Those Many Springs

Those Many Springs
Those Many SpringsIstilahThose Many Springs
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
StatsLight Cone, Nihility Light Cone
PathClass Nihility
PenjelasanLight Cone khusus untuk karakter dengan Path Nihility. Kemampuan Light Cone ini hanya efektif untuk karakter dengan Path tersebut.
SkillMeningkatkan 60% Effect Hit Rate pengguna. Setelah pengguna melancarkan Basic Attack, Skill, atau Ultimate untuk menyerang target musuh, terdapat 60% peluang dasar untuk membuat target tersebut memasuki status “Unarmored”. Saat berada dalam status “Unarmored”, DMG yang diterima target musuh meningkat 10%, berlangsung selama 2 giliran. Jika target berada dalam status DoT yang ditambahkan oleh pengguna, maka terdapat 60% peluang dasar untuk meng-upgrade status “Unarmored” yang ditambahkan pengguna menjadi status “Cornered”, membuat DMG yang diterima target musuh meningkat ekstra 14%, berlangsung selama 2 giliran. Selama durasi tersebut, pengguna tidak dapat menambahkan status “Unarmored” kepada target musuh.
Material Khusus
Credit385K
Immortal Scionette20
Fiery Spirit4
Starfire Essence12
Immortal Aeroblossom20
Heaven Incinerator15
Immortal Lumintwig14
CeritaSetelah beberapa kali hujan lebat, musim semi datang dan rerumputan hijau tumbuh lebat.
“Ini sudah musim semi ke berapa?”
Dia teringat dengan prajurit muda yang pertama kali pergi ke medan perang. Tahun berganti, waktu berjalan, berbeda orang, tapi semangatnya tetap sama, penuh semangat dan harapan.
Dahan-dahan pohon dedalu patah karena menanti kembalinya seseorang. Pada akhirnya, yang mereka bawa pulang … sering kali adalah embun beku yang sudah tidak bisa mencair lagi.

Burung-burung berkicau dengan santai. Dia lalu memejamkan mata dan membiarkan sinar matahari menyinari wajahnya melalui celah dedaunan.
“Jadi, orang yang tersisa adalah orang yang paling kesepian.”

Daftar Isi
Stats
Skill
Karakter
Gallery

Stats

LevelATKDEFHPMaterial Khusus
126.42443
20101.6492.4166
Credit5000
Immortal Scionette8
20+133.32121.2218
30172.92157.2283
Credit10000
Fiery Spirit4
Immortal Scionette12
30+215.16195.6352
40254.76231.6417
Credit20000
Starfire Essence4
Immortal Aeroblossom8
40+297270486
50336.6306551
Credit50000
Starfire Essence8
Immortal Aeroblossom12
50+378.84344.4620
60418.44380.4685
Credit100K
Heaven Incinerator5
Immortal Lumintwig6
60+460.68418.8754
70500.28454.8819
Credit200K
Heaven Incinerator10
Immortal Lumintwig8
70+542.52493.2888
80582.12529.2953
LevelMaterial Khusus
1
20
Credit5000
Immortal Scionette8
20+
40
Credit20000
Starfire Essence4
Immortal Aeroblossom8
40+
50
Credit50000
Starfire Essence8
Immortal Aeroblossom12
50+
60
Credit100K
Heaven Incinerator5
Immortal Lumintwig6
60+
70
Credit200K
Heaven Incinerator10
Immortal Lumintwig8
70+
80

Skill

Worldly Affairs Leave No Mark
Meningkatkan Effect Hit Rate pengguna. Setelah pengguna melancarkan Basic Attack, Skill, atau Ultimate untuk menyerang target musuh, terdapat peluang dasar untuk membuat target tersebut memasuki status “Unarmored”. Saat berada dalam status “Unarmored”, DMG yang diterima target musuh meningkat , berlangsung selama giliran. Jika target berada dalam status DoT yang ditambahkan oleh pengguna, maka terdapat peluang dasar untuk meng-upgrade status “Unarmored” yang ditambahkan pengguna menjadi status “Cornered”, membuat DMG yang diterima target musuh meningkat ekstra , berlangsung selama giliran. Selama durasi tersebut, pengguna tidak dapat menambahkan status “Unarmored” kepada target musuh.

Level 5

Karakter

IstilahKelangkaanPathTipe PertempuranMaterial Khusus
Welt
Welt5
RarstrRarstrRarstrRarstrRarstr
nihility-classimaginary-damage_type
Golden Crown of the Past Shadow
Silvermane Guard Medal
Obsidian of Obsession
Destroyer's Final Road
Tracks of Destiny
Kafka
Kafka5
RarstrRarstrRarstrRarstrRarstr
nihility-classlightning-damage_type
Shape Shifter's Lightning Staff
Conqueror's Will
Obsidian of Obsession
Regret of Infinite Ochema
Tracks of Destiny
Silver Wolf
Silver Wolf5
RarstrRarstrRarstrRarstrRarstr
nihility-classquantum-damage_type
Void Cast Iron
Ancient Engine
Obsidian of Obsession
Destroyer's Final Road
Tracks of Destiny
Pela
Pela4
RarstrRarstrRarstrRarstr
nihility-classice-damage_type
Horn of Snow
Squirming Core
Obsidian of Obsession
Guardian's Lament
Tracks of Destiny
Sampo
Sampo4
RarstrRarstrRarstrRarstr
nihility-classwind-damage_type
Storm Eye
Ancient Engine
Obsidian of Obsession
Guardian's Lament
Tracks of Destiny
Luka
Luka4
RarstrRarstrRarstrRarstr
nihility-classphysical-damage_type
Broken Teeth of Iron Wolf
Ancient Engine
Obsidian of Obsession
Regret of Infinite Ochema
Tracks of Destiny
Guinaifen
Guinaifen4
RarstrRarstrRarstrRarstr
nihility-classfire-damage_type
Searing Steel Blade
Artifex's Gyreheart
Obsidian of Obsession
Regret of Infinite Ochema
Tracks of Destiny
Jiaoqiu
Jiaoqiu5
RarstrRarstrRarstrRarstrRarstr
nihility-classfire-damage_type
Raging Heart
Immortal Lumintwig
Heaven Incinerator
Regret of Infinite Ochema
Tracks of Destiny
Fugue
Fugue5
RarstrRarstrRarstrRarstrRarstr
nihility-classfire-damage_type
Searing Steel Blade
Immortal Lumintwig
Heaven Incinerator
Regret of Infinite Ochema
Tracks of Destiny
Black Swan
Black Swan5
RarstrRarstrRarstrRarstrRarstr
nihility-classwind-damage_type
Ascendant Debris
Squirming Core
Heaven Incinerator
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Per Page
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26 responses to “Those Many Springs”

    • The clue is in the wording. There are two wordings that look as if they can be vulnerability. But only one of the two are.

      Adventurine and Topaz have a debuff (Topaz’s is in her LC.) where it states. “When allies attack an enemy with debuff, damage dealt is increased by %.” This debuff is additive with other damage % increases. Elemental/basic/skill/ult ect ect.

      While Jiaoqiu’s tech debuff states. “Increased damage received by the enemy.”

      This LC also states. “Increased damage received by the enemy.” So it’s 100% the same Vulnerability debuff. His E1 however states “Allies deal 40% increased damage.” So it’s additive with Elemental/basic/skill/ult buffs.

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      • Oh, Aventurine and Topaz debuff stacks with crit damage. Not elemental. But normally “Damage is increased.” is elemental. Unless it states otherwise like theirs do. Aka “Deals increased crit damage.”

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  1. As a Guinaifen main, I will not stop pulling for this thing until either S5 or the end of the banner. I already have the mats to fully ascend it.

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  2. Since the V4 made no updates to this light cone, my conclusion does not change and I’m still planning to get this for Guinaifen. I’m sharing this for fellows and potential fellows who would do the same like me.

    ———-

    TL;DR

    Guinaifen /w Jiaoqiu’s signature build:
    1. EHR% body is recommended over atk% body, other main stats need not change;
    2. 138.1% EHR is recommended (24.9% EHR from substats);
    3. Attack% and speed are still effective substats and the more the better.

    The impact:
    1. Gui has ~23.7% fewer opportunity on personal damage;
    2. 16%~19% damage increment for the rest of the team.

    ———-

    Q: Why 138.1% EHR?
    A: Gui substrats 10% effect res from enemies, meaning she only need 108.4% / 138.1% EHR to charantee the light cone’s effect vs. enemies with 30% / 40% effect res. With 10% EHR from substats, 60% from light cone, and 43.2% from main stats, Gui’s EHR already surpasses the first threshold, and she only needs 24.9% more EHR to reach the second threshold.

    ———-

    Q: What’s the impact of the light cone on Gui?
    A: Gui’s personal damage becomes less potent for the build, since she has no opportunity to wield an atk% body, meaning 43.2% fewer attack thus ~24% fewer final attack stat. She also has no opportunity to wield the 4-star nihility light cones that give either 48% damage amp for DoT or 72% damage amp. Let’s take the GNASW as an example.

    Build 1: S5 GNASW, prisoner 4pc + glamoth 2pc, atk% body, atk% rope, speed boots, fire damage orb.
    Attack: (582 + 476) * (1 + 0.12 * 2 + 0.432 * 2) + 352.7 = 2578.732
    Damage amp: 1 + 0.2 + 0.224 + 0.388 + 0.72 = 2.532
    Damage vulnerability (firekiss 3 stacks): 1 + 0.076 * 3 = 1.228

    Build 2: S1 Jiaoqiu’s signature, EHR% body, and the rest are the same.
    Attack: (582 + 582) * (1 + 0.12 * 2 + 0.432) + 352.7 = 2298.908
    Damage amp: 1 + 0.2 + 0.224 + 0.388 = 1.812
    Damage vulnerability (firekiss 3 stacks): 1 + 0.24 + 0.076 * 3 = 1.468

    Damage impact: (2298.908 * 1.812 * 1.468) / (2578.732 * 2.532 * 1.228) ≈ 76.3%

    That’s said, Gui loses ~23.7% of her personal damage from DoT. (The percentage can be slightly lower if your Gui had higher attack and damage amp than the calculations above.)

    However, the vulnerability is a teamwide bonus, meaning ~19.5% damage increment for the whole team, or ~16.2% damage increment if the damage benefits from Black Swan’s ultimate. (The percentage can be slightly lower if you had Kafka’s E1.)

    Gui’s personal damage has never been a major portion of the DoT comp, and using Jiaoqiu’s signature on her is something like trading 23.7% of her personal damage for 16%~19% damage increment for the rest of the team.

      
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    • My personal relic plans on her:

      1. Messenger 2pc, Forge 2pc, leading to +12% speed;
      2. EHR% body, speed boots, atk% / ERR rope, atk% / fire damage orb;
      3. The speed shall surpass Kafka with signature fully stacked (~14 rolls on speed);
      4. EHR% reachs 138.1% (~7 rolls on EHR).

      My Kafka has 160.7 speed outside of battle.
      106 * 1.12 + 25 + substats >= 160.7 + 4.8 * 3
      substats >= 31.38
      That’s ~14 rolls on speed.

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