New in 2.0

Table of Contents
Characters
Light Cones
Relic Set
Inventory
Achievements
Enemy Creatures

Characters

ConceptsRarityPathCombat TypesATKDEFHPn/a
Sparkle
Sparkle5
RarstrRarstrRarstrRarstrRarstr
harmony-classquantum-damage_type523.91485.11397.09
Dream Flamer
Shards of Desires
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Black Swan
Black Swan5
RarstrRarstrRarstrRarstrRarstr
nihility-classwind-damage_type659.74485.11086.62
Ascendant Debris
Squirming Core
Heaven Incinerator
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Misha
Misha4
RarstrRarstrRarstrRarstr
destruction-classice-damage_type599.76396.91270.08
Dream Fridge
Dream Making Engine
Moon Rage Fang
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
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Light Cones

ConceptsRarityPathATKDEFHPSkilln/a
Earthly Escapade
Earthly Escapade5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's CRIT DMG by 32%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10% and their CRIT DMG increased by 28%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).
Heavenly Melody
Shards of Desires
What Is Real?
What Is Real?4
RarstrRarstrRarstrRarstr
abundance-class423.36330.751058.4Increases the wearer's Break Effect by 24%. After using Basic ATK, restores HP for the wearer by an amount equal to 2% of Max HP plus 800.
Flower of Eternity
Dream Making Engine
Flames Afar
Flames Afar4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer's cumulative HP loss during one attack exceeds 25% of their Max HP, or if the amount of their own HP consumed at one time is greater than 25% of their Max HP, immediately heals the wearer for 15% of their Max HP, and at the same time, increases the DMG they deal by 25% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
Moon Rage Fang
Dream Making Engine
Destiny's Threads Forewoven
Destiny's Threads Forewoven4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56Increases the wearer's Effect RES by 12%. For every 100 of DEF the wearer has, increases the wearer's DMG dealt by 0.8%, up to a maximum DMG increase of 32%.
Safeguard of Amber
Shards of Desires
The Day The Cosmos Fell
The Day The Cosmos Fell4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 20%, lasting for 2 turn(s).
Key of Wisdom
Dream Making Engine
It's Showtime
It's Showtime4
RarstrRarstrRarstrRarstr
nihility-class476.28264.61058.4When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 20%.
Heaven Incinerator
Squirming Core
Reforged Remembrance
Reforged Remembrance5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, each respectively grants 1 stack of Prophet, stacking up to 4 time(s). In a single battle, only 1 stack of Prophet can be granted for each type of DoT. Every stack of Prophet increases wearer's ATK by 5% and enables the DoT dealt to ignore 7.2% of the target's DEF.
Heaven Incinerator
Squirming Core
Indelible Promise
Indelible Promise4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's Break Effect by 28%. When the wearer uses their Ultimate, increases CRIT Rate by 15%, lasting for 2 turn(s).
Moon Rage Fang
Dream Making Engine
Final Victor
Final Victor4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 12%. When the wearer lands a CRIT hit on enemies, gains 1 stack of Good Fortune. This can stack up to 4 time(s). Every stack of Good Fortune increases the wearer's CRIT DMG by 8%. Good Fortune will be removed at the end of the wearer's turn.
Arrow of the Starchaser
Shards of Desires
Dreamville Adventure
Dreamville Adventure4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56After the wearer uses a certain type of ability such as Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases allies' DMG for the same type of ability as used by the wearer by 12%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked.
Heavenly Melody
Dream Making Engine
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Relic Set

ConceptsSet Effect
Pioneer Diver of Dead Waters
Pioneer Diver of Dead Waters2-Pc: Increases DMG dealt to enemies with debuffs by 12%.
4-Pc: Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
Watchmaker, Master of Dream Machinations
Watchmaker, Master of Dream Machinations2-Pc: Increases Break Effect by 16%.
4-Pc: When the wearer uses their Ultimate on an ally, all allies' Break Effect increases by 30% for 2 turn(s). This effect cannot be stacked.
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Inventory

ConceptsRarityTypeRecipe
Pioneer Diver of Dead Waters
Pioneer Diver of Dead Waters2
RarstrRarstr
Pioneer Diver of Dead Waters
Pioneer Diver of Dead Waters3
RarstrRarstrRarstr
Pioneer Diver of Dead Waters
Pioneer Diver of Dead Waters4
RarstrRarstrRarstrRarstr
Pioneer Diver of Dead Waters
Pioneer Diver of Dead Waters5
RarstrRarstrRarstrRarstrRarstr
Watchmaker, Master of Dream Machinations
Watchmaker, Master of Dream Machinations2
RarstrRarstr
Watchmaker, Master of Dream Machinations
Watchmaker, Master of Dream Machinations3
RarstrRarstrRarstr
Watchmaker, Master of Dream Machinations
Watchmaker, Master of Dream Machinations4
RarstrRarstrRarstrRarstr
Watchmaker, Master of Dream Machinations
Watchmaker, Master of Dream Machinations5
RarstrRarstrRarstrRarstrRarstr
Borisin Teeth
Borisin Teeth2
RarstrRarstr
Light Cone Enhancement, Skill Upgrade Materials, Traces Leveling Material
Lupitoxin Sawteeth
Lupitoxin Sawteeth3
RarstrRarstrRarstr
Light Cone Enhancement, Skill Upgrade Materials, Traces Leveling Material
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Achievements

ConceptsAchievement SeriesShowDescriptionReward
This Side of Paradise
This Side of ParadiseFathom the UnfathomableActivate Space Anchors 15 times in Penacony.
Stellar Jade5
Penacony Dreams
Penacony DreamsFathom the UnfathomableOpen Treasures 120 times in Penacony.
Stellar Jade10
"Space Walk"Fathom the UnfathomableComplete the mission "Slaughterhouse" and uncover the truth within the hotel in the Dreamscape.
Stellar Jade5
Tweet?
Tweet?Fathom the UnfathomableHelp 1 Origami Bird(s) return to the Great Tree.
Stellar Jade5
Tweet! Tweet!
Tweet! Tweet!Fathom the UnfathomableHelp 60 Origami Bird(s) return to the Great Tree.
Stellar Jade5
Always Sync With Time
Always Sync With TimeFathom the UnfathomableFix 15 Dream Tickers.
Stellar Jade5
Whose Dream Is It?
Whose Dream Is It?Fathom the UnfathomableWitness the mysterious wonders in the child's dream for the first time.
Stellar Jade5
Friction, Friction
Friction, FrictionMoment of JoyTraverse the same Bubble Bridge multiple times using the Dreamwalker ability
Stellar Jade5
Don't Shake Your Soda
Don't Shake Your SodaThe Memories We ShareUse the Bubble Pinball for the first time
Stellar Jade5
Eternal Golden Braid
Eternal Golden BraidFathom the UnfathomableUse the Dream's Eye to forge the impossible path and traverse it.
Stellar Jade5
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Enemy Creatures

ConceptsDifficultyReward
Dreamjolt Troupe's Spring Loader
Dreamjolt Troupe's Spring LoaderMinion
EXP
Credit
Dream Collection Component
Rusty Gear
Dream Flow Valve
Dream Making Engine
Dreamjolt Troupe's Birdskull
Dreamjolt Troupe's BirdskullMinion
EXP
Credit
Dream Collection Component
Rusty Gear
Dream Flow Valve
Dream Making Engine
n/aEnemy Creatures
Dreamjolt Troupe's Bubble Hound
Dreamjolt Troupe's Bubble HoundEnemy Creatures
EXP
Credit
Dream Collection Component
Old Molar
Dream Flow Valve
Dream Making Engine
Sombrous Sepulcher
Sombrous SepulcherEnemy Creatures
EXP
Credit
Tatters of Thought
Hunger
Fragments of Impression
Shards of Desires
Dreamjolt Troupe's Mr. Domescreen
Dreamjolt Troupe's Mr. DomescreenEnemy Creatures
EXP
Credit
Dream Collection Component
Old Molar
Dream Flow Valve
Dream Making Engine
Memory Zone Meme
Memory Zone Meme "Something Unto Death"Boss Enemy
Dreamjolt Troupe's Sweet Gorilla
Dreamjolt Troupe's Sweet GorillaElite Enemy
EXP
Credit
Dream Collection Component
Thermal Gel
Mechanical Cube
Dream Flow Valve
Dream Making Engine
Dreamjolt Troupe's Beyond Overcooked
Dreamjolt Troupe's Beyond OvercookedElite Enemy
EXP
Credit
Dream Collection Component
Thermal Gel
Mechanical Cube
Dream Flow Valve
Dream Making Engine
Memory Zone Meme
Memory Zone Meme "Heartbreaker"Enemy Creatures
EXP
Credit
Tatters of Thought
Hunger
Fragments of Impression
Shards of Desires
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193 responses to “New in 2.0”

  1. My current Aventurine set is sitting at 70-140 crit, ~3800 def (he has no orb or gloves yet, 4pc pioneer, 2pc salsotto)
    On another note, which 2.1 character has the most interesting kit to you?

      
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    • Interesting kit? another buff making Acheron even more savage, since she will be the first energy less unit, this are surely more interesting style to have a try, she will be really good with the right comp… but even so…. Firefly moe!! so am saving all the way.

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  2. Aventurine shocked me with his def to CR trace, 40% CR at 3600 def is wild
    His shield is abt 60% of gepard’s at base but can stack higher, and also gives the whole team 50% effect res
    As for his offensive capabilities, a FuA that does 175-250% def is solid, his ult is also a decent multiplier
    because of his def conversion, you may want to replace either your body or orb with a def% one, so my personal preference will be Crit DMG%, SPD, DEF%, DEF%
    As for sets, 2pc Knight (or 4pc for pure shield), 2pc ashblazing, 2/4pc dead Waters and 2pc desert all seem good (if you have his lc or E2 I’d go 4pc dead Waters no question)
    Planar I’d assume salsotto or FFG (or architect for shield)
    I look forward to my lovely blond gambler

      
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  3. Some Acheron stuff (just check out the reddit leaks for the kit itself)

    The leaks only show Lvl 1 and Max (9/15) values so here’s the relevant lvl 6/10 values:
    — Lvl 10 talent All RES debuff: 20%

    We’re going with the assumption that there are only 9 Knots present. You technically can delay her Ult to increase the amount of Knots present and they won’t be wasted because the final hit removes, and presumably detonates, all remaining Knots. But of course, you’re wasting Slashed Dreams (Energy) playing that way.
    Also, in the old leaks, the first 3 attacks of her Ult has differing hit counts (2/3/1 respectively) but we’ll assume that’s no longer the case.

    — Acheron Lvl 10 ability values
    Basic: 100%
    Skill Main/Adj: 160%/60%
    Ult first 3 attacks: 24% each attack
    Ult Crimson Knot (AoE): 15% per knot
    Ult final hit (AoE): 65%
    Ult breakdown: 72% single target / 200% AoE dmg

    — Trace active with 2 Nihi teammates (ability values x1.6)
    Basic: 160%
    Skill Main/Adj: 256%/96%
    Ult first 3 attacks: 38.4%
    Ult Crimson Knot (AoE): 24% per knot
    Ult final hit (AoE): 104%
    Ult breakdown: 115.2% single target / 320% AoE Dmg

      
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    • Her Ult values aren’t incredibly high due to it being mostly AoE damage (so treat it as Erudition-like) and how low its effective cost is. She can realistically cast it within 3-4 turns and ideally lower it to 2 turns with 2 Nihi teammates (4 from Acheron casting Skill, 4+ from her Nihi teammates debuffing).

      Coupled with the multiplier increase, her Ult actually performs similar to (if not better than) Argenti’s 180 Ult (570% single target / 280% AoE Dmg = 850% total). Assuming you can bring down Argenti’s Ult to 4 turns, then Acheron performing 2 Ults in comparison is equal to 230.2% single target / 640% AoE Dmg = 870.2% total. Without the multiplier increase, she requires 3 Ult casts to compare.

      Everything else about her leans towards offense, too. You have the aforementioned ability mult increase, 20% All RES debuff talent while performing her Ult, up to a 90% Dmg Inc when she Ults (lasts 2 turns), and her trifecta of offense Stat traces (Atk, CDmg, Lightning).

      But of course, there’s some big caveats here. Since she doesn’t use Energy every single source of it is useless — kills, abilities, SU effects, even any potential MoC/PF effect that may generate Energy. Also, her kit’s making it a requirement to have 2 Nihi teammates. It’s really tough replacing all these good Harmony characters but the Multiplier increase *is* massive. Also looking at it this way, the right Nihi teammates *will* serve as constant batteries that can easily account for half of her Dream gain.

      As for any currently available teammates, there’s the usual Pela (you may want to use Resolution LC over Tutorial Mission) or SW (play her with high Spd and EHR), but I’m also curious about Gui. Firekiss can be applied/refreshed during the enemy’s turns which potentially means more Dreams for Acheron. Dreams can be generated once per action which, based on the addendum in the previous leak, should also work during enemy turns, and on self-inflicted enemy debuffs. Unfortunately Gui by herself has too long of a ramp up time and doesn’t really provide much more than that for Acheron.

      You can maybe attempt BS as a Debuffer sub-DPS (triggering 3-stack Arcanas should be a similar interaction to Firekiss) however to utilize E1, Shocked must be present which requires you to be careful about turn order if your only Shock source is Kafka’s LC… unless you use that on Acheron herself? Also please, no BS+Kafka+Acheron. They’ll suck you so hard and leave you dry. 0 SP.

      So we’ll have to assume that we’re getting more “proper” Debuff-oriented Nihis down the line after the recent string of DoTs. I can imagine they might even try a Field-type Debuffer (an RM counterpart?) somewhere down the line to break away from the limitations (needing to take a turn to apply a debuff, debuff downtime if the enemy is too fast).

      Now as for LC prediction… I think hands down it’ll be a Crit-oriented debuff-applying LC, no two ways about it. Technically, debuff-applying LCs already exist (Resolution LC, and 2 sig LCs – Kafka and SW) as well as offensive ones (GNSW S5 at the peak), but of course having both is the winning combination.

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      • “no BS+Kafka+Acheron. They’ll suck you so hard and leave you dry”
        Oya, but that’s exactly why i think will be the reason someone still going to do it…!

        Something i find weird is, she’s emanator of Nihility with core concept of leading Nihil comp, yet her E2 somehow allow for 1 less member, as if they KNEW that current Nihil characters still not working with her perfectly, Acheron fate can change a lots with future 5* Nihil.
        at this rate she’ll having to suffer the wait for ideal teammates by very long times like Kafka without her E2 or if you can make Welt working at sustain.

        Yea, the part about “When any characters *uses* their ability to debuff, Acheron gain 1 Slashed Dream” are really important to know if it would trigger outside of ability usage or counts follow-up

        I guess this is all we have for now, thing are still susceptible to change.

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      • The firekiss interaction is something I’m really interested after thinking about it, as well as Universal Market LC being another one of the only non-ultimate ways of applying debuffs outside of turn.

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