Who’s Afraid of Constance?

Who's Afraid of Constance?
Who's Afraid of Constance?ConceptsWho’s Afraid of Constance?
TypeTalent
TypeBounce
Weakness BreakSingle Target : 9
Energy Regeneration2
Characters
The Dahlia
The Dahlia
Character Materials
Credit653K
Tatters of Thought9
Fiery Spirit3
Starfire Essence15
Fragments of Impression13
Heaven Incinerator30
Shards of Desires7
Vanquished Flow's Reticence3
Tracks of Destiny2
Who's Afraid of Constance?Who’s Afraid of Constance? – Talent | Bounce
When entering combat, The Dahlia regenerates Energy and becomes “Dance Partners” along with the teammate that triggered combat. Whenever there is no other “Dance Partner” on the field, this unit and the teammate with the highest Break Effect become “Dance Partners” together. After a “Dance Partner” attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at .
After an enemy target gets attacked by the other “Dance Partner,” The Dahlia launches Follow-Up ATK and deals instance(s) of DMG, each dealing Fire DMG equal to of The Dahlia’s ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at .
This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.

When entering combat, The Dahlia regenerates Energy and becomes “Dance Partner” along with the teammate that triggered combat. When a “Dance Partner” attacks a Weakness Broken enemy target, additionally deals Super Break DMG.
After an enemy target gets attacked by the other “Dance Partner,” The Dahlia triggers Follow-Up ATK, deals minor Fire DMG to random enemies, and additionally deals Super Break DMG to Weakness Broken enemy targets, bouncing a total of #2[i] time(s).
Level 15

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