Nombre | 乱破 | |
Rareza | ||
Vía | Erudición | |
Tipos de combate | Imaginario | |
n/a | 308K 15 15 65 15 | |
Material de Rastros | 3M 18 41 69 56 139 58 12 8 | |
Historia | 如丑时三刻的闪光弹一般现身在匹诺康尼,以忍者自居,将世间一切归因于「忍法」的奇妙少女。 贯彻吟诵忍•真言、绘制缭乱•忍符、修习忍•法帖的「忍•道」——即说唱,涂鸦,漫画——苦炼自身意志,驰骋星间行侠仗义。 身为「巡海游侠」的一员,始终追猎着名为「御猿•邪忍」的恶党,直至银河尽头。 |
Índice |
Atributos |
Habilidad básica |
Rastros |
Eidolon |
Conos de luz |
Inventario |
Gallery |
Voz |
Historia |
Atributos
Nivel | ATQ | DEF | PV | VEL | Prob. CRIT | Daño CRIT | Provocación | Energía | n/a |
1 | 87.12 | 62.7 | 148 | 102 | 5% | 50% | 75 | 160 | |
20 | 169.88 | 122.27 | 288 | 102 | 5% | 50% | 75 | 160 | 4000 5 |
20+ | 204.73 | 147.34 | 347 | 102 | 5% | 50% | 75 | 160 | |
30 | 248.29 | 178.69 | 421 | 102 | 5% | 50% | 75 | 160 | 8000 10 |
30+ | 283.14 | 203.77 | 480 | 102 | 5% | 50% | 75 | 160 | |
40 | 326.7 | 235.12 | 554 | 102 | 5% | 50% | 75 | 160 | 16000 6 3 |
40+ | 361.55 | 260.2 | 614 | 102 | 5% | 50% | 75 | 160 | |
50 | 405.11 | 291.55 | 687 | 102 | 5% | 50% | 75 | 160 | 40000 9 7 |
50+ | 439.96 | 316.63 | 747 | 102 | 5% | 50% | 75 | 160 | |
60 | 483.52 | 347.99 | 821 | 102 | 5% | 50% | 75 | 160 | 80000 6 20 |
60+ | 518.36 | 373.06 | 880 | 102 | 5% | 50% | 75 | 160 | |
70 | 561.92 | 404.41 | 954 | 102 | 5% | 50% | 75 | 160 | 160K 9 35 |
70+ | 596.77 | 429.5 | 1013 | 102 | 5% | 50% | 75 | 160 | |
80 | 640.33 | 460.85 | 1087 | 102 | 5% | 50% | 75 | 160 |
Habilidad básica
忍术•七转八起 - ATQ básico | ATQ individual | |
Recuperación de energía : 20 | |
Ruptura de Debilidad : ATQ individual : 30 | |
对指定敌方单体造成等同于乱破 对指定敌方单体造成少量虚数属性伤害。 | |
Nivel | |
忍切•初志贯彻 - Habilidad básica | ATQ AdE | |
Recuperación de energía : 30 | |
Ruptura de Debilidad : ATQ AdE : 30 | |
对敌方全体造成等同于乱破 对敌方全体造成虚数属性伤害。 | |
Nivel | |
忍道•极•爱死天流 - Habilidad definitiva | Potenciación | |
Recuperación de energía : 5 | |
Ruptura de Debilidad : 0 | |
进入【结印】状态,立即获得1个额外回合并获得 【结印】状态下普攻获得强化且无法施放战技和终结技,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。 进入【结印】状态,获得额外回合并获得3点【彩墨】,且弱点击破效率提高,击破特攻提高。 【结印】状态下获得强化普攻,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。 | |
Nivel | |
忍•科学•堪忍袋 - Talento | Ráfaga | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : 0 | |
每当敌方目标的弱点被击破时,乱破都会对相邻目标造成 每当敌方目标的弱点被击破时,乱破都会对相邻目标造成无视弱点属性的削韧,并造成虚数属性击破伤害。削韧效果只对未被击破弱点的敌方目标有效。击破弱点时,触发虚数属性的弱点击破效果。 | |
Nivel | |
攻击 | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
忍步•血义理 - Técnica | Potenciación | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 90 | |
使用秘技后进入持续 进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧,并造成虚数属性击破伤害并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。 | |
忍具•降魔花弁 - ATQ básico | Ráfaga | |
Recuperación de energía : 5 | |
Ruptura de Debilidad : ATQ individual : 30 / Ráfaga : 15 | |
发动【忍具•降魔花弁】,前2段攻击对指定敌方单体造成等同于乱破 强化普攻攻击没有虚数弱点的敌人也能削减韧性,效果等同于原削韧值的 对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也能削减韧性。 | |
Nivel | |
忍具•降魔花弁 - ATQ básico | Ráfaga | |
Recuperación de energía : 5 | |
Ruptura de Debilidad : ATQ individual : 30 / Ráfaga : 15 | |
n/a 对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也能削减韧性。 | |
Nivel | |
忍具•降魔花弁 - ATQ básico | ATQ AdE | |
Recuperación de energía : 10 | |
Ruptura de Debilidad : ATQ AdE : 15 | |
n/a 对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也能削减韧性。 | |
Nivel | |
Rastros
忍法帖•魔天 | |
Requiere niv. de ascensión de personaje 2 | |
敌方目标的弱点被击破时,乱破回复 | 5000 3 1 |
速度强化 (VEL) | |
Requiere niv. de ascensión de personaje 2 | |
VEL + | 5000 3 6 |
攻击强化 (ATQ) | |
Requiere niv. de ascensión de personaje 3 | |
ATQ + | 10000 3 3 |
击破强化 (Efecto de Ruptura) | |
Requiere niv. de ascensión de personaje 3 | |
Efecto de Ruptura + | 10000 3 3 |
忍法帖•海鸣 | |
Requiere niv. de ascensión de personaje 4 | |
【结印】状态期间,乱破施放强化普攻对处于弱点击破状态下的敌方目标造成伤害后,会将本次伤害的削韧值转化为1次 | 20000 5 1 1 |
攻击强化 (ATQ) | |
Requiere niv. de ascensión de personaje 4 | |
ATQ + | 20000 5 4 |
速度强化 (VEL) | |
Requiere niv. de ascensión de personaje 5 | |
VEL + | 45000 3 3 |
攻击强化 (ATQ) | |
Requiere niv. de ascensión de personaje 5 | |
ATQ + | 45000 3 3 |
忍法帖•枯叶 | |
Requiere niv. de ascensión de personaje 6 | |
敌方目标的弱点被击破时,受到的击破伤害提高 | 160K 8 1 1 |
击破强化 (Efecto de Ruptura) | |
Requiere niv. de ascensión de personaje 6 | |
Efecto de Ruptura + | 160K 8 8 |
速度强化 (VEL) | |
Requiere personaje de niv. 75 | |
VEL + | 160K 8 8 |
攻击强化 (ATQ) | |
ATQ + | 2500 2 |
攻击强化 (ATQ) | |
Requiere personaje de niv. 80 | |
ATQ + | 160K 8 8 |
Eidolon
常世道返三途无六钱 | ||
施放终结技进入【结印】状态期间,乱破造成的伤害无视目标 |
俳句暗记有识无挂碍 | ||
【结印】状态期间,击破特攻额外提高 |
堂塔伽蓝末法无间狱 | ||
战技等级+2,最多不超过 |
经年劣化任侠无忍义 | ||
【结印】状态期间,我方全体速度提高 |
一心不乱鸣弦无徒矢 | ||
终结技等级+2,最多不超过 |
破邪显正应报无慈悲 | ||
天赋效果对相邻目标造成的击破伤害倍率提高 |
Conos de luz
Nombre | Rareza | Vía | ATQ | DEF | PV | Habilidad básica | n/a | |
Archivos | 3 | erudition-class | 370.44 | 264.6 | 740.88 | El daño que inflige la habilidad definitiva del portador aumenta en un | ||
Llave maestra | 3 | erudition-class | 370.44 | 264.6 | 740.88 | Tras usar la habilidad básica, el portador recupera | ||
Sagacidad | 3 | erudition-class | 370.44 | 264.6 | 740.88 | Cuando el portador usa su habilidad definitiva, su ATQ aumenta en un | ||
El nacimiento del yo | 4 | erudition-class | 476.28 | 330.75 | 952.56 | El daño que infligen los ataques adicionales del portador aumenta en un | ||
Que el mundo clame | 4 | erudition-class | 476.28 | 396.9 | 846.72 | Cuando el portador entra en combate, recupera inmediatamente | ||
El reposo de los genios | 4 | erudition-class | 476.28 | 396.9 | 846.72 | El ATQ del portador aumenta en un | ||
La solemnidad del desayuno | 4 | erudition-class | 476.28 | 396.9 | 846.72 | El daño que inflige el portador aumenta en un | ||
Hoy es otro día tranquilo | 4 | erudition-class | 529.2 | 330.75 | 846.72 | Tras entrar en combate, el daño que inflige el portador aumenta según su energía máx. Por cada punto de energía, el daño aumenta en un | ||
Noche en la Vía Láctea | 5 | erudition-class | 582.12 | 396.9 | 1164.24 | Por cada enemigo que haya en el campo de batalla, el ATQ del portador aumenta en un | ||
Antes del amanecer | 5 | erudition-class | 582.12 | 463.05 | 1058.4 | El Daño CRIT del portador aumenta en un |
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98 responses to “”
In the combat demo video she do 9 attacks in single ult, But in the description she only gain 3 ink stack and consume 1 per attack.
So is she gonna do 9 attacks per ult or just 3?
According to some showcase videos I’ve seen across the internet, she does three consecutive attacks in her Basic ATK, and after using the third one, consumes 1 Ink stack. The process repeats until all the Ink stacks are used. It’s like she loads up bullets that with every hit deals three consecutive bouts of damage.
I don’t know how best to explain it to you but if anyone can clarify for me, feel free.
uggliest hoyo char
guess no one give a sh*t about this character
Not even doomposters lol
– Who? She came out of nowhere. She has no story, no background, no hype
– She looks out of place. Even if you like the design, still looks stridently different than anyone else we have in the game
– Her kit is bland. No new mechanics. Just AoE Firefly. Already the most boring auto play character. Takes valuable supports.
– Erudition. Most boring path, for the most boring game mode. Hey I guess they made a boring boss for her… w/e. Can’t wait to watch Acheron still do better or sum
Most importantly, it’s a filler patch. Everyone knows that. We’re getting Sunday. Herta is on the lookout. Tingyun as well. Why settle for this dweeb?? Her reruns will make more than her LMAO
the Way of the Ninja involves rap, graffiti, and comics – and all that without being noticed.
She just looks like a side character passing the HSR universe.
I only wonder if there is any relationship between her and Boothill aside from being both Galaxy Rangers but storymode will probably answer that
Boothill knows her, he mentioned her in the wardance event
Yeah was given at least a nod and wink to. Not much but it exists. Which given how people were going 2.4 and 2.5 was going to be a filler patch. Then we get major story elements drop on us. Unless there is no major story happening. I will wait and see on 2.6 being filler. That and wait to see what reruns will happen.
Combining two motifs is some of the most common character design ever. Guess Firefly shouldn’t be Sam because Kamen Rider henshin heroes are handsome men 90% of the time. Star Rail is a sci-fi universe, why do people use regular swords? Have you not seen ninjas in pop culture? I think her design is just meh, for the record, but it’s not inherently a bad design idea. Ironic because fans always praise Hoyo for making “unique designs” and “combining ideas”.
its really sad to see everyone hating on rappa imo – i personally really like her
– she got the boothill introduction where we get crumbs the patch before release
– i LOVE her design and overall aesthetic, it reminds me a lot of silver wolf’s with that punk-like attitude and like what’s not to love about colourful ninja graffiti galaxy ranger? doesnt feel out of place
– her being a galaxy ranger yet having such a different aesthetic and vibe than boothill is incredibly interesting and opens the door for the limitless possibilities that a galaxy ranger might have
– “no new mechanics” her entire talent??? i really love the concept of breaking one enemy’s toughness and seeing everyone become weakness broken like a chain reaction of weakness breaks
– the erudition path as a whole has several interesting characters already – jade, namely i find her kit design is really coherent and works quite well, but also herta/himeko are really fun, himeko especially i enjoy how her charge stacks require adaptability with different characters for different weaknesses – she made fire tb good at one point
– her ANIMATIONSSSS are suPERB and her EBA doesnt look too shabby either – they’re so bright and colourful and just. graffiti looks awesome
that said i do completely get why ppl dont rlly like her and her patch is the first slow one in the history of star rail – superb for everyone except for hoyo money-wise
-Welcome to gacha games. Characters just “come out of nowhere”. Where’s the line? Are mentions of upcoming characters and locations “out of nowhere”?
-She doesn’t look that out of place. I swear you all complain when a character design is too safe, but then when you get a more radically design decry it as “out place”.
-Similarly, not every character is going to be broken. Should they make a character worthwhile to pull? Sure, but I 100% know you all will complain about power creep if she was better than Acheron, to use your example. Could they make her more unique? Sure, I’ll give you that. Also, multi-team modes are a thing.
-Filler patches are bound to happen. Thought you all wanted them to “take their time” with big content? Which doesn’t really happen btw, gacha games are a pipeline of content meant to keep player bases playing so they can make more money. Not every patch is going to be a huge content drop.
does anyone have calc on her energy rotations? cuz i was wondering abt 4pc thief set. does it impact her energy rotations enough to justify the dmg loss from cavolry? also would an energy rope impact it at all?
she has her toes out might be unskippable
i kinda confused PLS ANSWER.
rappa enchance basic atk gain extra 50%break effeciency & toughness reduction ignore enemy weakness type,but to imaginary enemy rappa deal 50% less toughness reduction.
so 100%+50%+ruanmei=200%-50%=100%.
fire fly inflict fire weakness so her toughness reduction always at 100% value + ruan mei=150%toughness reduction.
so in the end even with ruan mei rappa can only deal 100% toughness reduction to non imaginary enemy.
in result her superbreak dmg is lower than firefly cuz of toughness reduction is not increase at all?(to non imaginary enemy)
but its opposite if enemy has imaginary weakness , toughness reduction is same as firefly?
or if you have e2 rappa.
PLS ANSWER ME👀
“when atking non imaginary weak enemies she will deal 50% less toughness dmg”
you miss read it and it works like firefly does to non fire weakness enemy
it is most likely going to work like :
100% normal toughness damage to imaginary weak enemies without Ruan Mei.
against non imaginary weak enemies its 50%.
Ruan mei makes that 75% to non imaginary weak enemies unless you get E2 which will become 150% toughness bar damage due to E2 be calculated first, then Ruan mei , because E2 will be part of her kit and Ruan Mei’s effect comes in after you join a battle.
(at least that’s what i believe.)
I misread a little:
whille in her ult, at E2, she gets effectively 100% more toughness bar damage , so its : 100% normal -> 200% against imaginary enemies in Ult form at E2 -> 300% with Ruan Mei ( i think i might be wrong after reading the kit again) or 250% ( most likely ) if it works the otherway and both Ruan Mei and Rappa’s ult stack instead of calculated one after another.
against non-imaginary weak enemies it’s : 50% normal ->100% in ult form at E2 -> 150% or 125% with Ruan Mei.
without E2 you basically miss an extra 50% on imaginary weak enemies so it will be double in ult form instead of 2.5x of normal toughness bar damage and 25% of toughness bar damage against non-imaginary weak enemies , which is normal toughness bar damage.
at E0 makes it so you have the Ruan Mei effect on you without having Ruan Mei on your team and E2 makes you have 2 Ruan Mei’s in ult form.
THANK YOU♥️
Her E2 basically gets rid of the penalty to toughness damage against non imaginary weak enemies, so she just does the same toughness against weak and non weak enemies.
“Modifies toughness damage” and “weakness break efficiency” are two separate buckets that multiply with one another and stack additively within themselves. RM +50% and her ult’s +50% WBE add together for +100% (same way firefly works); her -50% toughness against non weak enemies at e0 is in the 1st bucket so with RM she does 200% toughness against weak enemies and 100% against non weak. At E2 she would do 200% against both weak and non weak.
Aaah, gotcha, i , again, missread a little.
at E2 she just ignores the weakness when it comes to the toughness bar.
when it comes to E2 with Ruan Mei, it just means you are frankly in the same realm as firefly with Ruan Mei except you reduce the adjacent enemies and all enemies at the same rate instead of slightly slower break.
It just makes it faster if you need to break more then 1 elite and you are more guarantee to one-shot mobs, specially if they are more tanky mobs and are able to take the break.
breaking news: rappa got huge buff, she is unskippable now
early v2 buff means she is hoyo’s new favorite child
don’t skip her if you don’t want to cripple your account
v2 only increase enchance basic atk multiplier.
2hit
80%->100%atk 1 target
40%->50%atk nearby target.
final hit
80%->100% all target.
its still not enough to be CRIT RAPPA.
but i understand she meant to be break dps.
I hope v3 rappa gain bonus ATK or CR/CDM or spd equal to % break effect. since she erudition unit, its would be nice if she able to deal decent aoe dmg before enemy get weakness broken.
its just my opinion
dont like her, easy skip
numbers are secondary
Nah I’d e6 Robin
still skippable for me
since break unit, will she even be acceptable without ruan mei?
Hard to say, RM is so huge in PF =O
FRAUD-MEI ITS ALREADY CUT IN HALF BY ROBIN WITH HER
DOMAIN EXPANSION: WELCOME TO MY………..
ROBIN IS THE STRONGEST HARMONY TODAY….
preferably with ruan Mei, before building a break team get ruan mei
she heavily needs buff as shes underperforming right now. EBA range shouldve been AoE, not blast. also, ive heard that her ult cost is really high. if thats the case they need to cut it to 120 or heavily improve her energy regen
Im i reading this wrong or lilpup has no weakness implant. If not then jiji
She does not need the weakness implant because she ignores the weakness type of the enemies; like Acheron and Feixiao.