질주하는 늑대의 도람 왕조

질주하는 늑대의 도람 왕조
질주하는 늑대의 도람 왕조명사질주하는 늑대의 도람 왕조
차원 구체
도람의 궁륭 금빛 장막
도람의 궁륭 금빛 장막
연결 매듭
도람의 기계짐승 고삐
도람의 기계짐승 고삐
세트 효과2개: 아군 캐릭터가 추가 공격을 발동하면 장착한 캐릭터는 [공훈]을 1스택 획득한다, 최대 중첩수: 5스택. [공훈] 스택당 장착한 캐릭터의 추가 공격으로 가하는 피해가 5% 증가하고, 5스택까지 중첩 시 장착한 캐릭터의 치명타 피해가 추가로 25% 증가한다

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차원 구체
연결 매듭
스토리
Gallery

차원 구체

⭐⭐

+6
기초 속성
Class HP
8.57%
Class 공격력
8.57%
Class 방어력
10.71%
Class 물리 속성 피해 증가
7.71%
Class 화염 속성 피해 증가
7.71%
Class 얼음 속성 피해 증가
7.71%
Class 번개 속성 피해 증가
7.71%
Class 바람 속성 피해 증가
7.71%
Class 양자 속성 피해 증가
7.71%
Class 허수 속성 피해 증가
7.71%
보조 속성
Class HP
40.64 ~ 45.72 ~ 50.81
Class 공격력
20.32 ~ 22.86 ~ 25.4
Class 방어력
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class 공격력
4.15% ~ 4.67% ~ 5.18%
Class 방어력
5.18% ~ 5.83% ~ 6.48%
Class 속도
3 ~ 3.3 ~ 3.6
Class 치명타 확률
3.11% ~ 3.5% ~ 3.89%
Class 치명타 피해
6.22% ~ 7% ~ 7.78%
Class 효과 명중
4.15% ~ 4.67% ~ 5.18%
Class 효과 저항
4.15% ~ 4.67% ~ 5.18%
Class 격파 특수효과
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
기초 속성
Class HP
17.21%
Class 공격력
17.21%
Class 방어력
21.51%
Class 물리 속성 피해 증가
15.49%
Class 화염 속성 피해 증가
15.49%
Class 얼음 속성 피해 증가
15.49%
Class 번개 속성 피해 증가
15.49%
Class 바람 속성 피해 증가
15.49%
Class 양자 속성 피해 증가
15.49%
Class 허수 속성 피해 증가
15.49%
보조 속성
Class HP
81.29 ~ 91.45 ~ 101.61
Class 공격력
40.64 ~ 45.72 ~ 50.81
Class 방어력
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class 공격력
8.29% ~ 9.33% ~ 10.37%
Class 방어력
10.37% ~ 11.66% ~ 12.96%
Class 속도
4.8 ~ 5.2 ~ 5.6
Class 치명타 확률
6.22% ~ 7% ~ 7.78%
Class 치명타 피해
12.44% ~ 14% ~ 15.55%
Class 효과 명중
8.29% ~ 9.33% ~ 10.37%
Class 효과 저항
8.29% ~ 9.33% ~ 10.37%
Class 격파 특수효과
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
기초 속성
Class HP
28.75%
Class 공격력
28.75%
Class 방어력
35.94%
Class 물리 속성 피해 증가
25.88%
Class 화염 속성 피해 증가
25.88%
Class 얼음 속성 피해 증가
25.88%
Class 번개 속성 피해 증가
25.88%
Class 바람 속성 피해 증가
25.88%
Class 양자 속성 피해 증가
25.88%
Class 허수 속성 피해 증가
25.88%
보조 속성
Class HP
135.48 ~ 152.42 ~ 169.35
Class 공격력
67.74 ~ 76.21 ~ 84.68
Class 방어력
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class 공격력
13.82% ~ 15.55% ~ 17.28%
Class 방어력
17.28% ~ 19.44% ~ 21.6%
Class 속도
8 ~ 9 ~ 10
Class 치명타 확률
10.37% ~ 11.66% ~ 12.96%
Class 치명타 피해
20.74% ~ 23.33% ~ 25.92%
Class 효과 명중
13.82% ~ 15.55% ~ 17.28%
Class 효과 저항
13.82% ~ 15.55% ~ 17.28%
Class 격파 특수효과
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
기초 속성
Class HP
43.2%
Class 공격력
43.2%
Class 방어력
54%
Class 물리 속성 피해 증가
38.88%
Class 화염 속성 피해 증가
38.88%
Class 얼음 속성 피해 증가
38.88%
Class 번개 속성 피해 증가
38.88%
Class 바람 속성 피해 증가
38.88%
Class 양자 속성 피해 증가
38.88%
Class 허수 속성 피해 증가
38.88%
보조 속성
Class HP
203.22 ~ 228.62 ~ 254.03
Class 공격력
101.61 ~ 114.31 ~ 127.01
Class 방어력
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class 공격력
20.74% ~ 23.33% ~ 25.92%
Class 방어력
25.92% ~ 29.16% ~ 32.4%
Class 속도
12 ~ 13.8 ~ 15.6
Class 치명타 확률
15.55% ~ 17.5% ~ 19.44%
Class 치명타 피해
31.1% ~ 34.99% ~ 38.88%
Class 효과 명중
20.74% ~ 23.33% ~ 25.92%
Class 효과 저항
20.74% ~ 23.33% ~ 25.92%
Class 격파 특수효과
31.1% ~ 34.99% ~ 38.88%

연결 매듭

⭐⭐

+6
기초 속성
Class 격파 특수효과
12.86%
Class 에너지 회복효율
3.86%
Class HP
8.57%
Class 공격력
8.57%
Class 방어력
10.71%
보조 속성
Class HP
40.64 ~ 45.72 ~ 50.81
Class 공격력
20.32 ~ 22.86 ~ 25.4
Class 방어력
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class 공격력
4.15% ~ 4.67% ~ 5.18%
Class 방어력
5.18% ~ 5.83% ~ 6.48%
Class 속도
3 ~ 3.3 ~ 3.6
Class 치명타 확률
3.11% ~ 3.5% ~ 3.89%
Class 치명타 피해
6.22% ~ 7% ~ 7.78%
Class 효과 명중
4.15% ~ 4.67% ~ 5.18%
Class 효과 저항
4.15% ~ 4.67% ~ 5.18%
Class 격파 특수효과
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
기초 속성
Class 격파 특수효과
25.82%
Class 에너지 회복효율
7.75%
Class HP
17.21%
Class 공격력
17.21%
Class 방어력
21.51%
보조 속성
Class HP
81.29 ~ 91.45 ~ 101.61
Class 공격력
40.64 ~ 45.72 ~ 50.81
Class 방어력
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class 공격력
8.29% ~ 9.33% ~ 10.37%
Class 방어력
10.37% ~ 11.66% ~ 12.96%
Class 속도
4.8 ~ 5.2 ~ 5.6
Class 치명타 확률
6.22% ~ 7% ~ 7.78%
Class 치명타 피해
12.44% ~ 14% ~ 15.55%
Class 효과 명중
8.29% ~ 9.33% ~ 10.37%
Class 효과 저항
8.29% ~ 9.33% ~ 10.37%
Class 격파 특수효과
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
기초 속성
Class 격파 특수효과
43.13%
Class 에너지 회복효율
12.94%
Class HP
28.75%
Class 공격력
28.75%
Class 방어력
35.94%
보조 속성
Class HP
135.48 ~ 152.42 ~ 169.35
Class 공격력
67.74 ~ 76.21 ~ 84.68
Class 방어력
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class 공격력
13.82% ~ 15.55% ~ 17.28%
Class 방어력
17.28% ~ 19.44% ~ 21.6%
Class 속도
8 ~ 9 ~ 10
Class 치명타 확률
10.37% ~ 11.66% ~ 12.96%
Class 치명타 피해
20.74% ~ 23.33% ~ 25.92%
Class 효과 명중
13.82% ~ 15.55% ~ 17.28%
Class 효과 저항
13.82% ~ 15.55% ~ 17.28%
Class 격파 특수효과
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
기초 속성
Class 격파 특수효과
64.8%
Class 에너지 회복효율
19.44%
Class HP
43.2%
Class 공격력
43.2%
Class 방어력
54%
보조 속성
Class HP
203.22 ~ 228.62 ~ 254.03
Class 공격력
101.61 ~ 114.31 ~ 127.01
Class 방어력
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class 공격력
20.74% ~ 23.33% ~ 25.92%
Class 방어력
25.92% ~ 29.16% ~ 32.4%
Class 속도
12 ~ 13.8 ~ 15.6
Class 치명타 확률
15.55% ~ 17.5% ~ 19.44%
Class 치명타 피해
31.1% ~ 34.99% ~ 38.88%
Class 효과 명중
20.74% ~ 23.33% ~ 25.92%
Class 효과 저항
20.74% ~ 23.33% ~ 25.92%
Class 격파 특수효과
31.1% ~ 34.99% ~ 38.88%

스토리

차원 구체

여우족과 보리인의 오래된 노래는 전부 「청구의 별」의 비옥한 땅과 쾌적한 날씨에 대한 그리움으로 시작한다. 하지만 그 가사를 잘 읽어보면 그것이 「전쟁」이라는 영원한 주제의 도입부라는 걸 알 수 있다.

여우족은 농사와 장사의 재능으로 물가에 번영한 도시를 건설했고, 늑대의 후손들은 오로라가 펼쳐진 드넓은 하늘 아래 초원에서 사냥하고 방목하며 별처럼 늘어선 취락을 만들었다. 상인들은 목자의 야만스러움을 비웃었고, 목자는 상인의 교활함을 멸시했다. 하지만 그들 모두 순환하는 자연의 냉혹한 고문인 「여우의 여름」과 「늑대의 겨울」을 마주해야 했다.

여우신이 하사한 풍작의 여름에 두 종족은 전쟁을 멈추고 각자 원하는 바를 얻었다. 그러나 늑대신이 서리를 내리면 북쪽에서부터 설선이 퍼져 기근이 양측을 끝없이 싸우게 만들었다.

노래에서는 청구에 태양이 서른세 번 맴돌아도 끝없는 늑대의 겨울은 물러나지 않는다고 했다. 결핍과 굶주림이 몰려오면, 배를 채우기 위해 토템 속 숭배의 대상인 동물이라도 잡아먹을 수밖에 없었다. 곳곳에 백골이 널린 결말을 예견한 한 구세주가 세상에서 가장 높은 산 정상에 올랐다——여우족의 신화에서 사람들은 그녀를 「도산」이라고 불렀고, 보리인의 노래에서는 그를 「도람」이라고 불렀다. 그 구세주가 불리는 이름과 상관없이, 그는 장생의 주인에게 사람들이 살아갈 수 있는 물자를 달라고 소원을 빌었다. 그러자 산 정상이 갈라지고, 그 틈에서 천상의 음료처럼 달콤한 「적천」이 솟아났다.

적천의 물을 마신 사람들은 섭취한 고기로부터 힘과 민첩함, 강인함을 얻었다. 그들의 핏속에는 짐승의 야만스러움이 들끓기 시작했고, 짐승의 외형이 갈수록 두드러졌다——그렇게 세계는 변했고, 더는 예전 같지 않았다.

적천을 매개로 새로 태어난 견인족의 모든 물자는 그 속에서 만들어졌다. 밭에는 농작물이 아닌 시육을 심었고, 섬유 직물이 아닌 포의로 몸을 가렸다. 청구 문명이 극도로 두려워하던 눈이 쌓인 추위 역시 더는 두렵지 않았다. 견인족은 극지에서 얇은 생물막을 배양해 따스한 장막을 만들었다. 그때부터 늑대의 겨울은 더 이상 고되지 않았다.

이후 청구의 격변은 모든 단명종이 장수종으로 바뀔 때 겪은 것처럼——인구가 폭증해 생태계가 붕괴되고 내전이 일어났으며… 견인족이 장생의 주인에게 아무리 기도해도 다시는 응답을 듣지 못했다. 그리고 그들은 마침내 깨달았다. 장생의 주인께서는 이미 충분히 하사하셨으니, 더 나은 삶을 살고 싶으면 스스로 쟁취해야 한다는 것을 말이다.

위대한 소부 도람의 곁에 모인 견인족들은 장생의 주인이 군림하고 있는 하늘을 바라보았다. 별들이 반짝이는 것이 마치 질주를 기다리는 초원 같았다. 그들은 그 별들의 문명에 「늑대의 겨울」을 가져다줄 것이다.

오랜 시간이 지난 후 숙적인 선주 사람은 그들을 「보리인」이라고 불렀다. 보리는 청구어로 「늑대」라는 뜻이다

연결 매듭

보리인의 언어에서 고삐의 또 다른 명칭은 「아사•치타」로, 「살아 있는 책」이라는 뜻이다.

사냥단의 주술가는 두 개의 달이 만나고, 밤하늘의 빛이 가장 밝을 때 도람의 자손들에게 고삐를 성인식 선물로 준다. 이 텅 빈 고삐는 평생의 전투 경험을 기록하는 책이 된다.

성인식이 끝난 뒤 보리인은 곧바로 무기 목장에 가서 유전자 주술의 선별과 개량을 거친 「기계짐승」 중 자신이 전투에서 타게 될 첫 번째 짐승을 선택하고 훈련시켜야 한다. 피정복자를 사료로 삼는 기계짐승은 놀라운 민첩함과 잔혹함을 가지고 있지만, 미래의 주인에 비하면 순한 양에 지나지 않는다. 달빛이 몸속에서 솟구치는 야만스러운 피를 불러일으키면, 젊은 보리인들은 기계짐승과 서로 쫓고 싸운다. 어떤 이는 짐승에게 물려 죽는데 그것은 약한 자의 말로이고, 또 어떤 이는 동포를 죽이는데 그것은 맹수의 분배 법칙이다…. 젊은 보리인은 마음에 드는 탈것을 골라 쓰러뜨리고, 신경을 찌르는 가시 채찍이 달린 고삐를 그 목에 건다. 그리고 그 가축은 미래 주인의 텔레파시에 겁을 먹고, 채찍을 몇백 번은 맞은 것처럼 온순해진다. 녀석이 먼저 주인을 태울 때 어엿한 보리인 「소르야」(무사, 기수)가 탄생한다.

그렇게 보리인들의 고삐는 전투 경험의 서술자가 되고 고삐에는 긁힌 자국과 매듭, 장식물이 늘어나기 시작한다.

충분한 훈련을 거친 소르야는 「욘다」(통솔 백부장)의 인솔 아래 해파리 같은 포의 갑옷을 입고 우주를 누빌 수 있는 수함에 올라 여러 세계를 향해 출항하며, 도람과 장생의 주인의 이름으로 뭇별을 목장으로 만들겠다고 맹세한다. 고삐의 옅은 자국은 죽인 적의 수를 뜻하고, 매듭은 겪었던 큰 전투를 뜻하며, 줄에 달린 장식은 약탈 시에 얻은 인간의 치아나 지능 기계의 실리콘 칩 같은 전리품이다…. 그것들은 정복당한 자의 분노와 슬픔이자 보리인 개체의 힘을 보여주는 훈장이기도 하다.

가랑이 아래 탈것이 전쟁에서 죽거나 보리인이 벌을 내리고 싶을 때는 고삐를 풀어 다른 생물에 걸기도 한다.

보통 그 대상은 혈통 선종 계획에서 종족 밖으로 배척된 노예 계층의 여우족이다. 그들은 약소하고 교활하며, 노동과 계산 따위의 일만 할 수 있다. 간혹 여우족 중에 전투에 능한 개체가 있으면 늑대 머리의 주인은 그들에게 먼저 고삐를 묶어 전쟁 노예로서 선두에서 돌격하게 한다.

노예가 죽거나 다치고 무기가 부러지면, 고삐 끝에 묶인 날카로운 가시를 채찍으로 쓸 수 있다. 그러다 채찍이 끊어지고 이와 발톱마저 부서져 전장에서 목숨을 잃는다면, 그 고삐는 보리인의 잔존하는 비석이자 기념품이 될 것이다……

「숲에서는 사냥꾼과 사냥감의 위치가 늘 바뀐다」는 옛 속담이 있다. 우주라는 이 어두운 숲에서 선주 사람과 수천 년을 싸운 후 늑대족의 채찍은 셀 수도 없이 끊어졌다. 결국 수많은 사냥단의 연결고리는 「수렵」의 화살촉에 의해 끊어졌고, 보리인 역시 내란과 쇠퇴의 구렁텅이에 빠져 과거의 영광을 잃었다

18 responses to “질주하는 늑대의 도람 왕조”

  1. I was curious about this set, so I ran a calculator for some of our current follow-up units. Here are my findings:

    Summary: 6% damage for follow-ups, but a similar loss to ult damage.

    1. Even for follow-up attacks, the set is worse than Salsotto until you get to 5 stacks.
    2. Duran gives about 6% damage increase to follow-ups, and about 2% to skills over Salsotto. This is at the cost of losing about 6% damage from your ultimate.
    3. If your crit rate is low, then Salsotto gets slightly better due to the 8% crit rate. Once you have a good crit rate, then Duran pulls ahead. Salsotto should always be better unless your crit rate is very low compared to your crit damage.
    4. It’s good on Jade, but more like a 4% boost with 8% ultimate dmg loss. She just has so much crit damage from her stacks that Salsotto inches closer.

    This means it’s an improvement to Salsotto, but only if you can get the stacks quickly and do most of your damage from follow-ups, rather than ultimates.

    So it should be very good on Clara and Topaz especially. Probably worse than Sigonia for Himeko+Herta, but they should still charge it quickly. Jade gets good value out of it, but she would want to be paired with another character with follow-ups to stack it quickly.

      
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  2. Will this be the new BiS for Ratio Topaz or Aventurine in the RRAT team

    Can’t bother to do the math lmao

      
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    • by a pretty decent margin yes. salsotto (assuming you’re running that) only offers a 15% DMG boost, while this can stack up to 24% and you only need 4 followups launched to exceed salsotto. it’ll be even better in PF or MOC cause you ramp up for the 2nd wave where the enemies are stronger.

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      • This set imo is great for characters like jade Topaz, and Clara

        while it seems like Ratio would love this, you would be neglecting his ult and skill damage to boost up his FuA. additionally I think he needs crit rate way more then he needs crit damage. it’s why people go inert salsetto despite glammoth being better the 8% crit is very helpful.

        Blade wouldn’t go this since his damage is from EBA I wouldn’t neglect that to boost up his FUA

        Jing yuan is like Ratio while most of his damage is FuA but you’d be neglecting his skill and ult not to mention I believe people run him hyper carry anyway in those teams this set would be a dead one.

        hopefully someone will do the numbers lol

        Clara would be fine since she’s ran with Topaz

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    • As Ratio+Topaz already have a lot of FuA dmg increases, I think Izumo Gensei on both of them is better (but only if you run them together).

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  3. Will this be a new BiS for topaz Ratio or Aventurine in the Prenium FuA team (Ratio, Robin, Topaz, Aventurine)

    Can’t bother to do the math lmao

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  4. The thing intresting with this one is that is not the wearer who must do follow up to stack, but allies.

    Meaning if the wearer have a slow followup (ex. Jing Yuan) paired with someone with a lot of follow up (ex. topaz/ratio), he will stack it more frequently than if ratio as this set and jing yuan does the stacking.

    I think this set will be used on frequent follow up teams. (For me it’s my Clara/Topaz team and both use this set)

      
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    • I believe the wearer’s FUAs should still contribute towards the stacks.

      They tend to specify “other allies” (e.g. Penacony 2pc) or “wearer’s allies” (e.g. Sparkle LC) if the wearer is excluded.

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    • Yeah this one lacks the crit rate boost but does seem like it offers more consistence damage. even if you fail to kill enemies. Which given some of that is damage %. Hmm. Not sure how that would effect the numbers. Still. It would be like damn it not again.

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    • I don’t think it fits either Herta or Himeko to be Honest, they’ll fit more with either salsoto or Sigonia or Izumo Gensei.

      This one needs your allies FuA, both herta and Himeko FuA are inconsistent, sometimes you do 1 with herta and sometimes you’ll do 5. and Himeko is even more difficult.

      With Salsoto you probably already have a good set, with Sigonia you can Max stack it easily in Pure Fiction, for Izumo Gensei its need to be paired with the same path, since you’ll most likely use herta too right?

      I’m talking with my perspective of you tackling Pure Fiction, and not regular MoC.

      I think this one fits Jing Yuan (Another Buff Again), Ratio, Clara. Blade??? idk 🤷‍♀ I don’t play blade. basically those who have shitty slow FuA and do a single big damage.

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      • It’s dependable situation where this set can amp Herta and Himeko very much in PF, but they suck on overworld, and Sigonia probably much same case. I know ppl can a bit over picky between dmg bonus or crit, as long the stats on your range comfort, i can see why not using this new set. You mention this set fit for slow FUA unit like Jing Yuan or Blade, remember this set activate 6x times, and comparing them with Herta and Himeko it’s a bit exaggerated.

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