곤충 재앙을 잠재우는 철기군

곤충 재앙을 잠재우는 철기군
곤충 재앙을 잠재우는 철기군명사곤충 재앙을 잠재우는 철기군
머리
철기군의 정찰 투구
철기군의 정찰 투구
철기군의 견고한 철완
철기군의 견고한 철완
몸통
철기군의 은빛 기갑
철기군의 은빛 기갑
다리
철기군의 비행 그리브
철기군의 비행 그리브
세트 효과2개: 격파 특수효과 16% 증가
4개: 장착한 캐릭터의 격파 특수효과가 150% 이상이면 적에게 가하는 격파 피해가 해당 적의 방어력을 10% 무시한다. 장착한 캐릭터의 격파 특수효과가 250% 이상이면 적에게 가하는 슈퍼 격파 피해가 적의 방어력을 15% 추가로 무시한다

목록
머리
몸통
다리
메인 스토리
Gallery

머리

⭐⭐

+6
기초 속성
Class HP
139.99
보조 속성
Class HP
40.64 ~ 45.72 ~ 50.81
Class 공격력
20.32 ~ 22.86 ~ 25.4
Class 방어력
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class 공격력
4.15% ~ 4.67% ~ 5.18%
Class 방어력
5.18% ~ 5.83% ~ 6.48%
Class 속도
3 ~ 3.3 ~ 3.6
Class 치명타 확률
3.11% ~ 3.5% ~ 3.89%
Class 치명타 피해
6.22% ~ 7% ~ 7.78%
Class 효과 명중
4.15% ~ 4.67% ~ 5.18%
Class 효과 저항
4.15% ~ 4.67% ~ 5.18%
Class 격파 특수효과
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
기초 속성
Class HP
281.11
보조 속성
Class HP
81.29 ~ 91.45 ~ 101.61
Class 공격력
40.64 ~ 45.72 ~ 50.81
Class 방어력
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class 공격력
8.29% ~ 9.33% ~ 10.37%
Class 방어력
10.37% ~ 11.66% ~ 12.96%
Class 속도
4.8 ~ 5.2 ~ 5.6
Class 치명타 확률
6.22% ~ 7% ~ 7.78%
Class 치명타 피해
12.44% ~ 14% ~ 15.55%
Class 효과 명중
8.29% ~ 9.33% ~ 10.37%
Class 효과 저항
8.29% ~ 9.33% ~ 10.37%
Class 격파 특수효과
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
기초 속성
Class HP
469.65
보조 속성
Class HP
135.48 ~ 152.42 ~ 169.35
Class 공격력
67.74 ~ 76.21 ~ 84.68
Class 방어력
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class 공격력
13.82% ~ 15.55% ~ 17.28%
Class 방어력
17.28% ~ 19.44% ~ 21.6%
Class 속도
8 ~ 9 ~ 10
Class 치명타 확률
10.37% ~ 11.66% ~ 12.96%
Class 치명타 피해
20.74% ~ 23.33% ~ 25.92%
Class 효과 명중
13.82% ~ 15.55% ~ 17.28%
Class 효과 저항
13.82% ~ 15.55% ~ 17.28%
Class 격파 특수효과
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
기초 속성
Class HP
705.6
보조 속성
Class HP
203.22 ~ 228.62 ~ 254.03
Class 공격력
101.61 ~ 114.31 ~ 127.01
Class 방어력
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class 공격력
20.74% ~ 23.33% ~ 25.92%
Class 방어력
25.92% ~ 29.16% ~ 32.4%
Class 속도
12 ~ 13.8 ~ 15.6
Class 치명타 확률
15.55% ~ 17.5% ~ 19.44%
Class 치명타 피해
31.1% ~ 34.99% ~ 38.88%
Class 효과 명중
20.74% ~ 23.33% ~ 25.92%
Class 효과 저항
20.74% ~ 23.33% ~ 25.92%
Class 격파 특수효과
31.1% ~ 34.99% ~ 38.88%

⭐⭐

+6
기초 속성
Class 공격력
70
보조 속성
Class HP
40.64 ~ 45.72 ~ 50.81
Class 공격력
20.32 ~ 22.86 ~ 25.4
Class 방어력
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class 공격력
4.15% ~ 4.67% ~ 5.18%
Class 방어력
5.18% ~ 5.83% ~ 6.48%
Class 속도
3 ~ 3.3 ~ 3.6
Class 치명타 확률
3.11% ~ 3.5% ~ 3.89%
Class 치명타 피해
6.22% ~ 7% ~ 7.78%
Class 효과 명중
4.15% ~ 4.67% ~ 5.18%
Class 효과 저항
4.15% ~ 4.67% ~ 5.18%
Class 격파 특수효과
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
기초 속성
Class 공격력
140.56
보조 속성
Class HP
81.29 ~ 91.45 ~ 101.61
Class 공격력
40.64 ~ 45.72 ~ 50.81
Class 방어력
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class 공격력
8.29% ~ 9.33% ~ 10.37%
Class 방어력
10.37% ~ 11.66% ~ 12.96%
Class 속도
4.8 ~ 5.2 ~ 5.6
Class 치명타 확률
6.22% ~ 7% ~ 7.78%
Class 치명타 피해
12.44% ~ 14% ~ 15.55%
Class 효과 명중
8.29% ~ 9.33% ~ 10.37%
Class 효과 저항
8.29% ~ 9.33% ~ 10.37%
Class 격파 특수효과
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
기초 속성
Class 공격력
234.82
보조 속성
Class HP
135.48 ~ 152.42 ~ 169.35
Class 공격력
67.74 ~ 76.21 ~ 84.68
Class 방어력
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class 공격력
13.82% ~ 15.55% ~ 17.28%
Class 방어력
17.28% ~ 19.44% ~ 21.6%
Class 속도
8 ~ 9 ~ 10
Class 치명타 확률
10.37% ~ 11.66% ~ 12.96%
Class 치명타 피해
20.74% ~ 23.33% ~ 25.92%
Class 효과 명중
13.82% ~ 15.55% ~ 17.28%
Class 효과 저항
13.82% ~ 15.55% ~ 17.28%
Class 격파 특수효과
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
기초 속성
Class 공격력
352.8
보조 속성
Class HP
203.22 ~ 228.62 ~ 254.03
Class 공격력
101.61 ~ 114.31 ~ 127.01
Class 방어력
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class 공격력
20.74% ~ 23.33% ~ 25.92%
Class 방어력
25.92% ~ 29.16% ~ 32.4%
Class 속도
12 ~ 13.8 ~ 15.6
Class 치명타 확률
15.55% ~ 17.5% ~ 19.44%
Class 치명타 피해
31.1% ~ 34.99% ~ 38.88%
Class 효과 명중
20.74% ~ 23.33% ~ 25.92%
Class 효과 저항
20.74% ~ 23.33% ~ 25.92%
Class 격파 특수효과
31.1% ~ 34.99% ~ 38.88%

몸통

⭐⭐

+6
기초 속성
Class HP
8.57%
Class 공격력
8.57%
Class 방어력
10.71%
Class 치명타 확률
6.43%
Class 치명타 피해
12.86%
Class 치유량 보너스
6.86%
Class 효과 명중
8.57%
보조 속성
Class HP
40.64 ~ 45.72 ~ 50.81
Class 공격력
20.32 ~ 22.86 ~ 25.4
Class 방어력
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class 공격력
4.15% ~ 4.67% ~ 5.18%
Class 방어력
5.18% ~ 5.83% ~ 6.48%
Class 속도
3 ~ 3.3 ~ 3.6
Class 치명타 확률
3.11% ~ 3.5% ~ 3.89%
Class 치명타 피해
6.22% ~ 7% ~ 7.78%
Class 효과 명중
4.15% ~ 4.67% ~ 5.18%
Class 효과 저항
4.15% ~ 4.67% ~ 5.18%
Class 격파 특수효과
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
기초 속성
Class HP
17.21%
Class 공격력
17.21%
Class 방어력
21.51%
Class 치명타 확률
12.91%
Class 치명타 피해
25.82%
Class 치유량 보너스
13.77%
Class 효과 명중
17.21%
보조 속성
Class HP
81.29 ~ 91.45 ~ 101.61
Class 공격력
40.64 ~ 45.72 ~ 50.81
Class 방어력
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class 공격력
8.29% ~ 9.33% ~ 10.37%
Class 방어력
10.37% ~ 11.66% ~ 12.96%
Class 속도
4.8 ~ 5.2 ~ 5.6
Class 치명타 확률
6.22% ~ 7% ~ 7.78%
Class 치명타 피해
12.44% ~ 14% ~ 15.55%
Class 효과 명중
8.29% ~ 9.33% ~ 10.37%
Class 효과 저항
8.29% ~ 9.33% ~ 10.37%
Class 격파 특수효과
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
기초 속성
Class HP
28.75%
Class 공격력
28.75%
Class 방어력
35.94%
Class 치명타 확률
21.57%
Class 치명타 피해
43.13%
Class 치유량 보너스
23%
Class 효과 명중
28.75%
보조 속성
Class HP
135.48 ~ 152.42 ~ 169.35
Class 공격력
67.74 ~ 76.21 ~ 84.68
Class 방어력
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class 공격력
13.82% ~ 15.55% ~ 17.28%
Class 방어력
17.28% ~ 19.44% ~ 21.6%
Class 속도
8 ~ 9 ~ 10
Class 치명타 확률
10.37% ~ 11.66% ~ 12.96%
Class 치명타 피해
20.74% ~ 23.33% ~ 25.92%
Class 효과 명중
13.82% ~ 15.55% ~ 17.28%
Class 효과 저항
13.82% ~ 15.55% ~ 17.28%
Class 격파 특수효과
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
기초 속성
Class HP
43.2%
Class 공격력
43.2%
Class 방어력
54%
Class 치명타 확률
32.4%
Class 치명타 피해
64.8%
Class 치유량 보너스
34.56%
Class 효과 명중
43.2%
보조 속성
Class HP
203.22 ~ 228.62 ~ 254.03
Class 공격력
101.61 ~ 114.31 ~ 127.01
Class 방어력
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class 공격력
20.74% ~ 23.33% ~ 25.92%
Class 방어력
25.92% ~ 29.16% ~ 32.4%
Class 속도
12 ~ 13.8 ~ 15.6
Class 치명타 확률
15.55% ~ 17.5% ~ 19.44%
Class 치명타 피해
31.1% ~ 34.99% ~ 38.88%
Class 효과 명중
20.74% ~ 23.33% ~ 25.92%
Class 효과 저항
20.74% ~ 23.33% ~ 25.92%
Class 격파 특수효과
31.1% ~ 34.99% ~ 38.88%

다리

⭐⭐

+6
기초 속성
Class HP
8.57%
Class 공격력
8.57%
Class 방어력
10.71%
Class 속도
7.61
보조 속성
Class HP
40.64 ~ 45.72 ~ 50.81
Class 공격력
20.32 ~ 22.86 ~ 25.4
Class 방어력
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class 공격력
4.15% ~ 4.67% ~ 5.18%
Class 방어력
5.18% ~ 5.83% ~ 6.48%
Class 속도
3 ~ 3.3 ~ 3.6
Class 치명타 확률
3.11% ~ 3.5% ~ 3.89%
Class 치명타 피해
6.22% ~ 7% ~ 7.78%
Class 효과 명중
4.15% ~ 4.67% ~ 5.18%
Class 효과 저항
4.15% ~ 4.67% ~ 5.18%
Class 격파 특수효과
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
기초 속성
Class HP
17.21%
Class 공격력
17.21%
Class 방어력
21.51%
Class 속도
11.42
보조 속성
Class HP
81.29 ~ 91.45 ~ 101.61
Class 공격력
40.64 ~ 45.72 ~ 50.81
Class 방어력
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class 공격력
8.29% ~ 9.33% ~ 10.37%
Class 방어력
10.37% ~ 11.66% ~ 12.96%
Class 속도
4.8 ~ 5.2 ~ 5.6
Class 치명타 확률
6.22% ~ 7% ~ 7.78%
Class 치명타 피해
12.44% ~ 14% ~ 15.55%
Class 효과 명중
8.29% ~ 9.33% ~ 10.37%
Class 효과 저항
8.29% ~ 9.33% ~ 10.37%
Class 격파 특수효과
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
기초 속성
Class HP
28.75%
Class 공격력
28.75%
Class 방어력
35.94%
Class 속도
16.43
보조 속성
Class HP
135.48 ~ 152.42 ~ 169.35
Class 공격력
67.74 ~ 76.21 ~ 84.68
Class 방어력
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class 공격력
13.82% ~ 15.55% ~ 17.28%
Class 방어력
17.28% ~ 19.44% ~ 21.6%
Class 속도
8 ~ 9 ~ 10
Class 치명타 확률
10.37% ~ 11.66% ~ 12.96%
Class 치명타 피해
20.74% ~ 23.33% ~ 25.92%
Class 효과 명중
13.82% ~ 15.55% ~ 17.28%
Class 효과 저항
13.82% ~ 15.55% ~ 17.28%
Class 격파 특수효과
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
기초 속성
Class HP
43.2%
Class 공격력
43.2%
Class 방어력
54%
Class 속도
25.03
보조 속성
Class HP
203.22 ~ 228.62 ~ 254.03
Class 공격력
101.61 ~ 114.31 ~ 127.01
Class 방어력
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class 공격력
20.74% ~ 23.33% ~ 25.92%
Class 방어력
25.92% ~ 29.16% ~ 32.4%
Class 속도
12 ~ 13.8 ~ 15.6
Class 치명타 확률
15.55% ~ 17.5% ~ 19.44%
Class 치명타 피해
31.1% ~ 34.99% ~ 38.88%
Class 효과 명중
20.74% ~ 23.33% ~ 25.92%
Class 효과 저항
20.74% ~ 23.33% ~ 25.92%
Class 격파 특수효과
31.1% ~ 34.99% ~ 38.88%

메인 스토리

머리

하늘과 태양을 가리던 곤충 떼는 불바다 속에서 잿더미가 되어 버렸고, 은백색 눈꽃은 우주에 흩날리며, 항성의 참담한 빛을 반사했다. 지금 이 순간, 귓가에 멈추지 않던 날갯소리와 통신 채널에서 전해지던 지령이 마침내 조용해졌다.

「제국」을 습격한 곤충 떼는 완전히 소탕되지 않았고, 다음 출격 지령 역시 잠깐의 침묵 후 다시 울릴 것이다. 언제나처럼 말이다.

「제국」의 철기는 뼛속 깊은 곳에서 전해져 오는 신호를 통해 외부의 감각을 느끼고 있었다. 그녀는 지난번 조종석에서 벗어났을 때의 느낌을 떠올렸다. 따스한 바람이 긴 머리를 부드럽게 쓸어 올렸고, 습하고 뜨거운 공기가 그녀의 목뒤로 스며들어 땀방울이 피부에 맺혔다. 그녀는 이런 느낌이 싫지는 않았다. 시뮬레이션 신호보다 백 배는 생생했기 때문이다. 기갑은 감각 기관과 조종사를 심층 동기화하며 엔트로피 상실의 고통을 더 가중하지만, 철기에게는 곤충의 후예로부터 승리하기 위해 이미 다른 선택지는 없었다.

「그라모스 군칙 제8조, 살아남은 기사는 자발적으로 복귀해야 한다……」

참수된 은색 투구를 보고 나서야, 철기는 기갑의 감각 기관 신호가 자신을 속였다는 사실을 깨달았다——다음 출격 지령은 더 이상 울리지 않을 것이다. 이 어찌나 잔인한 짧은 휴식인가

그라모스 철기는 철완으로 더러운 날개를 찢어버리고, 곤충 뱃속의 부식성 액체가 멋대로 튀게 내버려두었다. 곤충의 체액이 닿은 은색 갑옷은 순식간에 기화되었고, 핏자국과 오물만이 남았다.

기갑과 곤충의 잔해가 우주의 먼지가 되어 흩어졌고, 그라모스를 둘러싸고 있는 「죽음의 강」은 인력에 따라 서서히 흘렀다. 그렇게, 혈전은 마침내 끝을 맞이했다.

의회의 지도자들은 전쟁 후의 상황에 대해 상의했다. 그들은 실권을 잡아본 적 없는 「티타니아」에게 심판을 내렸다. 그녀는 곤충들에 필적한 철기 군단을 지배하고 있고, 그녀의 존재가 공화국의 존속에 가장 큰 잠재적 위험이었기 때문이다…. 그들은 평화의 종소리를 울렸으며, 백성들에게 곤충 떼가 소산되었고, 파란 하늘이 다시 공화국의 손에 들어왔다고 선언했다.

「『여황제』를 제약하지 않는다면, 또 누가 이 병기들을 제어할 수 있겠는가?」

철기들은 짧은 삶 속에서 끝없이 강철 주먹의 완력을 갈고닦았지만, 이런 생각은 단 한 번도 해본 적이 없었다——의회에서 높이 치켜든 그 창백하고 힘없는 메마른 손들이 그라모스의 운명을 바꿀 힘을 지니고 있다는 것을

몸통

여러 갈래의 맹렬한 불길이 호를 그리며 밤하늘을 가로지르고, 새벽빛이 떠오르는 지평선을 넘어 그라모스의 여러 행성 구역으로 향한다——이것은 공화국 주민들에게 가장 익숙하면서도 두려운 일상이었다.

하늘로 치솟은 은빛 기갑들은 촌각을 다투며 황폐한 전장으로 향했다. 그들은 자신이 밤낮으로 지키는 풍경을 둘러볼 겨를조차 없었다.

여황제의 명령은 논쟁의 여지조차 없다. 비슷한 얼굴의 전사들은 배양실에서 태어나 여황제를 위해 그라모스의 창공을 되찾겠노라 충성을 맹세했다. 철기는 날벌레의 사체로 이룬 산과 피의 바다를 넘어, 날벌레의 잔해를 불태워 잿더미로 만들고, 거대한 턱과 이빨의 부패한 잔해를 부쉈다…. 그라모스 철기의 숙명은 만성 해리의 엔트로피 변화를 견디고, 생사의 경계에서 타오르는 것이다.

불길이 완전히 사라지고 하늘을 뒤덮은 벌레가 새까만 잿더미가 되어 아무도 살아남지 못할 때까지——이러한 일상은 이어진다……

살아있다는 것이란 무엇일까? 기갑 추진으로 인한 가속도가 가슴을 짓누르고, 고통이 엔트로피 상실로 인한 무감각을 뚫고 사지에 잠시 나타날 때, 그들은 약간이나마 살아있다는 것을 느낀다

다리

철기의 발자국은 타오르는 유성처럼 그라모스 「제국」의 곳곳에 널려있지만, 티타니아가 만들어둔 「꿈」을 벗어나지 못한다.

공화국의 사람들은 싸우기 위해 태어난 병사들에 대해 걱정했다. 존재하지 않는 「제국」은 자신들이 알고 있는 땅과 대체 어느 정도 유사할까?

여황제가 그녀의 기사에게 내린 명예와 신앙, 철기가 여황제에게 바친 충성심과 맹세… 신 인류는 계속해서 배양실에서 태어나 코드와 사명을 부여받았고, 구 인류는 강철로 만든 보루에 숨어 수심에 잠긴 채 오랫동안 바라온 평화를 누렸다. 평온이라는 거짓말은 폭로할 자가 필요하고, 인류의 본질을 뒤흔드는 전쟁 수단은 세상에 존재해서는 안 된다. 천재지변이 끝나면, 공포에 빠진 사람들은 이 왜곡된 전쟁의 산물을 철저히 파괴하려들 것이다——

철기의 다리 보호대는 하늘을 돌파했다. 그들은 원한다면 그 어떤 별에든 도달할 수 있을 것이다.

하지만 「제국」은 이제 어느 곳에서도 찾을 수 없게 되었다. 철기에게는 한쪽 끝은 죽음에, 또 한쪽 끝은 자신에게 연결된, 정해진 궤적만이 남아 있을 뿐이다

29 responses to “곤충 재앙을 잠재우는 철기군”

  1. Would that superbreak dmg buff apply with trailblazer’s superbreak ability thing on their burst?

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  2. Bootlickers need to understand why they had to change this set for Boothill because 300 BE E1S1 Booty + this set (old version) = 56% def ignore. That is insanely broken!

      
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    • Even with the nerf, he only lost 8%. E1S1 Boothill would have 48% ignore DEF. It’s still insane.

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  3. the def ignore nerf to boothill is so minimal, I cant believe how big of a deal ppl are making it out to be, especially for a character like boothill, who will be shredding health bars as much as he will… its not like its even gonna be bad on him, just he wont take advantage of the full 4set effect unless they have HMC on their team… he will still have 10% def ignore. Anyways, I’m happy it buffs Super Break now cuz I have enjoyed using a Super Break team recently and am excited to see what future Break DPS they bring.

      
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    • Some who hate Firefly for a reason or another and would not pull for her have been mad because Hoyo has a deep affection for her. She was made to make the most of the very unique HTB’s kit and was given a high power level and high adaptability. She was bestowed with the very specific Kalpagni set that it almost reads like Firefly set. Even the relic set that was meant for break DPS was altered so Firefly benefits more from it than Boothill, because she has higher portion of super break damage in her damage composition. It is not because of Boothill’s nerf. It is not because of Boothill wasn’t strong. It is because of Hoyo did not have a same level of affection for Boothill.

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      • You could use the same argument for Acheron, cuz we all know Hoyo loves their Meis, but is it an argument that was made? No. Thats gonna happen with so many characters ever, some characters will simply be cared for much more than others, like Acheron and Firefly. Are we forgetting that Acherons BiS Planar set works mostly on just her? Kalpani works also on Gallagher and Asta, which both would work amazingly well with Firefly. Plus HMC makes ANY character who scales off BE work with Iron Cavalry, so its not like you cant run it or like Firefly is favored, overtime there will be more SuperBreak Harmonies and DPS… like, your argument has no legs to stand on, things have always been this way. Hoyo always had preferential treatment for some of their characters, even in Genshin. They made their first dedicated new artifact set specifically for Ganyu and Childe, there was a set only Xiao could use until Xianyun and Gaming, Furina got her own set that wasnt even good for her, but mostly only she could use and their recent artifact set was made to work for Arlecchino, but future BoL characters will use too. Hoyo has always done super specific sets and overtime made them work for more than just the premier 5star at the time.

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    • They won’t and if they did it’d be a major hit to his DMG
      Super Break doesn’t get the Elemental bonus, nor does it scale off enemy Max toughness, trust me destroying his kit would be much worse than taking away 8% def shred

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      • Regular break also doesn’t get the elemental damage bonus. The only difference between break and super break damage is that regular break damage takes into account the max toughness of the target and a special multiplier based on the element used (2x for phys/fire, 1.5x for wind, 1x for ice/lightning, 0.5x for qua/ima), and super break takes into account the toughness damage value of the triggering attack instead of either of those things. You can see the formula’s on the wiki. https://honkai-star-rail.fandom.com/wiki/Toughness#Weakness_Break

        It would still end up being less damage though I’m pretty sure, unless they also increased his break efficiency.

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  4. The change hurts Boothill since his break damage is not considered Super Break. Not much on the character himself, but huge emotional damage on the potential owners lol.

    Anyways, which one is better for him now? This set or 4 set thief?

      
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    • If your BE is already stacked insanely high probably the def shred, especially if you have other sources of def shred already like RM’s E1

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  5. Nonononono wait wait waitwaitWAIT NO PLEASE GO BACK THIS SET IS BAD FOR BOOTHILL NOW NOOOOOOOO!!!

      
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    • The change hurts Boothill since his break damage is not considered Super Break. Not much on the character himself, but huge emotional damage on the potential owners lol.

      Anyways, which one is better for him now? This set or 4 set thief?

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  6. “Rule 43 of the Glamoth Military Regulations. Any surviving Iron Cavalry members should voluntarily return to their regiment…”

    is this rule34 reference?? 💀

      
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    • Is rule 43 not the whole, bit about the more innocent something is. The sweeter it is to corrupt it?

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    • So going from this set. Going to want the super break dps to use it. Someone on watch maker set. With the final supports in the group, thief or if lacking any good thief pieces, this will do. That or would it be a better idea, for all but the watch maker support to wear this? To boost up that break effect damage. When harmony Mc is in the group?

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      • My HTB with 260.1 break effect deals 8732 super break damage vs. a random overworld mob, and 9780 super break damage when Gallagher’s ultimate is on, that’s 12% more damage than the first one, meaning super break damage clearly counts as break damage.

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  7. I’m going to need someone fluent in English for confirmation on this, but I hope I’m understanding this correctly that;
    This set’s DEF ignore bonus will only applied WHEN break damage is dealt, and not TO break damage specifically.

    This means; Excluding initial toughness break, the only way to have access to this bonus is by pairing up with HTB. Boothill himself reaps full benefits because of his talent.
    If my understanding above is true, then both raw damage and break damage portions dealt by SAM should receive the bonus.

    I’m also very unsure if this is an upgrade over quantum set when taking uptime into consideration – A dilemma that often decided by substats RNG hell.

      
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      • Yeah, when this set was first leaked I think myself and everyone else misread it, or it was mistranslated.

        As of right now, the wording clearly says it applies to break damage only. So outside of standard break damage, HTB’s super break, and Boothill, this set doesn’t do anything. Which isn’t necessarily a problem, but… I’m not sure how I feel about it. It feels like jumping through hoops to get 250% break effect, all for a defense shred that’s just… not only less than the quantum set’s 20%, but also only applying to break effect??

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    • They will clearly state if something is treated as Break Dmg (the way they did with RM) and unfortunately Firefly’s Ult-mode attacks aren’t. They simply just used BE as part of the scaling, no different from how Fire TB uses both Def and Atk.

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      • I think the OP’s confusion was because it says “when dealing break DMG” rather than just the break DMG ignores def
        It’s just usual weird phrasing from Hoyo, either way it’s FF and Boothill’s best set rn

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    • When the en text looks confusing let’s look at the cn text and we might comprehend it in a better way.

      CN: 当装备者的击破特攻大于等于150%/250%时,对敌方目标造成击破伤害时无视其10%/18%的防御力。
      (lit. When the wearer’s Break Effect is equal to or greater than 150%/250%, ignores 10%/18% of the enemy target’s DEF when dealing Break DMG to them.)

      EN: If the wearer’s Break Effect is 150%/250% or higher, ignores 10%/18% of the enemy target’s DEF when dealing Break DMG to them.

      Damn, seems the en localization team was only faithful to the original text wording, it didn’t intend to make it confusing.

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