New in 2.3

목록
캐릭터
광추
유물 세트
배낭
업적
적대적 생물

캐릭터

명사희귀도운명의 길전투 속성공격력방어력HP승급 재료
반디
반디5
RarstrRarstrRarstrRarstrRarstr
destruction-classfire-damage_type756.76776.16814.97
격분한 심장
욕망의 거울 조각
달의 광기 이빨
공동의 염원의 유음
운명의 발자취
제이드
제이드5
RarstrRarstrRarstrRarstrRarstr
erudition-classquantum-damage_type659.74509.361086.62
꿈 토치
꿈 제조 모터
정교한 컬러 원고
공동의 염원의 유음
운명의 발자취
Per Page
PrevNext

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
멈추지 않는 연산KR0W
멈추지 않는 연산KR0W5
RarstrRarstrRarstrRarstrRarstr
erudition-class529.2396.91058.4장착한 캐릭터의 공격력이 8% 증가한다. 공격 발동 후 적 1기를 명중할 때마다 공격력이 추가로 4% 증가한다, 최대 중첩수: 5회, 다음 공격 후까지 지속된다. 3기 이상의 적을 명중하면 자신의 속도가 8% 증가한다, 지속 시간: 1턴
정교한 컬러 원고
꿈틀대는 코어
꿈은 어디로 돌아가야 하는가KR0W
꿈은 어디로 돌아가야 하는가KR0W5
RarstrRarstrRarstrRarstrRarstr
destruction-class635.04529.2846.72장착한 캐릭터의 격파 특수효과가 60% 증가한다. 장착한 캐릭터가 적에게 격파 피해를 가할 시 적을 [궤멸] 상태에 빠트린다, 지속 시간: 2턴. [궤멸] 상태에서 목표가 받는 피해가 15% 증가하고, 속도가 15% 감소한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
달의 광기 이빨
욕망의 거울 조각
값을 매길 수 없는 건 희망뿐KR0W
값을 매길 수 없는 건 희망뿐KR0W5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12529.2952.56장착한 캐릭터의 치명타 확률이 16% 증가한다. 장착한 캐릭터의 전투 중 치명타 피해가 120% 이상일 시, 20%를 초과할 때마다 추가 공격으로 가하는 피해가 16% 증가한다. 효과는 4스택 중첩된다. 전투 시작 시와 장착한 캐릭터가 일반 공격을 발동한 후, 필살기와 추가 공격으로 목표의 방어 16%를 무시한다. 지속 시간: 2턴KR0W
정교한 컬러 원고
꿈 제조 모터
조화가 침묵한 후KR0W
조화가 침묵한 후KR0W4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터의 격파 특수효과가 28% 증가한다. 장착한 캐릭터가 필살기 발동 후 속도가 8% 증가한다. 지속 시간: 2턴
정교한 컬러 원고
욕망의 거울 조각
Per Page
PrevNext

유물 세트

명사세트 효과
곤충 재앙을 잠재우는 철기군KR0W
곤충 재앙을 잠재우는 철기군KR0W2개: 격파 특수효과가 16% 증가한다KR0W
4개: 장착한 캐릭터의 격파 특수효과가 150%/250% 이상이면, 적에게 격파 피해를 가할 시 적의 방어력을 10%/18% 무시한다
바람과 구름을 가르는 용맹함KR0W
바람과 구름을 가르는 용맹함KR0W2개: 공격력이 12% 증가한다KR0W
4개: 장착한 캐릭터가 필살기를 시전하거나 추가 공격을 발동할 시 장착한 캐릭터가 가하는 피해를 20% 증가시킨다. 해당 효과는 최대 2스택 중첩되며, 장착한 캐릭터의 턴 종료 시 해제된다KR0W
질주하는 늑대의 도람 왕조KR0W
질주하는 늑대의 도람 왕조KR0W2개: 아군 캐릭터가 추가 공격을 발동하면 장착한 캐릭터는 [공훈]을 1 스택 획득한다. 최대 중첩수: 6스택. 스택당 [공훈]은 장착한 캐릭터의 추가 공격이 가하는 피해를 4% 증가시키고 6스택까지 중첩 시 장착한 캐릭터의 치명타 피해가 24% 추가 증가한다KR0W
겁화 연등의 연마궁KR0W
겁화 연등의 연마궁KR0W2개: 장착한 캐릭터의 속도가 6% 증가한다. 장착한 캐릭터가 화염 속성 약점을 보유한 적을 명중하면 격파 특수효과가 40% 증가한다. 지속 시간: 1턴KR0W
Per Page
PrevNext

배낭

명사희귀도유형레시피
좀벌레를 잠재우는 기계 다리
좀벌레를 잠재우는 기계 다리2
RarstrRarstr
좀벌레를 잠재우는 기계 다리
좀벌레를 잠재우는 기계 다리3
RarstrRarstrRarstr
좀벌레를 잠재우는 기계 다리
좀벌레를 잠재우는 기계 다리4
RarstrRarstrRarstrRarstr
좀벌레를 잠재우는 기계 다리
좀벌레를 잠재우는 기계 다리5
RarstrRarstrRarstrRarstrRarstr
바람과 구름을 가르는 용맹함KR0W
바람과 구름을 가르는 용맹함KR0W2
RarstrRarstr
바람과 구름을 가르는 용맹함KR0W
바람과 구름을 가르는 용맹함KR0W3
RarstrRarstrRarstr
바람과 구름을 가르는 용맹함KR0W
바람과 구름을 가르는 용맹함KR0W4
RarstrRarstrRarstrRarstr
바람과 구름을 가르는 용맹함KR0W
바람과 구름을 가르는 용맹함KR0W5
RarstrRarstrRarstrRarstrRarstr
질주하는 늑대의 도람 왕조KR0W
질주하는 늑대의 도람 왕조KR0W2
RarstrRarstr
질주하는 늑대의 도람 왕조KR0W
질주하는 늑대의 도람 왕조KR0W3
RarstrRarstrRarstr
Per Page
PrevNext

업적

명사시리즈 업적열기설명획득 가능한 보상
바람을 타고 세상을 보다
바람을 타고 세상을 보다너와 동행한 추억임무 「다시 부흥하는 금빛•에필로그」를 완료하고 명희의 여정 지켜보기
성옥5
...
...뭇별로 향하는 궤도...
성옥10
...
...뭇별로 향하는 궤도...
성옥10
...
...뭇별로 향하는 궤도...
성옥10
...
...뭇별로 향하는 궤도...
성옥10
...
...뭇별로 향하는 궤도...
성옥10
...
...뭇별로 향하는 궤도...
성옥10
풍선, 내일을 향해——
풍선, 내일을 향해——신비에 대한 탐구{TEXTJOIN#87}에 있는 특수한 스톤 보스 풍선 터뜨리기
성옥5
연주부가 아니라 아쉽네
연주부가 아니라 아쉽네신비에 대한 탐구{TEXTJOIN#87}에 있는 시계 「보스」 구하기
성옥5
...
...너와 동행한 추억...
성옥10
Per Page
PrevNext

적대적 생물

명사난이도획득 가능한 보상
「수훈」KR0W
「수훈」KR0WMinion
「창끝」KR0W
「창끝」KR0WMinion
「방패」KR0W
「방패」KR0WMinion
「모 아니면 도」KR0W
「모 아니면 도」KR0W적대적 생물
「모 아니면 도」KR0W
「모 아니면 도」KR0W적대적 생물
끝없는 혹한의 창
끝없는 혹한의 창적대적 생물
경험치
신용 포인트
철위대 배지
얼음 코어
철위대 표식
철위대 훈장
끝없는 혹한의 창
끝없는 혹한의 창적대적 생물
경험치
신용 포인트
철위대 배지
얼음 코어
철위대 표식
철위대 훈장
끝없는 혹한의 창
끝없는 혹한의 창적대적 생물
경험치
신용 포인트
철위대 배지
얼음 코어
철위대 표식
철위대 훈장
끝없는 혹한의 창
끝없는 혹한의 창적대적 생물
경험치
신용 포인트
철위대 배지
얼음 코어
철위대 표식
철위대 훈장
Per Page
PrevNext

173 responses to “New in 2.3”

  1. personally id like to get a sim uni mode with no/less powerful blessings; part of me dislikes how blessing and rng reliant clearing simuni is, since the only real form of account powerlevel progression comes via the ability tree and dice faces. i think it would be cool to have >= moc 12-power levelled enemies in simuni since it would make dual sustain more relevant while also being a good test of overall account strength

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • So you want a gamemode defined by “stronger enemies, and random ways for you to get stronger to match them” to not have any of it.

      I would like to recommend “the literal rest of the game” to you instead.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • moc 12 power lvl is way under su enemies tho, if u get to the boss with 0 blessings u get smacked

      making dual sustain meta would be a fail imo bc who wants to spend their actions and skillpoints protecting, i wanna attack

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  2. Reminder, that V2 usually does not have any significant changes regarding a characters kit. It more often than not contains minor changes, some possible bug fixes and primary wording of abilities. There is also a good chance there is 0 changes by V2 as they are primary still just gathering data at this stage for potential bigger changes a character might need.

    V3 is when you can expect major kit changes if Hoyo deems that said character was in need of these type of changes .This is the one people are hoping for to fix stuff regarding her current kit and you should not expect to see anything like this for the V2.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
      • I don’t like it how Jade is niche to PF only. I expect her to have sort of capacity aside from mob sweeping, much like Jing Yuan’s Lightning Lord and Argenti’s 180 energy ultimate. If Jade stays her current status after V3, it is possible that future characters are going to make her better and she was preemtively weakened to prevent future imbalance, which is a worst experience a character can have because you have no idea when the future teammate will come.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Would’ve been cool if her empowered follow up had more than just a multiplier increase. Give it an added bounce effect that works both in mobs and allows her to focus it down on single target. Anything at all.

          We’ll see next week…

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
        • An erudition character who is niche for erudition focused game mode only is… bad? Y’all really want that powercreep huh?

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • Not really, tbf we have Herta who is more or less a cheat code in PF for free, for one half it is always super easy to max score with her, you only need to give her 1 limited harmony, where those harmonies are much more flexible in all game modes and teams than an Erudition unit focus in PF only. And anyone with either JY or Acheron, or Kafka Black Swan can easily get the other half to at least 20k – 30k score, or even max as long they invest enough into them, and all of these char have good perform in other contents as well

            Unless they plan make a very hard PF with buff that only benefit AoE FUA char, and mostly quantum weakness with no Ice, only then her PF advantage would be more appealing imo. But that is just my thoughts on PF, i don’t know how disadvantage she is in non AoE content, probably not that bad but everyone want it a bit better I guess

          • Y’all really love throwing that word around huh?

            Argenti and KING Yuan are Erudition as well, but have a small part of their kits that aids in non-PF modes. Even then, Argenti excels in PF but not so much MoC (still good but not WOW). All we want for Jade is something similar.

  3. Firefly V2:
    The CN text finally made it clear that her 12% damage bonus vs. weakness broken enemy is a vulnerability type of modifier instead of a damage amp. Vulnerability is a rare kind of modifier and boosts all kinds of damage, including super break damage. Damage amp is rather common and only benefits ordinary damage.

    There is no more changes in V2.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • There is a noteable thing that some new curios in simulatet universe have super break damage, too. It is supposed to be able to stack with the HTB’s super break damage.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Curios, as in more than one? That’s interesting that they’d make a few of them instead of just one. Would definitely make Boothill and Firefly have some crazy builds, and more playstyles like this in SU is always nice. Probably also goes well with that drink curio that gives you 20% break effect per path that you have a blessing of.

        Best path for that may weirdly be nihility for the advanced resonance that reduces the enemy toughness once they recover, but hunt/erudition blessings for extra turns and ults should be very strong. The DoT bonus from the die is pretty useless, but I don’t think any of the dice have a good effect for break/super break. Remembrance could help keep the enemy broken/frozen for long periods of time, while destruction can shred defense iirc.

        Do we know any more details about these new curios?

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • For what I have seem. I don’t think that’s super break damage. The description of those curios do not explicit writes “super 🍞 damage”. But some of them does works like it. For example:
        – one of them let your Destruction character trigger Fire, Wind, Lightning, and Physical Break Effect when attacking a weakness broken enemy.
        – one of them let your Fire/Physical character deals an 100% damage of the break damage they dealt.

        But there seems to be a new kind of buff system works together with Blessing. Maybe we would find 🍞 there?

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • These do sound like regular Break. If anything, the first sounds like it either applies the associated Break DoTs or triggers them (will need to see the exact wording to discern).

          But anyway, the main distinction is that Super Break is reliant on the Toughness dealt by the attack, rather than the enemy’s own Toughness.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
        • There are stuffs that directly mention the super break damage.

          There is a new curio that says when a character’s HP changes, the curio grants a single-use access to the super break damage at 70% of the base value. Since the super break damage is reduced, I suspect it is stackable with the HTB’s ultimate.

          There are several interesting blessings that look like a mix of the powers of existing pathes, possibly the upcoming Harmony path in simulated universe, including one that allows DoT to crit. There is also a blessing that allows super break damage to be dealt, and also gives +100% bonus to it when the character has 15 stacks of the destruction path buff that gives some attack and defense and I’m not sure what is it called in English.

          Votes1
          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          • That sounds stackable. HTB “convert” the toughness-reducing damage. So if that curio directly gives access to 🍞, then we still have the “toughness-reducing damage” part unchanged which can get converted by HTB.

            If the blessing can allow player to deal 🍞 without HTB, then it is very likely to be Harmony path blessing. And they may be stackable with HTB too.
            As of the 15 stacks of the destruction path buff? Do you mean “Grit”, which stacks up to 35 -> 45 and grant character ATK and DEF.
            And that kinds of blessing may be “Resonance Interplay”, automatically activated while you have 3 currently chosen path blessings and 3 other certain path blessings.

          • The Destruction path buff you’re referring to is called “Fighting Spirit” in English.

            Since you say they’re a mix of the different paths, they’re probably like the “resonance interplay” (name might be wrong) from SD and G&G where if you get a certain number of buffs from a certain path you get a bonus effect.

          • The wording for them are the same as the HTB, but I guess the word “convert” does not mean what it looks like in natural language. In a programming perspective, it is rather an additional damage popup using an alternative damage formula refering to the toughness reduction of the attack. If multiple instances of such a program apply on the same attack, there is simply multiple instances of additional damage popups.

            If it was sort of singular entity and needs an access to, then the access itself also has a multipler to the super break damage, and things can be complicated when multiple instances stack. There is an instance that reduce the super break damage, too, meaning it would be a solely negative effect when you have HTB or the said blessing.

          • I did not see the thing that reducing 🍞, but I do find there’s a new negative curio can decrease your break efficiency by 100% for 2 turns. Which means you can not deal 🍞 without having any break efficiency buff, lmao.
            That curio doesn’t looks like other curios, it has multiple variants using the same image assets. I suspect this may related to the new kind of buffs in the Divergent Universe.

          • There is a new curio that says when a character’s HP changes, the curio grants a single-use access to the super break damage at 70% of the base value.

            If multiple sources of super break do not stack, then this curio is a negative effect when you have the HTB in the team, which I can’t believe so.

      • Oh, I just found what you means. That’s Equations, not Curios, a new kind of SU buff system works like Resonance Interplay. It activates while having certain amount of 2 certain path’s blessing. And need not to be the Path you selected at the beginning.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  4. My HTB currently has a crit DMG body, physical orb and 260 BE + 144spd (300 BE once Ruan Mei’s BE and Spd buffs are accounted for)
    Once I level her ult she should at around 360 BE while it’s active so I’d say she’s good enough for now

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  5. Do we know FeiXiao’s theme yet?
    Like JY has the lion theme and ll summon but what about the lady
    Cuz if she’s really cool I may consider skipping Firefly if they don’t get some reworks (we’re in V1 so time will tell) or at least I may skip her LC
    I’m a wind collector so FeiXiao is inevitable for me eventually I just hope she’s cool
    This is all assuming she sin 2.4

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • according to HomDGCat , she is a weakness break – FUA character (HomDGCat noted that the FUA are a possibility and that she might not have any) who apparently fires missiles in her Technique(makes sense as the Yaoqing is very closely connected to the IPC), other than that there’s a minor story thing that ig could be spoilers so I won’t say it.
      Gameplay-wise I predict if she does have FUA, that she could trigger them based off weakness breaks like Himiko but thats just a theory. Other than that, it could be true that we don’t acctually visit the Yaoqing since in the same Xianzhou story we’re getting Yunli(dedicated Yanqing support) whos from the Zhuming. There was one leak that said they’re all coming from different ships for a Wardance festival/tournament event(Wardance is the sword chamionship thing that Yanqing wants to win). Wardance makes more sense since Yunli leaks seems to heavily ship her and Yanqing( a rare W for him lol). Oh yeah some other leak also described FeiXiao as a Foxian

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • We have basically nothing
      He’s supposedly playable and we have the slightest crumbs he may be erudition but as far as I know nothing confirmed at all

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • ah rip lmao. Really hope he’s playable. Would be interesting if his kit was like in contrast to robins. Like a super debuffer that delays enemies and reduces their damage (idk just spitballing). I’ll get him regardless of his type though tbh. Will probs be the only erudition char I pull (if he stays erudition). him not having anything gives me time to save as well (cope)

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • Ending the fight with Aventurine’s ult was really satisfying
        [Spoilers]

        I think the fake-out mid ending was really funny, like they Luofu’d us last second (literally) just to say nah, we have a better ending
        I started feeling something was up when Sunday just didn’t have a phase 3
        On another note his phase 3 is the epitome of the break meta but its pretty fun (also it’s very doable with not so break heavy characters like JY)

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Yeah Topaz and Aventurine did the heavy lifting there ngl xD

          But I only realized something was off when they said we’re heading to the next place so fast. Like ain’t no way Hoyo would have a new area that was not showcased xD

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • I had missed the “major flaw” that Black Swan mentioned, but everything else had me super confused leading up to the reveal. There were just so many loose ends and nobody did anything about any of them.

            Firefly says she will have 3 deaths, but only had 2 at this point in the story, but we’ve resolved everything and are leaving already?
            Sparkle has had multiple appearances, handing out her little buttons, but similarly to Firefly, no payoff for the buttons?

            But also:
            Boothill and DH just forget about Acheron? Black Swan says nothing about that? If anyone remembered, she did, and she didn’t even acknowledge what they said at all.
            The peace talks are over instantly, and the IPC just… gives up on Penacony, with nothing in it for them? Aventurine doesn’t make any remarks or quips or even mentions fighting us or being sent to the other side by Acheron???

          • You really know you’re stuck in the Lotus Eater Machine when Screwllum mentions that his associates are setting aside the Simulated Universe to patch up Penacony’s memoria.
            Herta would never.

        • I literally got mad, I was so disappointed. Like no way Luofu characters come in and ruin the ending, would’ve never got any Xianzhou characters again. I nearly spoiled it for myself by almost searching it up online cuz like I wanted to see if other people were ranting but it was so unsatisfying like there was no way it got past quality check or whatever they have so I forced myself to press on and after seeing like aventurine completely unexplained and like Dr Ratio being nicer than usual I also realised that there was only 1 phase.

          In the fight I actually turbo griefed myself by Running Acheron, Ruan, trial HTb and Aventurine. Completely forgot she needed a nihility char, made the fight actually last longer though which is nice. I sometimes clear story bosses 2 fast nowadays (literally had to holdback in the 2.1 aventurine battle so I could hear his voicelines properly), would love like a hardmode version of the campaign that gives you a cool phone background or something.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • Really enjoyed the boss though, penacony story was fantastic in general. The Misha part actually made me cry. Can’t wait for the interlude (I want good things for aventurine but the IPC are actually giga-evil idk he already bet on getting promoted so not sure what’ll happen). My favorite HSR trailblazer questline for sure, not sure how they’d top this.

          • > I sometimes clear story bosses 2 fast nowadays

            Bro, I ran the FuA comp (Aventurine, Topaz, Dr. Ratio, Robin) and it was so sad seeing them break and then kill all the Puppet Elites without them getting to use their mechanics. I still don’t know what any of them do. They died before they got their turns in.

            It was also a bit of the case with the final fight. The last phase never gets to use their move. They get fully broken at day 5.

          • @Oicmorez damn bro that sucks. Its a bit of a problem with well invested accounts that I hope they address in the future. I love building strong teams but it sucks when it interferes with the narrative y’know? Like if something is meant to be strong lorewise it should feel that way. Makes it less satisfying when you invalidate a boss fight. I think an optional hard-mode would be a nice fix.

    • It’s very unique compared to the other bosses we’ve had so far, and I definitely enjoyed it the fight.

      For me, the best part was the whole atmosphere. The voicelines when you use the cut-in attack, which changed each time you used it, as well as Clockie and the Trailblazer stand to the sides as the train passes, it was great. I’m actually very disappointed that the weekly boss version doesn’t have the same animation.

      However, if I have to hear “DISORDERLY NOISE” once every time I hit the boss, I’m going to get really sick of this boss very quickly.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Ye, him repeating the same voice line again and again when being hit is annoying. Hopefully when we mention it in the survey, they will change it to only happen every few hits

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • One thing I didn’t like is the way we got Harmony TB. A flashback in them middle of a conversation, and boom, we have it… I wish we got it more like we got the Fire one.

      At least we got to use them soon after without having to build them.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • I Think the reason to get the new path is a bit wavy. TB got it because Xipe glanced at him/her, like Qlipoth did, but unlike them Xipe didn’t say anything. If Sunday were not an emanator of Harmony /Order, why would he see the glance of the Aeon? the rest of the crew + Firefly didn’t seem to notice it either.

        Whole thing looked like “here’s your path, good luck!”.

        From a gameplay perspective, I think it was the right choice: even if they killed the thrill of the discussion with Sunday, they got us to experience the new mechanic and the character before heading into the real fight, unlike that time against Cocolia where the tutorial happened in the fight.

        As a result, the fight against the Penaccony’s boss felt way more nice because we had time to test the character before, and our minds were not divided between learning and living through the encounter.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • It was really cool.
      Spoilers

      But what confused me was when Black Swan was summarizing, she said: Everyone died in the battle with Sunday. She also mentioned that she could roll back time, but from what I understand that was part of Ena’s dream, because after that, TB wakes up and everyone’s kinda alive. Was the phrase about everyone being dead just an attempt to wake TB up?

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton