The Dahlia

The Dahlia
The DahliaConceptsThe Dahlia
FactionThe Cremators
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Nihility
Combat TypesClass Fire
Chinese阮从青
EnglishCristina Vee
Korean김도희
Japanese佐々木未来
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Radiant Prominence65
Shards of Desires15
Trace Materials
Credit3M
Fiery Spirit18
Tatters of Thought41
Starfire Essence69
Fragments of Impression56
Heaven Incinerator139
Shards of Desires58
Vanquished Flow's Reticence12
Tracks of Destiny8
StoryThe sweet dream burned down the Ever-Flame Mansion, taking with it every trace of “her.”
Destruction, Remembrance… flowers of betrayal bloomed wherever they passed.
To return to the dreamscape no one remembers, who will be the one to set her aflame again?

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
192.482.5148965%50%100130
20180.18160.88288965%50%100130
Credit4000
Tatters of Thought5
20+217.14193.88347965%50%100130
30263.34235.12421965%50%100130
Credit8000
Tatters of Thought10
30+300.3268.12480965%50%100130
40346.5309.38554965%50%100130
Credit16000
Fragments of Impression6
Radiant Prominence3
40+383.46342.38614965%50%100130
50429.66383.62687965%50%100130
Credit40000
Fragments of Impression9
Radiant Prominence7
50+466.62416.62747965%50%100130
60512.82457.88821965%50%100130
Credit80000
Shards of Desires6
Radiant Prominence20
60+549.78490.88880965%50%100130
70595.98532.12954965%50%100130
Credit160K
Shards of Desires9
Radiant Prominence35
70+632.94565.121013965%50%100130
80679.14606.381087965%50%100130
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Radiant Prominence3
40+
50
Credit40000
Fragments of Impression9
Radiant Prominence7
50+
60
Credit80000
Shards of Desires6
Radiant Prominence20
60+
70
Credit160K
Shards of Desires9
Radiant Prominence35
70+
80

Skill

Fiddle... Fissured MemoryFiddle... Fissured Memory - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of The Dahlia's ATK to one designated enemy.

Deals minor Fire DMG to one enemy.
Level 10
Lick... Enkindled BetrayalLick... Enkindled Betrayal - Skill | Blast
Energy Regeneration : 30
Weakness Break : Single Target : 30 / Blast : 30
Deploys a Zone that lasts for turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to of The Dahlia's ATK to one designated enemy and their adjacent targets.
While the Zone lasts, increases all allies' Weakness Break Efficiency by . Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG.

Deploys a Zone. Deals Fire DMG to one enemy and their adjacent targets.
While the Zone lasts, increases all allies' Weakness Break Efficiency, and enemy targets will also take Super Break DMG even when they are not Weakness Broken.
Level 15
Wallow... <unbreak>Entombed Ash</unbreak>Wallow... Entombed Ash - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 60
Inflicts a "Wilt" state on all enemies, lasting for turn(s). Then, deals Fire DMG equal to of The Dahlia's ATK, which is distributed evenly across all enemies.
Enemy targets in the "Wilt" state have their DEF reduced by and will be implanted with Weakness of all Dance Partners' Types.

Applies Weaknesses of Dance Partners' Types to all enemies and reduces their DEF. Deals massive Fire DMG, which is distributed evenly across all enemies.
Level 15
Who's Afraid of Constance?Who's Afraid of Constance? - Talent | Bounce
Energy Regeneration : 2
Weakness Break : Single Target : 9
When entering combat, The Dahlia regenerates Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at .
After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals instance(s) of DMG, each dealing Fire DMG equal to of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at .
This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.

When entering combat, The Dahlia regenerates Energy and becomes "Dance Partner" along with the teammate that triggered combat. When a "Dance Partner" attacks a Weakness Broken enemy target, additionally deals Super Break DMG.
After an enemy target gets attacked by the other "Dance Partner," The Dahlia triggers Follow-Up ATK, deals minor Fire DMG to random enemies, and additionally deals Super Break DMG to Weakness Broken enemy targets, bouncing a total of #2[i] time(s).
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Level 1
The Heart Makes the Finest TombThe Heart Makes the Finest Tomb - Technique | Impair
Energy Regeneration : 0
Weakness Break : 0
After using Technique, creates a Special Dimension that lasts for second(s). Enemies within this dimension will not actively attack ally targets. After entering combat with enemies in the Special Dimension, The Dahlia immediately deploys her Skill's Zone, and converts the combat-triggering Toughness Reduction into 1 instance of Super Break DMG at against enemy targets that are Weakness Broken.
Only 1 Dimension Effect created by allies can exist at the same time.

Creates a Special Dimension where enemies within will not attack ally targets. After entering combat with enemies in the dimension, The Dahlia immediately deploys a Zone and deals Super Break DMG to enemy targets in the Weakness Break state.
Level 1

Traces

Yet Another FuneralYet Another Funeral
Requires Character Ascension 2
When entering combat, increases other characters' Break Effect by an amount equal to 24% of The Dahlia's Break Effect plus 50%, lasting for 1 turn(s). When The Dahlia receives healing or a Shield provided by a teammate, this effect triggers again, lasting for 3 turn(s). Cannot trigger repeatedly within one turn.
Credit5000
Fiery Spirit3
Vanquished Flow's Reticence1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Fiery Spirit3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Starfire Essence3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Starfire Essence3
Fragments of Impression3
Lament, Lost SoulLament, Lost Soul
Requires Character Ascension 4
When using Talent's Follow-Up ATK, recovers 1 Skill Point for allies. For every 2 instance(s) of Talent's Follow-Up ATK used, this effect can trigger once.
Credit20000
Starfire Essence5
Tracks of Destiny1
Vanquished Flow's Reticence1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Starfire Essence5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Heaven Incinerator3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Heaven Incinerator3
Shards of Desires3
Outgrow the Old, Espouse the NewOutgrow the Old, Espouse the New
Requires Character Ascension 6
When an ally target adds Weakness to an enemy target, increases SPD by 30% for 2 turn(s). If a Fire ally character has implanted a Weakness when using an attack, then after the attack, additionally deals a fixed amount of 20 Fire Toughness Reduction to every target implanted with Weakness. Also, regenerates Energy equal to 10% of Max Energy. This effect can regenerate Energy up to 50% of Max Energy.
Credit160K
Heaven Incinerator8
Tracks of Destiny1
Vanquished Flow's Reticence1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Heaven Incinerator8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Heaven Incinerator8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Heaven Incinerator8
Shards of Desires8

Eidolons

When a Bud Readies to BloomWhen a Bud Readies to BloomWhen a Bud Readies to Bloom
The Super Break DMG multiplier provided by Talent to "Dance Partners" now applies to all ally characters, with "Dance Partners" additionally receiving a 40% boost. After "Dance Partners" use an attack, additionally deals the attacked enemy targets a fixed amount of Toughness Reduction equal to 25% of their Max Toughness (minimum 10, maximum 300). This effect can only trigger once per enemy target, and this trigger count resets after the enemy target receives a killing blow.
Fresh, Ethereal, and BelovedFresh, Ethereal, and BelovedFresh, Ethereal, and Beloved
When The Dahlia is on the field, decreases all enemies' All-Type RES by 20%. When an enemy target enters the field, immediately inflicts "Wilt" on them, lasting for 3 turn(s).
Pity Its Petals Thin as MistPity Its Petals Thin as MistPity Its Petals Thin as Mist
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Pity Its Heart Gnawed by WormsPity Its Heart Gnawed by WormsPity Its Heart Gnawed by Worms
Increases the number of DMG instances dealt by Talent's Follow-Up ATK by 5. Upon its use, the DMG taken by all enemy targets increases by 12%, lasting for 2 turn(s).
Fallen, Decayed, and DespisedFallen, Decayed, and DespisedFallen, Decayed, and Despised
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
And Yet, Always, Deathly BeautifulAnd Yet, Always, Deathly BeautifulAnd Yet, Always, Deathly Beautiful
Increases Dance Partners' Break Effect by 150%. When using Talent's Follow-Up ATK, advances the next action of all "Dance Partners" by 20%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Void
Void3
RarstrRarstrRarstr
nihility-class317.52264.6846.72At the start of the battle, the wearer's Effect Hit Rate increases by 20% for 3 turn(s).
Obsidian of Obsession
Ancient Engine
Loop
Loop3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Increases DMG dealt from its wearer to Slowed enemies by 24%.
Obsidian of Obsession
Ancient Engine
Hidden Shadow
Hidden Shadow3
RarstrRarstrRarstr
nihility-class317.52264.6846.72After using Skill, the wearer's next Basic ATK deals Additional DMG equal to 60% of ATK to the target enemy.
Obsidian of Obsession
Artifex's Gyreheart
Good Night and Sleep Well
Good Night and Sleep Well4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.
Obsidian of Obsession
Silvermane Medal
Eyes of the Prey
Eyes of the Prey4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%.
Obsidian of Obsession
Ancient Engine
Resolution Shines As Pearls of Sweat
Resolution Shines As Pearls of Sweat4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 60% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 12% for 1 turn(s).
Obsidian of Obsession
Artifex's Gyreheart
Fermata
Fermata4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Break Effect by 16%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16%. This also applies to DoT.
Obsidian of Obsession
Silvermane Medal
We Will Meet Again
We Will Meet Again4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48% of the wearer's ATK to a random enemy that has been attacked.
Obsidian of Obsession
Ancient Engine
Before the Tutorial Mission Starts
Before the Tutorial Mission Starts4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks DEF-reduced enemies, regenerates 4 Energy.
Obsidian of Obsession
Squirming Core
In the Name of the World
In the Name of the World5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4Increases the wearer's DMG to debuffed enemies by 24%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18%, and ATK increases by 24%.
Obsidian of Obsession
Silvermane Medal
Per Page
PrevNext

Voice

Language
Titleloc_sound
First Meeting
Greeting
Parting
About Self: Betrayal
Chat: Hands
Hobbies
Annoyances
Something to Share
Knowledge: Memory Aesthetics
About Trailblazer
About Acheron

* Unlocked after completing the Finality Mission "#1"
About Black Swan
About Firefly
About Duke Inferno
About Jade
Eidolon Activation
Character Ascension
Max Level Reached
Trace Activation
Added to Team With Trailblazer
Added to Team With Black Swan
Added to Team With Firefly
Added to Team With Acheron

* Unlocked after completing the Finality Mission "#1"
Battle Begins: Weakness Break
Battle Begins: Danger Alert
Turn Begins 1
Turn Begins 2
Turn Idling
Basic ATK
Skill 1
Skill 2
Hit by Light Attack
Hit by Heavy Attack
Ultimate: Activate
Ultimate: Unleash
Talent 1
Talent 2
Downed
Return to Battle
Health Recovery
Technique
Battle Won
Treasure Opening 1
Treasure Opening 2
Precious Treasure Opening
Successful Puzzle-Solving 1
Successful Puzzle-Solving 2
Enemy Target Found
Returning to Town

Story

TitleText
Character DetailsThe sweet dream burned down the Ever-Flame Mansion, taking with it every trace of "her."
Destruction, Remembrance... flowers of betrayal bloomed wherever they passed.
To return to the dreamscape no one remembers, who will be the one to set her aflame again?
Character Story: Part IShe escaped from the deepest depths of The Abyss, burning away every memory tied to her existence.
Following the trail of scorched marks, we tracked her to this place, where the countless Garden of Recollection's mirrors reflected the silhouette of a lone girl.

"Memokeeper Dahlia, why did you betray the Garden of Recollection?"
She tapped her cheek with her claws, her smile reflecting the same curve across innumerable mirrors.
"I simply grew tired of it... just as I once betrayed the Destruction."

Her gaze swept across numerous reflections of herself in the mirrors.
"Yes... I have fallen into your mirrors. But doesn't this mean that when I set my memories ablaze, all these mirrors will burn along with me?"

She pranced into a strange dance, her skirt twirling simultaneously in thousands of reflections... The cold flames on her dress hem gently licked the mirrors' surfaces, before swallowing them into the fire.

In the reflections of the Garden of Recollection's mirrors, I saw that lady offer all her bouquets of memories to the raging flames. Her childhood burned to ashes, her youth turned to dust, and finally, all of her past...
And burning along with them, our myriad mirrors.

"Feeling hot and restless? Then step into the gentle flames with me..." Through the mirror ahead, she smiled at me.

I can no longer hear those cries... With joy in my heart, I step into the mirror, chasing after that dancing figure. As I followed her steps, then matched her rhythm, I finally grasped the hem of her dress...
And at last, she met my gaze. In the flickering light, her hands smoothed over the hem of my dress, and the blue of her eyes drowned all of me, like tender waves.

— A Memokeeper's memory

"The Memokeepers thought I surrendered all my past, but who said those memories were 'mine'?"
Toying with the flames on her tail, she walked toward the next memory.

* Unlocked at Character Level 20
Character Story: Part II"Constance... though not the eldest among the siblings, she was like our big sister. When teaching us, her tail was intimidating, but it never harmed us."
— The Scribe's memory

"When we learned the skills of 'Destruction' from Father together, Constance was the only one who mastered them the fastest, as if... she was recalling some long-forgotten instincts. Scary, isn't it... yet her voice remained so gentle."
— The Shacklebound's memory

"With her slender fingers, she would tune my strings and teach me to pluck passionate melodies. Ah... I know... though flames dance at her fingertips, her heart remains cold."
— The Tuner's memory

"Constance... my most ambitious and most excellent child. She needs not the flames of Destruction bestowed by me. She has long been ignited by the flames deep within her heart.

Such prodigious ambitions. The Ever-Flame Mansion favors members like her. I have no doubt that one day she'll grow tired of the Annihilation Gang's games. When that time comes, our Master will welcome her with open arms, for only the most violent destruction brings THEM joy..."

— Duke Inferno's memory

On the night when twilight rain fell, Caterina, Dubra, Akash... they vanished in the flames.
Yet she who is partial to conflagration did not set the mansion ruins ablaze, but gathered the memories from the embers...
"Father, for your death I shall mourn. I will become the smoldering flame beneath sweet dreams, embracing all that yearns."

Under the curtain of Nihility's rain, no one could make out her expression. Was she smiling, sobbing, or perhaps...

* Unlocked at Character Level 40
Character Story: Part IIIShe said her name was Constance.
That was the first time I saw her. Wearing a white dress, she was fixing my hair as I had just woken up from the incubation pod.

She said her name was The Dahlia.
That was the second time I met her. During a mission, her white gloves wiped away blood stains off me... just like my sister used to do.

"Don't be afraid, I'll always be by your side."
She vanished into the depths of the sweet dream, leaving behind only a faint trace of floral fragrance.

The Planet of Festivities is full of eager Dreamchasers, yet she casually becomes a part of others' memories.
I follow the script's directions to take action, while she never took any of it seriously.

During this long banquet, she twirled along the musical stave of the Paths, seemingly unable to refuse any invitation...

She traverses through the Order's melody, yet can't resist touching the notes of Harmony. Listening to the hum of Propagation, and under destiny's playful whims, she willingly lets herself be swallowed by the shadows of Nihility, while deliberately or not... becoming entangled with the dance partner of Remembrance.

As always, her enthusiasm was intense, yet fleeting.
She said that only by putting her life on the edge of a blade could she truly feel the joy of being alive.
So, her gaze upon me was complex...
On her face, I saw pity for my inevitable death. I also saw delight, as if she had created another beautiful memory. Not to mention curiosity, to see how I would defy my destiny.

I asked her to burn away the Nameless' memories of the Finality, for those memories were far too dangerous.
With the flames from her tail, she set the Nameless' past ablaze. Yet, she smiled as she told me,
Nothing is ever truly forgotten, even through the most intense combustion.

Perhaps she has done this millions of times before.
She abandoned much, all because she was always searching for something.
Perhaps this is why she keeps attending banquet after banquet. Even as the attendees whisper and curse her as the symbol of mourning and decay. Few remember that mourning is a tribute to life, that withered things once had their moment of glory.
— A certain Stellaron Hunter's distorted memory

* Unlocked at Character Level 60
Character Story: Part IVIf she were to be cast in the play of the Finality, among the confluence of countless possibilities, she would find ways to rebel in every single one.

The Stellaron Hunters hold too many secrets of the cosmos, and as she peers into these memories, the Destruction will one day cast THEIR gaze upon her.
Weary of her endless suffering journey, she hastens the coming of Finality by becoming the Overlord who destroys Remembrance, taking the name "Ephemera."

In one possibility, she would make everyone in the cosmos forget her ascension, as if the eighth Lord Ravager had never existed.
When time reaches its end, her flames will engulf the Eden of Blessed Insight, burning every trace of the universe's past to ashes. Thus, she declares to all Pure Children of Anāsrava that she will leave behind a tomb of the Remembrance for the cosmos.
...
Therefore, I rejected her request to join the Stellaron Hunters, to sever this raging possibility.

— Script Notes

"Remembrance, Destruction, Finality..."
With a smile and flowing skirt, she twirls ceaselessly.
In the end, she still doesn't know which destiny she should embrace, perhaps nothing will ever truly satisfy her...
"But this way, I'll never be Destiny's Slave."

As the dance ends, only echoes linger in the ashes.
"So let us fall in love again, rebel again, and cast ourselves into destiny's currents once more."

* Unlocked at Character Level 80

71 responses to “The Dahlia”

  1. My current break team is Firefly/Rappa (switching depending on element usually), Ruan Mei, Fugue, and Gallagher. I will be pulling for The Dahlia, and I’ll probably replace Ruan Mei with her, but I’m wondering if I should pull her LC too or if I should try to get Lingsha to replace Gallagher.

    so basically Dahlia LC or Lingsha? I should hypothetically have enough to guarantee one of those.

      
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  2. ah rip i just returned to this game and yet im confused whether pulling for cipher or the dahlia(since i have ff but no fugue nor hmc since im using rmc) or just wait until 4.0

    my priority was to get anaxa but i think it would take longer to rerun and I’m currently lacking 2nd team for end game contents

      
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  3. if the only break character i have is e0s1 boothill and i really like him would i be better off pulling for fugue or constance? i wouldnt be able to afford lc in either situation unless i got very lucky, and my only other support for him is e1s1 ruan mei

      
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    • dahlia is a crazy break effect powerhouse support that’s supposed to bring the now obsolete archetype back into the game so she’s gonna boost your boothill way more than fugue can, that being said, both fugue and now dahlia are fire element just like firefly, boothill even before was lagging behind firefly in most cases and with 2 supports dedicated to her he’s gonna feel even more of a downgrade compared to her, but i think dahlia will give a very good boost to boothill either way

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      • Its the other way around, Boothill was pulling ahead of Firefly in all content except PF, she only kept up with him if E2.

        With that said, Dahlia is a major upgrade for Boothill but depends on your investment level and match up-content he’s facing. Better than Fugue for all content but not a replacement by all means, she replaces Ruan Mei instead.

        She enables Boothill to run with sustain which is good, but I wonder if the boost is high enough to leave Sunday out. Really depends on how favourable the match up is.

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  4. if i have no break characters at all on my account except lingsha and ruan mei, and they rerun the break cast again (ff, rappa, boothill, fugue), who should i wish for? ff and dahlia? i’ve heard fugue isn’t worth it

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  5. My current break team is: Firefly(E2S1) + Lingsha(E2S1) + Ruan Mei (E1S1) + HMC(E6)

    Who should I replace with Dahlia? Is it an issue that I have no Fugue? I’d like to keep Lingsha in the team, but I’m concerned there might be anti-synergy with Dahlia.

      
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    • You replace RM there. it’s not really close. Dahlia just does her job better (for break teams).

      And I don’t see any antisynergy with Lingsha. Dahlia is even intended to have a sustain on her team, note the very large teamwide break effect buff that only activates when someone heals or shields her.

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    • Ruan Mei would be replaceable if you insisted on keeping Lingsha. Firefly desperately needs that Super Break buff, and without Fugue, HCM is the only option you have atm. Dahlia allows Super Break to occur without having to break enemies first, which means Ruan Mei is no longer necessary. Ideally, you should run sustainless and use ruan Mei with Dahlia, though.

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  6. My sb team is pretty invested with ff e2, fugue e0, lingsha e0 and rm e1. I can buy e2 rm with the new shop thing so I really wonder how better e0 dahlia is in comparison.

    Right now I’m calculating like this:
    1. 30 pity plus guarantee, with 60 pulls rn = 10 pulls after getting dahlia when v3.8 starts
    2. v3.8 +80 pulls, v4.0 +80 pull = 170 pulls before end of v4.0, if sp sparkle is second half she is guarantee
    3. v4.1 +80 pulls, v4.2 +80 pull = 170 pulls before end of v4.2, if yae Sakura is first half I might have 130 pulls with chance to miss her
    4. no of pulls are assumed, i am using ldshop as reference for patch banners
    5. assumed 5* at 80 pity
    6. only sp sparkle and yae are priority but I still need a working team for them

    Problems:
    1. no leeway to get regular sparkle if she reruns before v4.2
    2. if Yao Guang/pearl is necessary for sp sparkle
    3. sp sparkle and yae might need separate teams

    So am I missing something in my assumption or is this plan feasible enough to get dahlia or do yall have any other suggestion. Then again these are based on leaks that are subject to change.

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  7. hi, have a question.

    in this video: https://www.youtube.com/watch?v=k9XajnQAx0E @19:53

    it says that E4 to E6 is literly the same from E0 to E2 in damage per action value, but how is this possible?
    i mean her E6 gives “”just” 150% break effekt” and action advance.
    if my ff already have like 440 BE from my old team without dahlia, will this 150 extra break effect make the difference?
    or is it more like a big DPAV increase because from the “dance partner action advance effect” and the E5 increasing her lvls?

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  8. few questions about her kit
    1. is skills super break also triggered on exo toughness
    2. do you build her with err or be
    3. how fast does she ult and how much speed does she needs ( my relic rolls are horrible )

    should I try and get her? consider these
    1. i am f2p and will not pull lc
    2. i use [ ff, rm, lingsha, fugue ] [ cas, evernight, cyrene, luocha ] [ phai, Sunday, dhpt, x ] where x is either rm, rmc, cyrene or bronya based on availability
    3. i like her design but am willing to compromise
    4. i am looking forward to the 4.x char especially sp sparkle and yae sakura
    5. I don’t have regular sparkle
    6. currently at 30 pity with guarantee with around 50 pull right now

      
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    • 1. No, since exo toughness only happens after the enemy is initially broken
      2. Very likely BE since she scales off of it, ult debuff duration is LONG, and her damage will probably be more from her talent. I’d just hold onto both until she’s finalized.
      3. Really depends on math/simulations, and subject to change, but her talent hits only once per turn (like hunt March 7th), so normally I’d say at least in the ballpark of her carry, but her carry is Firefly, the speed queen. At base 96 speed, it’s hard to say where that speed breakpoint will end up.

      >Should I try and get her?
      First off, obviously wait until we get more info on 4.0, we have almost nothing concrete besides elation being a path (whatever that means mechanically), and Sparkle SP + Yao Guang for 4.0.
      Secondly, based on the obvious baked in buffs for Firefly, Constance is obviously a buff for firefly to make her relevant again, like Hysilens for Kafka. There’s no guarantee that 4.X will cater to break at all so treat the situation based on how you feel about pulling Fugue currently. That being said, you will have the GOAT team for Firefly if you do pull (and that’s incredibly unlikely to change anytime soon).

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      • Superbreak does happen during or on the exo break. Always has, but now it will happen even on the first break too. (Doing both super break damage and break damage in the same damage instance.) That’s why the exo break always did a boat load more damage than the initial break. Due to the initial break not applying the superbreak damage. But now it will happen on both break instances increasing damage further and actually making RM a bad match up for the Dalia and Fugue combo since she keeps enemies broken for much longer thus delaying any other breaks from happening.

        The thing about The Dalia, she does not only increase Firefly’s damage by a solid 3x+ more than RM does. But she also fix’s not one, not two but THREE main issues that the SB team has. The first is well, no damage until the enemy is broken. The second is Firefly’s downtime, before you never wanted to leave ult as you always needed 2 skills to get back into it and thus you lost a LOT of damage. Now however you’ll ult again after the first skill allowing you to get off another enhanced skill right away doing another load of damage before the cycle is over. The last thing she fix’s is the weakness implant issue. Depending on Firefly to do it alone especially when she can only do it to one enemy at a time was always a major headache especially when Firefly would kill the boss p1 only for the 2nd part to come up and get rid of said weakness implant and then you had to wait for the next Firefly turn to implant again wasting lots of your allies turns doing 0 damage and 0 weakness break damage. That’s why the teams fallen off the way it has. Even if all she did is fix the weakness without increasing damage per hit she would already be a great character.

        Imo if you’ve already invested heavily into the premium Firefly team, going for a simple E0/S0 here to revive that team is a very worthwhile pull. Why say no to 1 cost to revive a team that cost 4+. Imo it’s a bigger waste to let the team rot and let the old investment die out.

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        • I wasn’t saying that superbreak doesn’t happen during exo toughness, I was saying her SKILL doesn’t work – remember, her skill doesn’t give superbreak, it just allows it on enemies that aren’t broken.

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      • I have a question about this :
        “When an ally target adds Weakness to an enemy target, increases SPD by 30% for 2 turn(s)”

        does she increase her own speed by 30% or the ally ?

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      • thanks it helps 👍
        for 1 I was a bit focused on the wording of the skill that said toughness reduction is converted to sb so I wondered if reducing exo toughness was also considered.

        for the later half I’m crying in broke since leaks stated sp sparkle as main 4.x character and don’t have anyone who can support her

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    • Based on your considerations, I’d say you’d definitely benefit from getting her, but not getting her lightcone will make her a nightmare to build since it gives such a huge BE boost, and severely limit your LC options. It’s possible, but you’re looking at needing some godly relics. She wants as much BE as possible since she increases everyone’s BE based on that, and she’s fortunately a lot like other break units in that she primarily just wants BE and speed, but that comes with the consideration that you need her relics rolling JUST into those substats. That said, considering you have Firefly and Fugue, you probably have decent pieces laying around for her already.

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  9. the way mihoyo buff break dps
    *kil/ a genius society member for daughter of relic set✓
    *dahlia kit are 100%about make firefly simp happy, but is that worth it? after firefly recieve jingyuan slander/harrasment for a whole 10patch?
    *Break meta=firefly? is that how mihoyo see break meta? while other is npc?
    *Break meta will surely be ded , if they made half of dahlia kit still racist toward break dps other than FIREFLY.

      
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    • RM and Fugu don’t really play together that well because delaying enemy action means you delay the refresh of 2 break bars, so making a RM replacement benefits that playstyle.
      RM works better with HMC who is fully focused on superbreak buff, so delaying enemy action means more opportunities to push in superbreak. In essence, getting Dhalia lets you run FF team on one side, and RM, HMC as a second team core for Boothil/Rappa, which is totally a “buff” for players going all in on Break. RM and HMC are also welfare units.
      It’s a character for a game in which the entire endgame requires more than one team built. She makes a lot of sense there.

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      • it’s actually very simple. Dahlia is Firefly dedicated support, meanwhile Fugue is Rappa/Boothill support. Ruan Mei is the only break general support that can fit both teams.

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