| Flickering Stars | 5 | erudition-class | 635.04 | 529.2 | 846.72 | Increases the wearer's CRIT Rate by 18%. When any ally character consumes a total of 4 or more Skill Points in a single turn, the wearer gains "Radiant Crown," lasting for 3 turn(s). While the wearer has "Radiant Crown," all allies' DMG ignores 20% of the target's DEF, and Skill DMG dealt by the wearer increases by 60%. Effects of the same type cannot stack. | |
| I Am As You Behold | 5 | destruction-class | 635.04 | 463.05 | 952.56 | Increases the wearer's ATK by 18% and Energy Regeneration Rate by 10%. When the wearer uses their Ultimate, increases the Ultimate DMG dealt this time by 0.2% for every 1 Energy consumed, up to 72%. When the wearer enters combat or uses their Ultimate, the wearer gains "King's Entertainment," lasting for 3 turn(s). While the wearer has "King's Entertainment," increases all allies' CRIT DMG by 24%. Effects of the same type cannot stack. | |
| A Star That Lights the Night | 5 | erudition-class | 635.04 | 529.2 | 846.72 | The wearer ignores 20% of the target's DEF when dealing DMG. When the wearer uses an Assist Skill, they regenerate 6 Energy and gain "Sail," lasting for 2 turns and stacking up to 3 time(s). Each stack of "Sail" increases Assist Skill DMG by 24%. When "Sail" reaches 3 stacks, each stack of "Sail" increases Ultimate DMG by 24%. | |
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8 responses to “New in 4.4”
Every Company is greedy.
Some more, some less.
Eventually the more popular they get, the more greedy they become because most people let them get away with it.
This is why I do not recommend games most of the time to other people, because the more I help a Company, the greedier they become and the shittier the games become because of it.
The less popular they are, the more they have to “bribe” the players with Free Stuff and good quality content to encourage them to recommend the game to others.
So as players, it is actually in our best interest to keep them less popular.
(Obviously not that much that they would have to go EoS.)
So even tho I play HSR, I barely recommend it to anyone.
I feel like it’s less bribing with free stuff, and more of an alternative model from 4*s. Instead of having to design and write a million one-note characters who fade into oblivion, they can instead huck a free 5* every so often where it’s needed, and then can also design around regular players having said character.
If you’re having such a hard time playing, just stop. There’s no need to force yourself to suffer.
If popularity makes games worse, then the ideal game would be one that never grows. It’s whether players continue supporting such monetisation practices. A company becomes more aggressive when players reward that behaviour, not because people play the game.
Yes I agree.
Supporting games is not bad, as long as players do not support predatory and greedy monetisation.
Any news about the novaflares?
Lingsha is rumored to get one I think
Jiaoqiu is rumored to get one. If I’m not mistaken, Topaz too. The rest? Idk.