名词 | 波提欧 | |
稀有度 | ||
命途 | 巡猎 | |
战斗属性 | 物理 | |
n/a | 308K 15 15 65 15 | |
行迹材料 | 3M 18 41 69 56 139 58 12 8 | |
剧情 | 浪迹银河的改造人牛仔,极度乐观、放荡不羁。 身为「巡海游侠」的一员,为惩奸除恶,可以无所不用其极—— 高调行事的背后,渴望以此引起复仇对象「星际和平公司」的注意。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音 |
剧情 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | n/a |
1 | 84.48 | 59.4 | 164 | 107 | 5% | 50% | 75 | 115 | |
20 | 164.74 | 115.83 | 319 | 107 | 5% | 50% | 75 | 115 | 4000 5 |
20+ | 198.53 | 139.59 | 385 | 107 | 5% | 50% | 75 | 115 | |
30 | 240.77 | 169.29 | 466 | 107 | 5% | 50% | 75 | 115 | 8000 10 |
30+ | 274.56 | 193.05 | 532 | 107 | 5% | 50% | 75 | 115 | |
40 | 316.8 | 222.75 | 614 | 107 | 5% | 50% | 75 | 115 | 16000 6 3 |
40+ | 350.59 | 246.51 | 679 | 107 | 5% | 50% | 75 | 115 | |
50 | 392.83 | 276.21 | 761 | 107 | 5% | 50% | 75 | 115 | 40000 9 7 |
50+ | 426.62 | 299.97 | 827 | 107 | 5% | 50% | 75 | 115 | |
60 | 468.86 | 329.67 | 908 | 107 | 5% | 50% | 75 | 115 | 80000 6 20 |
60+ | 502.66 | 353.43 | 974 | 107 | 5% | 50% | 75 | 115 | |
70 | 544.9 | 383.13 | 1056 | 107 | 5% | 50% | 75 | 115 | 160K 9 35 |
70+ | 578.69 | 406.89 | 1121 | 107 | 5% | 50% | 75 | 115 | |
80 | 620.93 | 436.59 | 1203 | 107 | 5% | 50% | 75 | 115 |
战技
蹄铁裂颅 - 普攻 | 单攻 | |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于波提欧 对敌方单体造成少量物理属性伤害。 | |
等级 | |
炽砾舞者的探戈 - 战技 | 妨害 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
使指定敌方单体及自身进入【绝命对峙】状态,波提欧普攻获得强化且无法施放战技,持续 处于【绝命对峙】的敌方目标陷入嘲讽状态。该目标/波提欧受到对方攻击时,受到的伤害提高 该目标被消灭或弱点被击破后,波提欧均可获得1层【优势口袋】,随后解除【绝命对峙】。 该战技无法恢复能量。施放该战技后,本回合不会结束。 开启【绝命对峙】,【绝命对峙】的目标被消灭或弱点被击破后,波提欧获得【优势口袋】并解除【绝命对峙】。使自身获得强化普攻,且本回合不会结束。 | |
等级 | |
尘魔舞者的日落秀 - 终结技 | 单攻 | |
能量恢复 : 5 | |
弱点击破 : 单攻 : 90 | |
为指定敌方单体添加物理弱点,持续 对该目标造成等同于波提欧 为敌方单体添加物理弱点,并对其造成大量物理属性伤害,使目标行动延后。 | |
等级 | |
轮中五豆 - 天赋 | 强化 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
每层【优势口袋】使强化普攻的削韧值提高 施放强化普攻期间,若目标处于弱点击破状态,基于【优势口袋】层数,对目标造成等同于波提欧 战斗胜利后,波提欧能够将【优势口袋】保留至下一次战斗中。 【优势口袋】使强化普攻削韧值提高,并对被击破的敌人额外造成物理属性击破伤害。战斗胜利后,将【优势口袋】保留至下一次战斗中。 | |
等级 | |
攻击 | |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
三乘九的微笑 - 秘技 | 强化 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后,下一次战斗首次施放战技时,为目标添加与终结技相同的物理弱点,持续 使用秘技,下一次进战首次施放战技为敌方单体添加物理弱点。 | |
击锤连弩 - 普攻 | 单攻 | |
能量恢复 : 30 | |
弱点击破 : 单攻 : 60 | |
对指定敌方单体造成等同于波提欧 强化普攻无法恢复战技点,且仅能以处于【绝命对峙】的敌方目标为目标。 对敌方单体造成物理属性伤害,仅能攻击【绝命对峙】的目标。 | |
等级 | |
行迹
幽灵装填 | |
需要角色晋阶 2 | |
使自身暴击率/暴击伤害提高,提高数值等同于击破特攻的 | 5000 3 1 |
攻击强化 (攻击力) | |
需要角色晋阶 2 | |
攻击力提高 | 5000 3 6 |
击破强化 (击破特攻) | |
需要角色晋阶 3 | |
击破特攻提高 | 10000 3 3 |
蛇之上行 | |
需要角色晋阶 4 | |
受到未处于【绝命对峙】目标的伤害降低 | 20000 5 1 1 |
击破强化 (击破特攻) | |
需要角色晋阶 4 | |
击破特攻提高 | 20000 5 4 |
攻击强化 (攻击力) | |
需要角色晋阶 5 | |
攻击力提高 | 45000 3 3 |
抵近射击 | |
需要角色晋阶 6 | |
处于【绝命对峙】并获得【优势口袋】时,恢复 | 160K 8 1 1 |
生命强化 (生命值) | |
需要角色晋阶 6 | |
生命值上限提高 | 160K 8 8 |
攻击强化 (攻击力) | |
需要角色等级 75 | |
攻击力提高 | 160K 8 8 |
击破强化 (击破特攻) | |
需要角色等级 80 | |
击破特攻提高 | 160K 8 8 |
击破强化 (击破特攻) | |
击破特攻提高 | 2500 2 |
生命强化 (生命值) | |
需要角色晋阶 3 | |
生命值上限提高 | 10000 3 3 |
击破强化 (击破特攻) | |
需要角色晋阶 5 | |
击破特攻提高 | 45000 3 3 |
星魂
扬尘孤星 | ||
战斗开始时,获得1层【优势口袋】。波提欧造成伤害时无视敌方目标 |
里程碑贩子 | ||
处于【绝命对峙】并获得【优势口袋】时,恢复 |
大理石果园守卫 | ||
终结技等级+2,最多不超过 |
冷肉名厨 | ||
处于【绝命对峙】的敌方目标受到波提欧攻击时,受到的伤害额外提高 |
树桩演说家 | ||
战技等级+2,最多不超过 |
撬棍旅馆的浣熊 | ||
触发天赋造成击破伤害时,对目标额外造成等同于原伤害倍率 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | n/a | |
锋镝 | 3 | the-hunt-class | 317.52 | 264.6 | 846.72 | 战斗开始时,使装备者的暴击率提高 | ||
离弦 | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | 使装备者消灭敌方目标后,攻击力提高 | ||
相抗 | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | 使装备者在消灭敌方目标后,速度提高 | ||
唯有沉默 | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 使装备者的攻击力提高 | ||
论剑 | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 当装备者多次击中同一敌方目标时,每次造成的伤害提高 | ||
点个关注吧! | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 使装备者普攻和战技造成的伤害提高 | ||
春水初生 | 4 | the-hunt-class | 476.28 | 396.9 | 846.72 | 进入战斗后,使装备者速度提高 | ||
重返幽冥 | 4 | the-hunt-class | 529.2 | 330.75 | 846.72 | 使装备者暴击率提高 | ||
于夜色中 | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | 使装备者的暴击率提高 | ||
如泥酣眠 | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | 使装备者的暴击伤害提高 |
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256 responses to “波提欧”
HOWDY PARDNER THE CHANGES ARE HERE!
Overall a buff?
Weakness plant is now guaranteed
Technique gets 2 turn instead of 1
Ultimate gives 40% delay
etc.
Mr. Space Cowboy is still lookin good?
Seele >>>>>>>> him
Boothill will never be able to 0 cycle PF like Seele. Heck, he is completely useless in PF.
Proof:
https://www.youtube.com/watch?v=rdwXFBZ74JE
You’re using… pure fiction? to compare hung characters?
You do know what the hunt path is made for right?
hunt*
I liked original version better 😀
Path is not the point. In a pragmatic perspective, some characters are more worthwhile to invest by their adaptability on both MoC and PF, namely Seele, Jing Yuan, and the epic Kafka & Black Swan pair. In a pragmatic perspective, a character that is only good in one format and not viable in the other is born less worthwhile to invest due to how jade rewards are given.
You don’t need a pragmatic perspective though if your account can already clear everything in ease.
if you are really playing games with a pragmatic perspective and nothing else i dont think you should play gacha games XD
After watching this, it in no way proves Seele is the “better” unit, it’s a showcase of how Seele and Robin’s mechanics can be abused whereas 99% of players will never have the investment nor skill to do this, if they even think of it in the 1st place.
Seele is a very powerful unit, but you’re using the worst possible metric to compare them as she is the ONLY hunt unit that excels in pf and this is basically her peak.
That’s not hard to achieve though. My Seele can clear it in 2 cycles earning 40k score in ease. I didn’t even specifically invested on her PF adaptability, namely ERR rope and the” Eagle of Twilight Line” relic set for her that are commonly used on many of Seele’s PF showcase.
Robin is also not hard to abuse. You only need to cast her ult and have your other characters attack as frequently as possible, while Seele is a perfect partner. However Robin’s additional damage takes the fatal blow, leading to Seele’s talent not triggering, if I read her kit correctly.
I agree with the part that such a comparason is pointless. One who can read immediately understands the fact that Boothill only excels in MoC and is not viable in PF and should feel no need to prove it. That’s as obvious as “1 + 1 = 2”.
Also it depends on the definition of “better”. By this word people usually mean “more worthwhile / rewarding to invest your in-game resources into it” and that comes from a pragmactic perspective. Notions such as “I prefer…”, “I like…”, and “I’m happier with…” have higher priority than that.
I’ve seen this Boothill vs. Seele thing quite a few times now. As someone who has Seele but fully plans to get Boothill too, what is going on? Did something happen to Boothill I’m not aware of?
That’s because people want to get him and asks Hoyo to buff him. That’s called doomposing. You don’t understand then you are right. I don’t understand either.
The same happened on Acheron’s page, too. People keep crying about how she’s a worse Jing Yuan.
Those were truly the days
Seele is really good… at killing jobbers kekw
Seele is soo good if only you have 3 top tier supports backing her ass up while she has 100% crit rate in her relics, which lets her reliably do anything.
If you don’t have 100% crit rate, enjoy not knowing if your ult hits for 200k or 10k.
you guys are sooo annoying. seele is boring as hell at least he has the swag
Boothill is sadly better
So is there a way for him to lose his Pocket Trickshot stacks ? If not does that mean he’ll have 3 stacks permanently in the overworld overworld
There is no way for him to lose the stacks I think. However he has to restart in each simulated universe run and each MoC / PF entry.
If only he was Destruction/Nihility…
why?
Because there are several light cones on destruction / nihility path that have break effect +% and are for free. The only hunt path light cone that grants break effect +% is Boothill’s signature light cone. Rondon might want to pull for Boothill but has no budget for his signature light cone.
He’s a galaxy ranger that follow the hunt path. Lore based, if you think about it.
Yeah but also…
Jade and Topaz follow the preservation
Ratio follows the erudition
Sampo and Sparkle follow the elation
Jing Yuan follows the hunt
Kafka explicitly stated she is not a follower of Nihility
Bronya and Pela follow the preservation
And more examples
The personal path of a character doesn’t have to line up with the organisation the follow. and their gameplay path doesn’t have to line up with their lore path
Prior to Acheron there were no true nihility characters in the game
what is boothill’s best team?
f2p wise.
Gallagher and Harmony Trailblazer. Some option also include; Hanya, Pela, and maybe Tingyun
I think Gallagher, Boothill, Imaginary TB and a choice between Tingyun or Hanya.
Boothill + HTB
For sustain the best one is Gallagher (Mainly because of his synergy with HTB) but generally supports that can speed up lowering the toughness bar with multiple attacks work well (FuXuan, Aventurine, and Luocha ). HuoHuo is just generally good.
For the 2nd Support the best options are Ruan Mei (if you have her) or Pela. RM synergizes very well and Pela Def shred scales well with Break dmg.
so it should look like Boothill, HTB, Pela, Gallagher
some underrated support for him that probably aren’t the best but got cool chemistry:
luka helps with break and activate his break dot
sushang bc same as luka just with her own damage instead of dot
march\misha bc of their freeze
imma say the standard 5 stars bc you do get 1 for free at the start of the game from the beginning banner and there is the 300 wishes:
bronya bc advance forwards is always good
welt because of speed reduction, action delay and a fast breaker
clara…maybe? she can just help with breaking weaker enemy’s and let boothil kill them faster
and gepi because of freeze
He reminds me of Blade from Nu:Carnival
How do y’all pronounce Boothill?
Is it “Boo-fill” or “Boot-Hill”?
YEEEEE-HAAAAWWW
The only correct answer
“Boo” is “boo”.
“th” is the “th” in “think”. I think it’s a different sound than “f” or “h”.
“ill” is “ill.
That’s just wrong.
His name is simply “Boot-hill”.
https://en.wikipedia.org/wiki/Boot_Hill
It’s Boot-Hill, just the two words together
and as Serene9 linked its thematic to the wild west gunslinger theme
“Boot-hill”
https://en.wikipedia.org/wiki/Boot_Hill
Alright imma try to cook here please give me your opinion after that
Broolith has action delay on ult you pair him with Welt for another action delay and put also ruin mei for another action delay and you finish it off with imaginary Mc for that sweet break damage
Give me your opinion about it
Imo Welt + Ruan Mei combo by themselves are good sustains, so yeah the menu is possible.
If you’re strong enough and kill them fast enough you probably wont take damage or enough to die
It’s a good run for SU, and as long you can put sustain Welt and Ruan’s delay passive plus TB harmony, you can survive at MoC too, but don’t forget spd tuning also important factor to slip past turn limit
Do we know the damage difference between his signature light cone and his best 4-star one? I’m trying to figure out if the light cone is better or not.
For example, there isn’t a huge difference between S5 Peaceful Day and the signature light cone for Argenti.
A major portion of his dmg is break and his LC is the only hunt LC that affects break dmg
so the difference is… big
I suspect it would be huge, given his unorthodox playstyle. Most Hunt LCs focus on buffing CRIT and ATK. Boothill, however, focuses on detonating Break DMG which is irrelevant to CRIT and ATK.
For now, we don’t have 4 star option that same lvl equivalent for him, his 5 star lc giving more bonus crit rate/dmg based his passive and ignore 20% break dmg, so its break value is double for him. The only 4 star i can best think is Final Victor
Are we able to tell the damage difference between his signature light cone and his best 4-star cone yet? I’m trying to figure out how much of a necessity it might be.
He has no 4-star downgrades that are acceptable. Not even one hunt light cone gives any break effect. The only stats Boothill is asking for are break effect and speed. Atk, crit and damage amp are very close to useless for him.
youre trying too hard to doompost him lmao. s5 swordplay works just fine for him. sure, his lc is infinitely better, but that is the case for most of the recent 5*s. with the right relic rolls, they’ll make it work.
“s5 swordplay works just fine for him”
The massive amount of his damage is break damage(about 70%). Break damage does not scale from Swordplay lightcone.
Something else?
Friends. I love the design of this character, but right now I’m on the fence about whether to pull him or not.
Of course, the damage to one target will be very huge. But the lack of action forward from his abilities is very off-putting.
Right now, it seems that this character’s skillset design is not very good.
We’re not sure until someone test it out. His signature 60% give him bonus crit rate 18% crit dmg 30%, and 20% ignore dmg when you keep attacking weakness broken enemy, so his break dmg is double value. The best 4 star for him i can think is Final Victor if you want more atk and crit dmg, or you can just swap from herta shop