult on Robin once, she’ll have juuuust enough energy to ult again, all while basic attacking through the entire fight and being SP positive.
The speed requirement is to activate the action advancement effect. I don’t pursue any speed beyond that point.
It is an easy task because I counted Robin’s light cone in. It grants +48% attack when Robin’s ultimate is active. The buff only lasts 1 turn but Robin doesn’t take turns until her ultimate expires so it doesn’t matter.
I’m dum. Forgot VQ has a speed requirement…
Everyone enjoying Ms Monroe?
I’ve changed my name
Congratulations 🙂
Good news, her song does not overwrite boss themes. The Wildfire stays ablaze!
Comment glitch again? 🫡
Does Robin’s Ultimate Additional Attacks count towards either Aventurine’s Blind Bet stack or Numby’s Turn Advancement (either normal or during Windfall Bonaza)?
No
additional DMG is not a follow-up attack
Imagine if it was tho Robin would be completely broken
i imagine that if you already have ruan mei, sparkle and or bronya you don’t NEED her – better go for ruan mei e1
I don’t have them so she’s a should-pull for me 😄
Not really, getting her is still better than E1 RM if you want more team flexibility, having Robin is the same as having a second RM for another team
Of course action advancement, is crazy fun to mess around with. Given abusing turn order. does have it own series of benefits