玲可

玲可
玲可名词玲可
阵营贝洛伯格
稀有度RaritystrRaritystrRaritystrRaritystr
命途Class 丰饶
战斗属性Class 量子
汉语
英语
韩语
日语
专属材料
信用点246K
熄灭原核12
微光原核13
苍猿之钉50
蠢动原核12
行迹材料
信用点2.4M
丰饶之种12
熄灭原核28
生命之芽54
微光原核42
永恒之花105
蠢动原核42
无穷假身的遗恨12
命运的足迹5
剧情贝洛伯格的雪原探险家,朗道家的小妹妹。
性格淡定,行动力极强。常常孤身前往雪原探险。

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音
剧情

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量专属材料
167.2751441005%50%100100
20131.04146.252811005%50%100100
信用点3200
熄灭原核4
20+157.92176.253381005%50%100100
30191.52213.754101005%50%100100
信用点6400
熄灭原核8
30+218.4243.754681005%50%100100
40252281.255401005%50%100100
信用点12800
微光原核5
苍猿之钉2
40+278.88311.255981005%50%100100
50312.48348.756701005%50%100100
信用点32000
微光原核8
苍猿之钉5
50+339.36378.757271005%50%100100
60372.96416.257991005%50%100100
信用点64000
蠢动原核5
苍猿之钉15
60+399.84446.258571005%50%100100
70433.44483.759291005%50%100100
信用点128K
蠢动原核7
苍猿之钉28
70+460.32513.759861005%50%100100
80493.92551.2510581005%50%100100
等级专属材料
1
20
信用点3200
熄灭原核4
20+
40
信用点12800
微光原核5
苍猿之钉2
40+
50
信用点32000
微光原核8
苍猿之钉5
50+
60
信用点64000
蠢动原核5
苍猿之钉15
60+
70
信用点128K
蠢动原核7
苍猿之钉28
70+
80

战技

冰攀前齿技术冰攀前齿技术 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于自身生命上限的量子属性伤害。

对敌方单体造成少量量子属性伤害。
等级 9
盐渍野营罐头盐渍野营罐头 - 战技 | 回复
能量恢复 : 30
弱点击破 : 0
为指定我方单体附上【求生反应】,提高等同于玲可生命上限+的生命上限,若该目标为「毁灭」或「存护」命途,被敌方攻击的概率大幅提高,【求生反应】持续回合。
使该目标回复等同于玲可生命上限+的生命值。

使我方单体获得【求生反应】,使其生命上限提高,同时为其回复生命值。
等级 15
雪原急救方案雪原急救方案 - 终结技 | 回复
能量恢复 : 5
弱点击破 : 0
解除我方全体的负面效果,立即为我方全体回复等同于玲可生命上限+的生命值。

解除我方全体1个负面效果,为我方全体回复生命值。
等级 15
户外生存经验户外生存经验 - 天赋 | 回复
能量恢复 : 0
弱点击破 : 0
施放战技或终结技时,使我方目标获得回合的持续治疗效果,目标每回合开始时回复等同于玲可生命上限+的生命值。若该目标持有【求生反应】,则持续治疗效果额外回复等同于玲可生命上限+的生命值。

施放战技或终结技时,使我方目标获得持续回复生命值效果,若目标持有【求生反应】持续回复生命值效果额外提高。
等级 15
攻击攻击 | 单攻
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

等级 1
巧克力能量棒巧克力能量棒 - 秘技 | 回复
能量恢复 : 0
弱点击破 : 0
使用秘技后,下一次战斗开始时为我方全体附加玲可天赋的持续治疗效果,持续回合。

使用秘技,下一次战斗开始时为我方全体附上持续治疗效果。
等级 1

行迹

提前勘测提前勘测
需要角色晋阶 2
当持有【求生反应】的目标受到攻击后,玲可立即恢复2点能量。
信用点4000
丰饶之种2
无穷假身的遗恨1
防御强化防御强化 (防御力)
需要角色晋阶 2
防御力提高5%
信用点4000
丰饶之种2
熄灭原核4
生命强化生命强化 (生命值)
需要角色晋阶 3
生命值上限提高4%
信用点8000
生命之芽2
微光原核2
效果抵抗强化效果抵抗强化 (效果抵抗)
需要角色晋阶 3
效果抵抗提高4%
信用点8000
生命之芽2
微光原核2
探险技术探险技术
需要角色晋阶 4
抵抗控制类负面状态的概率提高35%
信用点16000
生命之芽4
命运的足迹1
无穷假身的遗恨1
生命强化生命强化 (生命值)
需要角色晋阶 4
生命值上限提高6%
信用点16000
生命之芽4
微光原核3
防御强化防御强化 (防御力)
需要角色晋阶 5
防御力提高7.5%
信用点36000
永恒之花2
蠢动原核2
生命强化生命强化 (生命值)
需要角色晋阶 5
生命值上限提高6%
信用点36000
永恒之花2
蠢动原核2
极境求生极境求生
需要角色晋阶 6
天赋产生的持续回复效果延长1回合。
信用点128K
永恒之花6
命运的足迹1
无穷假身的遗恨1
效果抵抗强化效果抵抗强化 (效果抵抗)
需要角色晋阶 6
效果抵抗提高6%
信用点128K
永恒之花6
蠢动原核6
防御强化防御强化 (防御力)
需要角色等级 75
防御力提高10%
信用点128K
永恒之花6
蠢动原核6
生命强化生命强化 (生命值)
生命值上限提高4%
信用点2000
熄灭原核2
生命强化生命强化 (生命值)
需要角色等级 80
生命值上限提高8%
信用点128K
永恒之花6
蠢动原核6

星魂

远行雪杖的清晨远行雪杖的清晨远行雪杖的清晨
为当前生命值百分比小于等于50%的我方目标提供治疗时,玲可的治疗量提高20%,该效果对持续治疗效果也会生效。
便携炉具的正午便携炉具的正午便携炉具的正午
持有【求生反应】的目标被施加负面效果时可抵抗1负面效果
雪崩信标的午后雪崩信标的午后雪崩信标的午后
战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
露营篝火的薄暮露营篝火的薄暮露营篝火的薄暮
获得【求生反应】时,使该目标攻击力提高,提高数值等同于玲可3%生命上限的攻击力,持续1回合。
极光红茶的新夜极光红茶的新夜极光红茶的新夜
终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
测绘图纸的黎明测绘图纸的黎明测绘图纸的黎明
【求生反应】的生命上限提高效果额外提高,提高数值等同于玲可6%的生命上限,并使其效果抵抗提高30%

光锥

名词稀有度命途攻击力防御力生命值战技专属材料
物穰
物穰3
RarstrRarstrRarstr
abundance-class264.6264.6952.56装备者施放战技和终结技时,治疗量提高12%
永恒之花
铁卫勋章
嘉果
嘉果3
RarstrRarstrRarstr
abundance-class317.52198.45952.56战斗开始时,立即为我方全体恢复6点能量。
永恒之花
蠢动原核
蕃息
蕃息3
RarstrRarstrRarstr
abundance-class317.52198.45952.56当装备者施放普攻后,使下一次行动提前12%
永恒之花
永寿荣枝
一场术后对话
一场术后对话4
RarstrRarstrRarstrRarstr
abundance-class423.36330.751058.4使装备者的能量恢复效率提高8%,并在施放终结技时治疗量提高12%
永恒之花
蠢动原核
此时恰好
此时恰好4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56使装备者的效果抵抗提高16%,并使装备者的治疗量提高,提高数值等同于效果抵抗的33%,最多使治疗量提高15%
永恒之花
工造浑心
等价交换
等价交换4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56当装备者的回合开始时,随机为1个当前能量百分比小于50%的我方其他目标恢复8点能量。
永恒之花
铁卫勋章
暖夜不会漫长
暖夜不会漫长4
RarstrRarstrRarstrRarstr
abundance-class370.44396.91058.4使装备者的生命上限提高16%。施放普攻或战技后,为我方全体回复等同于各自生命上限2%的生命值。
永恒之花
蠢动原核
棺的回响
棺的回响5
RarstrRarstrRarstrRarstrRarstr
abundance-class582.12396.91164.24使装备者的攻击力提高24%。当装备者施放攻击后,每击中1名不同的敌方目标,恢复3点能量,每次攻击最多通过该方式恢复3次能量。当装备者施放终结技后,使我方全体速度提高12点,持续1回合。
永恒之花
工造浑心
时节不居
时节不居5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28463.051270.08使装备者生命上限提高18%,治疗量提高12%。当装备者对我方目标提供治疗时,记录治疗量。当任意我方目标施放攻击后,根据记录治疗量的36%,对随机1个受到攻击的敌方目标造成基于装备者属性的附加伤害。该伤害不受加成影响,每回合最多结算1次。
永恒之花
蠢动原核
惊魂夜
惊魂夜5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24使装备者的能量恢复效率提高12%。我方目标施放终结技时,装备者为当前生命值百分比最低的我方目标回复等同于其10%生命上限的生命值。当装备者为我方目标提供治疗时,使该目标的攻击力提高2.4%,该效果最多叠加5层,持续2回合。
永恒之花
永寿荣枝
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语音

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剧情

Title文本语言
角色详情
角色故事·一
角色故事·二
角色故事·三
角色故事·四
角色故事·一
角色故事·二
角色故事·三
角色故事·四
关于「你」
你的「故事」•一
你的「故事」•二

31 responses to “玲可”

  1. for anybody wondering, Lynx’s skill increases the taunt value of the receiving destruction/preservation unit by 500% like March’s shield does.

      
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  2. I just wish her survival response would last at least one turn longer. In the current state she is only SP neutral if paired with Blade or another character that wants to profit from the taunt.

      
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    • Tbf though, the characters that benefit from the taunt are SP cheap themselves
      Blade uses 1 SP every 4th turn he takes
      Clara barely takes turns so the taunt will last a while
      Fu Xuan is SP positive

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  3. Didn’t saw that nerf to her basic attack scaling (110% before), now it actually match Fu 55% scaling, maybe devs thought it was too potent for support/hybrid characters.

      
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      • It was most likely the. devs just changing it from 100% atk to 100% hp, then changing because characters have higher hp than atk.
        It was obviously too high because lynx’s basic had similar scaling to Blade’s basic (which is way too high for a 4* healer) and now i wonder why Blade has split scaling

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  4. Wow this is the perfect blade support…
    If only she was on Blade’s banner.

    But seriously for anyone who owns blade (who has very few good supports as a hp scaler) she seems very worthwhile.
    Also seems good for mono quantum but seele doesn’t benefit from the max hp.

      
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    • I think in Mono-Quantum there’s very little reason to use your skill on Seele since unless you’ve got E4 the one you’d want to buff with her skill would be Fu Xuan since she’ll be tanking the vast majority of the dmg, gains the increased taunt value, and the increased HP would help FX’s survivability and damage.
      Even with E4 the atk increase doesn’t seem too great and only last 1 turn so it seems to be more of a small bonus and not something you should cast every turn especially since FX or SW skills are more important for weakness implant and energy for their ulti’s.

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    • It’s decent. Seele has 1222 base attack with her LC, those 210 are equal to 17.18% as attack bonus

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      • not really because your Selle have minimum 700 attack from her relics, so it’s more 9.5% attack bonus

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          • Yeh its based on base atk but if your going for lynx its not really for the atk buff its because of the healing, taunt and cleanse tbf, the atk buff its just a bonus

    • But this is also a 4* abundance char?? unless you have E1 Luocha, theres no other abundance unit that gives you any sort of attk buff, so…

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  5. Hear me out.
    she has 100% HP scaling on her NA
    you go mono quantum with Fu Xuan, Lynx and Silver Wolf
    and you build Lynx like shes Blade

      
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    • Still sucks.
      You dont have any dmg passives, dmg lightcones or aoe.
      Also, I wouldnt rule out the possibility that her hp scaling on normals is an error.

      Though you will still be ablo to pummel overworld enemies, if that is what you are after.

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        • The concept of fun is lost on honeyhunter anons. Fun is a DPS loss in their eyes. On a side note, I’ve been toying with the idea of making Natasha’s NA do the largest possible damage. And it is also really funny.

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      • no, she will be pretty good i think, the ability of increasing max hp of allies is pretty broken (is like a shield you can restore and affects on abilities like blade ones) and the effect res buffs are really big, her healing is also decent and she is flexible so you can use her with many different teams.

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    • For Fu Xuan not really, she mitigates too much damage and since you want blade to actually lose HP for his ultimate to do more damage, this isn’t very good.

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      • Honestly most of his hp loss bonus comes from his self sacrifices, luckily enemies ara able to do 20% of his max hp so it wouldn’t really matter putting Fu Xuan together, and in the end the carry of such team would be Jingliu while Blade it’s the back up damage.

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        • Damn that’s a maso team there, so much self damage, going by your statement, I imagine Lynx for last spot since Jingliu consumes HP of her and her team, and she doesn’t seem for now to have HP recovery like Blade.

          Yeah that could really work with Lynx taunt on Blade.

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          • Yeah Blade, Fu Xuan, Lynx and Jingliu are like the first intended prime team in the game. They all have something to synergize

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