
![]() | Nombre | 赛飞儿 |
Rareza | ![]() ![]() ![]() ![]() ![]() | |
Vía | ![]() | |
Tipos de combate | ![]() | |
Materiales exclusivos | ![]() ![]() ![]() ![]() ![]() | |
Material de Rastros | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Historia | 失落的盗寇之都多洛斯,三百侠盗纵情游戏,横行无忌。 捷足的贼星赛法利娅,戏弄「诡计」火种的黄金裔,奔走吧。愿你的谎言随风同行,吹遍此世大地—— 「呵,还想诓我?没门!」 |
Índice |
Atributos |
Habilidad básica |
Rastros |
Eidolon |
Conos de luz |
Inventario |
Gallery |
Volumen de los diálogos |
Historia |
Atributos
Nivel | ATQ | DEF | PV | VEL | Prob. CRIT | Daño CRIT | Provocación | Energía | Materiales exclusivos |
1 | 87.12 | 69.3 | 127 | 106 | 5% | 50% | 100 | 130 | |
20 | 169.88 | 135.13 | 247 | 106 | 5% | 50% | 100 | 130 | ![]() ![]() |
20+ | 204.73 | 162.85 | 298 | 106 | 5% | 50% | 100 | 130 | |
30 | 248.29 | 197.5 | 361 | 106 | 5% | 50% | 100 | 130 | ![]() ![]() |
30+ | 283.14 | 225.22 | 412 | 106 | 5% | 50% | 100 | 130 | |
40 | 326.7 | 259.88 | 475 | 106 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
40+ | 361.55 | 287.6 | 526 | 106 | 5% | 50% | 100 | 130 | |
50 | 405.11 | 322.25 | 589 | 106 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
50+ | 439.96 | 349.97 | 640 | 106 | 5% | 50% | 100 | 130 | |
60 | 483.52 | 384.62 | 703 | 106 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
60+ | 518.36 | 412.34 | 754 | 106 | 5% | 50% | 100 | 130 | |
70 | 561.92 | 446.99 | 817 | 106 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
70+ | 596.77 | 474.7 | 868 | 106 | 5% | 50% | 100 | 130 | |
80 | 640.33 | 509.36 | 931 | 106 | 5% | 50% | 100 | 130 |
Habilidad básica
![]() | 呀,漏网之鱼 - ATQ básico | ATQ individual |
Recuperación de energía : 20 | |
Ruptura de Debilidad : ATQ individual : 30 | |
对指定敌方单体造成等同于赛飞儿 对敌方单体造成少量量子属性伤害。 | |
Nivel | |
![]() | 嘿,空手套白银 - Habilidad básica | Ráfaga |
Recuperación de energía : 30 | |
Ruptura de Debilidad : ATQ individual : 60 / Ráfaga : 30 | |
有 大概率使敌方单体及相邻目标造成的伤害降低,使赛飞儿攻击力提高,并对指定敌方单体造成量子属性伤害,对相邻目标造成少量量子属性伤害。 | |
Nivel | |
![]() | 猫咪怪盗,敬上! - Habilidad definitiva | Ráfaga |
Recuperación de energía : 5 | |
Ruptura de Debilidad : ATQ individual : 90 / Ráfaga : 60 | |
对指定敌方单体造成等同于赛飞儿 根据天赋记录的伤害值,对敌方单体及其相邻目标造成一定比例的真实伤害。施放后清除已记录的伤害值。 | |
Nivel | |
![]() | 热情好客的多洛斯人 - Talento | ATQ individual |
Recuperación de energía : 5 | |
Ruptura de Debilidad : ATQ individual : 60 | |
场上不存在陷入【老主顾】状态的敌方目标时,赛飞儿立即使当前场上生命上限最大的敌方单体目标成为【老主顾】。施放战技和终结技时,使主目标成为【老主顾】。【老主顾】状态仅对最新被施加的目标生效。 【老主顾】受到我方其他目标攻击后,赛飞儿立即对【老主顾】发动追加攻击,造成等同于赛飞儿 赛飞儿会记录我方目标对【老主顾】造成的非真实伤害的 赛飞儿会使一个敌方目标陷入【老主顾】状态,并记录其受到的伤害值。赛飞儿的队友攻击陷入【老主顾】状态的敌方目标后,赛飞儿对该目标发动追加攻击,造成大量量子属性伤害,赛飞儿施放终结技后可再次触发。 | |
Nivel | |
![]() | 攻击 |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 穿靴子的猫 - Técnica | Potenciación |
Recuperación de energía : 0 | |
Ruptura de Debilidad : 0 | |
获得【扎格列斯的祝福】,持续 持有【扎格列斯的祝福】期间进入战斗时,对敌方全体造成等同于赛飞儿 获得【扎格列斯的祝福】,期间敌人无法发现赛飞儿,靠近敌人时获取随机消耗品,进入战斗时赛飞儿对敌方全体造成量子属性伤害。 | |
Rastros
![]() | 神行宝鞋 |
Requiere niv. de ascensión de personaje 2 | |
赛飞儿的速度大于等于 | ![]() ![]() ![]() |
![]() | 三百侠盗 |
Requiere niv. de ascensión de personaje 4 | |
赛飞儿会记录我方目标对【老主顾】以外的敌方目标造成的非真实伤害的 | ![]() ![]() ![]() ![]() |
![]() | 速度强化 (VEL) |
Requiere niv. de ascensión de personaje 4 | |
VEL + | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (Aumento de Daño Cuántico) |
Requiere niv. de ascensión de personaje 5 | |
Daño Cuántico + | ![]() ![]() ![]() |
![]() | 速度强化 (VEL) |
Requiere niv. de ascensión de personaje 5 | |
VEL + | ![]() ![]() ![]() |
![]() | 偷天换日 |
Requiere niv. de ascensión de personaje 6 | |
天赋的追加攻击造成的暴击伤害提高 | ![]() ![]() ![]() ![]() |
![]() | 伤害强化•量子 (Aumento de Daño Cuántico) |
Requiere personaje de niv. 75 | |
Daño Cuántico + | ![]() ![]() ![]() |
![]() | 速度强化 (VEL) |
VEL + | ![]() ![]() |
![]() | 速度强化 (VEL) |
Requiere personaje de niv. 80 | |
VEL + | ![]() ![]() ![]() |
Eidolon
![]() | 察言观色看笑脸 | ![]() |
天赋的追加攻击的可触发次数提高到 |
![]() | 焦头烂额顺手牵 | ![]() |
赛飞儿记录的伤害值为原记录值的 |
![]() | 无中生有难分辨 | ![]() |
终结技等级+2,最多不超过 |
![]() | 东窗事发一溜烟 | ![]() |
【老主顾】受到我方目标攻击后,赛飞儿对其造成等同于赛飞儿 |
![]() | 狡兔三窟轻如燕 | ![]() |
战技等级+2,最多不超过 |
![]() | 大盗无名天地间 | ![]() |
赛飞儿天赋的追加攻击造成的伤害提高 |
Conos de luz
Nombre | Rareza | Vía | ATQ | DEF | PV | Habilidad básica | Materiales exclusivos | |
![]() | Vacío | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | Al comenzar la batalla, el acierto de efecto del portador aumenta en un | ![]() ![]() |
![]() | Bucle | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | El daño que el portador inflige a los enemigos afectados por Ralentización aumenta en un | ![]() ![]() |
![]() | Sombra oculta | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | Tras usar la habilidad básica, el siguiente ATQ básico del portador inflige al objetivo un daño adicional equivalente al | ![]() ![]() |
![]() | Buenas noches, que duermas bien | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Por cada estado negativo que tenga el enemigo, el daño infligido por el portador aumenta en un | ![]() ![]() |
![]() | Visión de presa | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | El acierto de efecto del portador aumenta en un | ![]() ![]() |
![]() | Determinación reluciente | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Cuando el portador golpea a un objetivo, si este no está afectado por Cepo, hay un | ![]() ![]() |
![]() | Calderón | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | El efecto de Ruptura del portador aumenta en un | ![]() ![]() |
![]() | Volveremos a encontrarnos | 4![]() ![]() ![]() ![]() | nihility-class![]() | 529.2 | 330.75 | 846.72 | Cuando el portador usa su ATQ básico o su habilidad básica, inflige un daño adicional equivalente al | ![]() ![]() |
![]() | Antes de que comience la misión del tutorial | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | El acierto de efecto del portador aumenta en un | ![]() ![]() |
![]() | En nombre del mundo | 5![]() ![]() ![]() ![]() ![]() | nihility-class![]() | 582.12 | 463.05 | 1058.4 | El portador inflige un | ![]() ![]() |
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46 responses to “”
I’m not pressing big panic button yet, but why? Why you kill my girl like this in V2? Why do they wanna do dirty every character I really, but really, want? She wasn’t even that crazy before to grant such big nerf to her. Yea, she was good, but compared to playable Hoolay that had to get tons of nerf to remotely make her balanced (still is busted), or toddler with unlimited FUA that deleted the game (made even more busted now), her V1 was least crazy territory by far. Leave my cat alone.
At this point ama start shittalking March and Sampo, so when their 5* arrive, they avoid my curse, because it seems that every single time I express excitement over some character, thing like this happens to them at some point. Well, still not time for big red panic button as I said as she still has a chance. It just baffles me why these changes were even done to her in the first place. At V2 only at that.
I’m a bit worried about the nerf on the follow up multiplier, from %400 to %250, HUGE cut in damage, but there was some compensation by making the passive more consistent to stack. I hope this means they will make the follow up more spammable, as opposed to it feeling like an afterthought. What changes are we hoping for V3? Mine is when Cipher gets a certain amount in the tally, she launches her follow up (for example, in increments of 45, the number goes up in x amount.
Also if you cant tell, i really want her to work as well as possible with Feixiao LOL! Tired of using Moze and march, lowkey.
how much ehr does she need for her lightcone and e1? i’ve tried to do the math myself but i’m so can someone be help 🙏
A fellow commenter helped me out with this! You need %39 ehr to GUARANTEE the debuff lands, but i’m in the mindset now to where you don’t need %100. It would hurt your damage to put that many substats into it. If they don’t change her light cone to simply applying it on hit, Try getting to like 15+ ehr, and you should be fine. You’ll be at %80 plus of a chance
From what I have seen, which I may be mistaken, 20-34 ehr should do the job.
Dual DPS Aglaea w/ Cipher has been in my head since earlier today (13/04/2025).
Aglaea, Sunday, HuoHuo, Cipher.
I was thinking the same thing how would this team be?
Im definently using my quaranteed pull for this hot kitty.
So… how much of an upgrade is she over topaz in fei teams and pela in an acheron team? Im
also guessing boundles choreo could be good on her or are there any more low cost options?
what do we think about the Ashblazing Grand Duke set for her ?
Because her FuA seem to hit a good amount of time (i’d say 5 from what i seen).
So that would mean 20% dmg boost on FuA and 30% Atk (which will stay for skill and Ultimate too)
It wouldn’t be bad on her, but i think you’ll find Pioneer to feel better and be more consistent since it helps with crit stats. She’s a pain to build as of now. I think it depends on who you’re pairing her with. Feixiao, you can lean into more personal damage for her so Pioneer. With Acheron, focus more on SPD for more consistent debuffs. So x2pc spd.
Pionneer is probably good but since i have a quite strong Topaz and i want to play both i’ll have more than enough Crit Dmg (74%+80% from cipher E2)
Grand Duke may be more situationnal but in my situation it should be good.
I think she s no pain to build cuz all you need to get is 8 SPD in additionals to get 180 SPD with signature. So pioneer is BiS for now.
Imagine mobs have no armour with Feixiao an cipher with signas
I think we’re likely to get new sets by the time Cypher releases, so I wouldn’t invest in relic farming for her yet.
not from what we know, so it’s probably better to use a set that you already farmed.
i think she want general things that every other Dps want so she may not have a dedicated set at the end.
I wasn’t even that hyped when she was teased but drip + reading the kit changed that completely.
Don’t even care how bad she might be or how useless the team I have in mind will be, I’m grabbing her for sure! If E1 stays as is I might go for it too, but I heard it was a translation error and it only increases the trigger count by 1 not by 2.
We’ll see how the betas go :3