Boothill

Boothill
BoothillConceptsBoothill
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Physical
Ascension Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
IPC Work Permit65
Shards of Desires15
Trace Materials
Credit3M
Meteoric Bullet18
Tatters of Thought41
Destined Expiration69
Fragments of Impression56
Countertemporal Shot139
Shards of Desires58
Boss Materials12
Tracks of Destiny8
StoryA cyborg cowboy drifting among the stars. Extremely optimistic and unrestrained.
He is a member of the Galaxy Rangers who swore to punish the wretched by any and all means...
His flamboyant and brash actions were all to draw the attention of the Interastral Peace Corporation — the target of his revenge.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
Credit4000
Tatters of Thought5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
Credit8000
Tatters of Thought10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
Credit16000
Fragments of Impression6
IPC Work Permit3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
Credit40000
Fragments of Impression9
IPC Work Permit7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
Credit80000
Shards of Desires6
IPC Work Permit20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
Credit160K
Shards of Desires9
IPC Work Permit35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
LevelAscension Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
IPC Work Permit3
40+
50
Credit40000
Fragments of Impression9
IPC Work Permit7
50+
60
Credit80000
Shards of Desires6
IPC Work Permit20
60+
70
Credit160K
Shards of Desires9
IPC Work Permit35
70+
80

Skill

Skullcrush SpursSkullcrush Spurs - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Physical DMG equal to of Boothill's ATK to a single target enemy.

Deals minor Physical DMG to a single enemy.
Level 9
Sizzlin' TangoSizzlin' Tango - Skill | Impair
Energy Regeneration : 0
Weakness Break : 0
Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for turn(s). This duration reduces by 1 at the start of Boothill's every turn.
The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by /.
After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff.
This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.

Initiates Standoff. After the target in the Standoff is defeated or Weakness Broken, Boothill receives Pocket Trickshot and dispels the Standoff. Boothill gains Enhanced Basic ATK and this turn does not end.
Level 15
Dust Devil's Sunset RodeoDust Devil's Sunset Rodeo - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Applies Physical Weakness to a single target enemy, lasting for turn(s).
Deals Physical DMG equal to of Boothill's ATK to the target and delays their action by .

Applies Physical Weakness to a single enemy, deals massive Physical DMG to them, and delays their action.
Level 15
Five Peas in a PodFive Peas in a Pod - Talent | Enhance
Energy Regeneration : 0
Weakness Break : 0
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by , stacking up to time(s).
If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to // of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs."
After winning the battle, Boothill can retain Pocket Trickshot for the next battle.

Pocket Trickshot increases the Enhanced Basic ATK's Toughness Reduction and additionally deals Physical Break DMG if the target is Weakness Broken. After winning the battle, retains Pocket Trickshot for the next battle.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
3-9× Smile3-9× Smile - Technique | Enhance
Energy Regeneration : 0
Weakness Break : 0
After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for turn(s).

After the Technique is used, inflicts Physical Weakness on a single enemy when casting the Skill for the first time in the next battle.
Level 1
Fanning the HammerFanning the Hammer - Basic ATK | Single Target
Energy Regeneration : 30
Weakness Break : Single Target : 60
Deals Physical DMG equal to of Boothill's ATK to a single target enemy.
The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the Standoff.

Deals Physical DMG to a single enemy. Can only attack the target in the Standoff.
Level 9

Traces

Ghost LoadGhost Load
Requires Character Ascension 2
Increase this character's CRIT Rate/CRIT DMG, by an amount equal to 10%/50% of Break Effect, up to a max increase of 30%/150%.
Credit5000
Meteoric Bullet3
Boss Materials1
ATK BoostATK Boost (ATK)
Requires Character Ascension 2
ATK increases by 4%
Credit5000
Meteoric Bullet3
Tatters of Thought6
Break EnhanceBreak Enhance (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Destined Expiration3
Fragments of Impression3
Above SnakesAbove Snakes
Requires Character Ascension 4
Reduces the DMG this character receives from targets that are not in the Standoff by 30%.
Credit20000
Destined Expiration5
Tracks of Destiny1
Boss Materials1
Break EnhanceBreak Enhance (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Destined Expiration5
Fragments of Impression4
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Countertemporal Shot3
Shards of Desires3
Point BlankPoint Blank
Requires Character Ascension 6
When in Standoff and gaining Pocket Trickshot, regenerates 10 Energy. Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit.
Credit160K
Countertemporal Shot8
Tracks of Destiny1
Boss Materials1
HP BoostHP Boost (HP)
Requires Character Ascension 6
Max HP increases by 6%
Credit160K
Countertemporal Shot8
Shards of Desires8
ATK BoostATK Boost (ATK)
Requires Character Lv. 75
ATK increases by 8%
Credit160K
Countertemporal Shot8
Shards of Desires8
Break EnhanceBreak Enhance (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Countertemporal Shot8
Shards of Desires8
Break EnhanceBreak Enhance (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2
HP BoostHP Boost (HP)
Requires Character Ascension 3
Max HP increases by 4%
Credit10000
Destined Expiration3
Fragments of Impression3
Break EnhanceBreak Enhance (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Countertemporal Shot3
Shards of Desires3

Eidolons

Dusty Trail's Lone StarDusty Trail's Lone StarDusty Trail's Lone Star
When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores 16% of the enemy target's DEF.
MilestonemongerMilestonemongerMilestonemonger
When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. But cannot trigger repeatedly within one turn.
Marble Orchard's GuardMarble Orchard's GuardMarble Orchard's Guard
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Cold Cuts ChefCold Cuts ChefCold Cuts Chef
When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%.
Stump SpeechStump SpeechStump Speech
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Crowbar Hotel's RaccoonCrowbar Hotel's RaccoonCrowbar Hotel's Raccoon
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the DMG of the wearer's Basic ATK and Skill by 24%. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6% and the CRIT DMG of their Ultimate is increased by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Per Page
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Voice

Language
Titleloc_sound

Story

TitleText

256 responses to “Boothill”

      • Path is not the point. In a pragmatic perspective, some characters are more worthwhile to invest by their adaptability on both MoC and PF, namely Seele, Jing Yuan, and the epic Kafka & Black Swan pair. In a pragmatic perspective, a character that is only good in one format and not viable in the other is born less worthwhile to invest due to how jade rewards are given.

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    • After watching this, it in no way proves Seele is the “better” unit, it’s a showcase of how Seele and Robin’s mechanics can be abused whereas 99% of players will never have the investment nor skill to do this, if they even think of it in the 1st place.
      Seele is a very powerful unit, but you’re using the worst possible metric to compare them as she is the ONLY hunt unit that excels in pf and this is basically her peak.

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      • That’s not hard to achieve though. My Seele can clear it in 2 cycles earning 40k score in ease. I didn’t even specifically invested on her PF adaptability, namely ERR rope and the” Eagle of Twilight Line” relic set for her that are commonly used on many of Seele’s PF showcase.

        Robin is also not hard to abuse. You only need to cast her ult and have your other characters attack as frequently as possible, while Seele is a perfect partner. However Robin’s additional damage takes the fatal blow, leading to Seele’s talent not triggering, if I read her kit correctly.

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      • I agree with the part that such a comparason is pointless. One who can read immediately understands the fact that Boothill only excels in MoC and is not viable in PF and should feel no need to prove it. That’s as obvious as “1 + 1 = 2”.

        Also it depends on the definition of “better”. By this word people usually mean “more worthwhile / rewarding to invest your in-game resources into it” and that comes from a pragmactic perspective. Notions such as “I prefer…”, “I like…”, and “I’m happier with…” have higher priority than that.

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    • I’ve seen this Boothill vs. Seele thing quite a few times now. As someone who has Seele but fully plans to get Boothill too, what is going on? Did something happen to Boothill I’m not aware of?

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    • Seele is soo good if only you have 3 top tier supports backing her ass up while she has 100% crit rate in her relics, which lets her reliably do anything.

      If you don’t have 100% crit rate, enjoy not knowing if your ult hits for 200k or 10k.

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  1. So is there a way for him to lose his Pocket Trickshot stacks ? If not does that mean he’ll have 3 stacks permanently in the overworld overworld

      
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      • Because there are several light cones on destruction / nihility path that have break effect +% and are for free. The only hunt path light cone that grants break effect +% is Boothill’s signature light cone. Rondon might want to pull for Boothill but has no budget for his signature light cone.

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      • Yeah but also…
        Jade and Topaz follow the preservation
        Ratio follows the erudition
        Sampo and Sparkle follow the elation
        Jing Yuan follows the hunt
        Kafka explicitly stated she is not a follower of Nihility
        Bronya and Pela follow the preservation
        And more examples
        The personal path of a character doesn’t have to line up with the organisation the follow. and their gameplay path doesn’t have to line up with their lore path
        Prior to Acheron there were no true nihility characters in the game

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    • Gallagher and Harmony Trailblazer. Some option also include; Hanya, Pela, and maybe Tingyun

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    • Boothill + HTB

      For sustain the best one is Gallagher (Mainly because of his synergy with HTB) but generally supports that can speed up lowering the toughness bar with multiple attacks work well (FuXuan, Aventurine, and Luocha ). HuoHuo is just generally good.

      For the 2nd Support the best options are Ruan Mei (if you have her) or Pela. RM synergizes very well and Pela Def shred scales well with Break dmg.

      so it should look like Boothill, HTB, Pela, Gallagher

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    • some underrated support for him that probably aren’t the best but got cool chemistry:
      luka helps with break and activate his break dot
      sushang bc same as luka just with her own damage instead of dot
      march\misha bc of their freeze

      imma say the standard 5 stars bc you do get 1 for free at the start of the game from the beginning banner and there is the 300 wishes:
      bronya bc advance forwards is always good
      welt because of speed reduction, action delay and a fast breaker
      clara…maybe? she can just help with breaking weaker enemy’s and let boothil kill them faster
      and gepi because of freeze

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  2. Alright imma try to cook here please give me your opinion after that

    Broolith has action delay on ult you pair him with Welt for another action delay and put also ruin mei for another action delay and you finish it off with imaginary Mc for that sweet break damage

    Give me your opinion about it

      
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    • It’s a good run for SU, and as long you can put sustain Welt and Ruan’s delay passive plus TB harmony, you can survive at MoC too, but don’t forget spd tuning also important factor to slip past turn limit

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  3. Do we know the damage difference between his signature light cone and his best 4-star one? I’m trying to figure out if the light cone is better or not.

    For example, there isn’t a huge difference between S5 Peaceful Day and the signature light cone for Argenti.

      
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    • I suspect it would be huge, given his unorthodox playstyle. Most Hunt LCs focus on buffing CRIT and ATK. Boothill, however, focuses on detonating Break DMG which is irrelevant to CRIT and ATK.

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    • For now, we don’t have 4 star option that same lvl equivalent for him, his 5 star lc giving more bonus crit rate/dmg based his passive and ignore 20% break dmg, so its break value is double for him. The only 4 star i can best think is Final Victor

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  4. Are we able to tell the damage difference between his signature light cone and his best 4-star cone yet? I’m trying to figure out how much of a necessity it might be.

      
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    • He has no 4-star downgrades that are acceptable. Not even one hunt light cone gives any break effect. The only stats Boothill is asking for are break effect and speed. Atk, crit and damage amp are very close to useless for him.

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      • youre trying too hard to doompost him lmao. s5 swordplay works just fine for him. sure, his lc is infinitely better, but that is the case for most of the recent 5*s. with the right relic rolls, they’ll make it work.

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        • “s5 swordplay works just fine for him”
          The massive amount of his damage is break damage(about 70%). Break damage does not scale from Swordplay lightcone.
          Something else?

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        • Friends. I love the design of this character, but right now I’m on the fence about whether to pull him or not.
          Of course, the damage to one target will be very huge. But the lack of action forward from his abilities is very off-putting.
          Right now, it seems that this character’s skillset design is not very good.

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    • We’re not sure until someone test it out. His signature 60% give him bonus crit rate 18% crit dmg 30%, and 20% ignore dmg when you keep attacking weakness broken enemy, so his break dmg is double value. The best 4 star for him i can think is Final Victor if you want more atk and crit dmg, or you can just swap from herta shop

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