| It's Showtime | 4 | nihility-class | 476.28 | 264.6 | 1058.4 | When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 20%. | |
| Reforged Remembrance | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, each respectively grants 1 stack of Prophet, stacking up to 4 time(s). In a single battle, only 1 stack of Prophet can be granted for each type of DoT. Every stack of Prophet increases wearer's ATK by 5% and enables the DoT dealt to ignore 7.2% of the target's DEF. | |
| Along the Passing Shore | 5 | nihility-class | 635.04 | 396.9 | 1058.4 | Increases the wearer's CRIT DMG by 36%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by Ultimate additionally increases by 24%. | |
| Boundless Choreo | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increase the wearer's CRIT Rate by 8%. The wearer deals 24% more CRIT DMG to enemies that are currently Slowed or have reduced DEF. | |
| Those Many Springs | 5 | nihility-class | 582.12 | 529.2 | 952.56 | Increases the wearer's Effect Hit Rate by 60%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 10% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the enemy target receives by 14%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target. | |
| Long Road Leads Home | 5 | nihility-class | 476.28 | 661.5 | 952.56 | Increases the wearer's Break Effect by 60%. When an enemy target's Weakness gets broken, there is a 100% base chance to inflict the "Charring" state on it, which increases its Break DMG taken by 18%, lasting for 2 turn(s). This effect can stack 2 time(s). | |
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I also run sustains. If you don't run a sustain then you defiantly shouldn't be having a hard time.