
![]() | 名詞 | 鏡流 |
陣營 | 仙舟「羅浮」 | |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
華語 | 杜冥鴉 | |
英語 | AmaLee | |
韓語 | 박이서 | |
日語 | 桑島法子 | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 過去的羅浮劍首,雲騎軍不敗盛名的締造者。 而今其名字已被抹去,成為行走於魔陰身邊緣的仙舟叛徒。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 92.4 | 66 | 195 | 96 | 5% | 50% | 125 | 140 | |
20 | 180.18 | 128.7 | 381 | 96 | 5% | 50% | 125 | 140 | ![]() ![]() |
20+ | 217.14 | 155.1 | 459 | 96 | 5% | 50% | 125 | 140 | |
30 | 263.34 | 188.1 | 557 | 96 | 5% | 50% | 125 | 140 | ![]() ![]() |
30+ | 300.3 | 214.5 | 635 | 96 | 5% | 50% | 125 | 140 | |
40 | 346.5 | 247.5 | 733 | 96 | 5% | 50% | 125 | 140 | ![]() ![]() ![]() |
40+ | 383.46 | 273.9 | 811 | 96 | 5% | 50% | 125 | 140 | |
50 | 429.66 | 306.9 | 908 | 96 | 5% | 50% | 125 | 140 | ![]() ![]() ![]() |
50+ | 466.62 | 333.3 | 987 | 96 | 5% | 50% | 125 | 140 | |
60 | 512.82 | 366.3 | 1084 | 96 | 5% | 50% | 125 | 140 | ![]() ![]() ![]() |
60+ | 549.78 | 392.7 | 1162 | 96 | 5% | 50% | 125 | 140 | |
70 | 595.98 | 425.7 | 1260 | 96 | 5% | 50% | 125 | 140 | ![]() ![]() ![]() |
70+ | 632.94 | 452.1 | 1338 | 96 | 5% | 50% | 125 | 140 | |
80 | 679.14 | 485.1 | 1436 | 96 | 5% | 50% | 125 | 140 |
戰技
![]() | 流影方暉 - 普通攻擊 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於鏡流 對指定敵方單體造成少量冰屬性傷害。 | |
等級 | |
![]() | 無罅飛光 - 戰技 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 60 | |
對指定敵方單體造成等同於鏡流 對指定敵方單體造成冰屬性傷害,並獲得1層【朔望】。 | |
等級 | |
![]() | 曇華生滅,天河瀉夢 - 終結技 | 擴散 |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 60 / 擴散 : 60 | |
對指定敵方單體造成等同於鏡流 對指定敵方單體造成大量冰屬性傷害,對相鄰目標造成冰屬性傷害,並獲得1層【朔望】。 | |
等級 | |
![]() | 澹月轉魄 - 天賦 | 強化 |
能量回復 : 0 | |
弱點擊破 : 0 | |
當擁有 當擁有 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 古鏡照神 - 秘技 | 妨害 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後,在自身周圍製造1片持續 在自身周圍製造特殊領域。領域內敵人陷入凍結狀態。與領域內敵人進入戰鬥後,恢復能量、獲得1層朔望並有高機率使敵方目標陷入凍結狀態。 | |
![]() | 寒川映月 - 戰技 | 擴散 |
能量回復 : 30 | |
弱點擊破 : 單體攻擊 : 60 / 擴散 : 30 | |
對指定敵方單體造成等同於鏡流 對指定敵方單體造成冰屬性傷害,對相鄰目標造成冰屬性傷害,並消耗1層【朔望】。 | |
等級 | |
行跡
![]() | 暴擊傷害強化 (暴擊傷害) |
暴擊傷害提高 | ![]() ![]() |
星魂
![]() | 月犯天關 | ![]() |
施放終結技或強化戰技時,鏡流的暴擊傷害提高 |
![]() | 朔暈七星 | ![]() |
施放終結技後,下一次強化戰技的傷害提高 |
![]() | 半璧迫望 | ![]() |
終結技等級+2,最多不超過 |
![]() | 持秉玄燭 | ![]() |
【轉魄】狀態下消耗隊友生命值獲得的攻擊力額外提高,提高數值等同於我方全體生命值消耗總量的 |
![]() | 晦入三台 | ![]() |
戰技等級+2,最多不超過 |
![]() | 蝕變於婁 | ![]() |
鏡流進入【轉魄】狀態時,【朔望】的上限層數提高1層並額外獲得 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 天傾 | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 使裝備者普通攻擊和戰技造成的傷害提高 | ![]() ![]() |
![]() | 樂圮 | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 使裝備者對當下生命值百分比大於 | ![]() ![]() |
![]() | 俱歿 | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 裝備者現有生命值百分比低於 | ![]() ![]() |
![]() | 鼴鼠黨歡迎你 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 裝備者發動普通攻擊,或施放戰技或終結技攻擊敵方目標後,分別得到一層【淘氣值】。每層使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 秘密誓心 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 使裝備者造成的傷害提高 | ![]() ![]() |
![]() | 在藍天下 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者攻擊力提高 | ![]() ![]() |
![]() | 汪!散步時間! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 無處可逃 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 無可取代的東西 | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 到不了的彼岸 | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | 使裝備者的暴擊率提高 | ![]() ![]() |
Per Page |
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Gallery
360 Spin
Idle #1
Idle #2
Overworld
Combat
語音音量
語言
Title | loc_sound |
初次見面 | * |
問候 | * |
道別 | * |
關於自己•劍首 | * |
關於自己•眼前黑紗 | * |
閒談•蒼城 | * |
閒談•曇華劍 | * |
愛好 | * |
煩惱 | * |
分享 | * |
見聞 | * |
關於景元 | * |
關於刃 | * |
關於丹楓 | * |
關於白珩 | * |
關於彥卿 | * |
關於羅剎 | * |
星魂啟動 | * |
角色晉階 | * |
角色滿級 | * |
行跡啟動 | * |
隊伍編成•彥卿 | * |
隊伍編成•景元 | * |
隊伍編成•丹恆•飲月 | * |
隊伍編成•刃 | * |
戰鬥開始•弱點擊破 | * |
【轉魄】戰鬥開始•弱點擊破 | * |
戰鬥開始•危險預警 | * |
回合開始•一 | * |
回合開始•二 | * |
【轉魄】回合開始•一 | * |
【轉魄】回合開始•二 | * |
回合待機 | * |
【轉魄】回合待機 | * |
普通攻擊 | * |
戰技 | * |
輕受擊 | * |
重受擊 | * |
終結技•啟動 | * |
終結技•施放 | * |
天賦 | * |
無法戰鬥 | * |
重回戰鬥 | * |
回復生命 | * |
秘技 | * |
戰鬥勝利 | * |
開啟戰利品•一 | * |
開啟戰利品•二 | * |
開啟貴重戰利品 | * |
解謎成功•一 | * |
解謎成功•二 | * |
發現敵方目標 | * |
返回城鎮 | * |
主線
Title | 遊戲語言 |
n/a | 過去的羅浮劍首,雲騎軍不敗盛名的締造者。 如今其名已被抹去,成為行於魔陰邊緣的仙舟叛徒。 |
n/a | 劍,長三尺七寸,輕如無物。 它並非凡鐵熔鑄,而是一截堅冰凝成,幽幽含光,如握一線月光在手。 「劍,長三尺七寸,重七斤有餘。握在手上,用尖的那一端刺向敵人。」 戎裝女子一手輕招,劍如有靈,自武備架上骨碌跳起,入掌出鞘,貫入女孩身側,嗡鳴不休。 「學會了嗎?會了的話,就以步離人陸戰最常用的戰獸為敵,殺夠十隻血眼睚眥,這第一課就算結束。」 她沉默不語,只是左顧右盼。這是被救以來,她第一次離開病房,也是她此生第一次摸到名為劍的武器。 「我已摒退了醫士和醫助,沒我的命令,他們不會來找你的。」 「蒼城罹難,活下來的人本就不多。我不知你在救援抵達前到底經歷了些什麼……但我不想看你就這樣一輩子溺死在過去的恐懼裡。」 「你不開口沒關係,你可以用它說話。」 「你可以用它,讓那些奪走我們一切的怪物徹底消失。似這般美好的東西,世上已不多了。」 戎裝女子眉目不動,將視線投向女孩身側的長劍。 如鏡的劍刃讓她照見自己的模樣,無數鋒利傷人的碎片風暴般捲起,將女孩拖入過去—— 幽暗的深空中,名喚羅睺的妖星悲鳴著、歌唱著,挾著燃燒的山脈與大地向所有人撲面而來。 長街上人們尖叫,在末日滅頂的絕望中掙扎、翻滾,任由金色的枝蔓在每個人的口鼻孔竅中滋長不休。 她看著一切發生,動彈不得。五內如沸,有一物自她的丹腑中勃然翻滾,彷彿熟透的穀粒即將脫殼掙出,膨脹至無限。 但迎面而來的山脈卻讓她明白,自己不過是蜉蝣,即將死於神使指尖的輕撚。 即將溺死的片刻,她抓住了身邊唯一的浮草。 劍,長三尺七寸,重七斤有餘。 |
n/a | 劍,長六尺五寸,重十四斤。 此乃雲騎重劍形制,需雙手握持揮舞。鋒刃蘊藏離火,在接敵瞬間足以切開器獸的惰性外甲。 另有佐戰援護的飛劍十二把,接入自「大椎」至「陽關」一線穴道,應使由心,一瞬間施展開來,如驚風疾雨。 她對劍術還不甚瞭解。她還有很多要學。 戎裝女子來不及教她更多,就要率軍出征。於是少女的第二課便在戰場上學,由那些倒下的敵人教。 「刺」固然簡單明瞭,但動作靈敏的怪物不會自覺迎上劍尖,任由少女處決。於是她學會了「斬」。 接著是「纏」,在力量驚人的怪物面前,少女懂得了以劍脊卸去攻擊。 對劍術,她自認已心融神會,於是跳上了身高十倍於己的器獸戰卒「龍伯」。 折斷所有隨身攜帶的劍,也不過在對手巨碩的身軀上留下成打的傷口。 她被巨掌拍飛,躺在戰場的血泥裡,再度被恐懼淹沒。在溺死的關頭,她才明白,劍術亦有極限。 一枝裝填熾火的弩矢炸去了龍伯的頭顱。「起來。」戎裝女子看著她。 「我不學劍了。這東西……沒用。」 「沒用?在我手裡倒是好用得很。說到底,是人無用罷了。」 「……」 「不學劍,那你想學什麼?飛行士星槎上的煉石箭?神臂直配備的熾火弩?還是……朱明仙舟的朱明火?要消滅那顆妖星,有它也盡夠了。你想學那些?沒問題,那些東西連照面都不用打,便能殺死對手。」 「……我只是不明白,你為何一定要我學劍!?」 「上至將軍下至兵卒,每個雲騎都要從出劍開始學起。」 「工造司的各色軍械確實能代你殺滅敵人,但那些都是兵器自行運作罷了。如果有那麼一天,箭矢耗盡、星槎墜落、金人停轉,誰來保護你我,誰來保護仙舟?」 「握住這柄劍,給我牢牢記著——只有雲騎親自掌劍上陣,才是人類自己的戰鬥。我們要用自己的血肉、自己的技藝向那些非人的孽物證明,我們必將戰勝它們,而不是讓機巧代我們行事!」 戎裝女子轉身離去,將她和斷劍留在演武室裡。 劍,長二尺一寸,只餘殘鋒斷鍔。 |
n/a | 劍,長五尺,重若千鈞,玄黑的鋒刃上血色浮泛。 劍以天外金石之瑛百煉所成,不遵兵仗規制,一如鍛造它的那位短生種匠人般橫逆不可當,狷狂已極。 從來只與劍為友的她,竟有了許多朋友。 她榮任劍首之日,匠人一襲黑衣出席典禮,負手投劍。劍沒地數尺,惟餘其柄。人人譁然。 「我造的劍,唯有羅浮雲騎劍首方能詮盡真妙。」他露齒一笑。 如月般孤高傲岸的羅浮龍尊,因目睹她的神技,竟生出一較高下的勝負心。 槍與劍爭鋒多年,苦無結果。最終她於顯龍大雩殿中一劍分斷海潮,終於贏得龍尊欽服。 飛遍星海、見識廣博的無名客曾為她操舟轉舵,帶來星海彼岸釀成的仙醪,與她酣飲暢談,看天空中的群星熠熠。 「便是天上的星斗,我也會斬下。」 她依稀記得酒酣耳熱之際的豪言。自童年記憶中撲面而來的那顆燃燒星宿,那時時牽纏不休的恐怖夢魘彷彿也不再可憎可怖。 舞劍至今,她第一次明白了何謂生機。而在此之前,她所懷者,不過是死志罷了。 還有他,她的徒弟。 她想起與他的初識,這個年紀小小鬼主意卻極多的孩子,曾問出與當年的自己相同的問題。 「師父為何執著於用劍?能殺死敵人的武器有千百種,就算要消滅那顆星星,仙舟的朱明火怕是也能做到。」 「這個問題就像問詩人為何要寫詩一樣?表達自我的方式有許多,但屬於我的只有這一種。」 如今,他也已成為雲騎的翹楚。 她已經沒有老師了。戎裝女子殞於戰陣,無法再教她任何東西。 她也不再需要老師。對關於劍的一切,她瞭若指掌。它們就是身體的一部分,是行走坐臥間的一呼一吸。 人們稱呼她「無罅飛光」,是萬載猶不可得的劍士巔頂。但她明白,要「斬下天上的星星」,她的劍,仍然不夠—— 即便她手中握著的,是誇稱仙舟第一的寶劍…… 劍,長五尺,重若千鈞,玄黑的鋒刃上血色浮泛。 |
n/a | 劍,長五尺,重若千鈞,玄黑的鋒刃上佈滿裂紋,劍尖不知所蹤。 在紛亂如雨的戰事中,她曾手執此劍和戰友弟子一同殺入千足之舟,斫下步離戰首的狼頭;也曾登上高聳入雲的飛空城巢,削去羽衛們的翮羽;她與慧駰鐵蹄相抗,將六足駿馬的執轡者們盡數鎮入牢獄……在她劍鋒所向之下,孽物或死或敗,無一倖免。 她從未料到自己竟會將這柄劍指向自己的生死至交。 她喘息著,勉力支撐傷疲之身。遠處洞天中傳來悲痛的龍咆,如祈求解脫。 看著狷狂的工匠跌落在汙泥中,她遊魂般走過他身畔。 「我本該先殺了你……但你還有別的罪要受,永生永世……」 她將殘劍指向龍尊。 「不可能,龍師們說過……我族之血、我祖之魂,本該造就另一個龍尊。這一切……不該是這樣的。」 「如果讓你犧牲可以令一切恢復原狀,我會那麼做……但現在……告訴我那頭龍的逆鱗所在。」 「顱頂……」 半是龍形的孽獸掣電般在空中游過,足以吞滅海平線的身軀撞碎了又一座浮島,哀鳴聲如一千把劍交擊。 她感到自己的丹腑在翻滾燒灼,彷彿熟透的穀粒即將脫殼掙出,膨脹至無限。 她看到自己又被困在幼年的夢魘裡,凶星滅頂而來,蜉蝣無力掙扎。 女子自裙幅上扯下一條黑色的綢布,蒙住雙眼。 雷擊霆碎。她持劍躍起,迎向孽龍。 在似夢似真的幻覺中,她感到血肉終於超越了極限,開始崩解。彷彿有絲弦般的束縛,緊繃著四肢百骸,一絲絲切裂她最後的意識。 毫無來由地,那句話在耳畔響起: 「便是天上的星斗,我也會斬下。」 那一瞬,她握住了夢寐以求的劍。 那是能解脫一切束縛的劍。那是一把熟悉多年的劍。 它並非凡鐵熔鑄,而是一截堅冰凝成,幽幽含光,如握一線月光在手。 劍,長三尺七寸,輕如無物。 |
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298 responses to “鏡流”
Given countless relic sets have been release since she was originally release. Which sets are the best for her? Ice set or something else?
Think the ice set is still her overall most universe and useful set currently. Going with idea it has similar stats as your other pieces.
if u got a debuffer like pela the 2 piece pioneer seems pretty relevant, so that + 2 piece ice probably
So think her or Fu Xuan will have a rerun in 2.1?
Some seem to think her and Fu Xuan will be 2.2 rather than 2.1
No one can make a guarantee for that to happen nor for that not to happen.
Yep. it a waiting game. On the bright side. Longer they take to come back. easier it gets to stock up on rolls for them.
I think Jingliu and Blade have the best DPS design so far:
Jingliu is a godly DPS at the cost of slowly eating away your team’s HP
Blade puts out less DPS but compensates by being near unkillable
Also I’m heavily biased because they both don’t use much SP (0.4 per turn for JL and 0.25 per turn for Blade.) which broadens their team options a lot
https://www.bilibili.com/video/BV1sj41187sh/
I don’t like Seele because her kit is way too easy to powercreep
Blade and Jingliu have more unique kits rather than just “big damage”
Uhhh… I can agree with Baldie, but Jing Liu literally just deals a lot of damage, the hp drain is VERY negligible when she 2 shots every boss in existence while having AoE.
Also Seele is actually pretty hard to powercreep in her role because of her Buff prolonging capability which no other character currently has. Also extra turns give her extra energy, hence the video above.
Despite written simple Selee is flexible and has many depth in real play. Every option has its meaning and her playstyle isn’t limited to a given formula. A sharp mind forged in battle that finds the optimal choice according to circumstances delves her full strength. When piloted unthinkfully she’s nowhere comparable to some other limited DPS but she is still greater than Yanqing and she can still earn 36 stars from MoC for you with no issue.
Blade and JL can do only one thing each action. The former being the enhanced normal and the latter being the skill. They don’t make much difference when piloted manually or automatically, unless when paired with Bronya, who brings up the level of depth for the whole team.
When it comes to powercreepability, every character is very well vulnerable, as every real number is powercreept by it plus 1, meaning there is no theoretical upper limit in how severly the powercreep can occur. A character that seems immortal or timeless can be instantly powercrept if Neuvillette is released just after them and a character that seems very easy to powercreep can be surprisingly long-living if Hoyo just don’t release a character that do so. I would rather suggest everyone not to think about powercreepability at all as doing so only makes them anxious for no purpose.
Yeah that seems like a good way to think about things. Try not to worry about it to much. Given we did have that one person in the Sparkle comments. Freak out, over something that didn’t seem to be in line with reality. With many going, yeah these characters can still get the job done.
For yeah, the only time power creep would become a issue. is if, you are force to roll for the newest character, otherwise. Your screwed. in terms of being able to complete/enjoy the content. Which seems like it wouldn’t be the best business plan for them. To just make a character totally worthless. if they want people to spend on rerun banners for older characters.
“blade is nearly unkillable”
You’re funny. When I played him with Bailu and Natasha, he died in almost every serious fight. Even Lynx wasn’t always able to keep his HP on a descent level. He was SO painful to play on release if you skipped Luocha (previous banner) for him being f2p.
Did you go to every page or something and search for something to argue about? That post is from over 6 months ago xD
I think so and also it seems pointless to talk about at release. Given everyone who has Blade. Most likely has him very well gear up. More so than someone that just slap random relics on him they happen to have laying around or making due with whatever rng gives them, after being screwed over a dozen times.
The original post was one of my worst takes, Jingliu became boring fast for me (Firefly does the same gimmick in a far more interesting way), Seele is much more interesting too
But I still stand on the part that Blade is near unkillable, his DMG isn’t especially impressive but he is the comfiest DPS I’ve played, and funnily enough I played him day 1 with Bailu after skipping Luocha, he rarely died, with Lynx he died even less, with Huohuo he never died at all
At S0 he can easily top 6k HP and with S1 (which I got in 1.6) mine has nearly 8,000, his defense isn’t high but nor are most of the DPSes’
I gotta know. Is a 37.8 crit rate to 160.4 crit damage ratio good? Also how much attack do I want for jingliu? (I also have about 121 speed for her, should I aim for more? I will be using bronya with messenger traversing hackerspace and broken keel, so speedy and tanky bronya).
38+50=88. a bit too much. Look for more CD. As for speed, aim 134 (if you can). As for ATK – it’s important to have high base ATK, so no 4* cons, use either Aeon or signature. With sig you’ll have 1261 base + 352 from hands + 2270 in buffed state = ~3883 АТК. Well more ATK = more DMG, so you can pick rope with ATK, but in that case you’ll need team with energy regen. Jingliu with ERR rope will lose some DMG, but she’ll be self-sufficient and able to ult every time she enters buffed state.
I gotchu I gotchu. I will try losing a little crit rate for some speed and crit damage. Right now I am at 130 speed, so almost there. I see I see, for the time being I have all my relics as five stars except for my rope. The relics are all fully leveled up too. Although I am not sure what you mean by no 4* cons, do you mean lightcones? Yeah I will be using Aeon (when I get it), for now clara’s lc will have to do.
I did get lucky and got clara and then jingliu right after, so I am pretty low on wishes which means I ain’t pulling for her weapon unfortunately (even though the attack and it’s benefit would be great). Ohh I see I see, I thought an attack rope was better hmmm. I haven’t used her much yet so I will see if I will have problems with energy, but I have heard something about how err rope is just not needed for her, like it’s a lose as you said. (I might be wrong).
ERR not needed, it’s true. She builds 5 energy from ult +30*3 from Enhanced Skills + 20*2 from regular skills =135 energy per rotation. 5 energy from being hit once or killing one thing per rotation is very doable when she has Destruction’s native taunt boost and hits as hard as she does.
Crit rate can be as close to 50 as you can get without going over, no need to lower it. Maintain the 2:1 ratio of crit dmg:crit rate and you’re ideal, but shifting slightly either way isn’t actually a significant DPS loss. Guaranteed crits inside Enhanced state are definitely a worthy goal.
Jing Liu > Dan Heng Trash 3 SP Eater IL
Delusion Convince yourself!