Nombre | 星期日 | |
Rareza | ||
Vía | Armonía | |
Tipos de combate | Imaginario | |
n/a | 308K 15 15 65 15 | |
Material de Rastros | 3M 18 41 69 56 139 58 12 8 | |
Historia | 「秩序」的美梦已然消散,但仍有人不会放下初愿。 ——折翼坠地的旅人,他的脚步将迈向何方? |
Índice |
Atributos |
Habilidad básica |
Rastros |
Eidolon |
Conos de luz |
Inventario |
Gallery |
Voz |
Historia |
Atributos
Nivel | ATQ | DEF | PV | VEL | Prob. CRIT | Daño CRIT | Provocación | Energía | n/a |
1 | 100.32 | 72.6 | 169 | 96 | 5% | 50% | 100 | 130 | |
20 | 195.62 | 141.57 | 329 | 96 | 5% | 50% | 100 | 130 | 4000 5 |
20+ | 235.75 | 170.61 | 397 | 96 | 5% | 50% | 100 | 130 | |
30 | 285.91 | 206.91 | 482 | 96 | 5% | 50% | 100 | 130 | 8000 10 |
30+ | 326.04 | 235.95 | 549 | 96 | 5% | 50% | 100 | 130 | |
40 | 376.2 | 272.25 | 634 | 96 | 5% | 50% | 100 | 130 | 16000 6 3 |
40+ | 416.33 | 301.29 | 701 | 96 | 5% | 50% | 100 | 130 | |
50 | 466.49 | 337.59 | 786 | 96 | 5% | 50% | 100 | 130 | 40000 9 7 |
50+ | 506.62 | 366.63 | 853 | 96 | 5% | 50% | 100 | 130 | |
60 | 556.78 | 402.93 | 938 | 96 | 5% | 50% | 100 | 130 | 80000 6 20 |
60+ | 596.9 | 431.97 | 1005 | 96 | 5% | 50% | 100 | 130 | |
70 | 647.06 | 468.27 | 1090 | 96 | 5% | 50% | 100 | 130 | 160K 9 35 |
70+ | 687.19 | 497.31 | 1157 | 96 | 5% | 50% | 100 | 130 | |
80 | 737.35 | 533.61 | 1242 | 96 | 5% | 50% | 100 | 130 |
Habilidad básica
闪烁的劝诫 - ATQ básico | ATQ individual | |
Recuperación de energía : 20 | |
Ruptura de Debilidad : ATQ individual : 30 | |
对指定敌方单体造成等同于星期日 对指定敌方单体造成少量虚数属性伤害。 | |
Nivel | |
纸与仪典的恩赐 - Habilidad básica | Apoyo | |
Recuperación de energía : 30 | |
Ruptura de Debilidad : 0 | |
使指定我方单体角色及其召唤物立即行动,并使其造成的伤害提高 当星期日对「同谐」命途的角色施放该技能时,无法触发立即行动效果。 使指定我方单体角色及其召唤物立即行动,并使其造成的伤害提高。 当星期日对「同谐」命途的角色施放该技能时,无法触发立即行动效果。 | |
Nivel | |
轻与伤痕的赞颂 - Habilidad definitiva | Apoyo | |
Recuperación de energía : 5 | |
Ruptura de Debilidad : 0 | |
为指定我方单体角色恢复等同于 星期日自身每回合开始时【蒙福者】持续回合减1,共持续 为指定我方单体角色恢复能量,并使目标及其召唤物成为【蒙福者】,【蒙福者】的暴击伤害提高。 | |
Nivel | |
倾诉之肉身 - Talento | Apoyo | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : 0 | |
施放战技时,使目标的暴击率提高 施放战技时,使目标暴击率提高。 | |
Nivel | |
闪烁的劝诫 | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
荣光之秘 - Técnica | Apoyo | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 60 | |
使用秘技后,下一次战斗开始时使我方全体目标伤害提高 使用秘技后,下一次战斗开始时使我方全体目标伤害提高。 | |
Rastros
主日渴慕 | |
Requiere niv. de ascensión de personaje 2 | |
施放战技时不消耗战技点,该效果在 | 5000 3 1 |
效果抵抗强化 (RES a efecto) | |
Requiere niv. de ascensión de personaje 2 | |
RES a efecto + | 5000 3 6 |
暴击伤害强化 (Daño CRIT) | |
Requiere niv. de ascensión de personaje 3 | |
Daño CRIT + | 10000 3 3 |
崇高拂尘 | |
Requiere niv. de ascensión de personaje 4 | |
战斗开始时,星期日恢复 | 20000 5 1 1 |
暴击伤害强化 (Daño CRIT) | |
Requiere niv. de ascensión de personaje 4 | |
Daño CRIT + | 20000 5 4 |
效果抵抗强化 (RES a efecto) | |
Requiere niv. de ascensión de personaje 5 | |
RES a efecto + | 45000 3 3 |
掌中安港 | |
Requiere niv. de ascensión de personaje 6 | |
施放战技时,解除目标的 | 160K 8 1 1 |
防御强化 (DEF) | |
Requiere niv. de ascensión de personaje 6 | |
DEF + | 160K 8 8 |
效果抵抗强化 (RES a efecto) | |
Requiere personaje de niv. 75 | |
RES a efecto + | 160K 8 8 |
暴击伤害强化 (Daño CRIT) | |
Requiere personaje de niv. 80 | |
Daño CRIT + | 160K 8 8 |
暴击伤害强化 (Daño CRIT) | |
Daño CRIT + | 2500 2 |
防御强化 (DEF) | |
Requiere niv. de ascensión de personaje 3 | |
DEF + | 10000 3 3 |
暴击伤害强化 (Daño CRIT) | |
Requiere niv. de ascensión de personaje 5 | |
Daño CRIT + | 45000 3 3 |
Eidolon
千纪沉寂之末 | ||
星期日施放战技时,使目标的全属性抗性穿透提高 |
笃信补完微缺 | ||
场上存在【蒙福者】时,星期日和【蒙福者】的速度提高 |
荆棘的静修所 | ||
终结技等级+2,最多不超过 |
雕塑的卷首语 | ||
回合开始时,恢复 |
纸筏漂流银湾 | ||
战技等级+2,最多不超过 |
群星喧哗之始 | ||
天赋的暴击率提高效果可以叠加,最多叠加 |
Conos de luz
Nombre | Rareza | Vía | ATQ | DEF | PV | Habilidad básica | n/a | |
Coro | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Tras entrar en combate, el ATQ de todos los aliados aumenta en un | ||
Rueda mecánica | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Tras atacar o recibir un golpe, el portador recupera | ||
Mediación | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Tras entrar en combate, la VEL de todos los aliados aumenta en | ||
Imagen en el recuerdo | 4 | harmony-class | 423.36 | 396.9 | 952.56 | El efecto de Ruptura del portador aumenta en un | ||
Encuentro planetario | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | Tras entrar en combate, cuando un aliado inflige un daño del mismo tipo que el portador, el daño infligido aumenta en un | ||
¡A bailar! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Cuando el portador usa la habilidad definitiva, la acción de todos los aliados se adelanta un | ||
Esculpir la luna y tejer las nubes | 4 | harmony-class | 476.28 | 330.75 | 952.56 | Cuando comienza la batalla y al empezar cada turno del portador, se activa uno de los siguientes efectos al azar (el nuevo efecto será distinto del anterior y lo sustituirá): el ATQ de todos los aliados aumenta en un | ||
La batalla no ha terminado | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | El portador aumenta su recuperación de energía en un | ||
El pasado y el futuro | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Cuando el portador utiliza su habilidad básica, el daño que inflige el siguiente aliado que actúe (que no sea el portador) aumenta en un | ||
Mi pasado en el espejo | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | El efecto de Ruptura del portador aumenta en un Al comienzo de cada oleada, todos los aliados recuperan |
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Historia
Title | Idioma del texto |
30 responses to “”
I’m seeing reports that he forces the summoner go first and summon to go second. I hope they change this. Why? Is there any character that prefers their summons to go right after them? Lingsha AA is wasted. Topaz’s AA is wasted. Sparkle buff is lost. It’s the worst world. Depending on his other supports he will in many cases lose buffs such as hanya ult, ting yun ult, sparkle buff, bronya ult, sarcerdos set buff, among other things. It’s really clunky this way for many characters.
Even for Jing yuan with no sparkle, Somehow people think that it gives JY an extra turn to top off on some more stacks, but It makes no stack difference in a rotation. He would get stacks either right before or right after summon goes. The way it is just gives him a turn to lose buffs before his summon goes. Even on the first rotation JY technique will give 3 extra stacks.
summoner first is clunky and the worst. I see no benefits to our current roster.
20%crit rate from skill!!!!
SEELE WOULD BE PROUD👀
Dying inside ngl, Sunday’s E1 should be base kit this is Bronya
Mid. at most ur gonna get 20/60 and 80% dmg bonus from him and he has to act a lot so getting crit dmg on him while having to speed tone or hyper speed is gonna be hard. also energy problems
So then, how would you use him?
The DPSes I have are not summoning characters, but I want him as he’s my fav, so would I use him just like I would Sparkle?
Also which of my listed characters works best? Here’s my character list https://imgur.com/eyvN6PO
5* LCs I have are DHIL, Yunli, HuoHuo, Ratio, Welt, Yanqing, Gepard but I dont think that matters rlly
Seele is not built and I don’t plan on doing so
buff/adjustment I would give to him:
-skills advance forward (AF) by 50% instead of 100%. This would be a nerf to “mobility” but creates more synergy with sparkle; with some speedtuning you can get the best of both buffs. Basically a better and more doable bronya+sparkle tech
-either they majorly buff the ult’s cdmg to 80-100% (to completely powercreep sparkle) or just ditch and replace it with 100% target’s atk + 25% of sunday’s atk. Again, this is solely for more for synergy with sparkle as she lacks atk% buff.
You probably wondering why my suggestion are heavily leaning towards synergizing with sparkle, and thats because:
1. to raise sparkle’s pull value, to make her not only restricted to hypercarry team but also to hypersummon team as well
2. otherwise sunday would only worth it when paired with robin, and im so sick of this. No hate to robin herself but im tired of seeing her in every non break team. Plus, robin are meant for teams that can dish out high frequency attacks, using her in hypersummon team like JY team would be wasting her potential
Sunday Ruan Mei would be fine too, all of ruan meis buffs work on servants
The only thing that needs to happen to preserve sparkle is summon goes before summoner.
So, he’s just another Bonya but can forward both unit and summon
RIP Bronya
literally just bronya