名詞 | 美夢小鎮大冒險 | |
稀有度 | ||
類型 | 光錐, 同諧 光錐 | |
命途 | 同諧 | |
說明 | 同諧命途專屬的光錐,光錐技能僅對該命途生效。 | |
戰技 | 裝備者發動普通攻擊、戰技、終結技中某一類型的技能後,為我方全體附加【童心】,【童心】可以使我方目標對應類型的技能所造成的傷害提高 | |
n/a | 308K 15 3 9 15 12 12 | |
劇情 | 「親愛的觀眾朋友們,鐘錶小子和他的夥伴們又要和大家見面啦!」 「在上一集中,石頭老闆發現了美夢小鎮藏有豐富的資源,開始搶奪美夢小鎮的統治權。鐘錶小子聯合哈努兄弟與摺紙小鳥,將石頭老闆和他可惡的手下趕出了美夢小鎮。」 「石頭老闆心有不甘,聚集一幫打手誓要踏平美夢小鎮。鐘錶小子在這一集將面臨史上最大危機!」 「鐘錶小子會用怎樣的計謀突出重圍?又會有什麼新夥伴加入他的隊伍?敬請欣賞最新一集『美夢小鎮歷險記』!」 |
目錄 |
屬性 |
戰技 |
角色 |
Gallery |
屬性
戰技
團結 | |
裝備者發動普通攻擊、戰技、終結技中某一類型的技能後,為我方全體附加【童心】,【童心】可以使我方目標對應類型的技能所造成的傷害提高 | |
等級 | |
角色
名詞 | 稀有度 | 命途 | 戰鬥屬性 | n/a | |
艾絲妲 | 4 | harmony-class | fire-damage_type | ||
布洛妮婭 | 5 | harmony-class | wind-damage_type | ||
停雲 | 4 | harmony-class | lightning-damage_type | ||
馭空 | 4 | harmony-class | imaginary-damage_type | ||
寒鴉 | 4 | harmony-class | physical-damage_type | ||
阮•梅 | 5 | harmony-class | ice-damage_type | ||
花火 | 5 | harmony-class | quantum-damage_type | ||
知更鳥 | 5 | harmony-class | physical-damage_type | ||
星期日 | 5 | harmony-class | imaginary-damage_type | ||
開拓者 | 5 | harmony-class | imaginary-damage_type |
Per Page |
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3 responses to “美夢小鎮大冒險”
It seems to heavily depend on your DPS + Harmony combo.
I can see Jingliu + Bronya/Sparkle working, Topaz + Asta, or Dr.Ratio + Yukong(?).
can ANYONE actually use this effectively?? this feels like a downgrade compared to rendesvouz or the battle isn’t over
Certainly. First of all, this LC will be added to the Forgotten Hall LC shop, which makes it easy to get S5 even for the completely F2P. This LC would be a viable option for a skill-heavy Bronya or Yukong who may not have Battle Isn’t Over (or may not have 2 copies, one for each of them). Dreamville’s buff is also larger than Planetary Rendezvous’s unless you have PR at S4-5, since you can always get S5 Dreamville.
Even if you have plenty of all three LCs, their use cases are pretty different:
Battle Isn’t Over requires speed tuning, which can be a pain to build and (outside of Bronya) is easily messed up by enemy CCs.
Planetary Rendezvous is only useful when your Harmony character and your damage dealer(s) have the same element.
Dreamville Adventure is useful whenever your Harmony character can match the move of your damage dealer(s).
There are scenarios when Dreamville is a great option, while the others are terrible. For example, it’s highly effective on Hanya on most teams, providing a teamwide 20% Skill DMG with full uptime. When your damage dealer(s) are about to Ult, just use Hanya’s Ult first to change it to 20% Ult DMG temporarily. On the other hand, Rendezvous only works on Hanya if you’re running Argenti/Clara/Sushang.
Another scenario is using Asta on a QQ or IL team. She can generate skill points for them while providing 20% Basic DMG, which again can change to Ult DMG by using QQ/IL’s Ult right after Asta’s. With E6 Asta against a fire-weak enemy, she can even maintain all 5 of her ATK% stacks after using her Technique (or spending one turn to Skill to build them up).