刻律德菈

刻律德菈
刻律德菈名詞刻律德菈
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 同諧
戰鬥屬性Class 
專屬素材
信用點308K
預兆似有若無15
悲鳴由遠及近15
暮暉燼蕾65
哀嘆漫無止息15
行跡素材
信用點3M
雲際音符18
預兆似有若無41
空際小節69
悲鳴由遠及近56
天外樂章139
哀嘆漫無止息58
陽雷的遙想12
命運的足跡8
主線北境帝國,失落的王朝,寒冷的疆土燃燒著征伐的野心。
君主刻律德菈,執握「律法」火種的黃金裔,佈局設子,與神相弈,審判異心的罪囚,為此世奠定逐火的基業
——「這絕非終點,翁法羅斯的征途,當是銀河群星!」

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音音量
主線

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量專屬素材
184.4866185995%50%100130
20164.74128.7360995%50%100130
信用點4000
預兆似有若無5
20+198.53155.1434995%50%100130
30240.77188.1527995%50%100130
信用點8000
預兆似有若無10
30+274.56214.5601995%50%100130
40316.8247.5693995%50%100130
信用點16000
悲鳴由遠及近6
暮暉燼蕾3
40+350.59273.9767995%50%100130
50392.83306.9859995%50%100130
信用點40000
悲鳴由遠及近9
暮暉燼蕾7
50+426.62333.3933995%50%100130
60468.86366.31026995%50%100130
信用點80000
哀嘆漫無止息6
暮暉燼蕾20
60+502.66392.71100995%50%100130
70544.9425.71192995%50%100130
信用點160K
哀嘆漫無止息9
暮暉燼蕾35
70+578.69452.11266995%50%100130
80620.93485.11358995%50%100130
等級專屬素材
1
20
信用點4000
預兆似有若無5
20+
40
信用點16000
悲鳴由遠及近6
暮暉燼蕾3
40+
50
信用點40000
悲鳴由遠及近9
暮暉燼蕾7
50+
60
信用點80000
哀嘆漫無止息6
暮暉燼蕾20
60+
70
信用點160K
哀嘆漫無止息9
暮暉燼蕾35
70+
80

戰技

易位,兵貴神速易位,兵貴神速 - 普通攻擊 | 單體攻擊
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於刻律德菈攻擊力的風屬性傷害。

對敵方單體造成少量風屬性傷害。
等級 10
升變,士皆可帥升變,士皆可帥 - 戰技 | 輔助
能量回復 : 30
弱點擊破 : 0
使指定我方單體角色獲得【軍功】並使刻律德菈獲得點充能。充能上限點。當充能達到點時,自動使角色的【軍功】升級為【爵位】並解除其控制類負面狀態。持有【爵位】的角色視為同時持有【軍功】。持有【爵位】的角色造成的戰技傷害的暴擊傷害提高、全屬性抗性穿透提高,對敵方目標施放戰技時觸發奇襲奇襲結束後,消耗點充能使【爵位】變回【軍功】。

使我方角色獲得【軍功】並使刻律德菈獲得充能。當充能達到#4[i]點時,自動使角色的【軍功】升級為【爵位】。持有【爵位】的角色造成的戰技傷害的暴擊傷害、全屬性抗性穿透提高並可以觸發奇襲
等級 15
世事如棋,四步堪殺世事如棋,四步堪殺 - 終結技 | 群體攻擊
能量回復 : 5
弱點擊破 : 群體攻擊 : 60
獲得點充能。對敵方全體造成等同於刻律德菈攻擊力的風屬性傷害。若場上不存在持有【軍功】的角色,優先使當下隊伍中的第一位角色獲得【軍功】。

獲得充能。對敵方全體造成風屬性傷害。
等級 15
榮光屬於凱撒榮光屬於凱撒 - 天賦 | 輔助
能量回復 : 0
弱點擊破 : 0
持有【軍功】的角色攻擊力提高,提高數值等同於刻律德菈攻擊力的,發動普通攻擊或戰技時使刻律德菈獲得點充能,奇襲期間無法使刻律德菈獲得充能。持有【軍功】的角色發動攻擊後刻律德菈額外造成1次等同於刻律德菈攻擊力的風屬性附加傷害,該效果最多觸發次,刻律德菈每次施放終結技時重置可觸發次數。【軍功】僅對最新被施加的目標生效,目標改變時使刻律德菈充能重置為0點。

持有【軍功】的角色攻擊力提高,且發動普通攻擊或戰技時使刻律德菈獲得充能。持有【軍功】的角色發動攻擊後,刻律德菈額外造成少量風屬性附加傷害
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。

等級 1
先發優勢先發優勢 - 秘技 | 輔助
能量回復 : 0
弱點擊破 : 0
使用秘技後獲得【軍功】,切換行動角色時【軍功】轉移至當下行動角色。下一次戰鬥開始時自動對持有【軍功】的角色施放1次戰技,此次戰技不消耗戰技點。

使當下行動角色獲得【軍功】,下一次戰鬥開始時自動對持有【軍功】的角色施放戰技。
等級 1

行跡

來者來者
需要角色晉階 2
刻律德菈的攻擊力大於2000時,每超過100點攻擊力可使自身暴擊傷害提高18%,最多提高360%
信用點5000
雲際音符3
陽雷的遙想1
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 2
攻擊力提高4%
信用點5000
雲際音符3
預兆似有若無6
傷害強化•風傷害強化•風 (風屬性傷害提高)
需要角色晉階 3
風屬性傷害提高3.2%
信用點10000
空際小節3
悲鳴由遠及近3
見者見者
需要角色晉階 4
刻律德菈的暴擊率提高100%。當刻律德菈的充能小於上限時,持有【軍功】的角色施放終結技時使刻律德菈獲得1點充能,該效果單場戰鬥中可以觸發1次。
信用點20000
空際小節5
命運的足跡1
陽雷的遙想1
傷害強化•風傷害強化•風 (風屬性傷害提高)
需要角色晉階 4
風屬性傷害提高4.8%
信用點20000
空際小節5
悲鳴由遠及近4
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 5
攻擊力提高6%
信用點45000
天外樂章3
哀嘆漫無止息3
征服者征服者
需要角色晉階 6
施放戰技時,使自身和持有【軍功】的隊友速度提高20點,持續3回合。持有【軍功】的角色發動普通攻擊或戰技時,為刻律德菈恢復5點能量。
信用點160K
天外樂章8
命運的足跡1
陽雷的遙想1
生命強化生命強化 (生命值)
需要角色晉階 6
生命上限提高6%
信用點160K
天外樂章8
哀嘆漫無止息8
攻擊強化攻擊強化 (攻擊力)
需要角色等級 75
攻擊力提高8%
信用點160K
天外樂章8
哀嘆漫無止息8
傷害強化•風傷害強化•風 (風屬性傷害提高)
需要角色等級 80
風屬性傷害提高6.4%
信用點160K
天外樂章8
哀嘆漫無止息8
傷害強化•風傷害強化•風 (風屬性傷害提高)
風屬性傷害提高3.2%
信用點2500
預兆似有若無2
生命強化生命強化 (生命值)
需要角色晉階 3
生命上限提高4%
信用點10000
空際小節3
悲鳴由遠及近3
傷害強化•風傷害強化•風 (風屬性傷害提高)
需要角色晉階 5
風屬性傷害提高4.8%
信用點45000
天外樂章3
哀嘆漫無止息3

星魂

奪走一切王冠奪走一切王冠奪走一切王冠
持有【軍功】的角色造成傷害時無視目標16%的防禦力。若當下【軍功】已升級為【爵位】,則該角色造成戰技傷害時額外無視目標20%的防禦力。刻律德菈施放戰技時,為指定我方目標恢復2點能量。
凝聚萬眾宏願凝聚萬眾宏願凝聚萬眾宏願
持有【軍功】的角色造成的傷害提高40%。場上存在持有【軍功】的隊友時,刻律德菈造成的傷害提高160%
燃盡舊日律法燃盡舊日律法燃盡舊日律法
戰技等級+2,最多不超過15級;普通攻擊等級+1,最多不超過10級。
重塑天地人間重塑天地人間重塑天地人間
終結技的傷害倍率提高240%
幫助與加害,全數奉還幫助與加害,全數奉還幫助與加害,全數奉還
終結技等級+2,最多不超過15級;天賦等級+2,最多不超過15級。
征途只在,星辰大海征途只在,星辰大海征途只在,星辰大海
持有【軍功】的角色全屬性抗性穿透提高20%,且【軍功】觸發的附加傷害倍率提高300%。場上存在持有【軍功】的隊友時,刻律德菈全屬性抗性穿透提高20%

光錐

名詞稀有度命途攻擊力防禦力生命值戰技專屬素材
齊頌
齊頌3
RarstrRarstrRarstr
harmony-class317.52264.6846.72進入戰鬥後,使我方全體的攻擊力提高8%。同類技能無法重複生效。
群星樂章
鐵衛勳章
輪契
輪契3
RarstrRarstrRarstr
harmony-class317.52264.6846.72使裝備者在發動攻擊或受到攻擊後,額外恢復4點能量。該效果單一回合內不可重複觸發。
群星樂章
鐵衛勳章
調和
調和3
RarstrRarstrRarstr
harmony-class317.52264.6846.72進入戰鬥時,我方全體速度提高12點,持續1回合。
群星樂章
蠢動原核
記憶中的模樣
記憶中的模樣4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56使裝備者的擊破特攻提高28%。裝備者發動攻擊後,額外恢復4點能量。該效果單一回合內不可重複觸發。
群星樂章
鐵衛勳章
與行星相會
與行星相會4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4進入戰鬥後,當我方目標造成與裝備者相同屬性的傷害時,造成的傷害提高12%
群星樂章
踐踏的意志
舞!舞!舞!
舞!舞!舞!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56當裝備者施放終結技後,我方全體行動提前16%
群星樂章
工造渾心
鏤月裁雲之意
鏤月裁雲之意4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56在戰鬥開始時以及當裝備者回合開始時,隨機啟動下列效果之一。每回合啟動的效果會取代上回合的效果,且不會與上回合效果重複。效果包含:使我方全體攻擊力提高10%;使我方全體暴擊傷害提高12%;使我方全體能量恢復效率提高6%。同類效果無法疊加,在裝備者陷入無法戰鬥狀態時解除。
群星樂章
踐踏的意志
但戰鬥還未結束
但戰鬥還未結束5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24使裝備者的能量恢復效率提高10%,並在對我方目標施放終結技時恢復1個戰技點。該效果每施放2次終結技可觸發1次。當裝備者施放戰技後,使下一個行動的我方其他目標造成的傷害提高30%,持續1回合。
群星樂章
鐵衛勳章
過往未來
過往未來4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56當裝備者施放戰技後,使下一個行動的我方其他目標造成的傷害提高16%,持續1回合。
群星樂章
蠢動原核
鏡中故我
鏡中故我5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4使裝備者擊破特攻提高60%。裝備者施放終結技後,使我方全體造成的傷害提高24%,持續3回合,並且若裝備者擊破特攻大於等於150%,則恢復1個戰技點。
每一波開始時,我方全體立即恢復10點能量,同類技能無法重複生效。
群星樂章
永壽榮枝
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語音音量

語言
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主線

Title遊戲語言

167 responses to “刻律德菈”

  1. I don’t get why people treat her as “underwhelming support” and want more buffs in her kit. She is clearly designed similar to Jade but with ultimate dmg instead of follow up. She already has insane atk/crit stats, they will probably give her better dmg multiplier on ult or better energy economy.

      
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    • I’m assuming you meant skill instead of ultimate damage.

      The main issue is that she’s designed to be a dedicated skill buffer, and only for ATK scalers. So pretty much Sparkle 2.0 for guys like Phainon, but even less useful as a general support – on 13 damage dealers, she’s either next to useless (Yunli – stats are nice, but extra skills are very unimportant), they’d love but don’t scale on ATK (Mydei), or literally completely useless (Blade).

      The other issue is that there are plenty who would like her kit, and could make use of a doubled skill usage:
      >Sushang
      >Hook
      >Dan Heng
      >Seele
      >Yanqing
      I think you see the problem here.

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      • Nah, I meant her personal ultimate damage. It’s just so sad to see those 4000+atk/360cdmg/100crate being completely wasted. Even in showcases with Anaxa&Tribbie her personal damage is negligible in 3 target scenarios (and without aoe buffer it’s just nonexistent).
        And since they doubled down on her being niche support in v3 my expectation are quite low now.

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        • at E0 her personal damage is just a bonus tho pretty much like every other support except Robin in Feixiao and Aglaea team, her main selling point is Phainon support.

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  2. ʜᴇʟʟᴏ(•̀’◡’•̀)ノ
    My name is Checky, and starting today, I will be writing my personal headcanons on Cerydra on a day to day basis leading up to her eventual release.(hope she comes home)

    Day #1
    She looks like the type of person cannot physically open a bottle of champagne in the normal fashion. It must be preceded by a speech and sabered dramatically, even if it’s a picnic or a Tuesday breakfast.

      
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  3. Kit feels way too lackluster atp. Her kit relies on the DPS getting action advanced to max her charges quickly.

    If she’s to be BiS for Phainon, then buffing even more atk/crit is not the way to go – he’s got a bunch of self buffs for that and Sunday, Bronya/Sparkle, Tingyun/Huohuo provide even more. It’s saturated compared to dmg%, def ignore, vulnerability, res pen. Ruan Mei does a bunch of those things and I even got better results doing so but she doesn’t give enough coreflames compared to the others in the long run.

    Her personal damage is not important in a Phainon team and unless that speed buff is a base speed increase, it just messes our current speed tuning a bit.

      
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    • Phainon’s always going to be oversaturated since he wants to be directly buffed, and buffs aren’t a good source of debuffs.

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      • We already had previous cases of such (debuff like) buffs – def ignore on Sunday/Ruan Mei E1, vulnerability on Tribbie which they can reword it as a buff that triggers his coreflames count and even True DMG is better. They did add a 10% RES PEN now which buffs as much as that 72 cdmg on a Phainon team.

        I missed reading the skill copy mechanic when I made the original post, and that will ultimately determine whether to pull or not. The raw stats buffs are still mid.

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  4. her lightcone passive is gonna get changed, right? Compared to Sunday and Bronya’s sigs, giving a full skill point when ulting on a support seems like… a lot. they’ve set a precedent of needing to manage sps w/ supports, so giving Cerydra a free skill point each ult seems wild

      
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    • Not really? The only harmony’s that need to manage SP are Bronya… and like Yukong. Everyone else is either neutral or positive in a meaningful manner.
      Bronya LC gives 1 SP every 2 ults, Sunday’s every 2 instances of ult or skill.

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    • Do u know what Sunday’s LC does? It gives SP – and a lot at that. It makes Sunday go from an SP Neutral character (once his ult is in use) to an SP positive character (with his ult in use; and an SP neutral without ult)

      It also gives energy to himself and dmg bonus to the ally target of his skill and/or ult.

      If anything, Cerydra’s LC is underpowered compared to Sunday’s if considering universal usage.

      Tingyun gets a BiS (i think) LC, being Cerydra’s LC. Tingyun is the only character aside from Cerydra herself that can make full use of Cerydra’s LC. Robin can use the attack buff, but thats it. She would perfer her own LC over Cerydra’s.

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    • If not for the fact that I have an insanely cracked ATK body on Musketeer, I would be using Eagle.

      ATK% Main
      Speed 8 (3)
      Crit Rate 2.9%
      Crit DMG 16.2% (2)
      Effect RES

      I also have an ok head piece. I want to re-roll it though.

      HP Main
      DEF 57 (2)
      ATK 8.6% (1)
      SPD 2
      Crit DMG (1)

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  5. Her kit looks pretty unengaging?
    It feels like she’s missing an effect or two – either some way to deterministically activate the double skill without wasting energy (imagine Phainon double skill going off at 11 coreflames before ult), or some reason to press skill more than once besides a marginal amount of SPD, or maybe an enhanced basic or something.

    Kinda feels like Fugue minus the enhanced basic, but you don’t even have to skill past the first time.

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  6. Has anyone done the math on how much she improves Phainon’s dmg per ult rotation? 30%? 40%? 50% more dmg?

      
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    • As far as I have seen, 2% compared to Robin. I’m not sure about Tribbie and Ruan Mei though.

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      • that’s bs, she literally give better buff than Robin while letting E0 Phainon cast his meteor 2 times more which is massive upgrade lol unless you think so because of the beta showcase full of skill issues

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  7. Half of her kit is useless. They’re scared shitless at the idea of giving good amp on a character that literally can duplicate an ability.

      
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      • OP was probably referring to how she provides so much self buffs instead of focusing on buffing the hypercarry like Sunday does. ATP the only buff she gives is the skill crit dmg ONLY on the duplicated skill cast outside of the SPD buff.

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        • she also gives about 1k attack (24% of her own when she’s aiming for 4k). which… still isn’t enough, but it’s there.

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          • >A kit that enables a unique interaction (doubling skills), but weaker buffs
            >A kit that doesn’t do anything too special, but has stronger generic buffs (think Tribbie)
            >Power creep
            Pick one (1).

  8. So if her skill only affects Skill DMG, would an E6 Acheron not benefit from it at all? Does Acheron’s E6 make her basic/skill count as only ultimate dmg or both basic/skill AND ultimate dmg?

    Either way she looks really cool, I’m gonna keep an eye out here to see if she changes before release.

      
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    • They count as both their original DMG and as Ult DMG. Even then, I don’t Cerydra is gonna do anything much for an E6 Acheron.

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  9. say what if someone like jingliu were to use their enhanced skill and run out of synergy stacks would the enhanced skill be used or not?

    in another scenario like archer is there a chance of triggering multiple skill usage since they occur in the same turn? or will he just generate more charges for mm

    in a hypothetical scenario (like future character) what about skills that can only be used under very specific conditions or if there are cases that disable the said said will it be replicated anyway

    on a side note:
    1. I use a team of castorice, RMC, bronya and luocha
    2. for phainon I have sunday
    3. i have ruan mei, aven, lingsha and all 4 star character
    4. i have like 40 pulls saved up and really do not want to skip saber
    5. any team recommendation around phainon and adjustments to team castorice
    6. should I pull for cerydra or will there be any other alternative to her considering I want to save for saber, like cerene or other characters

      
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    • That depends on whether it’s the whole skill, effects and all, copied, or simply doubling the attack part.
      For example, Jingliu’s enhanced skill does:
      – damage
      – drains HP from teammates
      – consumes 1 syzygy stack

      If it’s just the damage copied, Jingliu and etc. (Herta specially!) will enjoy the double skill without worry, while someone like Archer who buffs himself on skill use will “lose” a stack. Someone like Hysilens, who gains advantage not on skill use but through passives, will not be affected by the exact way double skill works.

      There’s nothing on Cery’s side banning multiple Coup de Main triggers in one turn, but currently even Archer can’t do it since he is only allowed 5 skills per turn – lets say the first skill triggers CoM, even with Cery using her ult mid-turn you can only obtain 6 charge after Archer’s last skill.

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