Cerydra

Cerydra
CerydraConceptsCerydra
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Combat TypesClass Wind
Character Materials
Credit308K
Ethereal Omen15
Echoing Wail15
Charred Bud of Twilight65
Eternal Lament15
Trace Materials
Credit3M
Firmament Note18
Ethereal Omen41
Celestial Section69
Echoing Wail56
Heavenly Melody139
Eternal Lament58
Daythunder Anamnesis12
Tracks of Destiny8
StoryThe Northern Empire, a lost dynasty, where its frozen lands burn with the fever of conquest.
Sovereign Cerydra, the Chrysos Heir who wields the Coreflame of “Law,” weaves her schemes, contends with the gods, passes judgment upon the faithless, and lays the foundation of Flame-Chase into this world.
“This is far from the end. Amphoreus’s journey is set to blaze across the stars!”

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
184.4866185995%50%100130
20164.74128.7360995%50%100130
Credit4000
Ethereal Omen5
20+198.53155.1434995%50%100130
30240.77188.1527995%50%100130
Credit8000
Ethereal Omen10
30+274.56214.5601995%50%100130
40316.8247.5693995%50%100130
Credit16000
Echoing Wail6
Charred Bud of Twilight3
40+350.59273.9767995%50%100130
50392.83306.9859995%50%100130
Credit40000
Echoing Wail9
Charred Bud of Twilight7
50+426.62333.3933995%50%100130
60468.86366.31026995%50%100130
Credit80000
Eternal Lament6
Charred Bud of Twilight20
60+502.66392.71100995%50%100130
70544.9425.71192995%50%100130
Credit160K
Eternal Lament9
Charred Bud of Twilight35
70+578.69452.11266995%50%100130
80620.93485.11358995%50%100130
LevelCharacter Materials
1
20
Credit4000
Ethereal Omen5
20+
40
Credit16000
Echoing Wail6
Charred Bud of Twilight3
40+
50
Credit40000
Echoing Wail9
Charred Bud of Twilight7
50+
60
Credit80000
Eternal Lament6
Charred Bud of Twilight20
60+
70
Credit160K
Eternal Lament9
Charred Bud of Twilight35
70+
80

Skill

King's CastlingKing's Castling - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Wind DMG equal to of Cerydra's ATK to one designated enemy.

Deals minor Wind DMG to one enemy.
Level 10
Pawn's PromotionPawn's Promotion - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Grants "Military Merit" to one designated ally character and gives Cerydra points of Charge. Charge is capped at points. When Charge reaches points, automatically upgrades the character's "Military Merit" to "Peerage" and dispels their Crowd Control debuffs. The character with "Peerage" is considered to have "Military Merit" simultaneously. The character with "Peerage" increases the CRIT DMG for their dealt Skill DMG by , increases their All-Type RES PEN by , and triggers Coup de Main when using their Skill on enemy targets. After Coup de Main ends, consumes points of Charge to revert "Peerage" to "Military Merit."

Grants "Military Merit" to an ally character and gives Charge to Cerydra. When Charge reaches #4[i] points, automatically upgrades the ally character's "Military Merit" to "Peerage." The character with "Peerage" increases the CRIT DMG for their dealt Skill DMG, increases All-Type RES PEN, and can trigger Coup de Main.
Level 15
Scholar's MateScholar's Mate - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 60
Gains Charge. Deals Wind DMG equal to of Cerydra's ATK to all enemies. If no character on the field has "Military Merit," prioritizes granting "Military Merit" to the first character in the current team.

Gains Charge. Deals Wind DMG to all enemies.
Level 15
Ave ImperatorAve Imperator - Talent | Support
Energy Regeneration : 0
Weakness Break : 0
The character with "Military Merit" increases ATK by an amount equal to of Cerydra's ATK. When the character uses Basic ATK or Skill, Cerydra gains Charge. During Coup de Main, Cerydra cannot gain Charge. After the character with "Military Merit" uses an attack, Cerydra additionally deals 1 instance of Wind Additional DMG equal to of her ATK. This effect can trigger up to time(s). The trigger count resets every time Cerydra uses her Ultimate. "Military Merit" only takes effect on the most recent target. When the target changes, Cerydra's Charge is reset to 0.

The character with "Military Merit" increases their ATK And when they use Basic ATK or Skill, Cerydra gains Charge. After the character with "Military Merit" uses an attack, Cerydra additionally deals minor Wind Additional DMG.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
First-Move AdvantageFirst-Move Advantage - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
After using Technique, gains "Military Merit." When switching the active character, "Military Merit" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Military Merit" without consuming any Skill Points.

Grants "Military Merit" to the current active character. Automatically uses Skill on the character with "Military Merit" at the start of the next battle.
Level 1

Traces

VeniVeni
Requires Character Ascension 2
For every 100 of Cerydra's ATK that exceeds 2000, increases her CRIT DMG by 18%, up to a max increase of 360%.
Credit5000
Firmament Note3
Daythunder Anamnesis1
ATK BoostATK Boost (ATK)
Requires Character Ascension 2
ATK increases by 4%
Credit5000
Firmament Note3
Ethereal Omen6
DMG Boost: WindDMG Boost: Wind (Wind DMG Boost)
Requires Character Ascension 3
Wind DMG increases by 3.2%
Credit10000
Celestial Section3
Echoing Wail3
VidiVidi
Requires Character Ascension 4
Increases Cerydra's CRIT Rate by 100%. While Cerydra's Charge is below its maximum, Cerydra gains 1 Charge when the character with "Military Merit" uses their Ultimate. This effect can trigger once per battle.
Credit20000
Celestial Section5
Tracks of Destiny1
Daythunder Anamnesis1
DMG Boost: WindDMG Boost: Wind (Wind DMG Boost)
Requires Character Ascension 4
Wind DMG increases by 4.8%
Credit20000
Celestial Section5
Echoing Wail4
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Heavenly Melody3
Eternal Lament3
ViciVici
Requires Character Ascension 6
When using Skill, increases SPD by 20 for this unit and the teammate with "Military Merit," lasting for 3 turn(s). When the character with "Military Merit" uses Basic ATK or Skill, regenerates 5 Energy for Cerydra.
Credit160K
Heavenly Melody8
Tracks of Destiny1
Daythunder Anamnesis1
HP BoostHP Boost (HP)
Requires Character Ascension 6
Max HP increases by 6%
Credit160K
Heavenly Melody8
Eternal Lament8
ATK BoostATK Boost (ATK)
Requires Character Lv. 75
ATK increases by 8%
Credit160K
Heavenly Melody8
Eternal Lament8
DMG Boost: WindDMG Boost: Wind (Wind DMG Boost)
Requires Character Lv. 80
Wind DMG increases by 6.4%
Credit160K
Heavenly Melody8
Eternal Lament8
DMG Boost: WindDMG Boost: Wind (Wind DMG Boost)
Wind DMG increases by 3.2%
Credit2500
Ethereal Omen2
HP BoostHP Boost (HP)
Requires Character Ascension 3
Max HP increases by 4%
Credit10000
Celestial Section3
Echoing Wail3
DMG Boost: WindDMG Boost: Wind (Wind DMG Boost)
Requires Character Ascension 5
Wind DMG increases by 4.8%
Credit45000
Heavenly Melody3
Eternal Lament3

Eidolons

Seize the Crowns of AllSeize the Crowns of AllSeize the Crowns of All
The character with "Military Merit" ignores 16% of the targets' DEF when dealing DMG. If "Military Merit" has been upgraded to "Peerage," then the character additionally ignores 20% of the targets' DEF when dealing Skill DMG. When Cerydra uses her Skill, regenerates 2 Energy for the designated ally target.
Forge the Dreams of ManyForge the Dreams of ManyForge the Dreams of Many
The character with "Military Merit" deals 40% increased DMG. While a teammate on the field has "Military Merit," Cerydra's DMG dealt increases by 160%.
Torch the Laws of OldTorch the Laws of OldTorch the Laws of Old
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Remake the Realms of MenRemake the Realms of MenRemake the Realms of Men
Increases Ultimate's DMG multiplier by 240%.
Help and Hurt Repaid in FullHelp and Hurt Repaid in FullHelp and Hurt Repaid in Full
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
A Journey Set StarwardA Journey Set StarwardA Journey Set Starward
The character with "Military Merit" increases their All-Type RES PEN by 20%, and the multiplier for the Additional DMG triggered via "Military Merit" increases by 300%. While a teammate on the field has "Military Merit," Cerydra's All-Type RES PEN increases by 20%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After entering battle, increases the ATK of all allies by 8%. Abilities of the same type cannot stack.
Stellaris Symphony
Silvermane Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Upon entering battle, increases SPD of all allies by 12 points for 1 turn(s).
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Stellaris Symphony
Silvermane Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10 Energy immediately. Abilities of the same type cannot stack.
Stellaris Symphony
Immortal Lumintwig
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Voice

Language
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Story

TitleText

167 responses to “Cerydra”

  1. I don’t get why people treat her as “underwhelming support” and want more buffs in her kit. She is clearly designed similar to Jade but with ultimate dmg instead of follow up. She already has insane atk/crit stats, they will probably give her better dmg multiplier on ult or better energy economy.

      
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    • I’m assuming you meant skill instead of ultimate damage.

      The main issue is that she’s designed to be a dedicated skill buffer, and only for ATK scalers. So pretty much Sparkle 2.0 for guys like Phainon, but even less useful as a general support – on 13 damage dealers, she’s either next to useless (Yunli – stats are nice, but extra skills are very unimportant), they’d love but don’t scale on ATK (Mydei), or literally completely useless (Blade).

      The other issue is that there are plenty who would like her kit, and could make use of a doubled skill usage:
      >Sushang
      >Hook
      >Dan Heng
      >Seele
      >Yanqing
      I think you see the problem here.

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      • Nah, I meant her personal ultimate damage. It’s just so sad to see those 4000+atk/360cdmg/100crate being completely wasted. Even in showcases with Anaxa&Tribbie her personal damage is negligible in 3 target scenarios (and without aoe buffer it’s just nonexistent).
        And since they doubled down on her being niche support in v3 my expectation are quite low now.

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        • at E0 her personal damage is just a bonus tho pretty much like every other support except Robin in Feixiao and Aglaea team, her main selling point is Phainon support.

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  2. ʜᴇʟʟᴏ(•̀’◡’•̀)ノ
    My name is Checky, and starting today, I will be writing my personal headcanons on Cerydra on a day to day basis leading up to her eventual release.(hope she comes home)

    Day #1
    She looks like the type of person cannot physically open a bottle of champagne in the normal fashion. It must be preceded by a speech and sabered dramatically, even if it’s a picnic or a Tuesday breakfast.

      
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  3. Kit feels way too lackluster atp. Her kit relies on the DPS getting action advanced to max her charges quickly.

    If she’s to be BiS for Phainon, then buffing even more atk/crit is not the way to go – he’s got a bunch of self buffs for that and Sunday, Bronya/Sparkle, Tingyun/Huohuo provide even more. It’s saturated compared to dmg%, def ignore, vulnerability, res pen. Ruan Mei does a bunch of those things and I even got better results doing so but she doesn’t give enough coreflames compared to the others in the long run.

    Her personal damage is not important in a Phainon team and unless that speed buff is a base speed increase, it just messes our current speed tuning a bit.

      
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    • Phainon’s always going to be oversaturated since he wants to be directly buffed, and buffs aren’t a good source of debuffs.

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      • We already had previous cases of such (debuff like) buffs – def ignore on Sunday/Ruan Mei E1, vulnerability on Tribbie which they can reword it as a buff that triggers his coreflames count and even True DMG is better. They did add a 10% RES PEN now which buffs as much as that 72 cdmg on a Phainon team.

        I missed reading the skill copy mechanic when I made the original post, and that will ultimately determine whether to pull or not. The raw stats buffs are still mid.

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  4. her lightcone passive is gonna get changed, right? Compared to Sunday and Bronya’s sigs, giving a full skill point when ulting on a support seems like… a lot. they’ve set a precedent of needing to manage sps w/ supports, so giving Cerydra a free skill point each ult seems wild

      
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    • Not really? The only harmony’s that need to manage SP are Bronya… and like Yukong. Everyone else is either neutral or positive in a meaningful manner.
      Bronya LC gives 1 SP every 2 ults, Sunday’s every 2 instances of ult or skill.

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    • Do u know what Sunday’s LC does? It gives SP – and a lot at that. It makes Sunday go from an SP Neutral character (once his ult is in use) to an SP positive character (with his ult in use; and an SP neutral without ult)

      It also gives energy to himself and dmg bonus to the ally target of his skill and/or ult.

      If anything, Cerydra’s LC is underpowered compared to Sunday’s if considering universal usage.

      Tingyun gets a BiS (i think) LC, being Cerydra’s LC. Tingyun is the only character aside from Cerydra herself that can make full use of Cerydra’s LC. Robin can use the attack buff, but thats it. She would perfer her own LC over Cerydra’s.

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    • If not for the fact that I have an insanely cracked ATK body on Musketeer, I would be using Eagle.

      ATK% Main
      Speed 8 (3)
      Crit Rate 2.9%
      Crit DMG 16.2% (2)
      Effect RES

      I also have an ok head piece. I want to re-roll it though.

      HP Main
      DEF 57 (2)
      ATK 8.6% (1)
      SPD 2
      Crit DMG (1)

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  5. Her kit looks pretty unengaging?
    It feels like she’s missing an effect or two – either some way to deterministically activate the double skill without wasting energy (imagine Phainon double skill going off at 11 coreflames before ult), or some reason to press skill more than once besides a marginal amount of SPD, or maybe an enhanced basic or something.

    Kinda feels like Fugue minus the enhanced basic, but you don’t even have to skill past the first time.

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  6. Has anyone done the math on how much she improves Phainon’s dmg per ult rotation? 30%? 40%? 50% more dmg?

      
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    • As far as I have seen, 2% compared to Robin. I’m not sure about Tribbie and Ruan Mei though.

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      • that’s bs, she literally give better buff than Robin while letting E0 Phainon cast his meteor 2 times more which is massive upgrade lol unless you think so because of the beta showcase full of skill issues

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  7. Half of her kit is useless. They’re scared shitless at the idea of giving good amp on a character that literally can duplicate an ability.

      
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      • OP was probably referring to how she provides so much self buffs instead of focusing on buffing the hypercarry like Sunday does. ATP the only buff she gives is the skill crit dmg ONLY on the duplicated skill cast outside of the SPD buff.

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        • she also gives about 1k attack (24% of her own when she’s aiming for 4k). which… still isn’t enough, but it’s there.

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          • >A kit that enables a unique interaction (doubling skills), but weaker buffs
            >A kit that doesn’t do anything too special, but has stronger generic buffs (think Tribbie)
            >Power creep
            Pick one (1).

  8. So if her skill only affects Skill DMG, would an E6 Acheron not benefit from it at all? Does Acheron’s E6 make her basic/skill count as only ultimate dmg or both basic/skill AND ultimate dmg?

    Either way she looks really cool, I’m gonna keep an eye out here to see if she changes before release.

      
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    • They count as both their original DMG and as Ult DMG. Even then, I don’t Cerydra is gonna do anything much for an E6 Acheron.

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  9. say what if someone like jingliu were to use their enhanced skill and run out of synergy stacks would the enhanced skill be used or not?

    in another scenario like archer is there a chance of triggering multiple skill usage since they occur in the same turn? or will he just generate more charges for mm

    in a hypothetical scenario (like future character) what about skills that can only be used under very specific conditions or if there are cases that disable the said said will it be replicated anyway

    on a side note:
    1. I use a team of castorice, RMC, bronya and luocha
    2. for phainon I have sunday
    3. i have ruan mei, aven, lingsha and all 4 star character
    4. i have like 40 pulls saved up and really do not want to skip saber
    5. any team recommendation around phainon and adjustments to team castorice
    6. should I pull for cerydra or will there be any other alternative to her considering I want to save for saber, like cerene or other characters

      
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    • That depends on whether it’s the whole skill, effects and all, copied, or simply doubling the attack part.
      For example, Jingliu’s enhanced skill does:
      – damage
      – drains HP from teammates
      – consumes 1 syzygy stack

      If it’s just the damage copied, Jingliu and etc. (Herta specially!) will enjoy the double skill without worry, while someone like Archer who buffs himself on skill use will “lose” a stack. Someone like Hysilens, who gains advantage not on skill use but through passives, will not be affected by the exact way double skill works.

      There’s nothing on Cery’s side banning multiple Coup de Main triggers in one turn, but currently even Archer can’t do it since he is only allowed 5 skills per turn – lets say the first skill triggers CoM, even with Cery using her ult mid-turn you can only obtain 6 charge after Archer’s last skill.

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