Dr. 레이시오

Dr. 레이시오
Dr. 레이시오명사Dr. 레이시오
소속지식학회
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 수렵
전투 속성Class 허수
중국어桑毓泽
영어Jordan Paul Haro
한국어이동훈
일본어武内駿輔
전용 재료
신용 포인트308K
약탈의 본능15
변조된 야망15
진령칙부65
짓밟힌 의지15
행적 재료
신용 포인트3M
짐승 사냥용 화살18
약탈의 본능41
악마 사냥용 화살69
변조된 야망56
별 쫓는 화살139
짓밟힌 의지58
별을 갉아먹고 재앙을 낳는 구악12
운명의 발자취8
메인 스토리지식학회 학자.
성정이 괴팍하고 언사가 야박하지만 품위가 있다.
기이한 석고 마스크 아래의 용모는 의외로 준수하다

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보이스
메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
1105.662.71431035%50%75140
20205.92122.272781035%50%75140
신용 포인트4000
약탈의 본능5
20+248.16147.343351035%50%75140
30300.96178.694061035%50%75140
신용 포인트8000
약탈의 본능10
30+343.2203.774631035%50%75140
40396235.125351035%50%75140
신용 포인트16000
변조된 야망6
진령칙부3
40+438.24260.25921035%50%75140
50491.04291.556631035%50%75140
신용 포인트40000
변조된 야망9
진령칙부7
50+533.28316.637201035%50%75140
60586.08347.997911035%50%75140
신용 포인트80000
짓밟힌 의지6
진령칙부20
60+628.32373.068481035%50%75140
70681.12404.419201035%50%75140
신용 포인트160K
짓밟힌 의지9
진령칙부35
70+723.36429.59771035%50%75140
80776.16460.8510481035%50%75140
레벨전용 재료
1
20
신용 포인트4000
약탈의 본능5
20+
40
신용 포인트16000
변조된 야망6
진령칙부3
40+
50
신용 포인트40000
변조된 야망9
진령칙부7
50+
60
신용 포인트80000
짓밟힌 의지6
진령칙부20
60+
70
신용 포인트160K
짓밟힌 의지9
진령칙부35
70+
80

전투 스킬

아는 것이 힘아는 것이 힘 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 Dr. 레이시오 공격력의 만큼 허수 속성 피해를 가한다

지정된 단일 적에게 소량의 허수 속성 피해를 가한다
레벨 10
지적 산파술지적 산파술 - 전투 스킬 | 단일 공격
에너지 회복 : 30
약점 격파 : 단일 공격 : 60
지정된 단일 적에게 Dr. 레이시오 공격력의 만큼 허수 속성 피해를 가한다

지정된 단일 적에게 허수 속성 피해를 가한다
레벨 15
삼단논법의 역설삼단논법의 역설 - 필살기 | 단일 공격
에너지 회복 : 5
약점 격파 : 단일 공격 : 90
지정된 단일 적에게 Dr. 레이시오 공격력의 만큼 허수 속성 피해를 가하고 [현자의 짧은 생각]을 부여한다. Dr. 레이시오의 동료가 [현자의 짧은 생각]을 보유한 목표를 공격하면 Dr. 레이시오는 해당 목표에게 특성 추가 공격을 1회 발동한다.
[현자의 짧은 생각] 효과는 최대 회 발동되며, 가장 최근 Dr. 레이시오가 필살기를 발동한 목표에게만 적용된다. 필살기 발동 후 해당 효과 발동 횟수는 초기화된다

지정된 단일 적에게 허수 속성 피해를 가하고, [현자의 짧은 생각]을 부여한다. Dr. 레이시오의 동료가 [현자의 짧은 생각]을 보유한 목표를 공격하면 Dr. 레이시오는 해당 목표에게 추가 공격을 1회 발동한다
레벨 15
나는 생각한다, 고로 존재한다나는 생각한다, 고로 존재한다 - 특성 | 단일 공격
에너지 회복 : 5
약점 격파 : 단일 공격 : 30
전투 스킬 발동 시 의 고정 확률로 해당 목표에게 추가 공격을 1회 발동하며, Dr. 레이시오 공격력의 만큼 허수 속성 피해를 가한다. 목표가 디버프 효과를 1개 보유할 때마다 추가 공격을 발동할 고정 확률이  증가한다. 만약 추가 공격 발동 전에 목표가 처치되면 랜덤의 단일 적에게 추가 공격을 발동한다

전투 스킬 발동 시 일정 확률로 해당 목표에게 추가 공격을 1회 발동하여 허수 속성 피해를 가한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
우상 형상화우상 형상화 - 비술 | 방해
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 특수 영역을 만들어 주변의 적을 도발한다. 지속 시간: 초. 특수 영역 내의 적은 전투 진입 후 의 기본 확률로 각 단일 적의 속도가  감소한다. 지속 시간: 턴. 아군이 생성한 영역 효과는 최대 1개만 존재할 수 있다

특수 영역을 전개하여 적을 도발한다. 영역 내에서 적과 전투에 진입하면 높은 확률로 적의 속도를 감소시킨다
레벨 1

행적

귀납귀납
캐릭터를 회 승급해야 합니다 2
전투 스킬 발동 시 목표가 보유한 디버프 효과 1개당 Dr. 레이시오의 치명타 확률이 2.5% 증가하고, 치명타 피해가 5% 증가한다. 최대 중첩수: 6스택
신용 포인트5000
짐승 사냥용 화살3
별을 갉아먹고 재앙을 낳는 구악1
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 2
치명타 확률 2.7% 증가
신용 포인트5000
짐승 사냥용 화살3
약탈의 본능6
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트10000
악마 사냥용 화살3
변조된 야망3
연역연역
캐릭터를 회 승급해야 합니다 4
전투 스킬을 발동하여 적을 공격하면 100%의 기본 확률로 피격된 적의 효과 저항이 10% 감소한다. 지속 시간: 2
신용 포인트20000
악마 사냥용 화살5
운명의 발자취1
별을 갉아먹고 재앙을 낳는 구악1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 4
공격력 6% 증가
신용 포인트20000
악마 사냥용 화살5
변조된 야망4
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 5
치명타 확률 4% 증가
신용 포인트45000
별 쫓는 화살3
짓밟힌 의지3
추리추리
캐릭터를 회 승급해야 합니다 6
피해를 가할 시 목표의 디버프 상태가 3개 이상일 경우, 목표가 보유한 디버프 효과 1개당 Dr. 레이시오가 해당 목표에게 가하는 피해가 10% 증가하며, 최대 50% 증가한다
신용 포인트160K
별 쫓는 화살8
운명의 발자취1
별을 갉아먹고 재앙을 낳는 구악1
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 6
방어력 7.5% 증가
신용 포인트160K
별 쫓는 화살8
짓밟힌 의지8
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
치명타 확률 5.3% 증가
신용 포인트160K
별 쫓는 화살8
짓밟힌 의지8
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
공격력 8% 증가
신용 포인트160K
별 쫓는 화살8
짓밟힌 의지8
공격 강화공격 강화 (공격력)
공격력 4% 증가
신용 포인트2500
약탈의 본능2
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 3
방어력 5% 증가
신용 포인트10000
악마 사냥용 화살3
변조된 야망3
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
별 쫓는 화살3
짓밟힌 의지3

성혼

교만은 재앙을 낳는다교만은 재앙을 낳는다교만은 재앙을 낳는다
행적 [귀납]의 중첩 스택 수 상한이 4스택 증가한다. 전투 시작 시 [귀납] 4스택을 즉시 획득한다. 먼저 행적 [귀납]을 개방해야 한다
작은 것에 숨겨진 진리작은 것에 숨겨진 진리작은 것에 숨겨진 진리
특성의 추가 공격이 목표를 명중할 시, 목표가 디버프 효과를 1개 보유할 때마다 추가로 Dr. 레이시오 공격력의 20%만큼 허수 속성 추가 피해를 가한다. 해당 효과는 추가 공격을 할 때마다 최대 4회 발동된다
너 자신을 알라너 자신을 알라너 자신을 알라
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
맹목은 미련을 낳는다맹목은 미련을 낳는다맹목은 미련을 낳는다
특성 발동 시 Dr. 레이시오가 추가로 에너지를 15pt 회복한다
노 없는 배는 바다를 건널 수 없다노 없는 배는 바다를 건널 수 없다노 없는 배는 바다를 건널 수 없다
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
영원한 것은 진리뿐영원한 것은 진리뿐영원한 것은 진리뿐
[현자의 짧은 생각]의 발동 효과가 추가로 1회 증가하고, 특성의 추가 공격으로 가하는 피해가 50% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
화살촉
화살촉3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 치명타 확률이 12% 증가한다. 지속 시간: 3턴
별 쫓는 화살
짓밟힌 의지
시위를 떠난 화살
시위를 떠난 화살3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88장착한 캐릭터는 적을 처치한 후 공격력이 24% 증가한다. 지속 시간: 3턴
별 쫓는 화살
철위대 훈장
대립
대립3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88장착한 캐릭터는 적을 처치한 후 속도가 10% 증가한다. 지속 시간: 2턴
별 쫓는 화살
고대 엔진
침묵만이
침묵만이4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 필드 위의 적이 2명 이하일 경우, 장착한 캐릭터의 치명타 확률이 12% 증가한다
별 쫓는 화살
철위대 훈장
논검
논검4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56장착한 캐릭터가 동일한 적을 여러 회 명중 후 매번 가하는 피해가 8% 증가한다. 해당 효과 최대 중첩수: 5스택. 공격 목표에 변화가 생길 경우 현재 버프 효과가 해제된다
별 쫓는 화살
꿈틀대는 코어
팔로우를 부탁해!
팔로우를 부탁해!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56장착한 캐릭터의 일반 공격 혹은 전투 스킬이 가하는 피해가 24% 증가하며, 장착한 캐릭터의 현재 에너지가 에너지 최대치일 시, 해당 효과는 추가로 24% 증가한다
별 쫓는 화살
공조 환류 심장
움트는 봄물
움트는 봄물4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72전투 진입 후 장착한 캐릭터의 속도가 8% 증가하고, 가하는 피해가 12% 증가한다. 장착한 캐릭터가 피해를 받은 후 해당 효과는 사라지며 다음 턴이 종료되면 해당 효과는 회복된다
별 쫓는 화살
고대 엔진
또다시 저승으로
또다시 저승으로4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72장착한 캐릭터의 치명타 확률이 12% 증가한다. 치명타 발동 후 16%의 고정 확률로 피격된 적이 보유한 버프 효과를 1개 해제한다. 해당 효과는 턴마다 1회만 발동할 수 있다
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영생의 가지
야경 속에서
야경 속에서5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4장착한 캐릭터의 치명타 확률이 18% 증가한다. 장착한 캐릭터의 전투 중 속도가 100보다 높을 경우, 10pt 초과할 때마다 일반 공격 및 전투 스킬이 가하는 피해가 6% 증가하고, 필살기의 치명타 피해가 12% 증가한다. 최대 중첩수: 6스택
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짓밟힌 의지
깊게 든 단잠
깊게 든 단잠5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4장착한 캐릭터의 치명타 피해가 30% 증가한다. 장착한 캐릭터의 일반 공격 혹은 전투 스킬 피해가 치명타를 발동하지 않으면 자신의 치명타 확률이 36% 증가한다. 지속 시간: 1턴. 해당 효과는 3턴마다 1회만 발동할 수 있다
별 쫓는 화살
짓밟힌 의지
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287 responses to “Dr. 레이시오”

  1. When you apply Hanya’s Burden on an enemy, it does not show up as a debuff when you check the enemy. Can someone confirm that this means it will not count for Dr. Ratio? Honestly just looking for someone to tell me I’m wrong so I can use her with him.

      
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    • Hanya’s debuff can’t be include in Doctor. ratio skill. Like his own ultimate skill can’t be involved in it, either.
      You can try some other partners, such as Silver Wolf, she is the best partner of Doctor. ratio.
      If you still want to use Hanya,it will be Ok. Because her skill can give the point to main output role. That is different from other roles. (l’m Chinese so l can’t say it to you clearly,sorry)

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    • Hanya’s debuff can’t be include in Doctor. ratio skill. Like his own ultimate skill can’t be involved in it, either. Their debuff can’t rwally hurt the enemy, so the debuff can’t be included in it.
      You can try some other partners, such as Silver Wolf, she is the best partner of Doctor. ratio.
      If you still want to use Hanya,it will be Ok. Because her skill can give the point to main output role. That is different from other roles. (l’m Chinese so l can’t say it to you clearly,sorry)

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    • When you open up the in battle status screen (L3 on ps5 for allies, then again for enemies), there is a section named “debuffs”. Not all negative effects go in it.

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  2. I have Topaz, Welt, and SW each at E0. Obviously one team slot needs to go to a sustain (E6 Lynx or E1 Gepard), but which two of these pair best with Ratio-Sensei?

      
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    • sw+tingyun/bronya would be the best probably. welt is bad for him at e0, too sp hungry and takes too long to get ult. topaz is fine for ST scenarios but wont be beating sw iirc even if we include her own dmg.

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      • Topaz would be beating Tingyun however. The buff she gives plus her own follow up is far more valuable than Tingyun. Also they didn’t mention that they have Bronya.

        SW and Topaz are a fantastic duo to add to Dr Ratio.

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    • wow, your role library is so abundant that you can match your doctor ratio easily.
      The best choice must be SW. She is really good for Doctor ratio to increase his output.
      Topaz is also important. Follow yourself.

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    • No. It’s good option and a lot of people will go him with Yukong, but it’s still need to have some one with debuff in team to trigger talent more often.

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  3. Does Summation recalculate every turn? If an enemy has 3 debuffs and I use his skill I get 3 Summation stacks, if the next time I use his skill and the enemy has 2 debuffs do I then have 2 Summation stacks or does it add up, giving me 5 stacks?

      
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      • Un? yeah.. this one huh, Summation gaining stacks without time limit, and last though the entire battles, just like how Argenti talent would work or so. in your example, Ratio-kun would first gain 3 Summation stacks, and then 2 more stacks for a totals of 5 at second cast of skill.

        Aaah.. Reina sure work hard… truly admirable….

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    • Summation, at least from the description, doesn’t seem to have a turn limit or duration. He likely gets the stacks when attacking enemies with debuffs and will keep the stacks for the rest of the battle. Summation wouldn’t be that good if this wasn’t the case and his E1 would kind of be worthless if it was only a one turn thing. It seems to be like Herta E2 where he keeps the increased critrate/damage for the rest of the battle once he’s gotten the stacks, leading up to 15% crit rate and 30% crit damage from it at E0.

      I feel like if it did have a duration it would be listed in the skill, or have a disclaimer saying that it “only applies to this attack.” It would be hard to use effectively if you needed 6 debuffs on the target every turn to get the full effect, and it wouldn’t really synergize with the rest of his kit like his ult and follow up attacks since it would ONLY apply to his skill. I’m pretty certain the stacks and the crit buffs from it last the whole battle once you’ve gotten them – it’s very strong if that’s the case.

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  4. My build is S2 (more superimpositions coming) Stellar Sea, 2pc Ashblazing, and 2pc Musketeer (better subs than my Wastelander) with Salsotto planars. His team is gonna be Ratio, Pela with Resolution Shines, Topaz (Numby<3), E1 S1 Ruan Mei, and Huo Huo. I can switch in Welt instead of RM if debuffs are super inconsistent. I don't have Gui or SW. Any improvements I should make?

      
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    • So my team will be Ratio, Topaz n’ Numby (Numby is my favorite), and Huo Huo. Should the last character be Resolution Shines, E6, Pela, Resolution Shines E1 Welt, or E1 S1 Ruan Mei?

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      • If your Topaz is E0S1(2 debuffs) or E1S1(three debuffs), then put Ruan Mei(one debuff) on the team. If it’s E0S0 then run your E6 Pela RS. Ruan Mei just makes dual DPS teams strong and one of those teams includes Ratio and Topaz strong.

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