椒丘
椒丘Nombre椒丘
RarezaRaritystrRaritystrRaritystrRaritystrRaritystr
VíaClass Nihilidad
Tipos de combateClass Fuego
Material de ascensión
Crédito308K
Jirones de pensamientos15
Fragmento de impresiones15
Corazón ardiente65
Fragmento de deseos15
Material de Rastros
Crédito3M
Espíritu ardiente18
Jirones de pensamientos41
Esencia de fuego estelar69
Fragmento de impresiones56
Incinerador divino139
Fragmento de deseos58
Eco perdido del deseo compartido12
Huellas del destino8
Historia仙舟「曜青」的狐人医士、策士,常以笑脸迎人,实际颇有心计。
出身于丹鼎司名家,曾一度心死避世,不再行医,后为医治「天击将军」飞霄再度出山。
精于医食同源的丹方研究,尤其是能带给人痛感的辣味食物,发明了名为「九宫格」的鼎镬药式。

Índice
Atributos
Habilidad básica
Rastros
Eidolon
Conos de luz
Inventario
Gallery
Voz
Historia

Atributos

NivelATQDEFPVVELProb. CRITDaño CRITProvocaciónEnergíaMaterial de ascensión
181.8469.3185985%50%100100
20159.59135.13360985%50%100100
Crédito4000
Jirones de pensamientos5
20+192.32162.85434985%50%100100
30233.24197.5527985%50%100100
Crédito8000
Jirones de pensamientos10
30+265.98225.22601985%50%100100
40306.9259.88693985%50%100100
Crédito16000
Fragmento de impresiones6
Corazón ardiente3
40+339.64287.6767985%50%100100
50380.56322.25859985%50%100100
Crédito40000
Fragmento de impresiones9
Corazón ardiente7
50+413.29349.97933985%50%100100
60454.21384.621026985%50%100100
Crédito80000
Fragmento de deseos6
Corazón ardiente20
60+486.95412.341100985%50%100100
70527.87446.991192985%50%100100
Crédito160K
Fragmento de deseos9
Corazón ardiente35
70+560.6474.71266985%50%100100
80601.52509.361358985%50%100100
NivelMaterial de ascensión
1
20
Crédito4000
Jirones de pensamientos5
20+
40
Crédito16000
Fragmento de impresiones6
Corazón ardiente3
40+
50
Crédito40000
Fragmento de impresiones9
Corazón ardiente7
50+
60
Crédito80000
Fragmento de deseos6
Corazón ardiente20
60+
70
Crédito160K
Fragmento de deseos9
Corazón ardiente35
70+
80

Habilidad básica

仁火攻心仁火攻心 - ATQ básico | ATQ individual
Recuperación de energía : 20
Ruptura de Debilidad : ATQ individual : 30
对指定敌方单体造成等同于椒丘攻击力的火属性伤害。

对敌方单体造成少量火属性伤害。
Nivel 9
燔燎急袭燔燎急袭 - Habilidad básica | Ráfaga
Recuperación de energía : 30
Ruptura de Debilidad : ATQ individual : 60 / Ráfaga : 30
对指定敌方单体造成等同于椒丘攻击力的火属性伤害,同时对其相邻目标造成等同于椒丘攻击力的火属性伤害,有基础概率对主目标施加1层【烬煨】。

对敌方单体造成火属性伤害,对相邻目标造成少量火属性伤害。
Nivel 15
鼎阵妙法,奇正相生鼎阵妙法,奇正相生 - Habilidad definitiva | ATQ AdE
Recuperación de energía : 5
Ruptura de Debilidad : ATQ AdE : 60
将敌方目标具有的【烬煨】层数统一设置为场上【烬煨】层数的最高值,随后开启结界并对敌方全体造成等同于椒丘攻击力的火属性伤害。
处于结界中时,敌方目标受到的终结技伤害提高,且行动时有基础概率被施加1层【烬煨】,该效果敌人每回合只能触发1次。
结界持续回合,自身每回合开始时结界持续回合数减1。当椒丘陷入无法战斗状态时,结界也会被解除。

将敌方目标具有的【烬煨】层数统一设置为场上【烬煨】层数的最高值,随后开启结界并对敌方全体造成火属性伤害。处于结界中时,敌方目标受到的终结技伤害提高,且行动时有概率被施加1层【烬煨】。
Nivel 15
四示八权,纤滋精味四示八权,纤滋精味 - Talento | Alteración
Recuperación de energía : 10
Ruptura de Debilidad : 0
椒丘使用普攻、战技、终结技击中敌人时,有基础概率对其施加1层【烬煨】,初始使敌人受到的伤害提高,每叠加1层额外提高,最多叠加层。【烬煨】持续回合。

攻击后有大概率对目标施加1层【烬煨】。
Nivel 15
攻击攻击
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
Nivel 1
旺火却乱旺火却乱 - Técnica | Alteración
Recuperación de energía : 0
Ruptura de Debilidad : 0
使用秘技后,制造1片持续秒的特殊领域。与处于特殊领域内的敌人进入战斗后,对敌方全体造成等同于椒丘攻击力的火属性伤害,并有基础概率施加1层【烬煨】。我方制造的领域效果最多存在1个。

制造特殊领域。与领域内敌人进入战斗后,对敌方全体造成少量火属性伤害并大概率施加1层【烬煨】。
Nivel 1

Rastros

爟火爟火
Requiere niv. de ascensión de personaje 2
结界存在时,敌方目标效果命中降低30%,且每回合开始时会受到等同于椒丘150%攻击力的火属性附加伤害。
Crédito5000
Espíritu ardiente3
Eco perdido del deseo compartido1
伤害强化•火伤害强化•火 (Aumento de Daño de Fuego)
Requiere niv. de ascensión de personaje 2
Daño de Fuego +3.2%
Crédito5000
Espíritu ardiente3
Jirones de pensamientos6
效果命中强化效果命中强化 (Acierto de efecto)
Requiere niv. de ascensión de personaje 3
Acierto de efecto +4%
Crédito10000
Esencia de fuego estelar3
Fragmento de impresiones3
速度强化速度强化 (VEL)
Requiere niv. de ascensión de personaje 3
VEL +2
Crédito10000
Esencia de fuego estelar3
Fragmento de impresiones3
举炊举炊
Requiere niv. de ascensión de personaje 4
椒丘效果命中大于80%时,每超过15%,则额外提高60%攻击力,最高不超过240%
Crédito20000
Esencia de fuego estelar5
Huellas del destino1
Eco perdido del deseo compartido1
效果命中强化效果命中强化 (Acierto de efecto)
Requiere niv. de ascensión de personaje 4
Acierto de efecto +6%
Crédito20000
Esencia de fuego estelar5
Fragmento de impresiones4
伤害强化•火伤害强化•火 (Aumento de Daño de Fuego)
Requiere niv. de ascensión de personaje 5
Daño de Fuego +4.8%
Crédito45000
Incinerador divino3
Fragmento de deseos3
效果命中强化效果命中强化 (Acierto de efecto)
Requiere niv. de ascensión de personaje 5
Acierto de efecto +6%
Crédito45000
Incinerador divino3
Fragmento de deseos3
炙香炙香
Requiere niv. de ascensión de personaje 6
结界存在时,敌方目标进入战斗时,会被施加【烬煨】,层数与结界展开期间【烬煨】层数最高者相同,最低为1层。
Crédito160K
Incinerador divino8
Huellas del destino1
Eco perdido del deseo compartido1
速度强化速度强化 (VEL)
Requiere niv. de ascensión de personaje 6
VEL +3
Crédito160K
Incinerador divino8
Fragmento de deseos8
伤害强化•火伤害强化•火 (Aumento de Daño de Fuego)
Requiere personaje de niv. 75
Daño de Fuego +6.4%
Crédito160K
Incinerador divino8
Fragmento de deseos8
效果命中强化效果命中强化 (Acierto de efecto)
Acierto de efecto +4%
Crédito2500
Jirones de pensamientos2
效果命中强化效果命中强化 (Acierto de efecto)
Requiere personaje de niv. 80
Acierto de efecto +8%
Crédito160K
Incinerador divino8
Fragmento de deseos8

Eidolon

五味五走,生熟有定五味五走,生熟有定五味五走,生熟有定
我方目标攻击处于【烬煨】状态的敌方目标时,造成的伤害提高48%。每当触发天赋效果使敌方目标陷入【烬煨】状态时,使本次叠加的【烬煨】层数额外提高1层。
爽口作疾,厚味措毒爽口作疾,厚味措毒爽口作疾,厚味措毒
【烬煨】状态可被视作灼烧状态,【烬煨】状态下的敌方目标在每回合开始时受到等同于椒丘300%攻击力的火属性持续伤害。
和合之妙,敌不及拒和合之妙,敌不及拒和合之妙,敌不及拒
战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
藏腑和平,血气资荣藏腑和平,血气资荣藏腑和平,血气资荣
结界存在时,敌方目标的攻击力降低15%
明争天地,暗斗变击明争天地,暗斗变击明争天地,暗斗变击
终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
九沸九变,火为之纪九沸九变,火为之纪九沸九变,火为之纪
敌方目标被消灭时,其持有的【烬煨】会叠加给场上存活的【烬煨】层数最低的敌人。【烬煨】的层数上限提升至9,每层【烬煨】会使目标的全属性抗性降低3%

Conos de luz

NombreRarezaVíaATQDEFPVHabilidad básicaMaterial de ascensión
Vacío
Vacío3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Al comenzar la batalla, el acierto de efecto del portador aumenta en un 20% durante 3 turnos.
Obsidiana de la obsesión
Motor antiguo
Bucle
Bucle3
RarstrRarstrRarstr
nihility-class317.52264.6846.72El daño que el portador inflige a los enemigos afectados por Ralentización aumenta en un 24%.
Obsidiana de la obsesión
Motor antiguo
Sombra oculta
Sombra oculta3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Tras usar la habilidad básica, el siguiente ATQ básico del portador inflige al objetivo un daño adicional equivalente al 60% de su ATQ.
Obsidiana de la obsesión
Corazón armonioso mecánico
Buenas noches, que duermas bien
Buenas noches, que duermas bien4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Por cada estado negativo que tenga el enemigo, el daño infligido por el portador aumenta en un 12%. Se puede acumular hasta 3 veces. Este efecto también es válido para el Daño con el tiempo.
Obsidiana de la obsesión
Medalla del guardia
Visión de presa
Visión de presa4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56El acierto de efecto del portador aumenta en un 20% y el Daño con el tiempo que inflige aumenta en un 24%.
Obsidiana de la obsesión
Motor antiguo
Determinación reluciente
Determinación reluciente4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Cuando el portador golpea a un objetivo, si este no está afectado por Cepo, hay un 60% de probabilidad base de afectarlo con Cepo. En este estado, la DEF del objetivo se reduce en un 12% durante 1 turno.
Obsidiana de la obsesión
Corazón armonioso mecánico
Calderón
Calderón4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56El efecto de Ruptura del portador aumenta en un 16% y el daño que inflige a los enemigos afectados por Electrocución o Intemperie aumenta en un 16%. Este efecto también es válido para el Daño con el tiempo.
Obsidiana de la obsesión
Medalla del guardia
Volveremos a encontrarnos
Volveremos a encontrarnos4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72Cuando el portador usa su ATQ básico o su habilidad básica, inflige un daño adicional equivalente al 48% de su ATQ a un enemigo al azar de los atacados.
Obsidiana de la obsesión
Motor antiguo
Antes de que comience la misión del tutorial
Antes de que comience la misión del tutorial4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56El acierto de efecto del portador aumenta en un 20%. Cuando el portador ataca a un enemigo con reducción de DEF, recupera 4 pts. de energía.
Obsidiana de la obsesión
Núcleo serpenteante
En nombre del mundo
En nombre del mundo5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4El portador inflige un 24% más de daño a los enemigos afectados por estados negativos. Cuando el portador usa su habilidad básica, su acierto de efecto en ese ataque aumenta en un 18% y su ATQ en un 24%.
Obsidiana de la obsesión
Medalla del guardia
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214 responses to “”

  1. I don’t understand the doomposting when this guy charges up Acheron like a nuclear power plant.

    Y’all are hyperfocused on the size of the debuffs but you don’t pay any attention to how frequently he applies them. Any future character that wants fast debuffs will love this guy.

    It’s another Topaz situation where people don’t understand the true value of the character. Topaz’s purpose is to drive follow-ups, JQ’s purpose is to stack debuffs. Both excel at what they do.

    And the size of the debuffs doesn’t matter considering that every buff/debuff in every endgame mode will overshadow anything your supports can do. You should care more about mechanics than numbers. JQ has the mechanics locked.

      
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    • While a lot of people would pull him for Acheron, she is not everything you know. He does not replace any unit on any team comp because, at most, he is just a side grade. For being a limited 5-star unit, he needs, and have, to be above all else, or he isn’t really worth spending your jades for.

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    • Topaz and any old follow up units is still trash. Maybe follow up will be good once the next emanator release. Jq is not bad but not worth it because of the power creep level in both honkai game is very high. He need to be a lot stronger than now.

      You may think that this game is easy and can beat with any 4 star however not everyone have god tier relic. And most youtuber who make 4 star show case they replenish resin many times a day and also secretly use 5 star lc in some show case.

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    • Well, trend exists for this purpose. He’s a small upgrade to a 4* lightcone, but takes a whole character slot in your team.

      For MoC, you can clear in 2 or 3 cycles, and in that time range, he doesn’t generate a massive amount of stacks for acheron compared to trend. Same for pure fiction.

      He has value if you don’t have trend or silver wolf, I agree with that.

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  2. I am a bit worried that they made him “Burn” unit now.

    They might no longer make Albedo, duke’s sus child (she planned it all along!!!), a burn unit anymore!

    Just make him a debuffer- damager that can crit, and we can all be happy.

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  3. He need omega MASSIVE buff in version 3-5 otherwise easy skip. Almost useless and below Pela because Pela. Pela is not just for debuff but she can also provide free skill point too. He just a bit better than SW (without 4s sig. lc.) which is absolute not worth it for now a day meta. In order to be worth it he need to be at least close to Ruanmei tier.

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  4. I’m just confused as to what his kit is supposed to be? His vulnerability was nerfed, his EHR debuff got removed, and his other multipliers also got a cut. I can’t see him as a replacement for Black Swan in a DoT (unless you really like him) and for Acheron teams, while he’s still a decent option, his kit doesn’t seem so crazy that I’d trade a SW/Pela combo for him. Unless I’m missing something, he seems just a sidegrade to those options. A decent unit but nothing crazy.

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  5. After V3, unless surprising change, we have his almost final version.
    They nerfed his vulnerability, removed his EHR debuff, and slashed his multipliers. On the other hand he has a 15 energy on battle start and now applies DoT.

    He’s now a jack of no trade and a master of nothing. No way he has a place in a DoT team as he can’t compete with Black Swan or Kafka or Ruan Mei, and no way he can compete with Pela as a debuffer (40% def shred). The only pull value he has left is for Acheron to gain stacks, which will be useful in contents where enemies have a lot of turns, i.e. SU at high level and PF. So if you have Acheron E0 and no SW, nor DoT team, there is value in pulling for him, otherwise, you should skip.

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  6. LOL 😄 Instead of increasing Jiaoqiu’s 40% Debuff to 60% like it should be on a limited Legendary, they Nerfed it to 35%
    Well that helps me a lot actually, I get to choose another limited Legendary to get! 🙂
    (We shall see V4 and V5 to be sure what is the final version in the end.)
    I was thinking about Black Swan anyways, but maybe I will wait with DoT units untill HoYo gives us a Nihility or Harmony that makes all DoTs applied by the whole Team be able to Crit.

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  7. v2.4 changes
    Skill
    – DMG on main target reduced: 180% -> 150%

    Ultimate
    – AoE DMG reduced: 200% -> 100%

    Talent
    – Leftover Energy regeneration value removed (it wasn’t working during this beta anyway)
    – Vulnerability nerfed: The first stack starts at 15% Vuln and subsequent stacks add 5% (rather than 15% + 5%*stack)
    Here’s the exact wording now: “with 1 stack increasing the initial DMG enemies receive by 15%, and each subsequent stack increasing DMG by 5%.”
    – Ashen Roast is now also a 180% DMG Fire DoT

    Trace 1
    – Changed: +15 Energy at the start of battle

    E2
    – Now adds 300% to the DoT multiplier for Ashen Roast (and so, 480% DoT)

    – – –
    Trace 3
    – minor rewording
    E6
    – text clean-up of unnecessary quotation marks

      
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    • oh, they added the DoT in his base kit. They reduce the dmg. maybe cos some are thinking making him critdps which is weird if ever. reducing his debuffing seems fine with how hard acheron already hits with existing debuffers, especially with those with e2 acheron that uses her alongside sparkle.

      a good balancing maybe? though i want to see someone use kafka, black swan, acheron and jiaoqiu. all exclusive nihility team. hahahaha

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    • Might as well drop the Sig LC change here too

      – Initial application of Unarmored state is unchanged
      – Now properly states Unarmored can’t be applied during Cornered state
      – There is now a requirement of being “under the DoT state the wearer inflicted” but that wording doesn’t specify that only the DoT can proc Cornered state. Thoughts?
      – Cornered state “FURTHER increases…” the effect. This means S1 is now worth 24% Vuln, whereas previously it is 18%.

      I believe that final change helps support my understanding that JQ’s Talent Vulnerability got nerfed. His Talent lost 5% but the LC gained 6% at S1 to make up for the difference (and this is not the first time something like this happened).

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        • v2:
          Unarmored: 10%
          > Under the Unarmored state, the target enemy’s DMG received is increased by 10%.
          Cornered: 18%
          > … into the Cornered state, which increases the target enemy’s DMG received by 18%.

          v3:
          Unarmored: 10%
          > While in the Unarmored state, increase the DMG the target enemy receives by 10%.
          Cornered: 10% + 14% = 24%
          > … to the Cornered state, which further increases the DMG the target enemy receives by 14%

          Should be a buff.

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          • That was again a mistranslation.

            V2 EN: When the wearer deals DMG to an enemy with the Unarmored effect inflicted by themselves, there is a 60% base chance to escalate the Unarmored state from them into the Cornered state, which increases the target enemy’s DMG received by 18%.

            V2 CN: 当装备者对处于自身施加的【卸甲】状态下的敌方目标造成附加伤害时,有60%的基础概率将自身施加的【卸甲】状态升级成【穷寇】状态,使敌方目标受到的伤害额外提高18%。
            lit. When the wearer deals *additional DMG* to an enemy with the Unarmored effect inflicted by themselves, there is a 60% base chance to escalate the Unarmored state from them into the Cornered state, which *furtherly* increases the target enemy’s DMG received by 18%.

      • they are making sure his lc is unusable on pela. Not a surprising move. They are really stingy with LC and making sure it only work on certain character with zuper niche requirement

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    • The vulnerability debuff did not get nerfed. it was always capped at 35%.
      It just got reworded so that it’s clear that you can only have 5 stacks of his debuff at maximum.
      You can check it in v2 showcases in case you don’t trust me.

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