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운명의 길Class 파멸
전투 속성Class 화염
승급 재료
신용 포인트308K
생각의 가루15
인상의 파편15
격분한 심장65
욕망의 거울 조각15
행적 재료
신용 포인트3M
보리인의 송곳니18
생각의 가루41
늑대 독 송곳니69
인상의 파편56
달의 광기 이빨139
욕망의 거울 조각58
공동의 염원의 유음12
운명의 발자취8
스토리스텔라론 헌터 멤버의 일원으로, 기계 기갑 「샘」을 입고 전투를 벌인다. 임무에 충실하고 완고한 성격이다.
곤충 떼를 물리치기 위한 무기로 태어나 성장 속도는 일반인과 다르지만, 수명이 매우 짧다.
「삶」의 기회를 찾기 위해 스텔라론 헌터에 합류하여 운명을 거스를 방법을 찾고 있다KR0W

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
1102.96105.6111925%50%125240
20200.77205.92216925%50%125240
신용 포인트4000
생각의 가루5
20+241.96248.16261925%50%125240
30293.44300.96316925%50%125240
신용 포인트8000
생각의 가루10
30+334.62343.2360925%50%125240
40386.1396416925%50%125240
신용 포인트16000
인상의 파편6
격분한 심장3
40+427.28438.24460925%50%125240
50478.76491.04516925%50%125240
신용 포인트40000
인상의 파편9
격분한 심장7
50+519.95533.28560925%50%125240
60571.43586.08615925%50%125240
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+612.61628.32660925%50%125240
70664.09681.12715925%50%125240
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+705.28723.36760925%50%125240
80756.76776.16815925%50%125240
레벨승급 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
격분한 심장3
40+
50
신용 포인트40000
인상의 파편9
격분한 심장7
50+
60
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+
70
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+
80

전투 스킬

지령-불타는 추진KR0W지령-불타는 추진KR0W - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 기갑「샘」 공격력 만큼 화염 속성 피해를 가한다KR0W

단일 적에게 소량의 화염 속성 피해를 가한다KR0W
레벨 9
토론 중KR0W토론 중KR0W - 전투 스킬 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
자신의 HP 최대치 만큼 HP를 소모해 고정적으로 자신의 에너지 최대치 만큼의 에너지를 회복한다. 지정된 단일 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다. 현재 HP가 부족하면 전투 스킬 발동 시 기갑 「샘」의 HP가 1pt까지 하락한다

자신의 일부 HP를 소모해 에너지를 회복하고, 단일 적에게 화염 속성 피해를 가한다
레벨 15
토론 중KR0W토론 중KR0W - 필살기 | 강화
에너지 회복 : 5
약점 격파 : 0
「완전 연소」 상태에 진입하고 자신의 행동 게이지가 100% 증가하며, 일반 공격 강화 및 전투 스킬 강화를 획득한다. 「완전 연소」 상태에서는 속도가 pt 증가한다. 또한, 강화된 일반 공격 및 강화된 전투 스킬을 발동하면 자신의 약점 격파 효율이  증가하고, 약점 격파 상태의 적이 받는 피해가  증가하며, 이번 공격이 끝날 때까지 지속된다.
행동 서열에 「완전 연소」 카운트다운이 나타나고, 카운트다운 턴 시작 시 기갑 「샘」이 「완전 연소」 상태를 해제한다. 카운트다운이 보유한 고정 속도는 이다.
기갑 「샘」은 「완전 연소」 상태에서 필살기를 발동할 수 없다

「완전 연소」 상태에 진입하고 자신의 행동 게이지를 100% 증가시킨다. 일반 공격 강화 및 전투 스킬 강화를 획득하고, 자신의 약점 격파 효율, 약점 격파 상태의 적이 받는 피해, 속도가 증가하며, 카운트다운이 종료될 때까지 지속된다
레벨 15
토론 중KR0W토론 중KR0W - 특성 | 특성
에너지 회복 : 0
약점 격파 : 0
HP가 낮을수록 받는 피해가 감소한다. HP가  이하일 경우 피해 감소 효과가 최대치에 도달하며, 최대  감소한다. 「완전 연소」 상태에서는 피해 감소 효과가 최대치에 유지되며, 효과 저항이  증가한다.
전투 시작 시 에너지가  미만일 경우 에너지를 까지 회복한다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다

HP가 낮을수록 받는 피해가 감소한다. 「완전 연소」 상태에서는 피해 감소 효과가 최대치를 유지하며, 효과 저항이 증가한다. 전투 시작 시 에너지가 #2[i]% 미만이면 에너지가 #2[i]%까지 회복된다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 약화한다KR0W
레벨 1
토론 중KR0W토론 중KR0W - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
공중으로 도약해 초 동안 자유롭게 이동하며, 이때 낙하 공격을 발동하면 지속 시간을 조기 종료한다. 지속 시간이 종료되면 착지해 즉시 일정 범위 내의 모든 적을 공격하고, 매 웨이브 시작 시 화염 속성 약점이 없는 적에게 화염 속성 약점을 추가한다, 지속 시간: 턴. 이후 모든 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다

공중으로 도약하고 자유롭게 이동하며, 수초 이동 후 떨어져 범위 내 모든 적을 공격한다. 매 웨이브 시작 시 화염 속성이 없는 적에게 화염 속성 약점을 추가하고, 모든 적에게 화염 속성 피해를 가한다KR0W
레벨 1
토론 중KR0W토론 중KR0W - 일반 공격 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 45
자신의 HP 최대치 만큼 생명을 회복한다. 지정된 단일 적에게 기갑 「샘」의 공격력의만큼 화염 속성 피해를 가한다KR0W

자신의 HP 일부를 회복하고 단일 적에게 화염 속성 피해를 가한다KR0W
레벨 9
반딧불이 Ⅳ형-죽은 별 과부하KR0W반딧불이 Ⅳ형-죽은 별 과부하KR0W - 전투 스킬 | 확산
에너지 회복 : 0
약점 격파 : 단일 공격 : 90 / 확산 : 45
자신의 HP 최대치의 만큼 HP를 회복한다. 지정된 단일 적이 화염 속성 약점이 없을 시 해당 적에게 화염 속성 약점을 부여한다, 지속 시간: 턴. 해당 목표에게 기갑 「샘」의 공격력(x격파 특수효과+)만큼 화염 속성 피해를 가하고, 동시에 인접한 목표에게 기갑 「샘」의 공격력(x격파 특수효과+)만큼 화염 속성 피해를 가한다. 격파 특수효과는 최대  계산한다

자신의 HP 일부를 회복한다. 단일 적에게 화염 속성 약점이 없을 시 화염 속성 약점을 추가하고, 해당 적에게 대량의 화염 속성 피해를 주며, 인접한 목표에게 화염 속성 피해를 가한다KR0W
레벨 15

행적

α모듈-안티랙 버스트KR0Wα모듈-안티랙 버스트KR0W
캐릭터를 회 승급해야 합니다 2
「완전 연소」 상태에서 화염 속성 약점이 없는 적을 공격해도 강인성을 감소할 수 있다. 효과는 기존 스킬 강인성 감소 수치의 55%만큼이다
신용 포인트5000
보리인의 송곳니3
공동의 염원의 유음1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 2
효과 저항 4% 증가
신용 포인트5000
보리인의 송곳니3
생각의 가루6
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트10000
늑대 독 송곳니3
인상의 파편3
속도 강화KR0W속도 강화KR0W (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
늑대 독 송곳니3
인상의 파편3
β모듈-자기 제한 기갑KR0Wβ모듈-자기 제한 기갑KR0W
캐릭터를 회 승급해야 합니다 4
기갑 「샘」의 공격력이 2400pt보다 높으면 공격력이 100pt를 초과할 때마다 자신의 격파 특수효과가 6% 증가하며, 최대 60% 증가한다KR0W
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
공동의 염원의 유음1
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 4
격파 특수효과 8% 증가
신용 포인트20000
늑대 독 송곳니5
인상의 파편4
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 5
효과 저항 6% 증가
신용 포인트45000
달의 광기 이빨3
욕망의 거울 조각3
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트45000
달의 광기 이빨3
욕망의 거울 조각3
γ모듈-과부하 코어KR0Wγ모듈-과부하 코어KR0W
캐릭터를 회 승급해야 합니다 6
「완전 연소」 상태에서 기갑 「샘」의 격파 특수효과가 250%/360% 이상일 시 공격 시에 목표의 방어 30%/40%를 추가 무시한다KR0W
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
공동의 염원의 유음1
속도 강화KR0W속도 강화KR0W (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 저항 8% 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
격파 특수효과 10.7% 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
격파 강화KR0W격파 강화KR0W (격파 특수효과)
격파 특수효과 5.3% 증가
신용 포인트2500
생각의 가루2

성혼

붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W
강화 전투 스킬 발동 시 목표의 방어 15%를 무시하고, 강화 전투 스킬은 전투 스킬 포인트를 소모하지 않는다KR0W
부서진 하늘에서 추락하며KR0W부서진 하늘에서 추락하며KR0W부서진 하늘에서 추락하며KR0W
「완전 연소」 상태에서 강화 일반 공격, 강화 전투 스킬을 발동시켜 적 목표를 제거하거나 목표를 약점 격파 상태로 만들 시 기갑 「샘」이 즉시 보너스 턴 1회를 획득한다. 해당 효과는 1턴 후 다시 발동할 수 있다KR0W
고요한 은하에서 잠이 들고KR0W고요한 은하에서 잠이 들고KR0W고요한 은하에서 잠이 들고KR0W
전투 스킬 레벨+2, 최대 Lv.15 이하. 일반 공격 레벨+1, 최대 Lv.10 이하KR0W
반딧불이의 불빛을 보게 되리KR0W반딧불이의 불빛을 보게 되리KR0W반딧불이의 불빛을 보게 되리KR0W
「완전 연소」 상태에서 기갑 「샘」이 제어류 디버프 상태에 면역된다. 해당 효과는 「완전 연소」 기간마다 21회만 발동된다KR0W
꿈이 없는 밤을 비추며KR0W꿈이 없는 밤을 비추며KR0W꿈이 없는 밤을 비추며KR0W
필살기 레벨+2, 최대 Lv.15 이하. 특성 레벨+2, 최대 Lv.15 이하KR0W
모든 게 끝나는 내일 피어나리KR0W모든 게 끝나는 내일 피어나리KR0W모든 게 끝나는 내일 피어나리KR0W
「완전 연소」 상태에서 기갑 「샘」의 화염 속성 저항 관통이 12% 증가한다. 강화된 일반 공격, 강화된 전투 스킬 발동 시 약점 격파 효율이 50% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
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629 responses to “반디”

    • As the biggest Acheron hater there is, this showcase hurt to watch

      I unironically think this speed boots Acheron, with a sustainer could have 0 cycled. Not breaking Gepard before Acheron ulting, damage controlling so you enter the 2nd wave with both Pela and Silverwolf’s ultimate up. Terrible build and gameplay mistakes

      That’s not even taking into account, that running Fu Xuan was literally worthless, switch the boots to ATK, slot Sparkle in and enjoy. Tectone of all people was able to clear this side with Acheron, without any sustain. If you can’t do it, lol.

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      • Your slacking. No long post that takes up half the page, as to why Archeron is overrated?

        Of course Eggman can do it. They might be unable to defeat a blue animal that eats chili dogs but they are a genius that can make robots power by tiny little animals. Only a genius would be able to make such fuel effective robots.

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      • I like how Firefly in that video has somewhat relatable relics, then he shows what Acheron has.
        I mean, I wish I have that kind of relics. 90/260 crit in combat is what I’d have if I give Acheron Sparkle’s buff lol fuck me
        Nah, I’m happy enough in my 3 cycles Noobsville, dreaming of a day I’d have 161 SPD supports.

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        • Yeah being able to get like over 200 crit damage and still have a decent crit rate. takes some godly rng artifact luck or months possibly more of pure pain.

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    • The sad thing here is that THAT IS FIREFLY’S BEST TEAM ever.

      There will never be a replacement for Harmony TB + Ruan Mei combo.

      And Gallagher is already as good as a healer you can get for being Fire, break effect unit, and heals outside turns.

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    • Firefly isn’t a good zero-cycler just as it, because she needs 2 casts of normal skill to transform again. It is easy for her to melt the duo elite in the first wave within 3 swipes, but melting the last boss in the second wave at full toughness in 2 swipes is kinda impossible even if the boss was single-phased. To address this issue you must either give her alot of speed from substats and make intensive use of S5 DDD and possibly company her with Bronya and like, or somehow be able to regen 115 energy on her allowing 1 fewer cast of normal skill. Either way might not be feasible under many circumstances.

      However she is an expert 1-cycler, 2-cycler, and 3-cycler. Her damage output is stable, not relying on the relic builds and is hard to be hindered by the enemy given the break playstyle seldom allow the enemy to take turns, meaning it is as easy as drinking the water for Firefly to destroy any MoC in a reasonably fast speed.

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      • I mean 1,2, or even 3 cycle is pretty great as is. It doesn’t have to be 0 cycle or nothing and I dunno why that’s such a widespread thing nowadays as though 0 cycling is the only way to play. It’s still 60 jades at the end of the day lol. Blasphemy I know.

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  1. guys i have a question
    my current build is 2pc firesmith 2pc BE & 2pc talia. ive been farming crit firesmith pieces, but i have 2 of them with high BE. can firefly use the extra fire dmg from the 2pc bonus? my ball has atk for now, because i was unsure if fire dmg would be useful or not

      
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    • Hybrid wise, yeah she can probably get some use out of fire dmg bonus. Just make sure your build has enough break effect. Also ATK ball is best bc one of her traces gives her 6% break effect every 100 atk over 2400 to a max of 60% additional break effect. For building hybrid, ATK seems to be the best since it buffs the normal dmg and give BE for break dmg.

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    • It does work, her E1 gives her ESkill 15% def ignore, Super Break and Break aren’t part of her ESkill so they’re not affected. This is how I understand it.

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      • That’s clearly not intentional but rather a bug. Welt’s signature light cone gives some atk% when casting the skill and the effect benefits additional damage from Welt’s talent properly, which isn’t considered part of Welt’s skill.

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  2. is MOC enemies rn have higher hp than before? especially kafka and gepard boss. or it just me didn’t have enough damage.

      
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      • They absolutely do
        Gepard in 2.0 MoC 12 had 600k or so HP whereas I believe he has 1million or so this time
        It’s probably balanced around the blessing, otherwise such a massive spike in 2 patches is… bad

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    • Yes, the devs intentionally increased the HP of many enemies in the MoC, especially when the Memory Turbulence is something strong.

      The MT we had vs. the Aventurine boss was a 15% HP damage every cycle and 30% vulnerability on the enemy’s side, which is very strong, leading to the devs increasing the Aventurine boss’s HP to ~1m per phase and ~2m in total.

      The MT we have for now is a 25% energy regen every cycle, which is almost a Huohuo for free, and 30% damage amp on every character, which is also very strong, plus the Gepard boss and the Kafka boss are not as strong as the Aventurine boss, and the devs desided they have to have ~1m HP to stand a challenge to the player.

      The MoC in the 2.3 patch has a MT that is not so useful for most of the teams, and the bosses there do not have HP as high as what we now have. The Cocolia boss there has ~838k HP and the Argenti boss there has ~628k HP per phase and ~1.3m HP in total.

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      • Cocolia you say? Cue the theme music.

        Wrapped in biting wind
        Hearts will never bleed
        Frozen and banished

        In their restless dreams
        They try so hard to breathe
        Pulses flutter and sting
        Within this bleakness

        Pain will come with the blade
        Pain will wake up the despondent crowd
        In this dormant world somehow
        Unsheathe a sword not to kill
        Unsheathe a sword to rend those clouds above the ground
        Wake up, it’s time to gather now
        The only warmth remains
        In hands clasped so tight
        The only fire exists
        In brave hearts
        Seasons that refuse
        To change over the years
        Will find their way back
        Back on track
        (Oh, oh, oh, oh, oh)

        We’ve made a choice, go fight against your fate!
        Pain will come with the blade
        Pain will wake up the despondent crowd
        In this dormant world somehow
        Unsheathe a sword not to kill
        Unsheathe a sword to rend those clouds above the ground
        Wake up, it’s time to gather now

        Forget about the rules
        Written on weathered rock
        There were chasers of light
        Find the way or get lost
        We have no way to know
        Where they all headed for
        See the light from afar
        Just blaze through the thorns
        We know it’s right over there
        We have something to declare
        Whatever is arriving, we’ll be prepared

        We’ve made a choice, go fight against your fate!
        Pain will come with the blade
        Pain will wake up the despondent crowd
        In this dormant world somehow
        Unsheathe a sword not to kill
        Unsheathe a sword to rend those clouds above the ground
        Wake up to hear the cheering sound

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      • Oh, well, good to know. I will tell Cocolia and Kafka to get lost from the current reset, since they are old bosses and can’t be reused in later resets.

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        • I will tell every time Cocolia gots a rerun, her HP is adjusted by the devs (increased for most of the time) and the Memory Turbulence is something different. When you fight the Aventurine boss again, any strategy you find for now might not apply any more.

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    • Haven’t seen one with most of the beta showcases, I kind of doubt it tho unless you have E2 since she will have to spend time breaking him first to deal dmg, the best dmg I have seen from her against Aventurine in her ideal team is just about 800k dmg within 2 turns, barely able to get 1 phase done and even if you do, not enough turn left to break / kill his last phase in that same cycle without Bronya / Robin / E2

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  3. Can someone humor my thought for a minute?
    Everyone is discussing BreakFly vs FastFly but i want to introduce FastFly.
    I’ll skip all the braindead math and leave only a schizo one.

    Courtesty of kj415j45’s calculations on page 10 i will take his stats cuz lazy to count that myself.

    If Firefly with SPD boots/RM/no substats can get 136.72 SPD in battle lets discuss 190 SPD in battle w/o ultimate (+53.28 SPD from relic substats. Yes, 10+ SPD on each relic slot…)
    Also team setup is IMC/Firefly/RM/Asta cuz i dont see any other way for it to work lol
    Ult’s countdown is 90 SPD = 111.1 AV
    We need to split 111.AV in 3 values, since 1st move is “free” in terms of AV
    SPD with ult = 240 SPD = 41.7 AV
    111.1 – 41.7 = 69.4 AV for two moves

    so basically 41.7 + 34.7 + 34.7
    34.7 AV = 288.2 SPD, we need 48.2 SPD from Asta for these 2 moves to be able to reach 34.7 AV, and Asta ult gives it for exactly 2 turns
    and with that 4 turns during combustion is possible, i think

    Basically first two move after ultimate are on her own, then next 2 moves are under Asta’s ult.

    If you can snapshot Asta’s ult to be able it to last 3 turns then it becomes a little easier, but the concept is there

    How bad *bad* is it? if you can get 391.1% BE with no substats like kj415j45 said, then shes still gonna do “some” damage, but the idea of it is pretty funny
    Imo that might be able to clear MoC 12, extremely expensive (need E1 to even be able to cast enh skill that often), you would 100% need the healer’s set on someone to get SP’s at the beginning…
    But i’d better discuss that than critfly since everyone talks about it 🙂

      
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    • If Firefly has E1, it would better to just use Bronya. You won’t even need such unrealistic substats. Though with high speed on Bronya and DanceDanceDance Firefly would be able to get 2 extra turns.
      And even better than an extra turn in her ultimate, Bronya can significantly speed up her gaining energy for the second ultimate, which may help you to enter the second wave in the ultimate, exit your ultimate, take a turn with Firefly and then advance her with Bronya, use Firefly’s ultimate and advance Firefly’s action. Although it would require a careful speed finetuning.
      I don’t see a reason you would prefer Asta over Bronya. E2S1 Bronya may work well even with E0 Firefly.

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      • I was so hyperfixated on strictly SPD i forgot about Bronya, yeah thats a much easier/much less insane option, just build Fastnya and keep Firefly on the ~182 SPD breakpoint

        Now my rant sounds like “guys hear me out, Natasha hypercarry with E6…”

        Can only defend myself with “but bronya is in another team” lol
        My silly thinking made me look silly who wouldve thought

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    • If you got 190 SPD without Ult, then you have 240 SPD at Ult. It seems not working as it does not exceed 90*4 = 270.

      So you added Asta, who can buff Firefly with 50 SPD for 2 Turns. Now she gets 290 SPD. Let’s do some calculation here.
      10000/240=41.7 AV
      10000/290=34.5 AV

      0 AV => Ult. 1st Skill. Asta active Ult. At 290 SPD.
      34.5 AV => 2nd Skill. At 290 SPD.
      69 AV => 3rd Skill. At 240 SPD.
      110.7 AV => 4th Skill.
      111.1 AV => exit Ult.

      It does work as you expected. But I don’t think it’s worth farming relics with those insane sub-stats, especially when the expected Stats are calculated based on the brand-new relic sets. Also, you may find that the 4th Skill is at 110.7 AV. That means if you don’t have a 190 SPD, even a bit different can destroy the SPD trick. Causing at least 20-27 sub-stat wasting.

      Check out the action value trick -> https://starrail.honeyhunterworld.com/firefly-character/comment-page-10/#comment-46897
      You can do the same thing with Sparkle too! Then you can build more BE sub-stats on relics. The trick also works with Bronya or even Robin.

      However, putting Asta in Firefly’s team does have some potential, as you can break the toughness more quickly by using Asta’s skill. Nice catch.

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    • I run the numbers. You need 160 spd to have 4 moves during ulti.
      Asta with S5 dance^3 and courier set is a must.
      Assume Asta ult on the end of FF 1st enhanced turn, AP cosumptions are as follows:
      1st move: free
      2nd move: 7600/(160+92*0.1+50+52.8+92*0.12)=28.03 AP
      3rd move: 10000/(160+92*0.1+50+52.8)=36.9 AP
      4th move: 10000/(160+92*0.1+50)=45.83 AP
      Total AP 28.03+36.9+45.83=110.76<111.11

      This 160 spd does not include RM's talent. Thus you do need around 14-15 sub stats to achieve this.

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