落日時起舞

落日時起舞
落日時起舞名詞落日時起舞
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
類型光錐, 毀滅 光錐
命途Class 毀滅
說明毀滅命途專屬的光錐,光錐技能僅對該命途生效。
戰技使裝備者受到攻擊的機率大幅提高,暴擊傷害提高36%。當裝備者施放終結技後,獲得1層【火舞】,持續2回合,最多疊加2層。每層【火舞】使裝備者追加攻擊造成的傷害提高36%
n/a
信用點385K
工造機杼20
步離犬牙4
狼毒鋸牙12
工造迴輪20
月狂獠牙15
工造渾心14
劇情 燦爛的暮色中,一個迅捷的身影在房頂上奔跑。

「狸狸、果果,看我們誰先到終點!」
攀上房簷,躲開守衛,隨風晃盪,少女如同敏捷的小獸,追逐著最後一絲日光。

微熱的晚風拂過少女的臉,餘暉將貓兒染得五彩斑斕。
「你們贏了!」
她擦掉額頭的汗水,將貓兒抱在懷中。
群星浮起,她卸下心防的純真笑顏盛放其中,猶如天邊浮動的層層晚霞。

目錄
屬性
戰技
角色
Gallery

屬性

等級攻擊力防禦力生命值n/a
126.42148
20101.6480.85185
信用點5000
工造機杼8
20+133.32106.05242
30172.92137.55314
信用點10000
步離犬牙4
工造機杼12
30+215.16171.15391
40254.76202.65463
信用點20000
狼毒鋸牙4
工造迴輪8
40+297236.25540
50336.6267.75612
信用點50000
狼毒鋸牙8
工造迴輪12
50+378.84301.35689
60418.44332.85761
信用點100K
月狂獠牙5
工造渾心6
60+460.68366.45838
70500.28397.95910
信用點200K
月狂獠牙10
工造渾心8
70+542.52431.55986
80582.12463.051058
等級n/a
1
20
信用點5000
工造機杼8
20+
40
信用點20000
狼毒鋸牙4
工造迴輪8
40+
50
信用點50000
狼毒鋸牙8
工造迴輪12
50+
60
信用點100K
月狂獠牙5
工造渾心6
60+
70
信用點200K
月狂獠牙10
工造渾心8
70+
80

戰技

沉酣
使裝備者受到攻擊的機率大幅提高,暴擊傷害提高。當裝備者施放終結技後,獲得1層【火舞】,持續2回合,最多疊加層。每層【火舞】使裝備者追加攻擊造成的傷害提高

等級 5

角色

名詞稀有度命途戰鬥屬性n/a
阿蘭
阿蘭4
RarstrRarstrRarstrRarstr
destruction-classlightning-damage_type
往日之影的雷冠
蠢動原核
淨世殘刃
毀滅者的末路
命運的足跡
克拉拉
克拉拉5
RarstrRarstrRarstrRarstrRarstr
destruction-classphysical-damage_type
鐵狼碎齒
古代引擎
淨世殘刃
守護者的悲願
命運的足跡
虎克
虎克4
RarstrRarstrRarstrRarstr
destruction-classfire-damage_type
恆溫晶殼
古代引擎
淨世殘刃
守護者的悲願
命運的足跡
刃
5
RarstrRarstrRarstrRarstrRarstr
destruction-classwind-damage_type
天人遺垢
永壽榮枝
淨世殘刃
無窮假身的遺恨
命運的足跡
鏡流
鏡流5
RarstrRarstrRarstrRarstrRarstr
destruction-classice-damage_type
苦寒晶殼
永壽榮枝
淨世殘刃
無窮假身的遺恨
命運的足跡
丹恆•飲月
丹恆•飲月5
RarstrRarstrRarstrRarstrRarstr
destruction-classimaginary-damage_type
鎮靈敕符
永壽榮枝
淨世殘刃
無窮假身的遺恨
命運的足跡
雪衣
雪衣4
RarstrRarstrRarstrRarstr
destruction-classquantum-damage_type
蒼猿之釘
蠢動原核
淨世殘刃
蛀星孕災的舊惡
命運的足跡
雲璃
雲璃5
RarstrRarstrRarstrRarstrRarstr
destruction-classphysical-damage_type
星際和平工作證
工造渾心
月狂獠牙
無窮假身的遺恨
命運的足跡
流螢
流螢5
RarstrRarstrRarstrRarstrRarstr
destruction-classfire-damage_type
忿火之心
欲念碎鏡
月狂獠牙
同願的遺音
命運的足跡
米沙
米沙4
RarstrRarstrRarstrRarstr
destruction-classice-damage_type
冷藏夢箱
造夢馬達
月狂獠牙
蛀星孕災的舊惡
命運的足跡
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35 responses to “落日時起舞”

  1. On the Fall of an Aeon (S5):
    Clara E6 >= Yunli E0

    Dance at Sunset (S1)
    Clara E6 >= Yunli E1

    Clara -> F2P
    Yunli -> must pull <= 90

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  2. Breath, bruh, breathe.
    Inhale – exhale. Inhale – exhale.
    THIS. IS. ABSURD.
    Aggro increase is one of the rarest stats in the game. 500% (as stated in comments below) is pretty huge. So unit with counters will be attacked much more frequently with this cone. This is a really big boost for…
    (Two soyjacks appear) CLARA!
    NO. GOSH, HOW DON’T YOU UNDERSTAND. WITH YUNLI RELEASE, CLARA BECOMES A USELESS PIECE OF STANDARD CHARACTER. YUNLI IS BETTER IN EVERY. FREAKING. SINGLE. ASPECT. YOU MAY use this cone on Clara, but… why TF should you?! It’s like buying a new huge expensive powerful display to old PC instead of buying a new much better PC for the same money! And according to my calculations, Yunli with Fall of aeon is still better than Clara with this LC.
    BTW, priceless aggro increase, 36 CrD and 72% affix is pretty balanced, right? Well, I know, 2 stacks of FuA affix are not easy to achieve, but remember, Yunli won’t build speed. I think it’s possible to get both in most cases if you play around it.
    So stop your cringe and deal with the fact your favorite Loli is now powercrept. But wait, powercreep is still false, right?
    (whispering):*every new dps deals like 20% more damage per cycle than previous with comparable build…*

      
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    • It’s almost like some people might just prefer Clara as a character and not be all that interested in pulling for a stronger character they might not like as much. It’s also much easier and cheaper to level a new LC than it is to build a new character from scratch.
      If someone already has a well-built Clara that they enjoy using and they’re not particularly into Yunli, then getting this LC for her is probably going to be preferable for them.

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      • Err… Yunli and Clara’s builds, teams and comes are literally the same. Because Clara and Yunli are mechanically similar. Funny to say, even their playstyle (you sit and wait for ultimate and then press it before enemy attacks) is the same. Just Yunli is like two times stronger.
        And if we’re speaking waifus, if yours is Clara… well, wait for FBI… Oh, sorry. Anyways, “(Character name) is my favourite so you don’t need her literal powercreep” is not an argument when we talk about character’s strength.
        And “I don’t want to farm materials” – You’re playing a game where autobattle farm is literally gameplay core. Deal with it.

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          • Genius argument. I thought being toxic and talking personalities is forbidden on this site?

        • You’re aware it’s possible to like a character without a waifu reason, right? In addition, game mechanics and play styles don’t really factor in much if preferences are based more on character designs, personalities, backstories and giant robots instead.

          If your character preferences are based solely on strength then you do you; just remember that some people care about things other than big numbers on a screen. And if Yunli is your waifu, then perhaps you’re the one who should be waiting for the FBI since she’s pretty much confirmed to be underage – Cosmodyssey states she’s around Yanqing’s age and he’s consistently referred to as a child by multiple people including himself.

          As for material farming, autobattle does indeed make it easier but it still requires a lot of TB power to get enough to build a max a character from scratch and some people might prefer to use that to farm for another character instead, especially if they already have a phys counterattacker who’s already built and fulfils the same role.

          TLDR: learn that different people have different preferences to you and that strength isn’t the be all and end all of a character

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        • “(Character name) is my favourite so you don’t need her literal powercreep” is an excellent argument since strength is not the deciding factor for who to pull for quite a few players. having the strongest characters in the game is unnecessary when a decent team can clear all the required content, especially for players who don’t care about being able to get full stars on moc, pf or as

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          • Oh, really? Seriously, FF deals like twice more damage per cycle than Clara even if you’re lucky, what we freak are you talking about? Clara WILL NOT clear modern endgame content without huge investments, cracked artifacts and team of best supports in the game, and even like that you’ll be had to retry tens of times, because Clara’s mechanic is purely random.

    • wow! argument so good that it almost make you forget that you need to spend a minimum 140 pulls for yunli and this lc instead of the 65 if you already have clara to give her the lc.

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    • If meta is the only reason to pull for a character then you shouldn’t bother rolling for anyone cause they’re just gonna get powercrept by someone else later. Save now instead of wasting your precious resources on someone that’s gotta fall off later.

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    • please comment more so this guy writes more dumb shit lmao
      imma just get clara and yunli because both are hot waifus

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    • Every new character is either stronger or weaker than the previous strongest one and there can’t be a 3rd alternative. Yunli’s case is the latter, she’s weaker than the previous strongest one: Firefly. I don’t think I need a proof. You want power then you should just get Firefly and sleep until someone stronger than Firefly appears, after then cry more about powercreeping.

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    • Without speed she is way easier to die in dard content since devs already made bosses in endgame with: 30-50% of max HP of average (non hp centric builds) characters nukes, 2-3 extra attacks, 170+ speed, multiple AoE and bunch of side mobs with part of above stuff. If you don’t have very fast healer Yunli will just die by 2nd or 3rd turn.

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