
![]() | Concepts | Moze |
Rarity | ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | A Shadow Guard of the Yaoqing, Moze is taciturn and solitary, always acting on his own. As an expert in intelligence services and other operations that must remain covert, Moze rarely shows himself before others. The moment he reveals his blade usually spells doom for his enemies. He commands a vast wealth of assassination techniques, coupled with an extraordinary obsession for orderliness and cleanliness. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 81.6 | 48 | 110 | 111 | 5% | 50% | 75 | 120 | |
20 | 159.12 | 93.6 | 215 | 111 | 5% | 50% | 75 | 120 | ![]() ![]() |
20+ | 191.76 | 112.8 | 259 | 111 | 5% | 50% | 75 | 120 | |
30 | 232.56 | 136.8 | 315 | 111 | 5% | 50% | 75 | 120 | ![]() ![]() |
30+ | 265.2 | 156 | 359 | 111 | 5% | 50% | 75 | 120 | |
40 | 306 | 180 | 414 | 111 | 5% | 50% | 75 | 120 | ![]() ![]() ![]() |
40+ | 338.64 | 199.2 | 458 | 111 | 5% | 50% | 75 | 120 | |
50 | 379.44 | 223.2 | 513 | 111 | 5% | 50% | 75 | 120 | ![]() ![]() ![]() |
50+ | 412.08 | 242.4 | 558 | 111 | 5% | 50% | 75 | 120 | |
60 | 452.88 | 266.4 | 613 | 111 | 5% | 50% | 75 | 120 | ![]() ![]() ![]() |
60+ | 485.52 | 285.6 | 657 | 111 | 5% | 50% | 75 | 120 | |
70 | 526.32 | 309.6 | 712 | 111 | 5% | 50% | 75 | 120 | ![]() ![]() ![]() |
70+ | 558.96 | 328.8 | 756 | 111 | 5% | 50% | 75 | 120 | |
80 | 599.76 | 352.8 | 811 | 111 | 5% | 50% | 75 | 120 |
Skill
![]() | Hurlthorn - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Lightning DMG equal to Deals minor Lightning DMG to a single enemy. | |
Level | |
![]() | Fleetwinged Raid - Skill | Single Target |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 | |
Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state. Marks one enemy as "Prey" and deals Lightning DMG to it. Gains | |
Level | |
![]() | |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 90 | |
Deals Lightning DMG equal to Deals Lightning DMG to a single enemy, and launches Talent's Follow-up ATK. | |
Level | |
![]() | Cascading Featherblade - Talent | Single Target |
Energy Regeneration : 10 | |
Weakness Break : Single Target : 30 | |
When "Prey" exists on the field, Moze will enter the Departed state. After allies attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to When "Prey" exists on the field, Moze will enter the Departed state. After allies attack "Prey," Moze deals Lightning Additional DMG and consumes 1 Charge point. For every | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Bated Wings - Technique | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, enters the Stealth state for Enters the Stealth state. Attacking enemies to enter combat while in Stealth increases DMG. | |
Traces
![]() | Nightfeather |
Requires Character Ascension 2 | |
After using Talent's Follow-up ATK, recovers | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 2 | |
ATK increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 3 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | Daggerhold |
Requires Character Ascension 4 | |
When Moze dispels his Departed state, his action advances by | ![]() ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 4 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 5 | |
ATK increases by | ![]() ![]() ![]() |
![]() | Vengewise |
Requires Character Ascension 6 | |
When dealing DMG by using Ultimate, it is considered as having launched a Follow-up ATK. The Follow-up ATK DMG taken by the "Prey" increases by | ![]() ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 6 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Lv. 75 | |
ATK increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Lv. 80 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
CRIT DMG increases by | ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 3 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 5 | |
CRIT DMG increases by | ![]() ![]() ![]() |
Eidolons
![]() | Oathkeeper | ![]() |
After entering battle, Moze regenerates |
![]() | Wrathbearer | ![]() |
When all allies deal DMG to the enemy target marked as "Prey," increases CRIT DMG by |
![]() | Deathchaser | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Heathprowler | ![]() |
When using Ultimate, increases the DMG dealt by Moze by |
![]() | Truthbender | ![]() |
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | Faithbinder | ![]() |
Increases the DMG multiplier of the Talent's Follow-up ATK by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Arrows | 3![]() ![]() ![]() | the-hunt-class![]() | 317.52 | 264.6 | 846.72 | At the start of the battle, the wearer's CRIT Rate increases by | ![]() ![]() |
![]() | Darting Arrow | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases ATK by | ![]() ![]() |
![]() | Adversarial | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases SPD by | ![]() ![]() |
![]() | Only Silence Remains | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Swordplay | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | For each time the wearer hits the same target, DMG dealt increases by | ![]() ![]() |
![]() | Subscribe for More! | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | The wearer's Basic ATK and Skill deals | ![]() ![]() |
![]() | River Flows in Spring | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 396.9 | 846.72 | After entering battle, increases the wearer's SPD by | ![]() ![]() |
![]() | Return to Darkness | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 529.2 | 330.75 | 846.72 | Increases the wearer's CRIT Rate by | ![]() ![]() |
![]() | In the Night | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT Rate by | ![]() ![]() |
![]() | Sleep Like the Dead | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT DMG by | ![]() ![]() |
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61 responses to “Moze”
Is march not just better anyways for Feixiao over him in the grand scheme of things if you don’t own Topaz, or am I missing something here?
yes, she is
– a normal 4* shield
– Nonono
– freeze support
– Nononono
– some interesting harmony / def shred nihility unit
– Nonononono
– a normal damage dealer for AS or at least some specialized support (like HP buffer for bladie)
– Nononononono!
– Weird Topaz analog with zero damage, tiny buff and hitting once every seven ally attacks
– Yes! Yes! Yes! Yes! YES!
(JOJO scene)
Follow up action was soo cool
moze is so weird, like kit wise, his 7 stack thing is a little too much as xueyi has 8 but she can still attack and gain multiple on her turn, and his multipliers are a bit low for how he doesn’t do much damage like i mean multiple times since he kinda has to wait a bit to do dmg i would think theyd be higher, obviously ill still use him since i love him but i hope his count is like decreased to 5 or something or tweak something out
Is his prey state that he inflict on the enemys considert as debuff?
i hop it does
This unit is a f2p makeshift Topaz for potential Feixiao owners who don’t have and don’t plan to get Topaz.
ehhhh, not really. With him disappearing on skill, it really is a big downside to his kit, as it leaves you only with 3 teammates.
i can only think of it being a downside with aven bc u lose one stack for every aoe enemy attack, but still, aven is already cracked against enemies with aoe, and he dissapearing makes it so that its slightly more probable that aven gets hit by st enemy, so more double stacks
effects that count alive allies or shield on all allies etc will still work bc he doesnt die, he just hides from the action bar
Think with his current version, the only team which has a shot of enabling him is a Fei Xiao, Topaz and Aventurine team. Where the plan is to ignore all mobs by just having Aventurine, and just tunnel the elite/boss.
this can be considered plus, if paired with yunli/clara.
less unit, less aggro, more hit for yunli/clara
“When there are no other characters on the field capable of combat, Moze cannot use his Skill and dispels the enemy’s Prey state.”
What exactly is the first part of this meant to mean? Does it mean when all enemies are either weakness broken/CC’d?
no it says characters, because only his allies can trigger the points for his talent, I assume if they’re all dead or if svarog/dormancy does the chokehold attack he’ll go out of that state and afterwards it needs to be reaplied.
But it does say he enters “departed” state only when prey exists, but there’s nothing written about him leaving this state if there’s no more prey afterwards.
I would imagine it works like numby but nowhere is that stated anywhere, it’s probably to early for that
Yeah, probably means his teammates rather than enemies, misread that bit slightly.
With regards to ‘only his allies can trigger points for his talent’, ‘allies’ usually includes that character as well unless specifically stated otherwise, so I’d assume from the wording that he can trigger points for it himself as well, just obviously more slowly if he’s on his own. Feixiao’s talent uses similar wording and seems to include her own attacks as well (her ult is explicitly excluded which implies her other attacks do count)
When your teammates are all down/CC’ed.
departed is like robin ult i think, but you cannot be targeted at all (by enemy and ally). (he dissappears from the team).
when he’s solo are all teammates are dead
When he uses his skill, he hides in their shadow, thus disappearing from the turn order. Knowing this, the reason for not being able to skill when alone becomes obvious as, he would hide in the enemy shadow, but no allies are alive to trigger the follow up counter stacks, thus he would hide for infinity.
Is it confirmed that using his skill makes him disappear from turn order? The animations suggest something like that might be happening but there’s no mention of it happening in his kit, just an unexplained mention of ‘departed state’
Video online showcasing how his departed state works
feels like a 4* Topaz of some sort. I wonder if he’s SP positive. In a FUA team he should be getting 7 stacks almost every turn
i think he should be sp neutral since he can generate sp with his follow ups
811 hp and 352 def, ok i know i don’t need to remember this guy’s name, for example jiaoqiu got nerfed 6 times but still has 1358hp and 509 def
Jiaoqiu is a 5star and Moze is a 4star, of course JQ is gonna have higher base stats. Moze is pretty clearly focused on speed anyway, he has the highest base speed out of all 4stars and the 3rd highest base speed overall
I think that his departed state means that he is not onfield so he can’t be attackt by enemys and he self can’t attack enemys (exept his additional damage), but im not sure about that, we see if its true wenn more gameplay comes out.( in my mind it wouldn’t make sense why he can’t use his skill wenn no other character is onfield)
He needs other characters to attack so he can trigger his FUA, so if there are no other characters, he can’t activate it himself, hence why he can’t use her skill while alone
If his departed states means that he’s not onfield to be attacked, then his kit should really include that. At the moment, there’s nothing in there explaining what departed state actually means, just that he’s in that state while prey exists
Well, he’s an assassin. If you think of games with assassins, they typically have low HP and defense and can get killed easily if not careful enough. I think it’s a good choice for him to have stats as low like that.
Jesus he’s fast base 114 god