Nombre | 星期日 | |
Rareza | ||
Vía | Armonía | |
Tipos de combate | Imaginario | |
n/a | 308K 15 15 65 15 | |
Material de Rastros | 3M 18 41 69 56 139 58 12 8 | |
Historia | 「秩序」的美梦已然消散,但仍有人不会放下初愿。 ——折翼坠地的旅人,他的脚步将迈向何方? |
Índice |
Atributos |
Habilidad básica |
Rastros |
Eidolon |
Conos de luz |
Inventario |
Gallery |
Voz |
Historia |
Atributos
Nivel | ATQ | DEF | PV | VEL | Prob. CRIT | Daño CRIT | Provocación | Energía | n/a |
1 | 100.32 | 72.6 | 169 | 96 | 5% | 50% | 100 | 130 | |
20 | 195.62 | 141.57 | 329 | 96 | 5% | 50% | 100 | 130 | 4000 5 |
20+ | 235.75 | 170.61 | 397 | 96 | 5% | 50% | 100 | 130 | |
30 | 285.91 | 206.91 | 482 | 96 | 5% | 50% | 100 | 130 | 8000 10 |
30+ | 326.04 | 235.95 | 549 | 96 | 5% | 50% | 100 | 130 | |
40 | 376.2 | 272.25 | 634 | 96 | 5% | 50% | 100 | 130 | 16000 6 3 |
40+ | 416.33 | 301.29 | 701 | 96 | 5% | 50% | 100 | 130 | |
50 | 466.49 | 337.59 | 786 | 96 | 5% | 50% | 100 | 130 | 40000 9 7 |
50+ | 506.62 | 366.63 | 853 | 96 | 5% | 50% | 100 | 130 | |
60 | 556.78 | 402.93 | 938 | 96 | 5% | 50% | 100 | 130 | 80000 6 20 |
60+ | 596.9 | 431.97 | 1005 | 96 | 5% | 50% | 100 | 130 | |
70 | 647.06 | 468.27 | 1090 | 96 | 5% | 50% | 100 | 130 | 160K 9 35 |
70+ | 687.19 | 497.31 | 1157 | 96 | 5% | 50% | 100 | 130 | |
80 | 737.35 | 533.61 | 1242 | 96 | 5% | 50% | 100 | 130 |
Habilidad básica
闪烁的劝诫 - ATQ básico | ATQ individual | |
Recuperación de energía : 20 | |
Ruptura de Debilidad : ATQ individual : 30 | |
对指定敌方单体造成等同于星期日 对指定敌方单体造成少量虚数属性伤害。 | |
Nivel | |
纸与仪典的恩赐 - Habilidad básica | Apoyo | |
Recuperación de energía : 30 | |
Ruptura de Debilidad : 0 | |
使指定我方单体角色及其召唤物立即行动,并使其造成的伤害提高 当星期日对「同谐」命途的角色施放该技能时,无法触发立即行动效果。 使指定我方单体角色及其召唤物立即行动,并使其造成的伤害提高。 当星期日对「同谐」命途的角色施放该技能时,无法触发立即行动效果。 | |
Nivel | |
轻与伤痕的赞颂 - Habilidad definitiva | Apoyo | |
Recuperación de energía : 5 | |
Ruptura de Debilidad : 0 | |
为指定我方单体角色恢复等同于 星期日自身每回合开始时【蒙福者】持续回合减1,共持续 为指定我方单体角色恢复能量,并使目标及其召唤物成为【蒙福者】,【蒙福者】的暴击伤害提高。 | |
Nivel | |
倾诉之肉身 - Talento | Apoyo | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : 0 | |
施放战技时,使目标的暴击率提高 施放战技时,使目标暴击率提高。 | |
Nivel | |
闪烁的劝诫 | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
荣光之秘 - Técnica | Apoyo | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 60 | |
使用秘技后,下一次战斗开始时使我方全体目标伤害提高 使用秘技后,下一次战斗开始时使我方全体目标伤害提高。 | |
Rastros
主日渴慕 | |
Requiere niv. de ascensión de personaje 2 | |
施放战技时不消耗战技点,该效果在 | 5000 3 1 |
效果抵抗强化 (RES a efecto) | |
Requiere niv. de ascensión de personaje 2 | |
RES a efecto + | 5000 3 6 |
暴击伤害强化 (Daño CRIT) | |
Requiere niv. de ascensión de personaje 3 | |
Daño CRIT + | 10000 3 3 |
崇高拂尘 | |
Requiere niv. de ascensión de personaje 4 | |
战斗开始时,星期日恢复 | 20000 5 1 1 |
暴击伤害强化 (Daño CRIT) | |
Requiere niv. de ascensión de personaje 4 | |
Daño CRIT + | 20000 5 4 |
效果抵抗强化 (RES a efecto) | |
Requiere niv. de ascensión de personaje 5 | |
RES a efecto + | 45000 3 3 |
掌中安港 | |
Requiere niv. de ascensión de personaje 6 | |
施放战技时,解除目标的 | 160K 8 1 1 |
防御强化 (DEF) | |
Requiere niv. de ascensión de personaje 6 | |
DEF + | 160K 8 8 |
效果抵抗强化 (RES a efecto) | |
Requiere personaje de niv. 75 | |
RES a efecto + | 160K 8 8 |
暴击伤害强化 (Daño CRIT) | |
Requiere personaje de niv. 80 | |
Daño CRIT + | 160K 8 8 |
暴击伤害强化 (Daño CRIT) | |
Daño CRIT + | 2500 2 |
防御强化 (DEF) | |
Requiere niv. de ascensión de personaje 3 | |
DEF + | 10000 3 3 |
暴击伤害强化 (Daño CRIT) | |
Requiere niv. de ascensión de personaje 5 | |
Daño CRIT + | 45000 3 3 |
Eidolon
千纪沉寂之末 | ||
星期日施放战技时,使目标的全属性抗性穿透提高 |
笃信补完微缺 | ||
场上存在【蒙福者】时,星期日和【蒙福者】的速度提高 |
荆棘的静修所 | ||
终结技等级+2,最多不超过 |
雕塑的卷首语 | ||
回合开始时,恢复 |
纸筏漂流银湾 | ||
战技等级+2,最多不超过 |
群星喧哗之始 | ||
天赋的暴击率提高效果可以叠加,最多叠加 |
Conos de luz
Nombre | Rareza | Vía | ATQ | DEF | PV | Habilidad básica | n/a | |
Coro | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Tras entrar en combate, el ATQ de todos los aliados aumenta en un | ||
Rueda mecánica | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Tras atacar o recibir un golpe, el portador recupera | ||
Mediación | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Tras entrar en combate, la VEL de todos los aliados aumenta en | ||
Imagen en el recuerdo | 4 | harmony-class | 423.36 | 396.9 | 952.56 | El efecto de Ruptura del portador aumenta en un | ||
Encuentro planetario | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | Tras entrar en combate, cuando un aliado inflige un daño del mismo tipo que el portador, el daño infligido aumenta en un | ||
¡A bailar! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Cuando el portador usa la habilidad definitiva, la acción de todos los aliados se adelanta un | ||
Esculpir la luna y tejer las nubes | 4 | harmony-class | 476.28 | 330.75 | 952.56 | Cuando comienza la batalla y al empezar cada turno del portador, se activa uno de los siguientes efectos al azar (el nuevo efecto será distinto del anterior y lo sustituirá): el ATQ de todos los aliados aumenta en un | ||
La batalla no ha terminado | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | El portador aumenta su recuperación de energía en un | ||
El pasado y el futuro | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Cuando el portador utiliza su habilidad básica, el daño que inflige el siguiente aliado que actúe (que no sea el portador) aumenta en un | ||
Mi pasado en el espejo | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | El efecto de Ruptura del portador aumenta en un Al comienzo de cada oleada, todos los aliados recuperan |
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Title | Idioma del texto |
16 responses to “”
buff/adjustment I would give to him:
-skills advance forward (AF) by 50% instead of 100%. This would be a nerf to “mobility” but creates more synergy with sparkle; with some speedtuning you can get the best of both buffs. Basically a better and more doable bronya+sparkle tech
-either they majorly buff the ult’s cdmg to 80-100% (to completely powercreep sparkle) or just ditch and replace it with 100% target’s atk + 25% of sunday’s atk. Again, this is solely for more for synergy with sparkle as she lacks atk% buff.
You probably wondering why my suggestion are heavily leaning towards synergizing with sparkle, and thats because:
1. to raise sparkle’s pull value, to make her not only restricted to hypercarry team but also to hypersummon team as well
2. otherwise sunday would only worth it when paired with robin, and im so sick of this. No hate to robin herself but im tired of seeing her in every non break team. Plus, robin are meant for teams that can dish out high frequency attacks, using her in hypersummon team like JY team would be wasting her potential
So, he’s just another Bonya but can forward both unit and summon
RIP Bronya
He seems super niche as of now but probably will age well if summon meta stocks rise in 3.0
JY is barack ?
Seems like it. There seems to be some controversy weather he can advance LL but we’ll find out sooner or later. If he can it’s going to be big for JY.
He do be obama
SUNDAYS KIT IS FINALLY HERE!
what is going to be his best planar ornament set?
bananamusement?
His initial kit is giving me RM’s PTSD Vietnam flashbacks. Even down to “Want her to be SP positive? Just pull her E bro!” except in his case it’s “Oh, you think his base spd is way too low, especially with such costly ult? Pull his E2 lol”
Hopefully, he gets the same treatment as her by the end of the beta. Because this right here isn’t good. Isn’t good at all.
Him having such high base atk is not needed, while spd very much is. Especially if you want to play him optimally with his relic set.
His ult is pretty costly and with such low spd his cone becomes a must.
Only 20% energy is not good. 4* unit gives you 50% and a sustain like Huohuo, whose job isn’t even to actually buff, gives 20% too… but she does it team-wide. You can’t come to me and tell me that 20% energy is good for Sunday, the very first limited harmony who gives energy, when a 4* unit and even a sustain do it better. Common.
Thankfully, this is just initial beta kit and majority of these are wonky like this. RM is the best example as she herself had many similar issues as Sunday in her initial kit. All down to terrible E’s that only served to fix a problem that her base kit had.
Tingyun gives 50/60 flat energy not % btw
i hope they make his kit more interesting in later updates. right now he just feels like a meta stat stick and nothing else
Fr it feels real bland uk? like they need to add smth like how they did with sundays last boss phase, it was WAAY cooler than this as of now
sunday be like “ganbatte” to one of our teammates. must be super fckg cute lmao
Since Sunday is a sort of Jing yuan ‘buff’, what will be their best team??
Right now it looks like JingYuan Sunday Tingyun Sustain
I reckon JY, Sunday, Sparkle, and HH would be it.