| Daftar Isi |
| Karakter |
| Light Cone |
| Set Relic |
| Tas |
| Achievement |
| Musuh Monster |
Karakter
| Istilah | Kelangkaan | Path | Tipe Pertempuran | ATK | DEF | HP | Material Khusus | |
| 姬子•启行 | 5 | erudition-class | fire-damage_type | 756.76 | 485.1 | 1125.43 | ||
| 远坂凛 | 5 | erudition-class | quantum-damage_type | 698.54 | 460.85 | 1047.82 | ||
| 吉尔伽美什 | 5 | destruction-class | lightning-damage_type | 717.95 | 509.36 | 1125.43 | ||
| Per Page |
|
Light Cone
| Istilah | Kelangkaan | Path | ATK | DEF | HP | Skill | Material Khusus | |
| 星火悄然闪耀 | 5 | erudition-class | 635.04 | 529.2 | 846.72 | 使装备者的暴击率提高 | ||
| 所见即我 | 5 | destruction-class | 635.04 | 529.2 | 846.72 | 使装备者的攻击力提高 | ||
| 当一颗星照亮夜空 | 5 | erudition-class | 635.04 | 529.2 | 846.72 | 使装备者的攻击力提高 | ||
| Per Page |
|
Set Relic
| Istilah | Efek Set Relic | |
| 坠星启航地 | 2: 使装备者的暴击率提高 | |
| 寰宇生研院 | 2: 进入战斗时,若装备者能量上限大于等于 | |
| Per Page |
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Tas
| Per Page |
|
Achievement
| Istilah | Seri Achievement | Buka | Penjelasan | Hadiah | |
| 顺凯风,见天地 | Memori Bersamamu | ❌ | 完成任务「金戺重喧•尾声」,见证明曦的远行 | ||
| ... | Rel Menuju Ribuan Bintang | ✅ | ... | ||
| ... | Rel Menuju Ribuan Bintang | ✅ | ... | ||
| ... | Rel Menuju Ribuan Bintang | ✅ | ... | ||
| ... | Rel Menuju Ribuan Bintang | ✅ | ... | ||
| ... | Rel Menuju Ribuan Bintang | ✅ | ... | ||
| ... | Rel Menuju Ribuan Bintang | ✅ | ... | ||
| ... | Rel Menuju Ribuan Bintang | ✅ | ... | ||
| ... | Rel Menuju Ribuan Bintang | ✅ | ... | ||
| ... | Rel Menuju Ribuan Bintang | ✅ | ... |
| Per Page |
|
Musuh Monster
| Istilah | Tingkat Kesulitan | Hadiah | |
| 阳雷之鸦 | Musuh Monster | ||
| 至高,至阳,天空的化身 | Pemimpin Musuh | ||
| 魔猪 | Musuh Monster | ||
| 喜剧学家 | Musuh Monster | ||
| 二相乐园BOSS | Pemimpin Musuh | ||
| Per Page |
|

7 responses to “New in 4.4”
Every Company is greedy.
Some more, some less.
Eventually the more popular they get, the more greedy they become because most people let them get away with it.
This is why I do not recommend games most of the time to other people, because the more I help a Company, the greedier they become and the shittier the games become because of it.
The less popular they are, the more they have to “bribe” the players with Free Stuff and good quality content to encourage them to recommend the game to others.
So as players, it is actually in our best interest to keep them less popular.
(Obviously not that much that they would have to go EoS.)
So even tho I play HSR, I barely recommend it to anyone.
I feel like it’s less bribing with free stuff, and more of an alternative model from 4*s. Instead of having to design and write a million one-note characters who fade into oblivion, they can instead huck a free 5* every so often where it’s needed, and then can also design around regular players having said character.
If you’re having such a hard time playing, just stop. There’s no need to force yourself to suffer.
If popularity makes games worse, then the ideal game would be one that never grows. It’s whether players continue supporting such monetisation practices. A company becomes more aggressive when players reward that behaviour, not because people play the game.
Yes I agree.
Supporting games is not bad, as long as players do not support predatory and greedy monetisation.
Any news about the novaflares?
Lingsha is rumored to get one I think