名词 | 灵砂 | |
稀有度 | ||
命途 | 丰饶 | |
战斗属性 | 火 | |
n/a | 308K 15 15 65 15 | |
行迹材料 | 3M 18 41 69 56 139 58 12 8 | |
剧情 | 仙舟「罗浮」丹鼎司新任司鼎,伶俐秀慧的持明医士。 嗅觉敏锐,常以此识别病症,并以香薰安定他人心神。 善于处理混杂的人际关系,即使心底暴躁如雷,表面上依旧滴水不漏。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音 |
剧情 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | n/a |
1 | 92.4 | 59.4 | 185 | 98 | 5% | 50% | 100 | 110 | |
20 | 180.18 | 115.83 | 360 | 98 | 5% | 50% | 100 | 110 | 4000 5 |
20+ | 217.14 | 139.59 | 434 | 98 | 5% | 50% | 100 | 110 | |
30 | 263.34 | 169.29 | 527 | 98 | 5% | 50% | 100 | 110 | 8000 10 |
30+ | 300.3 | 193.05 | 601 | 98 | 5% | 50% | 100 | 110 | |
40 | 346.5 | 222.75 | 693 | 98 | 5% | 50% | 100 | 110 | 16000 6 3 |
40+ | 383.46 | 246.51 | 767 | 98 | 5% | 50% | 100 | 110 | |
50 | 429.66 | 276.21 | 859 | 98 | 5% | 50% | 100 | 110 | 40000 9 7 |
50+ | 466.62 | 299.97 | 933 | 98 | 5% | 50% | 100 | 110 | |
60 | 512.82 | 329.67 | 1026 | 98 | 5% | 50% | 100 | 110 | 80000 6 20 |
60+ | 549.78 | 353.43 | 1100 | 98 | 5% | 50% | 100 | 110 | |
70 | 595.98 | 383.13 | 1192 | 98 | 5% | 50% | 100 | 110 | 160K 9 35 |
70+ | 632.94 | 406.89 | 1266 | 98 | 5% | 50% | 100 | 110 | |
80 | 679.14 | 436.59 | 1358 | 98 | 5% | 50% | 100 | 110 |
战技
肃香 - 普攻 | 单攻 | |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于灵砂 对敌方单体造成少量火属性伤害。 | |
等级 | |
识烟飞彩 - 战技 | 群攻 | |
能量恢复 : 30 | |
弱点击破 : 群攻 : 30 | |
对敌方全体造成等同于灵砂 对敌方全体造成少量火属性伤害,同时为我方全体回复生命值,使【浮元】行动提前。 | |
等级 | |
幔亭缭霞 - 终结技 | 群攻 | |
能量恢复 : 5 | |
弱点击破 : 群攻 : 60 | |
使敌方全体陷入【醇醉】状态,【醇醉】状态下,使目标受到的击破伤害提高 对敌方全体造成等同于灵砂 使敌方全体受到的击破伤害提高,对敌方全体造成火属性伤害,同时为我方全体回复生命值,使【浮元】行动提前。 | |
等级 | |
烟斜雾横,氛氲化生 - 天赋 | 群攻 | |
能量恢复 : 0 | |
弱点击破 : 群攻 : 30 | |
施放战技时召唤【浮元】,初始拥有 【浮元】行动时发动追加攻击,对敌方全体造成等同于灵砂 【浮元】最多累计 【浮元】在场时,施放战技会增加 施放战技召唤【浮元】:行动时发动追加攻击,对敌方全体造成少量火属性伤害。额外对随机敌方单体造成少量火属性伤害,优先选择韧性值大于0且有火属性弱点的目标。解除我方全体1个负面效果并回复生命值。 重复施放战技会增加【浮元】行动次数。 | |
等级 | |
攻击 | 单攻 | |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
流翠散云 - 秘技 | 辅助 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后,下一次战斗开始时立即召唤【浮元】,并使敌方全体陷入【醇醉】状态,持续 使用秘技,下一次战斗开始时立即召唤【浮元】并使敌方全体受到的击破伤害提高。 | |
行迹
朱燎 | |
需要角色晋阶 2 | |
使自身攻击力/治疗量提高,提高数值等同于击破特攻的 | 5000 3 1 |
生命强化 (生命值) | |
需要角色晋阶 2 | |
生命值上限提高 | 5000 3 6 |
击破强化 (击破特攻) | |
需要角色晋阶 3 | |
击破特攻提高 | 10000 3 3 |
攻击强化 (攻击力) | |
需要角色晋阶 3 | |
攻击力提高 | 10000 3 3 |
兰烟 | |
需要角色晋阶 4 | |
施放普攻时额外恢复 | 20000 5 1 1 |
击破强化 (击破特攻) | |
需要角色晋阶 4 | |
击破特攻提高 | 20000 5 4 |
生命强化 (生命值) | |
需要角色晋阶 5 | |
生命值上限提高 | 45000 3 3 |
击破强化 (击破特攻) | |
需要角色晋阶 5 | |
击破特攻提高 | 45000 3 3 |
遗爇 | |
需要角色晋阶 6 | |
【浮元】在场时,我方任意角色受到伤害或消耗生命值时,若队伍中有存在当前生命值百分比小于等于 | 160K 8 1 1 |
攻击强化 (攻击力) | |
需要角色晋阶 6 | |
攻击力提高 | 160K 8 8 |
生命强化 (生命值) | |
需要角色等级 75 | |
生命值上限提高 | 160K 8 8 |
击破强化 (击破特攻) | |
击破特攻提高 | 2500 2 |
击破强化 (击破特攻) | |
需要角色等级 80 | |
击破特攻提高 | 160K 8 8 |
星魂
馨气当盛,除邪避讳 | ||
灵砂的弱点击破效率提高 |
欹枕垂云,烟奁红雪 | ||
施放终结技时,使我方全体击破特攻提高 |
含芽细炷,浪蕊浓焚 | ||
终结技等级+2,最多不超过 |
横垂宝幄,半拂琼筵 | ||
【浮元】行动时,为当前生命值最低的我方目标回复等同于灵砂 |
纵横圆转,内常不倾 | ||
战技等级+2,最多不超过 |
晓兰深藏,宿香暗贮 | ||
【浮元】在场时,使敌方全体全属性抗性降低 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | n/a | |
物穰 | 3 | abundance-class | 264.6 | 264.6 | 952.56 | 装备者施放战技和终结技时,治疗量提高 | ||
嘉果 | 3 | abundance-class | 317.52 | 198.45 | 952.56 | 战斗开始时,立即为我方全体恢复 | ||
蕃息 | 3 | abundance-class | 317.52 | 198.45 | 952.56 | 当装备者施放普攻后,使下一次行动提前 | ||
一场术后对话 | 4 | abundance-class | 423.36 | 330.75 | 1058.4 | 使装备者的能量恢复效率提高 | ||
此时恰好 | 4 | abundance-class | 423.36 | 396.9 | 952.56 | 使装备者的效果抵抗提高 | ||
等价交换 | 4 | abundance-class | 423.36 | 396.9 | 952.56 | 当装备者的回合开始时,随机为1个当前能量百分比小于 | ||
暖夜不会漫长 | 4 | abundance-class | 370.44 | 396.9 | 1058.4 | 使装备者的生命上限提高 | ||
棺的回响 | 5 | abundance-class | 582.12 | 396.9 | 1164.24 | 使装备者的攻击力提高 | ||
时节不居 | 5 | abundance-class | 476.28 | 463.05 | 1270.08 | 使装备者生命上限提高 | ||
惊魂夜 | 5 | abundance-class | 476.28 | 529.2 | 1164.24 | 使装备者的能量恢复效率提高 |
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236 responses to “灵砂”
This is the worst character they cooked yet.
>NPC looking design that looks AI generated
>lame animations
>lame kit too as she is not touching Huohuo as best generalist healer and units who don’t care for Huohuo (Acheron and Feixiao) would rather have Aventurine who is way better on sole fact of being preservation
The only damn unit she is truly for is for Firefly but:
1) Firefly doesn’t need her as is + her stupid bunny gimmick is crap for any E2 Firefly haver such as myself because it can steal breaks which happened to me in trials couple of times
2) She already got good enough option
3) Firefly can already go sustainless in any mode with ease as it is
4) For any E0 Firefly haver she sounds like pain as well unless you pull damn Tingyun so you can have your harmony TB that uses no SP so this chick doesn’t crap herself and rest of the team due to SP issues
5* Tingyun requirement so she can utilize her kit to actual full potential is comedy lol No other sustain REQUIRED another limited this hard so their kit isn’t half cooked.
I wish I could travel back in time and pull Yunli, who is at least fun to play. But, nah! I thought 5* Gallagher is going to cook and what I got is this NPC looking trash with hot garbage for a kit.
lmao crying text wall
She’s a good adve replacement in Feixiao teams. Adve cannot be everywhere and some people don’t even have him. Say you want to use Acheron and to 0 cycle your Acheron needs Adve on her team to get that extra ult before the end of the cycle to finish off the enemy or you just don’t have the guy. What does your Fei team use? Gall? Sure his 8 turns in a 0 cycle is nice. But i’ve actually found at the end of my 0 cycle vs Adve boss that my Fei has 5 stacks remaining, literally just 1 away from getting another one. If my Fei was any weaker i’d actually need that ult stack to finish him off. Well guess what? Lingsha who gets 11 turns in a 0 cycle (3 more than Gall.) gets me that extra stack. (4 vs 5.5 or 8.5 if E2 Fei) This is without taking Robin into account, you could actually pull some Robin shenanigan’s to have Lingsha gain more actions. I think i heard she should get 13 with Robin vs 9 with Gall.
Tl;dr Lingsha lets Fei at least my Fei get extra ult compared to Gall.
This on top of the fact her healing is way better than Galls which no one is ever talking about when they compare the two which makes no sense since their main purpose is to HEAL!
Ontop of that if you build her for damage she actually does really well in PF fiction. Putting her with Jade is a very solid 2 team clear.
At E1/S1 she also increases the break teams overall DPS by over 50% while giving far more weakness break than Gall is capable of. If the current superbreak team is considered a tier 0 team, then how good is a character than can increase that teams damage by over 50%? I’d say pretty damn good. It does need an Eidolon though which for some people is too much commitment. But you have to look at Imo at least the first and 2nd Eidolon to say if a char is bad or not.
No doubt since i mentioned Firefly being tier 0 a certain someone is going to come to this comment and say she’s not tier 0. Idc, most people consider her as such, and i said considered tier 0! Considered =/= Is. Plus with the extra 50% from Lingsha and however more powerful Tingyun 2.0 is going to make it you may end up having to eat your words. as a 2m damage Firefly comes rocketing in.
When it comes to Firefly. She sort of like Seele. In that the more you invest in her team. The more noticable improvement you will see. Like faster clears. Due to getting something as simple as more speed or break effect on the likes of Harmony Mc, Gall.
The only issue I can think of. Is skill points if FIrefly is e0. However, if firefly is E1. There shouldn’t be much issue with going for Lingsha. Since you should have enough skill points to have her use her skill every now and then, while also spamming Harmony Mc skill for energy or just additional damage. Which given Lingsha also has follow up attacks. Her being a hybrid of sorts. Does make her flexible. When it comes to team building.
Tingyun 2.0 will be interesting to see how that plays out. Of course when it comes to Lingsha. I would say. She is a newer character. So if people skip and pick her up later. She is likely to return sooner rather than later. Unless they end up with the genshin cyro curse. Wriothesley no rerun for over a year. Chiori gets two banners in the same year. Going back to star rail. So if someone wanted to pick up e1 Firefly first before picking her up. Due to wanting to ensure they have the Jades for it. I could see it making alot of sense.
Which yeah, she doesn’t seem to be a bad character. Given she does have oh fuck I need a heal now build into her kit. To help keep your party alive and kicking, when it needed most. Which given she can help boost damage. For break effect teams. She reminds me alot of HuoHuo. A healer that is also a buffer. So might not be the best for every team but the ones she works in, she will work very well in.
Lol
> Lingsha has one of the prettiest design in the game. Even if you don’t wanna agree with that, her fluffy puffy cutesy bunny follow ups are in now way poorly animated or lame.
> Her kit isn’t weak. Her pull value is simply low. The Topaz theorem. Aventurine is miles better. Gallagher already fulfills the EXACT SAME niche incredibly well. Her kit is not bad, just redundant. Are the 100+/- pulls worth it? Who knows :3 (so far no)
> Blame the fraudulent content creators who undermined all limited 5 star physical characters in the game lol. Payed hoyo shillers.
Did anyone else try her out during new mission? I know it is just a trial charcter, so there is still room for improvement. Nevertheless her performance compared to Gallagher (mine is E6) was already fine in Firefly Break team. I could see a damage increase and never felt like worrying about dying. Only thing i would miss in this team is the immunity of Gallagher. Next up i tried her for a few fights in Feixiao team. TBH there she felt a bit underwhelming. I would say performance wise sidegrade/slight upgrade to Gallagher, but downgrade compared to Aventurin