何物为真

何物为真
何物为真名词何物为真
稀有度RaritystrRaritystrRaritystrRaritystr
类型光锥, 丰饶 光锥
命途Class 丰饶
说明丰饶命途专属的光锥,光锥技能仅对该命途生效。
战技使装备者的击破特攻提高24%。施放普攻后,装备者回复等同于2%生命上限+800点的生命值。
n/a
信用点308K
蓄梦元件15
丰饶之种3
生命之芽9
流梦阀门15
永恒之花12
造梦马达12
剧情「倘若所有的钟表都在指示错误的时刻……」
「倘若许下承诺的人以背誓完成诺言……」
「倘若沉入幻梦之人从未真正睡着……」
「倘若死者活着归来,发现姓名已被剥夺……」

「倘若…倘若……」
他吹灭火焰,黑暗中只余时钟永不停歇地滴答作响。

目录
属性
战技
角色
Gallery

属性

等级攻击力防御力生命值n/a
119.21548
2073.9257.75185
信用点4000
蓄梦元件5
20+96.9675.75242
30125.7698.25314
信用点8000
丰饶之种3
蓄梦元件10
30+156.48122.25391
40185.28144.75463
信用点16000
生命之芽3
流梦阀门6
40+216168.75540
50244.8191.25612
信用点40000
生命之芽6
流梦阀门9
50+275.52215.25689
60304.32237.75761
信用点80000
永恒之花4
造梦马达5
60+335.04261.75838
70363.84284.25910
信用点160K
永恒之花8
造梦马达7
70+394.56308.25986
80423.36330.751058
等级n/a
1
20
信用点4000
蓄梦元件5
20+
40
信用点16000
生命之芽3
流梦阀门6
40+
50
信用点40000
生命之芽6
流梦阀门9
50+
60
信用点80000
永恒之花4
造梦马达5
60+
70
信用点160K
永恒之花8
造梦马达7
70+
80

战技

假设
使装备者的击破特攻提高。施放普攻后,装备者回复等同于生命上限+点的生命值。

等级 5

角色

名词稀有度命途战斗属性n/a
娜塔莎
娜塔莎4
RarstrRarstrRarstrRarstr
abundance-classphysical-damage_type
铁狼碎齿
古代引擎
永恒之花
守护者的悲愿
命运的足迹
玲可
玲可4
RarstrRarstrRarstrRarstr
abundance-classquantum-damage_type
苍猿之钉
蠢动原核
永恒之花
无穷假身的遗恨
命运的足迹
罗刹
罗刹5
RarstrRarstrRarstrRarstrRarstr
abundance-classimaginary-damage_type
往日之影的金饰
工造浑心
永恒之花
守护者的悲愿
命运的足迹
白露
白露5
RarstrRarstrRarstrRarstrRarstr
abundance-classlightning-damage_type
往日之影的雷冠
蠢动原核
永恒之花
守护者的悲愿
命运的足迹
藿藿
藿藿5
RarstrRarstrRarstrRarstrRarstr
abundance-classwind-damage_type
天人遗垢
永寿荣枝
永恒之花
无穷假身的遗恨
命运的足迹
灵砂
灵砂5
RarstrRarstrRarstrRarstrRarstr
abundance-classfire-damage_type
忿火之心
永寿荣枝
万相果实
吉光片羽
命运的足迹
加拉赫
加拉赫4
RarstrRarstrRarstrRarstr
abundance-classfire-damage_type
忿火之心
造梦马达
万相果实
蛀星孕灾的旧恶
命运的足迹
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13 responses to “何物为真”

  1. So this vs Warmth Shortens Cold Nights, which one would be better for Gallagher, I know the obvious choice is this, but my thought process was that is allows him to have a bit more AOE healing, and considering the fact you’ll mostly be basic attacking with him, it works perfectly, along with that he isn’t like Ruan Mei where you ABSOLUTELY wanna get that break effect threshold. But maybe I’m missing something, id appreciate other opinions for my thought process, thanks

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    • I just tested it with my Natasha, and healing bonus indeed increase healing from LC passive.

      Natasha 4208 HP + 44,5% HB with level 1 S1 WIR was healed for 1278 HP.

      Natasha 4032 HP + 10% HB with level 1 S1 WIR was healed for 968 HP.

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    • break effect is actually a really good stat, there just aren’t many characters who would want it over other offensive stats like crit or attack and most who do use it are 4 stars like luka

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  2. I’m still so sad he is probably 4 star like I’m still gonna go for him but he won’t be super duper healer Ness which would be nice

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