March 7th

March 7th
March 7thConceptsMarch 7th
RarityRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Imaginary
Ascension Materials
Credit246K
Thief's Instinct12
Usurper's Scheme13
Horn of Snow50
Conqueror's Will12
Trace Materials
Credit2.4M
Meteoric Bullet12
Thief's Instinct28
Destined Expiration54
Usurper's Scheme42
Countertemporal Shot105
Conqueror's Will42
Destroyer's Final Road12
Tracks of Destiny5
StoryMarch 7th in a Xianzhou-styled outfit. A sword-wielding female martial artist.
Learning swordsmanship from both Yunli and Yanqing, she is eager to create more beautiful memories on the Xianzhou.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
176.8571251075%50%75110
20149.76111.152431075%50%75110
Credit3200
Thief's Instinct4
20+180.48133.952931075%50%75110
30218.88162.453561075%50%75110
Credit6400
Thief's Instinct8
30+249.6185.254061075%50%75110
40288213.754681075%50%75110
Credit12800
Usurper's Scheme5
Horn of Snow2
40+318.72236.555181075%50%75110
50357.12265.055801075%50%75110
Credit32000
Usurper's Scheme8
Horn of Snow5
50+387.84287.856301075%50%75110
60426.24316.356931075%50%75110
Credit64000
Conqueror's Will5
Horn of Snow15
60+456.96339.157431075%50%75110
70495.36367.658051075%50%75110
Credit128K
Conqueror's Will7
Horn of Snow28
70+526.08390.458551075%50%75110
80564.48418.959171075%50%75110
LevelAscension Materials
1
20
Credit3200
Thief's Instinct4
20+
40
Credit12800
Usurper's Scheme5
Horn of Snow2
40+
50
Credit32000
Usurper's Scheme8
Horn of Snow5
50+
60
Credit64000
Conqueror's Will5
Horn of Snow15
60+
70
Credit128K
Conqueror's Will7
Horn of Snow28
70+
80

Skill

My Sword Zaps DemonsMy Sword Zaps Demons - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of March 7th's ATK to a single enemy and gains Charge(s).

Deals minor Imaginary DMG to a single enemy and gains #2[i] Charge(s).
Level 9
Master, It's Tea Time!Master, It's Tea Time! - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Designates a single ally (excluding this character) as the Master and increases Master's SPD by . Only the latest target of March 7th's Skill will be regarded as her "Master."
When using Basic ATK or dealing DMG from 1 hit of her Enhanced Basic ATK, triggers the following effects based on the specific Path of the Master:
Erudition, Destruction, The Hunt: Additionally deals Additional DMG (Combat Type based on the Master's Combat Type) equal to of March 7th's ATK.
Harmony, Nihility, Preservation, Abundance: The Toughness Reduction for this DMG increases by .

Designate an ally as the "Master." When using a Basic ATK or dealing DMG from Enhanced Basic ATK, triggers an effect corresponding to the "Master's" Path.
Level 15
March 7th, the Apex HeroineMarch 7th, the Apex Heroine - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Deals Imaginary DMG equal to of March 7th's ATK to a single target enemy.
Increases the initial Hits Per Action of the next Enhanced Basic ATK by hits and increase the fixed chance of additionally dealing DMG by .

Deals massive Imaginary DMG to a single enemy and increases the Hits Per Action and DMG chance for the next Enhanced Basic ATK.
Level 15
Master, I've Ascended!Master, I've Ascended! - Talent | Enhance
Energy Regeneration : 5
Weakness Break : 0
After the Master uses an attack or Ultimate, March 7th gains up to 1 Charge each time.
When the Charge is at or more, March 7th immediately takes action again, and increases the DMG she deals by . Her Basic ATK is Enhanced, and only her Enhanced Basic ATK can be used. After using Enhanced Basic ATK, consumes Charge.

After the Master uses an attack or Ultimate, March 7th gains Charge. When Charge reaches #1[i], March 7th immediately takes action again, and increases the DMG she deals. Her Basic ATK is Enhanced.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Feast in One GoFeast in One Go - Technique | Enhance
Energy Regeneration : 0
Weakness Break : 0
If March 7th is in the team, every time an ally uses Technique, March 7th gains a Charge upon entering the next battle, up to Charge(s).
After using her Technique, March 7th regenerates Energy upon entering the next battle.

Whenever an ally uses Technique, March 7th gains a Charge upon entering the next battle. When she uses her Technique, she regenerates Energy in the next battle.
Level 1
Brows Be Smitten, Heart Be BittenBrows Be Smitten, Heart Be Bitten - Basic ATK | Single Target
Energy Regeneration : 30
Weakness Break : Single Target : 15
This attack deals Hits Per Action initially. Each hit against the target enemy deals Imaginary DMG equal to of March 7th's ATK. After dealing the final hit, there is a fixed chance to deal 1 extra hit, up to extra hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of Hits Per Action.
Enhanced Basic ATK cannot recover Skill Points.

Deals Imaginary DMG to a single enemy, dealing #4[i] hits initially. There is a chance to additional deal up to #3[i] hit(s).
Level 9

Traces

Swan SoarSwan Soar
Requires Character Ascension 2
When the battle starts, March 7th's action is Advanced Forward by 25%.
Credit4000
Meteoric Bullet2
Destroyer's Final Road1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 2
CRIT Rate increases by 2.7%
Credit4000
Meteoric Bullet2
Thief's Instinct4
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit8000
Destined Expiration2
Usurper's Scheme2
FiligreeFiligree
Requires Character Ascension 4
March 7th can reduce the Toughness of enemies with Weakness of Master's Type. When inflicting Weakness Break, also triggers the Imaginary Weakness Break effect.
Credit16000
Destined Expiration4
Tracks of Destiny1
Destroyer's Final Road1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit16000
Destined Expiration4
Usurper's Scheme3
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 5
CRIT Rate increases by 4%
Credit36000
Countertemporal Shot2
Conqueror's Will2
Tide TamerTide Tamer
Requires Character Ascension 6
When Master is on the field, increases March 7th's SPD by 10%.
Credit128K
Countertemporal Shot6
Tracks of Destiny1
Destroyer's Final Road1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 6
DEF increases by 7.5%
Credit128K
Countertemporal Shot6
Conqueror's Will6
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Lv. 75
CRIT Rate increases by 5.3%
Credit128K
Countertemporal Shot6
Conqueror's Will6
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit128K
Countertemporal Shot6
Conqueror's Will6
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2000
Thief's Instinct2
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit8000
Destined Expiration2
Usurper's Scheme2
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit36000
Countertemporal Shot2
Conqueror's Will2

Eidolons

My Sword Stirs StarlightMy Sword Stirs StarlightMy Sword Stirs Starlight
After using Ultimate, increases the CRIT DMG of the next Enhanced Basic ATK by 36%.
Blade Dances on Waves' FightBlade Dances on Waves' FightBlade Dances on Waves' Fight
After the Master uses their Basic ATK or Skill to attack an enemy, March 7th immediately launches a follow-up attack and deals Imaginary DMG equal to 60% of March 7th's ATK to the target enemy. Additionally, triggers an effect corresponding to Master's Path and gains 1 Charge(s). If there is no target enemy that can be attacked, March 7th attacks a random enemy. This effect can only be triggered once per turn.
Sharp Wit in Martial MightSharp Wit in Martial MightSharp Wit in Martial Might
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Being Fabulous Never FrightsBeing Fabulous Never FrightsBeing Fabulous Never Frights
At the start of the turn, regenerates 5 Energy.
Sword Delights, Sugar BlightsSword Delights, Sugar BlightsSword Delights, Sugar Blights
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Me, the Best Girl on SightMe, the Best Girl on SightMe, the Best Girl on Sight
After using Enhanced Basic ATK, increases the Master's CRIT DMG by 60% and Break Effect by 36%, lasting for 2 turn(s).

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the DMG of the wearer's Basic ATK and Skill by 24%. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6% and the CRIT DMG of their Ultimate is increased by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
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Voice

Language
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Story

TitleText

77 responses to “March 7th”

  1. With the amount of crit rate break set I have, I guess I can just build HMC with crit rate and some Break effect. Lmao. March’s e6 boosts 60% crit dmg and 36% break effect, which makes HMC deal okay crit damage while dealing a lot of break dmg. Holy cow I cannot wait to try it out.🤣🤣

      
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  2. This unit has ≥1000% attack multiplier vs. single target using her enhanced basic attack when her ultimate is active and the master is Hunt / Erudition / Destruction. Ideally you want to have at least one ultimate before each enhanced basic attack or she loses about half of her damage. The enhanced basic attack is a major portion of her damage so you should really take care. The damage calculations below, I will ignore the case when the enhanced basic attack isn’t strenghened by ultimate.

    The FUA from E2 does 15 toughness damage (75% of a standard basic attack) and regens 5 energy.

    Relics:
    – Musketter set 4pc and Arena set 2pc;
    – Crit rate body, speed boots, imaginary damage orb, and attack rope;
    – 5 substats on speed, 8 on crit rate, and 11 on crit damage, 24 in total.

    Light cone:
    – Sleep like the dead S1 (we only count the 30% crit damage in)

    Stats:
    ~ Attack: ~2400;
    – Speed: ~150 without a master, or ~160 with a master;
    – Crit rate: ~80%;
    – Crit damage: ~144%;
    – Damage amp: 156.88% for basic attack and 126.88% for ultimate and FUA.

    When not counting any supports from teammates, the estimated damage output of this unit are:
    – Basic attack: ~6k / ~7.5k (if the master is Hunt / Erudition / Destruction)
    – FUA: ~3k / ~4k
    – Enhanced basic attack (hits 8 times): ~57k / ~68k
    – Ultimate: ~13k
    Note that when the ultimate is active, March 7th has ≥94% chance to hit 8 times.

    When Robin is in the team, giving +1200 attack, +20 crit damage, and +50 damage amp for the whole team, and there are 2 units in the team who have the broken kneel set, giving an additional +20 crit damage:
    – Basic attack: ~13k / 15.4k
    – FUA: ~6.3k / ~8.6k
    – Enhanced basic attack (hits 8 times): ~115k / ~138k
    – Ultimate: ~27k
    The damage above didn’t count Robin’s personal damage.

      
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      • Q: Atk% orb or imaginary damage orb?
        A: If speed boots, then atk% orb is ~2% better. If Robin is in the team, then imaginary damage orb is ≤0.5% better. That’s to say, not that much notable difference.

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    • Q: Is it worth it to build March as a crit damage DPS?
      A: Yes, it is. In this case March ideally wants a unit like Clara and Yunli to be her master, who launches a lot of FUA and triggers March’s E2 every turn they takes. The best support for this team is Robin and the best sustainer for this team is Aventurine.

      Q: Is it worth it to build March as a super break DPS?
      A: Yes, it is. In this case March ideally wants a unit like Gallagher, Asta, or the Harmony Trailblazer to be her master, so she deals a lot of toughness damage, even surpassing Firefly. However March has no mean to guarantee the corresponding weakness on the enemy. If March chooses Firefly to be her master, then she would not receive the double toughness damage. In this case, you don’t really need to build any break effect on her, because Firefly’s damage is already high enough, however having some break effect on March won’t hurt though.

      Q: So what is her best build?
      A: In my opinion, just build her like a crit DPS, and she is just fine to be in the super break comp, replacing Gallagher. If the enemy had imaginary / ice weakness, choose the HTB / Ruan Mei for the master and March deplets the toughness meter like crazy. If the enemy had neither, simply choose Firefly for the master and March still deplets the toughness meter as fast as Gallagher, albeit zero sustaining power.

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      • Thanks for the info. Yeah out of all the characters in 2.4. March is the only one that really interests me. So nice to know what they are currently good at. Given well beta and all that.

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      • Im gonna build her as traditional crit dps. The first team that popped to my mind was the FuA shell with Topaz, Robin, Aven. March acts similarly to Kafka in the team which is why it was my first thought.

        Both Topaz and March will proc Robin dmg, while Topaz has a high frequency of attacks to enable March. My only worry is maybe the charge stacking is a bit too fast that the ultimate and EBA arent synced before E4.

        Other than that, very excited to see what teams pop up. March has so much potential

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    • correct me if im wrong but is the way you counted her multiplier like this=

      3 Initial hit + 2 from ult +3 RNG = 880% at E3
      then each hit does an additional 20% so 160%

      Total is 1040%

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    • can i build the team like this?
      – Seele / Dr. Ratio, March 7th (Hunt) (using the same path ornament set) , Bronya, Aventurine
      – March 7th, Topaz, Robin, Aventurine
      – March 7th, Silverwolf, Aventurine / Fu xuan, Welt

      since March 7th (hunt) looks like going to be the most friendly SP unit, i came to think that she’s going to be well paired with some SP hungry speedy Hunt unit…

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    • its 51% chance of hitting 8 times, it doesnt make sense that there’s more chance of hitting 8 than hittin only 1 extra

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  3. Is Musketeer her best 4p relic set for now?
    Also, any recommendations for March 7th XL’s 2p relic set?

    I’m planning to use a Crit build with S5 Cruising in the Stellar Sea (Herta’s Store Hunt LC) or S5 Swordplay <3

    Thanks in advance 😀

      
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  4. It feels like they’re trying really hard to not make her cannibalize Topaz, making her charges NOT trigger a FUA, despite functioning almost identically, and gaining benefits from a team mate using basic, skill, and ult, AKA excluding FUA.

    Overall, really good kit – only gripe is her enhanced basic being advanced forward and then not granting skill points, feels like a bit of optimization I don’t want to have to think about. I don’t want to juggle speed stats to try to guarantee double turns and no sudden dips in skill points.
    Or does this “immediately take action again” not count as an advance forward, but an extra turn?

    PS, the more they allow units to bypass weakness alignments, the worse silver wolf gets…

      
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    • ‘Immediately take action’ means 100% action advance, it’s the same wording Bronya’s skill uses.

      Her enhanced basic not granting skill points kinda sucks but it also doesn’t cost any skill points either to trigger or actually use so it seems like it’s essentially a free attack. The only potential issue I can see with it would be making any buffs on her expire a bit sooner, same as with Bronya advancing someone.

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      • If I have to be technical, “immediately take action” literally puts you next in line to perform an action. It’s more like setting your AV to 0 on the timeline, rather than a 100% advancement which will only ever advance you as much as your Spd’s AV. If your current AV is 150 due to severe delays, then given a Spd AV of 80, a 100% advancement will put you at… 150 – 80 = 70 AV on the timeline.

        Also for OP’s reference, an extra turn will clearly be labeled as an extra turn (e.g. Seele’s Talent).

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    • There is something SIlver Wolf has, that other characters don’t offer. resist pen. So far, none of these characters that can slap a weakness on the foe, come with build in pen resist. You still need Mei or e1 Robin, to get that benefit. Otherwise, your still suffering a dps lost. a enemy with 40% fire resist, is still going to have 40% fire resist.

      Which Silver Wolf still offers also a defense shred, along with debuffs on their attacks. Which the defense shred is useful for break effect dps. funny enough. Which is why Peta and Silver Wolf are sometimes brought up as choices for Boothill or Firefly. If one doesn’t have Mei. Which well there been break focus characters before the latest batch. Only they ran into lots of issues. Like being worthless, if a foe is not weak to their element. That or doing very little toughness if the foe is not weak to their element, it still takes awhile to break the enemy. So the same will apply to March here. Still will get a dps lost, if they are hitting a foe that has resistance to their element. Of course that might not matter in the slightest, if you are running a break effect team. Since your goal is to weakness break the foe asap. yet that would also mean, the crit damage bonus is not going to be made good use of.

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      • the only ppl who ignore weakness types/implant weakness are acheron, firefly, and boothill. put of these there, boothill is the only one who it’s an issue for. acheron reduces enemy all type res during her ult, and firefly is always run with mei. and even for boothill, its not a big issue. he’s typically run against physical weak enemies anyways. and while yes, pela and silver wolf are alternate options for mei, neither are competitive with her. and as mei is a pretty recent character and is literally rerunning rn, most ppl will have her. so i highly doubt that silver wolf will continue to have much value if they keep releasing characters who ignore weakness typing

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        • Can we please shut the quack up about the “AcHeRoN iGnOrEs WeAkNeSs TyPe”. This is why I can’t stand her, y’all are too desperate

          You do realize enemy weakness is still a thing, right? Yes she can deplete any toughness, yes RES PEN is a strong multiplier, but guess what, she’s still dealing 20-30 less damage to lightning weak enemies. Her damage is BALANCED AROUND the Res Pen. The same way Jingliu has poor multiplier to make up for her self buffs.

          The same applies for Firefly and Boothill. They JUST IMPLANT THE WEAKNESS. They don’t lower the enemy’s RES. Ur still dealing 20-40 LESS DAMAGE to the enemies. They added the implants lest you’d be dealing literally 0 damage. Imagine staying 2 hours in a fight because the elite ur facing is not weak to your break DPS’s element.

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          • They must have some godly build dps. If they have never notice how big of a drop your damage takes, when your going against foes that are heavily resistance against your dps element. Given they were making the case for Mei. they kind of left out, that one of Mei’s upsides. She has res pen build into her base kit, along with making your whole party better at weakness breaking. Of course she will be slapped on a break effect team asap. She just build for it.

            Which I did just test out Firefly against a foe that does not have fire weakness and was not weakness broken. base form, with use of skill. under 2000 damage. Enchanted form with basic attack. slightly over 2000. Enchanted skill, aoe almost 7000 damage, with a fire weak foe that was not weakness broken. Heck your supports might end doing more damage than your dps, with such low numbers. Yeah you might legit be in a fight for 2 hours.

            If these characters didn’t have the kits they currently have. I doubt anyone would want to play them Given they would be so freaking niche. Everyone would be calling Firefly the knock off green/white power ranger.

          • when did i ever say they were optimal against non-weak enemies? my entire point was silver wolf’s all-type res is not going to stop her from losing value. acheron is the only character who uses silver wolf, and it’s not for the all-type res.

            with that being said, you are right. i overestimated how strong these characters are verses non-weak enemies.

          • oh one and to the person who tested firefly vs non fire weak non weakness broken enemies: are you dumb?
            thats like testing jingliu’s non enhanced state e dmg, then calling her weak. and abt the ruan mei bit, that was my point. firefly is ALWAYS run with mei, and she give res pen.
            and assuming my intentions for pulling was definitely a weird decision. like i’ve always kept up with what is optimal, but i’ve never let it dictate my decisions.

          • PIxo, let me explain myself more clearly.

            It was just to show, how bad their kit would be. If they could not slap weakness on a foe. For their damage comes from weakness breaking a foe. That was to show, how super low their damage is, if the foe is not weakness broken. If Firefly and Boothill didn’t have the ability to slap a weakness on a foe. They would be very niche, aka their use would be only for foes that have the same weakness as them. For without it, they would suffer from the same issues as other characters that try to be break focus before them. Thanks to that ability, they are more universal.

            Which also I never said Firefly was weak. That you making shit up. Like dude, for me to test out firefly. I would need to roll for the character. Why would I roll for a character, if I believe they suck? It was all to show, why the kit is the way it is. For when a majority of your damage comes from weakness breaking a foe. You need to deal high toughness damage and be able to slap the right element on the foe, otherwise the main focus of your kit, becomes more of a downside than a upside. Sushang and Xueyi existed before the BootHill and Firefly. Just compare these characters. It simple. The devs learn from their past error of break effect characters. That why, they give them the ability to slap a weakness onto a foe. So they can break effect the foe, to do big damage. Otherwise, once again. they would be very niche without that part in their kit.

          • Yeah Archeron seems just overrated by people. Like did everyone forget, she doesn’t work well with Tingyun. A very common powerful four star? That and can’t make use of Huohuo energy ability. Like I swear, Boothill and Firefly mains are more honest about team building, than Archeron fans are.

      • From what I could tell. Silver Wolf be bad/getting worst. For they gave break effect dps, the thing they need to do their job. For given a majority of their damage comes from breaking the enemy. I don’t see how Firefly or Boothill could logically work, with their current kits. If you remove the weakness implant from them.

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    • Swordplay
      And perhaps Final Victor

      Return To Darkness is good but it’s a Battle Pass LC :]

      Also, I know Cruising In The Stellar Sea is a 5 Star and is coveted by a lot of other Hunt character, but I’d still recommend it anyway xD

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  5. Why is nobody mentioning Feixiao? Leakers are speculating Feixiao to be some sort of Break and FuA damage dealer, and a lot of elements in March’s kit seems to fit that archetype. Just look at that E6, increases both Crit DMG and Break Effect. Other elements like the way she can reduce toughness of her master (just imagine if Feixiao could implement weakness like Boothill/Firefly) and how she wants fast allies that do a bonkers amount of FuAs (with Feixiao having two summons according to Ubatacha, I think she’s going to have a crazy follow-up frequency). Ubatcha also mentioned how it’s possible that Feixiao wants the breaks from either herself or allies, which aligns with March reducing toughness with the Master’s element.

    I think this gives us enough hints that Feixiao is an actual hybrid-Break DPS as a counter part to Firefly/Boothill who prefer full break playstyle, my speculation is that she’s going to have Dual Scaling with Break Effect and ATK and will want a nice crit ratio (with another ubatcha leak saying she gets innate crit rate). March could basically be the HTB to Firefly but for Feixiao instead.

      
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    • I’d assume people aren’t mentioning Feixiao because there’s not really any concrete info about her yet. Everything I’ve seen is just speculation and vague comments and the most consistent thing I’ve seen about her is a very basic description of her appearance, rather than any solid indication of a kit or playstyle.

      March could indeed be great for Feixiao but she could also just as easily be average for her at best, there’s simply not enough info to do anything but make random and largely baseless guesses atm so why bother?

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    • The problem there is… we have 0 idea what Feixiao will do
      And the problem with break hybrid DPSes is… Well… break is ridiculously strong alone

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      • Yeah. The idea of a hybrid, sounds like they would suffer the issue of. Needing way to many stats. To make useful. Unless their scaling is super high.

        But yeah. given we don’t know jack about Feixiao. All one can do is throw darts at a board.

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    • if feixiao is march master, she gets the extra scaling buff, not the toughness reducing buff so maybe not

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  6. Will her E2 follow-up attack trigger during the Seelee skill / basic inside additional turn after killing?

      
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    • From the wording, March’s E2 functions similarly to Kafka’s fua, in that the 1 per turn limit refers to March’s turn not the Master’s. If Seele kills with her basic/skill, then March would fua and not be able to trigger it again on Seele’s extra turn, but if Seele kills with her ult instead (which doesn’t trigger March E2) then she should fua during the extra turn.

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  7. so i’ve been one of those people who ‘mained’ (as close as you can get to it in a turn-based) march 7th since the release day, i’ve wanted to run her as a dps for a long time, and i’m wondering if anyone knows which character would be most optimal to run with her to set as the “master”? or which supports could best turn her into a hypercarry? I’m going to fully max out this form of M7 just as I have with her preservation form even if she ends up being arlan/phys trailblazer tier. I just want to know what’d get the most mileage out of her, and even though I’m F2P i’m willing to save to pull for any 5*s character she would want.

      
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    • from what i can see, you can either run her: crit break like Xueyi and have someone like HTB as her master (or whatever character has the highest speed in the comp).
      or you can run her straight up Sub-DPS full crit and have someone who has a lot of attacks like Seele be her master (pretty much any character that can get multiple
      FUAs/extra turns)

      any character that can buff multiple allies are good like Ruan Mei (Closest to being a must pull of you wanna try Crit break March 7th ), Robin and YuKong E6 (recommended ) are nice.
      or run Debuffers like Silverwolf for single target, Pela if you run Erudition for PF , Jiao Qiu (Probably good for any team) .

      As for DPS, on the Crit Break team, she is most likely the Main DPS running HTB – Ruan Mei – Gallagher or any other sustain but idk what her damage is going to be like. (too tired to do the math on that)
      All purpose Sub-DPs you can run whatever you like as i can see – Seele , Herta, Clara , etc. Even Sampo will be kinda funky even though March can’t really benefit from the Combat-type buff she gets.

      We kinda need a good showcase to see what her Damage is going to be like so it is still a little to early to tell what will be best for her.
      I personally like the Crit Break/Full break even, March 7th really fun idea – Enhanced Basic 7 hits + 100% toughess reduction from Skill + Ruan Mei 50% toughness break efficiency sounds like a funny nuke to play with. the thoughness reduced amount you get from that = ((15 * 7) * 2) * 1.5 = 315 in one attack.
      to put in perspective HTB skill at E6 and if its their 1st turn = 540 but only once, otherwise its 270 and only if it hit one enemy.

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      • okey, my bad i miss read a part of her kit, scratch the Break parts of what i typed.
        her Enhanced Basic it only lasts for 1 hit so that toughness reducing part is really not that high and Her E6 doesn’t buff HER but her Master so the break part i was thinking about is not that amazing.
        on the contrast, XueYi looking kinda nice if you aren’t running HTB with her because she is pretty much the only DPS right now that can 100% benefit from March 7th’s buffs. most other DPS are either ( Kinda ) wasting the Break effect part or the Crit part of her E6 and you want to use everything you can.

        besides that, pretty much any everything else still stands.

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        • awesome though, i’ve been wanting to build xueyi for a while and i just got her up to E6, now i’ll finally have a reason to 🙂 though i’ll wait a bit longer for more leaks of m7’s kit to see if anything changes or it would actually work, but thanks for teling me, though i got ruan mei on the day she was released (and the only char i have sig lc for) and it’d just be a matter of running m7 or htb with xueyi… but when the time comes i’ll figure it out.

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    • As far as the optimal master goes, I think it would depend somewhat on the specific enemies. She wants a master with good speed and an element that the enemy is weak to so she can reduce toughness via A4, eg. Ice master vs Cocolia wouldn’t be great but fire/lightning/quantum would etc. If the enemy is already weak to imaginary, I think master’s element probably isn’t as important though since March would be able to reduce toughness by herself.

      Master’s path would depend on what you want March to do, since Destruction/Erudition/Hunt gives her additional damage while the other 4 paths give her better toughness reduction.

      All in all, I think her current kit makes her pretty versatile so I wouldn’t be surprised if there’s multiple good team options for her rather than one that’s best for all fights.

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    • i love the fact that she is so flexible to the point you could make a team with a vacant and fill it with wtv is best for each occasion and that would be her best team.

      i think there’s 2 best ways to build her; full break with a nihility abundance preservation or harmony master or crit-oriented with a hunt erudition or destruction one

      for the full break one i’d use a march, htb and ruan team set and put a healer on-element to make it the master so she can always break enemies just like firefly. depending on the healer she could have problems generating her talent if the healer needs to use a skill that doesnt attack, but a 3 turn rotation should be realistic:
      3 turns = 3 basic attack so 3 stacks, 60 energy and 10×3 break + 100% from master buff so 60 break (counting break the way mihoyo shows now, mihoyo 10 break = 30 break in this page)
      3 turns = 5×3 energy from e4 so 15 energy
      3 turns = (for example) 2 master basic attacks and 1 healer skill (no attack) so 2 e2 procs and 2 stacks right away. e2 gives 5×2 energy so 10, 1×2 stacks and 5×2 + 100% master buff break so 20 break
      she has 7 stacks already so extra turn and enhanced attack for +5 energy from e4 and +30 energy from enhanced attack, total of 120 energy to this point

      she gets first ult almost instantly so this ult is to buff the next enhanced attack, you want to use ult always to buff the enhanced attack, unless paired with a unit with crazy quantity of attacks that lets her use her enhanced almost once per turn. following that same logic if the healer chosen attacks too many times it could trigger march attack before her ult at some point so be careful (gallagher maybe, his ult and action advance would be +2 stacks so it would happen about every 4 rotations unless he uses more skill points)

      given this she doesn’t need energy recharge so break rope and spd boots, for chest and orb you could go for atk for a bit more dmg but i wouldn’t recommend crit over defensive stats, as she is on the low side for her hp and def

      now for her juicy attack, how many break does it do? let’s assume she has an ultimate for every enhanced, that makes it a base of 5 hits, and up to 3 more hits with an 80% base chance each one, that makes it a 50% chance of getting all 3 hits, which would be kinda common. each hit does 5 break + 100% from the buff so 10 break, so it would be a 50-80 break attack, for comparison boothill basic with 3 stacks does 50 break and firefly skill does 45 to the center
      with ruan break efficiency buff: 62.5-100 break for march, while boothill and firefly both do 60, xueyi ult also does 60 here

      she also has 20 break + 50% = 25 from 1 basic and 10 + 50% = 12.5 from e2 follow up, 37.5 two turns and only 25 the other (following the rotation from before)
      ult does 30 + 50% = 45 more break

      with ruan all adds up to 207.5-245 break in 3 turns(being the max number 51% of the cases), boothill with ruan does 60×3+45 = 225 break in 3 turns (considering ult every 3 turns)
      ofc boothill has extra dmg and other things but we can see she is competent enough

      now for the crit-oriented one. you can just build crit spd and atk and she will work while buffing the master spd and sometimes their crit dmg at e6.

      but one build i found really interesting is:

      with a master that has about 1 follow up or ult every 2 turns, and a damaging basic or skill every turn in 2 turns she gets:
      2 basic attacks so 2 stacks and 40 energy
      3 stacks from master (2 basic or skill+1 follow or ult)
      2 stacks from e2 and 10 energy
      10 energy from e4
      enhanced charged so +5 from e4 and +30 energy
      +5 energy from last ult

      total of 100 energy so an energy recharge rope for 110+

      now i dont know how worth is going for an energy rope instead of atk, it means getting the enhanced attack every 2 turns instead of 3 with the ult buff so i dont think its negligible either.
      given her huge dmg% buff on the enhanced and given that the extra scaling from master buff will be off-element usually, you want an atk% orb

      you can also use atk% boots with some spd subs, she has good base spd and self spd buff so 107+10%+6% (from musketeer set) is already 124 spd, so just 4-5 subs of spd is enough for 132

      chest crit, probably rate as e1 is a huge 36% crit dmg on enhanced attacks with ult buff

      she has an astonishing scaling of 132% per hit (110% imaginary dmg at lvl 7 basic atk + 22% master element dmg from skill at lvl 12), so 5-8 hits is a 660-1056% of her atk, 110-176% of that will be off-element usually, so don’t understimate it

      normal turn does 132% with basic (exactly the same as 1 hit from enhanced) and 82% from e2 follow up so 214% every turn, ult for 259% every 2 turns

      now the really interesting part of this build is the full uptime on her e6 buff, so she is acting as a buffer (+60 crit dmg + 10% spd full skillpoint positive + 36% break -which might not seem a lot of break but if ur dps is at 0% then its some extra dmg for free) besides a damage dealer and a decent one at both roles at the same time

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    • Xueyi and Boothill can be the Master because they have Crit and Break usage in their kit and would help them using M7XL to be the sub-DPS.

      As for the Main DPS M7XL, you can run her exactly how they run Firefly, Boothill and Xueyi like the team comps but different rotations.

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  8. What team comp/build would work best for her?
    BE set with BE/Speed rolls and with FF/Galaghar/HTB?
    Musketeer with Crit as a somewhat “fit-every-team” sub dps?

      
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    • I know she may not work with Firefly but she has a great chance of being a teamate of Firefly anyway.

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