| Colapso celeste | 3 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 370.44 | 198.45 | 846.72 | Aumenta el daño del ATQ básico y el daño de la habilidad básica del portador en un 20%. | |
| Hogar destrozado | 3 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 370.44 | 198.45 | 846.72 | El daño que el portador inflige a los enemigos cuyo porcentaje de PV sea superior al 50% aumenta en un 20%. | |
| Final mutuo | 3 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 370.44 | 198.45 | 846.72 | Si el portador tiene un porcentaje de PV inferior al 80%, su Prob. CRIT aumenta en un 12%. | |
| Los Topos te dan la bienvenida | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 476.28 | 264.6 | 1058.4 | Cuando el portador ataca al enemigo con su ATQ básico, habilidad básica o habilidad definitiva, acumula Picardía una sola vez por cada tipo de ataque. Por cada acumulación, su ATQ aumenta en un 12%. | |
| Juramento secreto | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 476.28 | 264.6 | 1058.4 | Aumenta el daño que inflige el portador en un 20%. El daño que inflige a los enemigos con un porcentaje de PV igual o superior al suyo aumenta en un 20% adicional. | |
| Bajo el cielo azul | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 476.28 | 330.75 | 952.56 | El ATQ del portador aumenta en un 16%. Cuando el portador derrota a un enemigo, su Prob. CRIT aumenta en un 12% durante 3 turnos. | |
| ¡Guau! ¡Hora de pasear! | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 476.28 | 330.75 | 952.56 | El ATQ del portador aumenta en un 10% y el daño que inflige a los enemigos afectados por Quemadura o Sangrado aumenta en un 16%. Este efecto también es válido para el Daño con el tiempo. | |
| Sin escapatoria | 4 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 529.2 | 264.6 | 952.56 | El ATQ del portador aumenta en un 24%. Cuando el portador elimina a un enemigo, regenera una cantidad de PV equivalente al 12% de su ATQ. | |
| Algo insustituible | 5 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 582.12 | 396.9 | 1164.24 | El ATQ del portador aumenta en un 24%. Cuando el portador elimina a un enemigo o recibe un ataque, regenera PV equivalentes al 8% de su ATQ y el daño que inflige aumenta en un 24% hasta que termine su siguiente turno. Este efecto no se puede acumular y solo se puede activar una vez en cada turno. | |
| Orilla inalcanzable | 5 | destruction-class![](/img/class/destruction-class_icon_35.webp?x79573) | 582.12 | 330.75 | 1270.08 | La Prob. CRIT del portador aumenta en un 18% y sus PV máx. aumentan en un 18%. Cuando el portador recibe un ataque o consume sus propios PV, el daño que inflige aumenta en un 24%. Este último efecto se elimina después de que el portador lance un ataque. | |
154 responses to “”
UWAAAH NOOO THEY DECREASED A COUPLE OF NUMBERS A BIT AND NOW THIS IS UNPLAYABLE NOOOO
Still like two times stronger than Clara in aoe. Still regenerated ult with speed of light (if attacked, hehe). Still is a direct powercreep of one of the first characters.
The only bad thing about her – she REALLY needs her BiS. Aggro increase is CRUCIAL for her. Without BiS she really may be worse than Clara in some cases… but… better get used to it.
Yet another character that got nerfed after I’ve decided to pull for them again =^=
She was bugged, the nerf only affected her technique
It has been confirmed that Yunlis Crit Damage was indeed bugged, shout-out to Darkglade for testing it. 😎✨
Too bad her animations outside of her ultimate are absolute dog shit. Her throw animation is essentially the same as Guinaifens technique animation, just on a smaller body.
Hope they change it. Also I dont mind her being Clara 2.0 since I dont have a Clara nor do I mind more ‘counter’ characters since I really like Bazett from FGO.
The shittiest animation is held by Ruan Mei who feels like a 4 star character, but nobody cares because she’s so meta.
please don’t powercrept my daughter clara. she done nothing wrong
too late, and hyv never read this site, go to reddit to cry and get downvoted —999999 by imaginary bots
If you wanna keep playing Clara, then you can get Yunlis sig lc for her, it should be the new BiS
Is she on Firefly or Acheron level yes or no
clearly not
She can 0 cycle at E0S1, there are gameplay of her doing that
I would say yes, but not as easy as Acheron and Firefly
I got you a gameplay here
【v3云璃3金0t200w血何物朝向死亡-哔哩哔哩】 https://b23.tv/7viZLDP
0 cycle Yunli E0S0, I have another one with Sparkle instead of Robin
So yeah she is on Firefly Acheron Level, pretty busted, they did not actually nerfed her, I would say a buff, because of her E4 become E2
Note that I cannot 100% confirm this, but apparently her Ults 100% Crit Damage buff was not working before V3 and the multiplier nerfs were just a counterbalance to that.
Her damage should remain similar or slightly higher than before the V3 changes.
If that’s the case, then the multiplier nerfs shouldn’t be much of an issue at all, though I suppose it does make getting high crit rate a bit more important than it already was if so much of the damage is tied to crit since failing to crit now would mean an even bigger damage loss than before
Hopefully someone can confirm whether the crit dmg buff not activating really is the case or not
the multiplier nerfs might also be to balance out how spammable her ult can be. i’ve seen some showcases of her with huohuo where yunli was using her ult 3 or 4 times per cycle bcs of huohuo giving her 40% of an ult plus all the energy she was getting from being hit. with the amount of damage it was doing, using it that frequently meant the numbers added up pretty quickly. it could be the same reason why her e6 apparently doesn’t maintain parry state until end of next turn any more, it resulted in a ton of big cull counters without needing to do anything inbattle
??? are you sure? Just saw a Yunli v3 showcase and she deal less damage now
They want us to feel off the loop first and stop with the thinking that all units that will come will be crazy OP.
So that when they do release another crazy OP unit, it feels really strong again compared to the mediocres that came before .
Plus Hoyo’s new game ZZZ just dropped, so they want people to spend there too.