乱破
乱破Nombre乱破
RarezaRaritystrRaritystrRaritystrRaritystrRaritystr
VíaClass Erudición
Tipos de combateClass Imaginario
n/a
Crédito308K
Componente del acumulador de sueños15
Válvula del flujo de sueños15
65
Motor creasueños15
Material de Rastros
Crédito3M
Bosquejo18
Componente del acumulador de sueños41
Esbozo dinámico69
Válvula del flujo de sueños56
Borrador con colores bellos139
Motor creasueños58
Eco perdido del deseo compartido12
Huellas del destino8
Historia如丑时三刻的闪光弹一般现身在匹诺康尼,以忍者自居,将世间一切归因于「忍法」的奇妙少女。
贯彻吟诵忍•真言、绘制缭乱•忍符、修习忍•法帖的「忍•道」——即说唱,涂鸦,漫画——苦炼自身意志,驰骋星间行侠仗义。
身为「巡海游侠」的一员,始终追猎着名为「御猿•邪忍」的恶党,直至银河尽头。

Índice
Atributos
Habilidad básica
Rastros
Eidolon
Conos de luz
Inventario
Gallery
Voz
Historia

Atributos

NivelATQDEFPVVELProb. CRITDaño CRITProvocaciónEnergían/a
187.1262.71481025%50%75160
20169.88122.272881025%50%75160
Crédito4000
Componente del acumulador de sueños5
20+204.73147.343471025%50%75160
30248.29178.694211025%50%75160
Crédito8000
Componente del acumulador de sueños10
30+283.14203.774801025%50%75160
40326.7235.125541025%50%75160
Crédito16000
Válvula del flujo de sueños6
3
40+361.55260.26141025%50%75160
50405.11291.556871025%50%75160
Crédito40000
Válvula del flujo de sueños9
7
50+439.96316.637471025%50%75160
60483.52347.998211025%50%75160
Crédito80000
Motor creasueños6
20
60+518.36373.068801025%50%75160
70561.92404.419541025%50%75160
Crédito160K
Motor creasueños9
35
70+596.77429.510131025%50%75160
80640.33460.8510871025%50%75160
Niveln/a
1
20
Crédito4000
Componente del acumulador de sueños5
20+
40
Crédito16000
Válvula del flujo de sueños6
3
40+
50
Crédito40000
Válvula del flujo de sueños9
7
50+
60
Crédito80000
Motor creasueños6
20
60+
70
Crédito160K
Motor creasueños9
35
70+
80

Habilidad básica

忍术•七转八起忍术•七转八起 - ATQ básico | ATQ individual
Recuperación de energía : 20
Ruptura de Debilidad : ATQ individual : 30
对指定敌方单体造成等同于乱破攻击力的虚数属性伤害。

对指定敌方单体造成少量虚数属性伤害。
Nivel 9
忍切•初志贯彻忍切•初志贯彻 - Habilidad básica | ATQ AdE
Recuperación de energía : 30
Ruptura de Debilidad : ATQ AdE : 30
对敌方全体造成等同于乱破攻击力的虚数属性伤害。

对敌方全体造成虚数属性伤害。
Nivel 15
忍道•极•爱死天流忍道•极•爱死天流 - Habilidad definitiva | Potenciación
Recuperación de energía : 5
Ruptura de Debilidad : 0
进入【结印】状态,立即获得1个额外回合并获得点【彩墨】,同时弱点击破效率提高,击破特攻提高
【结印】状态下普攻获得强化且无法施放战技和终结技,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。

进入【结印】状态,获得额外回合并获得3点【彩墨】,且弱点击破效率提高,击破特攻提高
【结印】状态下获得强化普攻,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。
Nivel 15
忍•科学•堪忍袋忍•科学•堪忍袋 - Talento | Ráfaga
Recuperación de energía : 0
Ruptura de Debilidad : 0
每当敌方目标的弱点被击破时,乱破都会对相邻目标造成点无视弱点属性的削韧,并造成等同于乱破虚数属性击破伤害的击破伤害。削韧效果只对未被击破弱点的敌方目标有效。击破弱点时,触发虚数属性的弱点击破效果。

每当敌方目标的弱点被击破时,乱破都会对相邻目标造成无视弱点属性的削韧,并造成虚数属性击破伤害。削韧效果只对未被击破弱点的敌方目标有效。击破弱点时,触发虚数属性的弱点击破效果。
Nivel 15
攻击攻击
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
Nivel 1
忍步•血义理忍步•血义理 - Técnica | Potenciación
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 90
使用秘技后进入持续秒的【涂鸦】状态。【涂鸦】状态下会快速向前移动一段距离并攻击接触到的敌人,在快速移动的过程中可抵挡敌人的所有攻击。【涂鸦】状态下施放攻击可以提前结束持续时间,主动攻击敌人进入战斗后,对每个敌方目标造成造成点无视弱点属性的削韧,并造成等同于乱破虚数属性击破伤害的击破伤害并对其相邻目标造成等同于乱破虚数属性击破伤害的击破伤害,同时使自身获得点能量。

进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧,并造成虚数属性击破伤害并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。
Nivel 1
忍具•降魔花弁忍具•降魔花弁 - ATQ básico | Ráfaga
Recuperación de energía : 5
Ruptura de Debilidad : ATQ individual : 30 / Ráfaga : 15
发动【忍具•降魔花弁】,前2段攻击对指定敌方单体造成等同于乱破攻击力的虚数属性伤害,并对其相邻目标造成等同于乱破攻击力的虚数属性伤害,第3段对敌方全体造成等同于乱破攻击力的虚数属性伤害。
强化普攻攻击没有虚数弱点的敌人也能削减韧性,效果等同于原削韧值的,但无法恢复战技点。击破弱点时,触发虚数属性的弱点击破效果。

对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也能削减韧性。
Nivel 9
忍具•降魔花弁忍具•降魔花弁 - ATQ básico | Ráfaga
Recuperación de energía : 5
Ruptura de Debilidad : ATQ individual : 30 / Ráfaga : 15
n/a

对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也能削减韧性。
Nivel 9
忍具•降魔花弁忍具•降魔花弁 - ATQ básico | ATQ AdE
Recuperación de energía : 10
Ruptura de Debilidad : ATQ AdE : 15
n/a

对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也能削减韧性。
Nivel 9

Rastros

忍法帖•魔天忍法帖•魔天
Requiere niv. de ascensión de personaje 2
敌方目标的弱点被击破时,乱破回复2点能量,如果目标为精英敌人,则额外回复8点能量值。
Crédito5000
Bosquejo3
Eco perdido del deseo compartido1
速度强化速度强化 (VEL)
Requiere niv. de ascensión de personaje 2
VEL +2
Crédito5000
Bosquejo3
Componente del acumulador de sueños6
攻击强化攻击强化 (ATQ)
Requiere niv. de ascensión de personaje 3
ATQ +4%
Crédito10000
Esbozo dinámico3
Válvula del flujo de sueños3
击破强化击破强化 (Efecto de Ruptura)
Requiere niv. de ascensión de personaje 3
Efecto de Ruptura +5.3%
Crédito10000
Esbozo dinámico3
Válvula del flujo de sueños3
忍法帖•海鸣忍法帖•海鸣
Requiere niv. de ascensión de personaje 4
【结印】状态期间,乱破施放强化普攻对处于弱点击破状态下的敌方目标造成伤害后,会将本次伤害的削韧值转化为1次60%的超击破伤害。
Crédito20000
Esbozo dinámico5
Huellas del destino1
Eco perdido del deseo compartido1
攻击强化攻击强化 (ATQ)
Requiere niv. de ascensión de personaje 4
ATQ +6%
Crédito20000
Esbozo dinámico5
Válvula del flujo de sueños4
速度强化速度强化 (VEL)
Requiere niv. de ascensión de personaje 5
VEL +3
Crédito45000
Borrador con colores bellos3
Motor creasueños3
攻击强化攻击强化 (ATQ)
Requiere niv. de ascensión de personaje 5
ATQ +6%
Crédito45000
Borrador con colores bellos3
Motor creasueños3
忍法帖•枯叶忍法帖•枯叶
Requiere niv. de ascensión de personaje 6
敌方目标的弱点被击破时,受到的击破伤害提高3%,若乱破当前攻击力高于2000点,每超过100点攻击力可使该数值额外提高1%,最多额外提高12%。效果持续2回合。
Crédito160K
Borrador con colores bellos8
Huellas del destino1
Eco perdido del deseo compartido1
击破强化击破强化 (Efecto de Ruptura)
Requiere niv. de ascensión de personaje 6
Efecto de Ruptura +8%
Crédito160K
Borrador con colores bellos8
Motor creasueños8
速度强化速度强化 (VEL)
Requiere personaje de niv. 75
VEL +4
Crédito160K
Borrador con colores bellos8
Motor creasueños8
攻击强化攻击强化 (ATQ)
Requiere personaje de niv. 80
ATQ +8%
Crédito160K
Borrador con colores bellos8
Motor creasueños8

Eidolon

常世道返三途无六钱常世道返三途无六钱常世道返三途无六钱
施放终结技进入【结印】状态期间,乱破造成的伤害无视目标15%的防御,退出【结印】状态后恢复20点能量。
俳句暗记有识无挂碍俳句暗记有识无挂碍俳句暗记有识无挂碍
【结印】状态期间,击破特攻额外提高20%,强化普攻攻击没有虚数弱点的敌人也能削减韧性的效果额外提高50%
堂塔伽蓝末法无间狱堂塔伽蓝末法无间狱堂塔伽蓝末法无间狱
战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。
经年劣化任侠无忍义经年劣化任侠无忍义经年劣化任侠无忍义
【结印】状态期间,我方全体速度提高12%
一心不乱鸣弦无徒矢一心不乱鸣弦无徒矢一心不乱鸣弦无徒矢
终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。
破邪显正应报无慈悲破邪显正应报无慈悲破邪显正应报无慈悲
天赋效果对相邻目标造成的击破伤害倍率提高120%,且造成的击破伤害和削韧效果对被击破目标以外的所有敌方目标也会生效。

Conos de luz

NombreRarezaVíaATQDEFPVHabilidad básican/a
Archivos
Archivos3
RarstrRarstrRarstr
erudition-class370.44264.6740.88El daño que inflige la habilidad definitiva del portador aumenta en un 28%.
Llave de la sabiduría
Núcleo serpenteante
Llave maestra
Llave maestra3
RarstrRarstrRarstr
erudition-class370.44264.6740.88Tras usar la habilidad básica, el portador recupera 8 pts. de energía adicionales. Este efecto solo se puede activar una vez por turno.
Llave de la sabiduría
Núcleo serpenteante
Sagacidad
Sagacidad3
RarstrRarstrRarstr
erudition-class370.44264.6740.88Cuando el portador usa su habilidad definitiva, su ATQ aumenta en un 24% durante 2 turnos.
Llave de la sabiduría
Voluntad de conquista
El nacimiento del yo
El nacimiento del yo4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56El daño que infligen los ataques adicionales del portador aumenta en un 24%. Si el objetivo enemigo tiene un porcentaje de PV igual o inferior al 50%, el daño que infligen los ataques adicionales aumenta en un 24% adicional.
Llave de la sabiduría
Motor antiguo
Que el mundo clame
Que el mundo clame4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Cuando el portador entra en combate, recupera inmediatamente 20 pts. de energía y el daño que inflige su habilidad definitiva aumenta en un 32%.
Llave de la sabiduría
Motor antiguo
El reposo de los genios
El reposo de los genios4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72El ATQ del portador aumenta en un 16%. Cuando el portador derrota a un enemigo, su Daño CRIT aumenta en un 24% durante 3 turnos.
Llave de la sabiduría
Rama gloriosa inmortal
La solemnidad del desayuno
La solemnidad del desayuno4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72El daño que inflige el portador aumenta en un 12%. Por cada enemigo que elimina, su ATQ aumenta en un 4%. Este efecto se puede acumular hasta 3 veces.
Llave de la sabiduría
Núcleo serpenteante
Hoy es otro día tranquilo
Hoy es otro día tranquilo4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72Tras entrar en combate, el daño que inflige el portador aumenta según su energía máx. Por cada punto de energía, el daño aumenta en un 0.2%, hasta un máximo de 160 pts.
Llave de la sabiduría
Rama gloriosa inmortal
Noche en la Vía Láctea
Noche en la Vía Láctea5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24Por cada enemigo que haya en el campo de batalla, el ATQ del portador aumenta en un 9%. Este efecto se puede acumular hasta 5 veces. Si algún enemigo es afectado por Ruptura de Debilidad, el daño que inflige el portador aumenta en un 30% durante 1 turno.
Llave de la sabiduría
Núcleo serpenteante
Antes del amanecer
Antes del amanecer5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4El Daño CRIT del portador aumenta en un 36%. El daño que infligen la habilidad básica y la habilidad definitiva del portador aumenta en un 18%. Cuando el portador utiliza la habilidad básica o la habilidad definitiva, obtiene Somnus corpus. Al lanzar un ataque adicional, se consume Somnus corpus y el daño que inflige el ataque adicional aumenta en un 48%.
Llave de la sabiduría
Rama gloriosa inmortal
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98 responses to “”

  1. In the combat demo video she do 9 attacks in single ult, But in the description she only gain 3 ink stack and consume 1 per attack.

    So is she gonna do 9 attacks per ult or just 3?

      
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    • According to some showcase videos I’ve seen across the internet, she does three consecutive attacks in her Basic ATK, and after using the third one, consumes 1 Ink stack. The process repeats until all the Ink stacks are used. It’s like she loads up bullets that with every hit deals three consecutive bouts of damage.

      I don’t know how best to explain it to you but if anyone can clarify for me, feel free.

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    • Not even doomposters lol

      – Who? She came out of nowhere. She has no story, no background, no hype
      – She looks out of place. Even if you like the design, still looks stridently different than anyone else we have in the game
      – Her kit is bland. No new mechanics. Just AoE Firefly. Already the most boring auto play character. Takes valuable supports.
      – Erudition. Most boring path, for the most boring game mode. Hey I guess they made a boring boss for her… w/e. Can’t wait to watch Acheron still do better or sum

      Most importantly, it’s a filler patch. Everyone knows that. We’re getting Sunday. Herta is on the lookout. Tingyun as well. Why settle for this dweeb?? Her reruns will make more than her LMAO

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      • the Way of the Ninja involves rap, graffiti, and comics – and all that without being noticed.
        She just looks like a side character passing the HSR universe.
        I only wonder if there is any relationship between her and Boothill aside from being both Galaxy Rangers but storymode will probably answer that

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          • Yeah was given at least a nod and wink to. Not much but it exists. Which given how people were going 2.4 and 2.5 was going to be a filler patch. Then we get major story elements drop on us. Unless there is no major story happening. I will wait and see on 2.6 being filler. That and wait to see what reruns will happen.

        • Combining two motifs is some of the most common character design ever. Guess Firefly shouldn’t be Sam because Kamen Rider henshin heroes are handsome men 90% of the time. Star Rail is a sci-fi universe, why do people use regular swords? Have you not seen ninjas in pop culture? I think her design is just meh, for the record, but it’s not inherently a bad design idea. Ironic because fans always praise Hoyo for making “unique designs” and “combining ideas”.

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      • its really sad to see everyone hating on rappa imo – i personally really like her

        – she got the boothill introduction where we get crumbs the patch before release
        – i LOVE her design and overall aesthetic, it reminds me a lot of silver wolf’s with that punk-like attitude and like what’s not to love about colourful ninja graffiti galaxy ranger? doesnt feel out of place
        – her being a galaxy ranger yet having such a different aesthetic and vibe than boothill is incredibly interesting and opens the door for the limitless possibilities that a galaxy ranger might have
        – “no new mechanics” her entire talent??? i really love the concept of breaking one enemy’s toughness and seeing everyone become weakness broken like a chain reaction of weakness breaks
        – the erudition path as a whole has several interesting characters already – jade, namely i find her kit design is really coherent and works quite well, but also herta/himeko are really fun, himeko especially i enjoy how her charge stacks require adaptability with different characters for different weaknesses – she made fire tb good at one point
        – her ANIMATIONSSSS are suPERB and her EBA doesnt look too shabby either – they’re so bright and colourful and just. graffiti looks awesome

        that said i do completely get why ppl dont rlly like her and her patch is the first slow one in the history of star rail – superb for everyone except for hoyo money-wise

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      • -Welcome to gacha games. Characters just “come out of nowhere”. Where’s the line? Are mentions of upcoming characters and locations “out of nowhere”?
        -She doesn’t look that out of place. I swear you all complain when a character design is too safe, but then when you get a more radically design decry it as “out place”.
        -Similarly, not every character is going to be broken. Should they make a character worthwhile to pull? Sure, but I 100% know you all will complain about power creep if she was better than Acheron, to use your example. Could they make her more unique? Sure, I’ll give you that. Also, multi-team modes are a thing.
        -Filler patches are bound to happen. Thought you all wanted them to “take their time” with big content? Which doesn’t really happen btw, gacha games are a pipeline of content meant to keep player bases playing so they can make more money. Not every patch is going to be a huge content drop.

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  2. does anyone have calc on her energy rotations? cuz i was wondering abt 4pc thief set. does it impact her energy rotations enough to justify the dmg loss from cavolry? also would an energy rope impact it at all?

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  3. i kinda confused PLS ANSWER.
    rappa enchance basic atk gain extra 50%break effeciency & toughness reduction ignore enemy weakness type,but to imaginary enemy rappa deal 50% less toughness reduction.

    so 100%+50%+ruanmei=200%-50%=100%.

    fire fly inflict fire weakness so her toughness reduction always at 100% value + ruan mei=150%toughness reduction.

    so in the end even with ruan mei rappa can only deal 100% toughness reduction to non imaginary enemy.

    in result her superbreak dmg is lower than firefly cuz of toughness reduction is not increase at all?(to non imaginary enemy)

    but its opposite if enemy has imaginary weakness , toughness reduction is same as firefly?
    or if you have e2 rappa.

    PLS ANSWER ME👀

      
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    • “when atking non imaginary weak enemies she will deal 50% less toughness dmg”

      you miss read it and it works like firefly does to non fire weakness enemy

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    • it is most likely going to work like :

      100% normal toughness damage to imaginary weak enemies without Ruan Mei.

      against non imaginary weak enemies its 50%.
      Ruan mei makes that 75% to non imaginary weak enemies unless you get E2 which will become 150% toughness bar damage due to E2 be calculated first, then Ruan mei , because E2 will be part of her kit and Ruan Mei’s effect comes in after you join a battle.
      (at least that’s what i believe.)

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      • I misread a little:

        whille in her ult, at E2, she gets effectively 100% more toughness bar damage , so its : 100% normal -> 200% against imaginary enemies in Ult form at E2 -> 300% with Ruan Mei ( i think i might be wrong after reading the kit again) or 250% ( most likely ) if it works the otherway and both Ruan Mei and Rappa’s ult stack instead of calculated one after another.

        against non-imaginary weak enemies it’s : 50% normal ->100% in ult form at E2 -> 150% or 125% with Ruan Mei.

        without E2 you basically miss an extra 50% on imaginary weak enemies so it will be double in ult form instead of 2.5x of normal toughness bar damage and 25% of toughness bar damage against non-imaginary weak enemies , which is normal toughness bar damage.

        at E0 makes it so you have the Ruan Mei effect on you without having Ruan Mei on your team and E2 makes you have 2 Ruan Mei’s in ult form.

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        • Her E2 basically gets rid of the penalty to toughness damage against non imaginary weak enemies, so she just does the same toughness against weak and non weak enemies.

          “Modifies toughness damage” and “weakness break efficiency” are two separate buckets that multiply with one another and stack additively within themselves. RM +50% and her ult’s +50% WBE add together for +100% (same way firefly works); her -50% toughness against non weak enemies at e0 is in the 1st bucket so with RM she does 200% toughness against weak enemies and 100% against non weak. At E2 she would do 200% against both weak and non weak.

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          • Aaah, gotcha, i , again, missread a little.

            at E2 she just ignores the weakness when it comes to the toughness bar.
            when it comes to E2 with Ruan Mei, it just means you are frankly in the same realm as firefly with Ruan Mei except you reduce the adjacent enemies and all enemies at the same rate instead of slightly slower break.

            It just makes it faster if you need to break more then 1 elite and you are more guarantee to one-shot mobs, specially if they are more tanky mobs and are able to take the break.

  4. breaking news: rappa got huge buff, she is unskippable now
    early v2 buff means she is hoyo’s new favorite child
    don’t skip her if you don’t want to cripple your account

      
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    • She does not need the weakness implant because she ignores the weakness type of the enemies; like Acheron and Feixiao.

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