New in 4.4

Daftar Isi
Karakter
Light Cone
Set Relic
Tas
Achievement
Musuh Monster

Karakter

IstilahKelangkaanPathTipe PertempuranATKDEFHPMaterial Khusus
姬子•启行5
RarstrRarstrRarstrRarstrRarstr
erudition-classfire-damage_type756.76485.11125.43
Radiant Prominence
Lucid Awl
Cosmic Sandpit
Vanquished Flow's Reticence
Tracks of Destiny
远坂凛5
RarstrRarstrRarstrRarstrRarstr
erudition-classquantum-damage_type698.54460.851047.82
Sneering Harlequin
Conqueror's Will
Cosmic Sandpit
Destroyer's Final Road
Tracks of Destiny
吉尔伽美什5
RarstrRarstrRarstrRarstrRarstr
destruction-classlightning-damage_type717.95509.361125.43
Thunder Strum
Squirming Core
Omnicolor, Fool's Own
Guardian's Lament
Tracks of Destiny
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Light Cone

IstilahKelangkaanPathATKDEFHPSkillMaterial Khusus
星火悄然闪耀5
RarstrRarstrRarstrRarstrRarstr
erudition-class635.04529.2846.72使装备者的暴击率提高18%,造成的战技伤害提高36%。我方任意角色在自身同一回合内累计消耗大于等于4点战技点时,装备者获得【闪耀王冠】,持续3回合。装备者持有【闪耀王冠】时,我方全体造成的伤害无视目标10%的防御力,装备者造成的伤害额外无视目标20%的防御力,同类效果无法叠加。
Cosmic Sandpit
Conqueror's Will
所见即我5
RarstrRarstrRarstrRarstrRarstr
destruction-class635.04529.2846.72使装备者的攻击力提高18%,能量恢复效率提高10%。装备者施放终结技时,根据本次消耗能量值的10%,使本次造成的终结技伤害提高,最多提升60%。装备者进入战斗或施放终结技时,使装备者获得【王之娱乐】,持续3回合。当装备者持有【王之娱乐】时,我方全体暴击伤害提高25%,同类效果无法叠加。
Omnicolor, Fool's Own
Squirming Core
当一颗星照亮夜空5
RarstrRarstrRarstrRarstrRarstr
erudition-class635.04529.2846.72使装备者的攻击力提高40%,若队伍中存在2名开拓同行角色,装备者造成伤害时无视目标20%的防御力。当装备者施放助战技时获得【启航】,持续2回合,最多叠加3层。每层【启航】使助战技伤害提高25%,【启航】达到3层时,每层【启航】使终结技伤害提高30%
Cosmic Sandpit
Lucid Awl
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Set Relic

IstilahEfek Set Relic
坠星启航地2: 使装备者的暴击率提高8%。进入战斗时,若装备者与另一名队友均为开拓同行角色,使装备者的暴击伤害提高32%
寰宇生研院2: 进入战斗时,若装备者能量上限大于等于200点,每超过1点使装备者造成的伤害提高0.2%,最多提高32%
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Tas

IstilahKelangkaanStatsResep
坠星启航地2
RarstrRarstr
坠星启航地3
RarstrRarstrRarstr
坠星启航地4
RarstrRarstrRarstrRarstr
坠星启航地5
RarstrRarstrRarstrRarstrRarstr
寰宇生研院2
RarstrRarstr
寰宇生研院3
RarstrRarstrRarstr
寰宇生研院4
RarstrRarstrRarstrRarstr
寰宇生研院5
RarstrRarstrRarstrRarstrRarstr
...4
RarstrRarstrRarstrRarstr
异相仲裁限时通关勋章5
RarstrRarstrRarstrRarstrRarstr
Per Page
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Achievement

IstilahSeri AchievementBukaPenjelasanHadiah
顺凯风,见天地Memori Bersamamu完成任务「金戺重喧•尾声」,见证明曦的远行
Stellar Jade5
...Rel Menuju Ribuan Bintang...
Stellar Jade10
...Rel Menuju Ribuan Bintang...
Stellar Jade10
...Rel Menuju Ribuan Bintang...
Stellar Jade10
...Rel Menuju Ribuan Bintang...
Stellar Jade10
...Rel Menuju Ribuan Bintang...
Stellar Jade10
...Rel Menuju Ribuan Bintang...
Stellar Jade10
...Rel Menuju Ribuan Bintang...
Stellar Jade20
...Rel Menuju Ribuan Bintang...
Stellar Jade10
...Rel Menuju Ribuan Bintang...
Stellar Jade10
Per Page
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Musuh Monster

IstilahTingkat KesulitanHadiah
阳雷之鸦Musuh Monster
EXP
Credit
Fear-Stomped Flesh
Deep Marrow Rock Salt
Courage-Torn Chest
Glory-Aspersed Torso
至高,至阳,天空的化身Pemimpin Musuh
魔猪Musuh Monster
喜剧学家Musuh Monster
EXP
Credit
Thief's Instinct
Protein Rice
Usurper's Scheme
Conqueror's Will
二相乐园BOSSPemimpin Musuh
Per Page
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7 responses to “New in 4.4”

  1. Every Company is greedy.
    Some more, some less.
    Eventually the more popular they get, the more greedy they become because most people let them get away with it.
    This is why I do not recommend games most of the time to other people, because the more I help a Company, the greedier they become and the shittier the games become because of it.
    The less popular they are, the more they have to “bribe” the players with Free Stuff and good quality content to encourage them to recommend the game to others.
    So as players, it is actually in our best interest to keep them less popular.
    (Obviously not that much that they would have to go EoS.)
    So even tho I play HSR, I barely recommend it to anyone.

      
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    • I feel like it’s less bribing with free stuff, and more of an alternative model from 4*s. Instead of having to design and write a million one-note characters who fade into oblivion, they can instead huck a free 5* every so often where it’s needed, and then can also design around regular players having said character.

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    • If you’re having such a hard time playing, just stop. There’s no need to force yourself to suffer.

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    • If popularity makes games worse, then the ideal game would be one that never grows. It’s whether players continue supporting such monetisation practices. A company becomes more aggressive when players reward that behaviour, not because people play the game.

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      • Yes I agree.
        Supporting games is not bad, as long as players do not support predatory and greedy monetisation.

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