波提欧

波提欧
波提欧名词波提欧
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 巡猎
战斗属性Class 物理
n/a
信用点308K
思绪末屑15
印象残晶15
星际和平工作证65
欲念碎镜15
行迹材料
信用点3M
陨铁弹丸18
思绪末屑41
命定死因69
印象残晶56
逆时一击139
欲念碎镜58
Boss材料12
命运的足迹8
剧情浪迹银河的改造人牛仔,极度乐观、放荡不羁。
身为「巡海游侠」的一员,为惩奸除恶,可以无所不用其极——
高调行事的背后,渴望以此引起复仇对象「星际和平公司」的注意。

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音
剧情

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量n/a
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
信用点4000
思绪末屑5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
信用点8000
思绪末屑10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
信用点16000
印象残晶6
星际和平工作证3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
信用点40000
印象残晶9
星际和平工作证7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
信用点80000
欲念碎镜6
星际和平工作证20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
信用点160K
欲念碎镜9
星际和平工作证35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
等级n/a
1
20
信用点4000
思绪末屑5
20+
40
信用点16000
印象残晶6
星际和平工作证3
40+
50
信用点40000
印象残晶9
星际和平工作证7
50+
60
信用点80000
欲念碎镜6
星际和平工作证20
60+
70
信用点160K
欲念碎镜9
星际和平工作证35
70+
80

战技

蹄铁裂颅蹄铁裂颅 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于波提欧攻击力的物理属性伤害。

对敌方单体造成少量物理属性伤害。
等级 9
炽砾舞者的探戈炽砾舞者的探戈 - 战技 | 妨害
能量恢复 : 0
弱点击破 : 0
使指定敌方单体及自身进入【绝命对峙】状态,波提欧普攻获得强化且无法施放战技,持续回合,波提欧每回合开始时持续回合数减1。
处于【绝命对峙】的敌方目标陷入嘲讽状态。该目标/波提欧受到对方攻击时,受到的伤害提高/
该目标被消灭或弱点被击破后,波提欧均可获得1层【优势口袋】,随后解除【绝命对峙】。
该战技无法恢复能量。施放该战技后,本回合不会结束。

开启【绝命对峙】,【绝命对峙】的目标被消灭或弱点被击破后,波提欧获得【优势口袋】并解除【绝命对峙】。使自身获得强化普攻,且本回合不会结束。
等级 15
尘魔舞者的日落秀尘魔舞者的日落秀 - 终结技 | 单攻
能量恢复 : 5
弱点击破 : 单攻 : 90
为指定敌方单体添加物理弱点,持续回合。
对该目标造成等同于波提欧攻击力的物理属性伤害,并使其行动延后

为敌方单体添加物理弱点,并对其造成大量物理属性伤害,使目标行动延后。
等级 15
轮中五豆轮中五豆 - 天赋 | 强化
能量恢复 : 0
弱点击破 : 0
每层【优势口袋】使强化普攻的削韧值提高,最多叠加层。
施放强化普攻期间,若目标处于弱点击破状态,基于【优势口袋】层数,对目标造成等同于波提欧//物理属性击破伤害的击破伤害,该伤害计入的韧性上限不超过普攻【蹄铁裂颅】基础削韧值的倍。
战斗胜利后,波提欧能够将【优势口袋】保留至下一次战斗中。

【优势口袋】使强化普攻削韧值提高,并对被击破的敌人额外造成物理属性击破伤害。战斗胜利后,将【优势口袋】保留至下一次战斗中。
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
等级 1
三乘九的微笑三乘九的微笑 - 秘技 | 强化
能量恢复 : 0
弱点击破 : 0
使用秘技后,下一次战斗首次施放战技时,为目标添加与终结技相同的物理弱点,持续回合。

使用秘技,下一次进战首次施放战技为敌方单体添加物理弱点
等级 1
击锤连弩击锤连弩 - 普攻 | 单攻
能量恢复 : 30
弱点击破 : 单攻 : 60
对指定敌方单体造成等同于波提欧攻击力的物理属性伤害。
强化普攻无法恢复战技点,且仅能以处于【绝命对峙】的敌方目标为目标。

对敌方单体造成物理属性伤害,仅能攻击【绝命对峙】的目标。
等级 9

行迹

幽灵装填幽灵装填
需要角色晋阶 2
使自身暴击率/暴击伤害提高,提高数值等同于击破特攻的10%/50%,最多使暴击率/暴击伤害提高30%/150%
信用点5000
陨铁弹丸3
Boss材料1
攻击强化攻击强化 (攻击力)
需要角色晋阶 2
攻击力提高4%
信用点5000
陨铁弹丸3
思绪末屑6
击破强化击破强化 (击破特攻)
需要角色晋阶 3
击破特攻提高5.3%
信用点10000
命定死因3
印象残晶3
蛇之上行蛇之上行
需要角色晋阶 4
受到未处于【绝命对峙】目标的伤害降低30%
信用点20000
命定死因5
命运的足迹1
Boss材料1
击破强化击破强化 (击破特攻)
需要角色晋阶 4
击破特攻提高8%
信用点20000
命定死因5
印象残晶4
攻击强化攻击强化 (攻击力)
需要角色晋阶 5
攻击力提高6%
信用点45000
逆时一击3
欲念碎镜3
抵近射击抵近射击
需要角色晋阶 6
处于【绝命对峙】并获得【优势口袋】时,恢复10点能量。该效果在获得溢出的【优势口袋】时也会触发。
信用点160K
逆时一击8
命运的足迹1
Boss材料1
生命强化生命强化 (生命值)
需要角色晋阶 6
生命值上限提高6%
信用点160K
逆时一击8
欲念碎镜8
攻击强化攻击强化 (攻击力)
需要角色等级 75
攻击力提高8%
信用点160K
逆时一击8
欲念碎镜8
击破强化击破强化 (击破特攻)
需要角色等级 80
击破特攻提高10.7%
信用点160K
逆时一击8
欲念碎镜8
击破强化击破强化 (击破特攻)
击破特攻提高5.3%
信用点2500
思绪末屑2
生命强化生命强化 (生命值)
需要角色晋阶 3
生命值上限提高4%
信用点10000
命定死因3
印象残晶3
击破强化击破强化 (击破特攻)
需要角色晋阶 5
击破特攻提高8%
信用点45000
逆时一击3
欲念碎镜3

星魂

扬尘孤星扬尘孤星扬尘孤星
战斗开始时,获得1层【优势口袋】。波提欧造成伤害时无视敌方目标16%的防御力。
里程碑贩子里程碑贩子里程碑贩子
处于【绝命对峙】并获得【优势口袋】时,恢复1个战技点,并且击破特攻提高30%,持续2回合。该效果单个回合内不可重复触发,在获得溢出的【优势口袋】时也会触发。
大理石果园守卫大理石果园守卫大理石果园守卫
终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。
冷肉名厨冷肉名厨冷肉名厨
处于【绝命对峙】的敌方目标受到波提欧攻击时,受到的伤害额外提高12%。波提欧受到处于【绝命对峙】的敌方目标的攻击时,受到的伤害提高效果降低12%
树桩演说家树桩演说家树桩演说家
战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。
撬棍旅馆的浣熊撬棍旅馆的浣熊撬棍旅馆的浣熊
触发天赋造成击破伤害时,对目标额外造成等同于原伤害倍率40%的击破伤害,对相邻目标额外造成等同于原伤害倍率70%的击破伤害。

光锥

名词稀有度命途攻击力防御力生命值战技n/a
锋镝
锋镝3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72战斗开始时,使装备者的暴击率提高12%,持续3回合。
逐星之矢
践踏的意志
离弦
离弦3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使装备者消灭敌方目标后,攻击力提高24%,持续3回合。
逐星之矢
铁卫勋章
相抗
相抗3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使装备者在消灭敌方目标后,速度提高10%,持续2回合。
逐星之矢
古代引擎
唯有沉默
唯有沉默4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使装备者的攻击力提高16%。当场上的敌方目标数量小于等于2时,装备者的暴击率提高12%
逐星之矢
铁卫勋章
论剑
论剑4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56当装备者多次击中同一敌方目标时,每次造成的伤害提高8%,该效果最多叠加5层。若攻击目标发生变化,立即解除当前的增益效果。
逐星之矢
蠢动原核
点个关注吧!
点个关注吧!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使装备者普攻和战技造成的伤害提高24%,当装备者的当前能量值等于其能量上限时,该效果额外提高24%
逐星之矢
工造浑心
春水初生
春水初生4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72进入战斗后,使装备者速度提高8%,造成的伤害提高12%。当装备者受到伤害后该效果失效,下个回合结束时该效果恢复。
逐星之矢
古代引擎
重返幽冥
重返幽冥4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72使装备者暴击率提高12%。暴击后有16%的固定概率解除被攻击敌方目标所持有的1个增益效果,该效果每次攻击只可触发1次。
逐星之矢
永寿荣枝
于夜色中
于夜色中5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使装备者的暴击率提高18%。当装备者在战斗中速度大于100时,每超过10点,普攻和战技造成的伤害提高6%,同时终结技的暴击伤害提高12%,该效果可叠加6层。
逐星之矢
践踏的意志
如泥酣眠
如泥酣眠5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使装备者的暴击伤害提高30%。当装备者的普攻或战技伤害未造成暴击时,使自身暴击率提高36%,持续1回合。该效果每3回合可以触发1次。
逐星之矢
践踏的意志
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语音

语言
Titleloc_sound

剧情

Title文本语言

256 responses to “波提欧”

      • Path is not the point. In a pragmatic perspective, some characters are more worthwhile to invest by their adaptability on both MoC and PF, namely Seele, Jing Yuan, and the epic Kafka & Black Swan pair. In a pragmatic perspective, a character that is only good in one format and not viable in the other is born less worthwhile to invest due to how jade rewards are given.

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    • After watching this, it in no way proves Seele is the “better” unit, it’s a showcase of how Seele and Robin’s mechanics can be abused whereas 99% of players will never have the investment nor skill to do this, if they even think of it in the 1st place.
      Seele is a very powerful unit, but you’re using the worst possible metric to compare them as she is the ONLY hunt unit that excels in pf and this is basically her peak.

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      • That’s not hard to achieve though. My Seele can clear it in 2 cycles earning 40k score in ease. I didn’t even specifically invested on her PF adaptability, namely ERR rope and the” Eagle of Twilight Line” relic set for her that are commonly used on many of Seele’s PF showcase.

        Robin is also not hard to abuse. You only need to cast her ult and have your other characters attack as frequently as possible, while Seele is a perfect partner. However Robin’s additional damage takes the fatal blow, leading to Seele’s talent not triggering, if I read her kit correctly.

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      • I agree with the part that such a comparason is pointless. One who can read immediately understands the fact that Boothill only excels in MoC and is not viable in PF and should feel no need to prove it. That’s as obvious as “1 + 1 = 2”.

        Also it depends on the definition of “better”. By this word people usually mean “more worthwhile / rewarding to invest your in-game resources into it” and that comes from a pragmactic perspective. Notions such as “I prefer…”, “I like…”, and “I’m happier with…” have higher priority than that.

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    • I’ve seen this Boothill vs. Seele thing quite a few times now. As someone who has Seele but fully plans to get Boothill too, what is going on? Did something happen to Boothill I’m not aware of?

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    • Seele is soo good if only you have 3 top tier supports backing her ass up while she has 100% crit rate in her relics, which lets her reliably do anything.

      If you don’t have 100% crit rate, enjoy not knowing if your ult hits for 200k or 10k.

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  1. So is there a way for him to lose his Pocket Trickshot stacks ? If not does that mean he’ll have 3 stacks permanently in the overworld overworld

      
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      • Because there are several light cones on destruction / nihility path that have break effect +% and are for free. The only hunt path light cone that grants break effect +% is Boothill’s signature light cone. Rondon might want to pull for Boothill but has no budget for his signature light cone.

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      • Yeah but also…
        Jade and Topaz follow the preservation
        Ratio follows the erudition
        Sampo and Sparkle follow the elation
        Jing Yuan follows the hunt
        Kafka explicitly stated she is not a follower of Nihility
        Bronya and Pela follow the preservation
        And more examples
        The personal path of a character doesn’t have to line up with the organisation the follow. and their gameplay path doesn’t have to line up with their lore path
        Prior to Acheron there were no true nihility characters in the game

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    • Gallagher and Harmony Trailblazer. Some option also include; Hanya, Pela, and maybe Tingyun

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    • Boothill + HTB

      For sustain the best one is Gallagher (Mainly because of his synergy with HTB) but generally supports that can speed up lowering the toughness bar with multiple attacks work well (FuXuan, Aventurine, and Luocha ). HuoHuo is just generally good.

      For the 2nd Support the best options are Ruan Mei (if you have her) or Pela. RM synergizes very well and Pela Def shred scales well with Break dmg.

      so it should look like Boothill, HTB, Pela, Gallagher

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    • some underrated support for him that probably aren’t the best but got cool chemistry:
      luka helps with break and activate his break dot
      sushang bc same as luka just with her own damage instead of dot
      march\misha bc of their freeze

      imma say the standard 5 stars bc you do get 1 for free at the start of the game from the beginning banner and there is the 300 wishes:
      bronya bc advance forwards is always good
      welt because of speed reduction, action delay and a fast breaker
      clara…maybe? she can just help with breaking weaker enemy’s and let boothil kill them faster
      and gepi because of freeze

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  2. Alright imma try to cook here please give me your opinion after that

    Broolith has action delay on ult you pair him with Welt for another action delay and put also ruin mei for another action delay and you finish it off with imaginary Mc for that sweet break damage

    Give me your opinion about it

      
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    • It’s a good run for SU, and as long you can put sustain Welt and Ruan’s delay passive plus TB harmony, you can survive at MoC too, but don’t forget spd tuning also important factor to slip past turn limit

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  3. Do we know the damage difference between his signature light cone and his best 4-star one? I’m trying to figure out if the light cone is better or not.

    For example, there isn’t a huge difference between S5 Peaceful Day and the signature light cone for Argenti.

      
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    • I suspect it would be huge, given his unorthodox playstyle. Most Hunt LCs focus on buffing CRIT and ATK. Boothill, however, focuses on detonating Break DMG which is irrelevant to CRIT and ATK.

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    • For now, we don’t have 4 star option that same lvl equivalent for him, his 5 star lc giving more bonus crit rate/dmg based his passive and ignore 20% break dmg, so its break value is double for him. The only 4 star i can best think is Final Victor

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  4. Are we able to tell the damage difference between his signature light cone and his best 4-star cone yet? I’m trying to figure out how much of a necessity it might be.

      
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    • He has no 4-star downgrades that are acceptable. Not even one hunt light cone gives any break effect. The only stats Boothill is asking for are break effect and speed. Atk, crit and damage amp are very close to useless for him.

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      • youre trying too hard to doompost him lmao. s5 swordplay works just fine for him. sure, his lc is infinitely better, but that is the case for most of the recent 5*s. with the right relic rolls, they’ll make it work.

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        • “s5 swordplay works just fine for him”
          The massive amount of his damage is break damage(about 70%). Break damage does not scale from Swordplay lightcone.
          Something else?

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        • Friends. I love the design of this character, but right now I’m on the fence about whether to pull him or not.
          Of course, the damage to one target will be very huge. But the lack of action forward from his abilities is very off-putting.
          Right now, it seems that this character’s skillset design is not very good.

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    • We’re not sure until someone test it out. His signature 60% give him bonus crit rate 18% crit dmg 30%, and 20% ignore dmg when you keep attacking weakness broken enemy, so his break dmg is double value. The best 4 star for him i can think is Final Victor if you want more atk and crit dmg, or you can just swap from herta shop

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