New in 2.3

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캐릭터
광추
유물 세트
배낭
업적
적대적 생물

캐릭터

명사희귀도운명의 길전투 속성공격력방어력HP승급 재료
반디
반디5
RarstrRarstrRarstrRarstrRarstr
destruction-classfire-damage_type756.76776.16814.97
격분한 심장
욕망의 거울 조각
달의 광기 이빨
공동의 염원의 유음
운명의 발자취
제이드
제이드5
RarstrRarstrRarstrRarstrRarstr
erudition-classquantum-damage_type659.74509.361086.62
꿈 토치
꿈 제조 모터
정교한 컬러 원고
공동의 염원의 유음
운명의 발자취
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광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
멈추지 않는 연산KR0W
멈추지 않는 연산KR0W5
RarstrRarstrRarstrRarstrRarstr
erudition-class529.2396.91058.4장착한 캐릭터의 공격력이 8% 증가한다. 공격 발동 후 적 1기를 명중할 때마다 공격력이 추가로 4% 증가한다, 최대 중첩수: 5회, 다음 공격 후까지 지속된다. 3기 이상의 적을 명중하면 자신의 속도가 8% 증가한다, 지속 시간: 1턴
정교한 컬러 원고
꿈틀대는 코어
꿈은 어디로 돌아가야 하는가KR0W
꿈은 어디로 돌아가야 하는가KR0W5
RarstrRarstrRarstrRarstrRarstr
destruction-class635.04529.2846.72장착한 캐릭터의 격파 특수효과가 60% 증가한다. 장착한 캐릭터가 적에게 격파 피해를 가할 시 적을 [궤멸] 상태에 빠트린다, 지속 시간: 2턴. [궤멸] 상태에서 목표가 받는 피해가 15% 증가하고, 속도가 15% 감소한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
달의 광기 이빨
욕망의 거울 조각
값을 매길 수 없는 건 희망뿐KR0W
값을 매길 수 없는 건 희망뿐KR0W5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12529.2952.56장착한 캐릭터의 치명타 확률이 16% 증가한다. 장착한 캐릭터의 전투 중 치명타 피해가 120% 이상일 시, 20%를 초과할 때마다 추가 공격으로 가하는 피해가 16% 증가한다. 효과는 4스택 중첩된다. 전투 시작 시와 장착한 캐릭터가 일반 공격을 발동한 후, 필살기와 추가 공격으로 목표의 방어 16%를 무시한다. 지속 시간: 2턴KR0W
정교한 컬러 원고
꿈 제조 모터
조화가 침묵한 후KR0W
조화가 침묵한 후KR0W4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터의 격파 특수효과가 28% 증가한다. 장착한 캐릭터가 필살기 발동 후 속도가 8% 증가한다. 지속 시간: 2턴
정교한 컬러 원고
욕망의 거울 조각
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유물 세트

명사세트 효과
곤충 재앙을 잠재우는 철기군KR0W
곤충 재앙을 잠재우는 철기군KR0W2개: 격파 특수효과가 16% 증가한다KR0W
4개: 장착한 캐릭터의 격파 특수효과가 150%/250% 이상이면, 적에게 격파 피해를 가할 시 적의 방어력을 10%/18% 무시한다
바람과 구름을 가르는 용맹함KR0W
바람과 구름을 가르는 용맹함KR0W2개: 공격력이 12% 증가한다KR0W
4개: 장착한 캐릭터가 필살기를 시전하거나 추가 공격을 발동할 시 장착한 캐릭터가 가하는 피해를 20% 증가시킨다. 해당 효과는 최대 2스택 중첩되며, 장착한 캐릭터의 턴 종료 시 해제된다KR0W
질주하는 늑대의 도람 왕조KR0W
질주하는 늑대의 도람 왕조KR0W2개: 아군 캐릭터가 추가 공격을 발동하면 장착한 캐릭터는 [공훈]을 1 스택 획득한다. 최대 중첩수: 6스택. 스택당 [공훈]은 장착한 캐릭터의 추가 공격이 가하는 피해를 4% 증가시키고 6스택까지 중첩 시 장착한 캐릭터의 치명타 피해가 24% 추가 증가한다KR0W
겁화 연등의 연마궁KR0W
겁화 연등의 연마궁KR0W2개: 장착한 캐릭터의 속도가 6% 증가한다. 장착한 캐릭터가 화염 속성 약점을 보유한 적을 명중하면 격파 특수효과가 40% 증가한다. 지속 시간: 1턴KR0W
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배낭

명사희귀도유형레시피
좀벌레를 잠재우는 기계 다리
좀벌레를 잠재우는 기계 다리2
RarstrRarstr
좀벌레를 잠재우는 기계 다리
좀벌레를 잠재우는 기계 다리3
RarstrRarstrRarstr
좀벌레를 잠재우는 기계 다리
좀벌레를 잠재우는 기계 다리4
RarstrRarstrRarstrRarstr
좀벌레를 잠재우는 기계 다리
좀벌레를 잠재우는 기계 다리5
RarstrRarstrRarstrRarstrRarstr
바람과 구름을 가르는 용맹함KR0W
바람과 구름을 가르는 용맹함KR0W2
RarstrRarstr
바람과 구름을 가르는 용맹함KR0W
바람과 구름을 가르는 용맹함KR0W3
RarstrRarstrRarstr
바람과 구름을 가르는 용맹함KR0W
바람과 구름을 가르는 용맹함KR0W4
RarstrRarstrRarstrRarstr
바람과 구름을 가르는 용맹함KR0W
바람과 구름을 가르는 용맹함KR0W5
RarstrRarstrRarstrRarstrRarstr
질주하는 늑대의 도람 왕조KR0W
질주하는 늑대의 도람 왕조KR0W2
RarstrRarstr
질주하는 늑대의 도람 왕조KR0W
질주하는 늑대의 도람 왕조KR0W3
RarstrRarstrRarstr
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업적

명사시리즈 업적열기설명획득 가능한 보상
바람을 타고 세상을 보다
바람을 타고 세상을 보다너와 동행한 추억임무 「다시 부흥하는 금빛•에필로그」를 완료하고 명희의 여정 지켜보기
성옥5
...
...뭇별로 향하는 궤도...
성옥10
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...뭇별로 향하는 궤도...
성옥10
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...뭇별로 향하는 궤도...
성옥10
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...뭇별로 향하는 궤도...
성옥10
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...뭇별로 향하는 궤도...
성옥10
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...뭇별로 향하는 궤도...
성옥10
풍선, 내일을 향해——
풍선, 내일을 향해——신비에 대한 탐구{TEXTJOIN#87}에 있는 특수한 스톤 보스 풍선 터뜨리기
성옥5
연주부가 아니라 아쉽네
연주부가 아니라 아쉽네신비에 대한 탐구{TEXTJOIN#87}에 있는 시계 「보스」 구하기
성옥5
...
...너와 동행한 추억...
성옥10
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적대적 생물

명사난이도획득 가능한 보상
「수훈」KR0W
「수훈」KR0WMinion
「창끝」KR0W
「창끝」KR0WMinion
「방패」KR0W
「방패」KR0WMinion
「모 아니면 도」KR0W
「모 아니면 도」KR0W적대적 생물
「모 아니면 도」KR0W
「모 아니면 도」KR0W적대적 생물
끝없는 혹한의 창
끝없는 혹한의 창적대적 생물
경험치
신용 포인트
철위대 배지
얼음 코어
철위대 표식
철위대 훈장
끝없는 혹한의 창
끝없는 혹한의 창적대적 생물
경험치
신용 포인트
철위대 배지
얼음 코어
철위대 표식
철위대 훈장
끝없는 혹한의 창
끝없는 혹한의 창적대적 생물
경험치
신용 포인트
철위대 배지
얼음 코어
철위대 표식
철위대 훈장
끝없는 혹한의 창
끝없는 혹한의 창적대적 생물
경험치
신용 포인트
철위대 배지
얼음 코어
철위대 표식
철위대 훈장
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162 responses to “New in 2.3”

  1. V3 is soon. What are some changes you think will be done? What are changes you want to see? (aside from “let firefly do super break base kit” cuz that one has been said way too often already)

      
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    • Firefly:
      1. Regens energy up to 50% at the begining of each wave, not just at the begining of the battle, so her gameplay in the second wave is way more fluent.
      2. The effect on her eidolon 1 that makes enhanced skill SP free to be relocated to a major trace or talent. If it was too powerful to be available to eidolon 0, maybe add some limitations to it, such as she gains a stack of a special buff whenever an enemy is broken, and the said buff may be consumed by her skill instead of SP. So she isn’t as SP hungry as for now, which allows the HTB to skill very often.

      Jade:
      1. Additional bounce damage mechanic for the FUA to be added to the base kit, much like how Acheron’s major trace works. Such as, 40% attack multiplier * 3. That would definitely redeem her in MoC.
      2. Sort of DPS support to be added to her base kit, such as FUA damage amp for the skill’s target, or FUA vulnerability on the enemies that were hit by her FUA, or anything else that makes her a worthwhile teammate to be considered by many popular MoC teams.

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    • I won’t be surprise if firefly got some change (even tho i rather this version). But something got it my mind is her basic skill, you lose 50% hp when you use it, meaning you need to use it 2 time if 0 energy.

      Let’s take that, you are in moc cycle, sam untransformed you need to use 2 times your skill, and you ult to advance so you regen, but this entire time, you got a dot (sounds dumb) well, you just died of dot. I know it sounds dumb like that but you can cleanse it or w.e, but in a case without cleanse/heal, well, she kinda kill herself XD.

      And Jade don’t know, didn’t intrest me at first so…

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      • If I did ever get her, I’d use her with Aventurine and call it a day xD Better to abuse her damage reduction and grant her more Eff res than to worry about that. I can live without Gallagher’s 12% buff.

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        • A character that drains their own health, to dangerous lives. For a risky power boost. Sounds like the ideal team mate for Aventurine to be fair. For after all. That does sound very much like the type of character that embraces Adventurine saying of, “All or Nothing!”.

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    • I am hoping for something that make her a bit more unique to superbreak playstyle, like reduce toughness recover by 10% – 25% when she is present in battle. Or a debuff that make enemies take increase superbreak dmg like her Signature. Like it could be her talent as I don’t find her talent to be that useful

      That and reduce her base multiply on skill to prevent crit build and instead buff her superbreak scaling more or something, so superbreak feel more rewarded to be play with

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    • change how the enhanced ability works from doing attack damage using its BE to doing break damage and attack damage without needing to break, that it does not do critical hits and cc and cd above the base become a low percentage to break

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    • Jade:
      1. Grant HP recovery for Debt Collector while He/She or Jade kills an enemy.
      2. Allow assigning multiple Debt Collectors via Skill.
      3. Talent FuA: 120% All -> 20%*6 Bounce. (20% is (the same as Skill) )

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      • 1) That would be a nice QoL for those who don’t want to run Abundance units for one reason or another.
        2) That means we’ll get a new E6 as the current one makes Jade a second debt collector, enabling quicker follow ups and stacking of PA.
        3) Would that mean that it becomes 100%*6 bounce after she ults or would it increase it 33.3%*6 for a total close to the original 200%? That would be really cool. I would like if the bounce is extra on top of the current attack so it functions similarly to Argenti’s boosted ult where it gives him more damage that helps in both AoE and ST.

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  2. I saw some gameplay of the new AS mode, it seems to be somewhat difficult, but it’s hard to tell since there was no active indicator of your score at any point.

    It’s very similar to MoC at first, beat 2 elites before going to a 2-phase boss. The boss has 4 elements that they’re weak to, and in the first phase they summon 2 mobs and give their weaknesses to those mobs, 2 weaknesses to each. The second phase changes this to 4 mobs with 1 weakness each. Notably, the boss still has their own weakness bar at this time, but they don’t have a weakness until the mobs are defeated, upon which they return to the main boss. So the whole fight seems mainly single-target, just defeat the mob with the weakness to your main-dps’ element and then focus the boss. At least in the 2nd phase, upon breaking the boss, all of the mobs died.

    Since the toughness bar still exists while the boss has generously gifted away their weaknesses, you can still implant weaknesses since the bar is not protected. So weakness implant/ignore is likely going to be top tier: Boothill/Firefly of course, but also Silver Wolf, Acheron, and Xueyi should all be pretty good in this mode. to help

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  3. This is the 1st time I’ve ever seen a genshin Beta have more characters than HSR
    (maybe 4.0 since it had all 3 siblings + HMC but I never checked that beta)

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  4. The more I think about it, the more annoyed I get at HarmonyTB (or more specifically, their need of Ruan Mei)
    More specifically, I hate that Ruan Mei, the already best unit in the game, is now always required with HarmonyTB who struggles to deal any significant damage without her.

    I ran MoC10 with HarmonyMC, Gallager, Asta, and Xueyi, all with 200-400% BE, and they still struggled to deal with the enemies in a reasonable amount of time. Ruan Mei casually buffing the Superbreak Damage by 50% on top of giving everyone some Break Effect, and keeping enemies broken for significantly longer is too influential IMO.

      
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    • Think of it this way:
      Hypercarry needs two Damage Buffer Harmony.

      Hyperbreak needs two Break Buffer Harmony.

      Just as Preservation MC is very weak compared to Fu Xuan or Aventurine.
      I am sure we will get Super Break Harmony Characters that are as OP compared to Harmony MC, as Fu Xuan is compared to Preservation MC.

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      • Another super break character. Would only mean, you can now use Harmony Mc and the new limited five star on the same team. Since they could buff the damage to insane degrees. Rather than acting as a replacement for them.

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    • Nah, the HTB is a break enabler. Without a dedicated break DPS they are still playable but sucks, just like how Kafka performs when not teamed with any DoT. Xueyi is NOT dedicated enough for the break playstyle, just like how Serval performs in Kafka’s team.

      Break is a new playstyle that we don’t have many choices, but everything will be fine when more and more break units come.

      Ruan Mei is currently the only unit who increases break efficiency and extends the duration of broken status. There might be more break supports in the future and you may wait for them instead if you don’t like Ruan Mei for some reason.

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      • I love Ruan mei but i don’t think there will be another unity like her for a looooong time

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