名詞 | 遊戲塵寰 | |
稀有度 | ||
類型 | 光錐, 同諧 光錐 | |
命途 | 同諧 | |
說明 | 同諧命途專屬的光錐,光錐技能僅對該命途生效。 | |
戰技 | 使裝備者的暴擊傷害提高 | |
n/a | 385K 20 4 12 20 15 14 | |
劇情 | 如同瞬變的煙火,一分鐘她也能變幻數十種顏色。 煙火表演即將結束之時,她坐在高處,無聊地俯視著腳下熙熙攘攘的人群。 一個個念頭遊動又消失,狡黠的光在萬花筒般的眼眸中流轉。 「想好了,今天就這樣玩!」 她蹦蹦跳跳,在人群中穿梭,金紅的尾擺忽隱忽現。 「別跟丟啦,最美的煙火,才剛剛開始!」 |
目錄 |
屬性 |
戰技 |
角色 |
Gallery |
屬性
戰技
善變 | |
使裝備者的暴擊傷害提高 | |
等級 | |
角色
名詞 | 稀有度 | 命途 | 戰鬥屬性 | n/a | |
艾絲妲 | 4 | harmony-class | fire-damage_type | ||
布洛妮婭 | 5 | harmony-class | wind-damage_type | ||
停雲 | 4 | harmony-class | lightning-damage_type | ||
馭空 | 4 | harmony-class | imaginary-damage_type | ||
寒鴉 | 4 | harmony-class | physical-damage_type | ||
阮•梅 | 5 | harmony-class | ice-damage_type | ||
花火 | 5 | harmony-class | quantum-damage_type | ||
知更鳥 | 5 | harmony-class | physical-damage_type | ||
星期日 | 5 | harmony-class | imaginary-damage_type | ||
開拓者 | 5 | harmony-class | imaginary-damage_type |
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65 responses to “遊戲塵寰”
Can this lightcone work on Yukon?
I just want to make sure:
The mask buff (crit rate + crit dmg) apply to other characters in party but not Sparkle, considering she is the wearer.
So Sparkle basically will just get 32% crit dmg (at s1) from this cone.
Am I right?
Yeah you right
Sparkle herself will only get crit dmg, but that translates to crit dmg for the team as well.
More importantly this LC gives the whole team a huge crit rate/crit dmg boost that is essentially unconditional (4-turn Ultimates is all you need to keep it up constantly). Since you’ll probably want to build Sparkle for 3-turn Ultimates and use one or more skills during each rotation, that’s full uptime on the buff.
Also bear in mind that more crit dmg from other sources allows you to more easily stack other substats when you’re gearing her. In this case, speed. Since she floods the team with skill points you’ll want that Ult to pop off as many times as possible. I’m guessing ERR rope + as much speed as you can stack (161+) while maintaining a good crit dmg.
This LC is perfectly fine.
Feet 🙂 nothing else!