椒丘

椒丘
椒丘名詞椒丘
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 虛無
戰鬥屬性Class 
n/a
信用點308K
永壽幼芽15
永壽天華15
忿火之心65
永壽榮枝15
行跡素材
信用點3M
熾情之靈18
永壽幼芽41
星火之精69
永壽天華56
焚天之魔139
永壽榮枝58
無窮假身的遺恨12
命運的足跡8
劇情仙舟「曜青」的狐人醫士、策士,常以笑臉迎人,實際頗有心計。
出身於丹鼎司名家,曾一度心死避世,不再行醫,後為醫治「天擊將軍」飛霄再度出山。
精於醫食同源的丹方研究,尤其是能帶給人痛感的辣味食物,發明了名為「九宮格」的鼎鑊藥式。

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音
劇情

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量n/a
181.8469.3185985%50%100100
20159.59135.13360985%50%100100
信用點4000
永壽幼芽5
20+192.32162.85434985%50%100100
30233.24197.5527985%50%100100
信用點8000
永壽幼芽10
30+265.98225.22601985%50%100100
40306.9259.88693985%50%100100
信用點16000
永壽天華6
忿火之心3
40+339.64287.6767985%50%100100
50380.56322.25859985%50%100100
信用點40000
永壽天華9
忿火之心7
50+413.29349.97933985%50%100100
60454.21384.621026985%50%100100
信用點80000
永壽榮枝6
忿火之心20
60+486.95412.341100985%50%100100
70527.87446.991192985%50%100100
信用點160K
永壽榮枝9
忿火之心35
70+560.6474.71266985%50%100100
80601.52509.361358985%50%100100
等級n/a
1
20
信用點4000
永壽幼芽5
20+
40
信用點16000
永壽天華6
忿火之心3
40+
50
信用點40000
永壽天華9
忿火之心7
50+
60
信用點80000
永壽榮枝6
忿火之心20
60+
70
信用點160K
永壽榮枝9
忿火之心35
70+
80

戰技

仁火攻心仁火攻心 - 普通攻擊 | 單體攻擊
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於椒丘攻擊力的火屬性傷害。

對敵方單體造成少量火屬性傷害。
等級 9
燔燎急襲燔燎急襲 - 戰技 | 擴散
能量回復 : 30
弱點擊破 : 單體攻擊 : 60 / 擴散 : 30
對指定敵方單體造成等同於椒丘攻擊力的火屬性傷害,同時對其相鄰目標造成等同於椒丘攻擊力的火屬性傷害,有基礎機率對主目標施加1層【燼煨】。

對敵方單體造成火屬性傷害,對相鄰目標造成少量火屬性傷害。有高機率對主目標施加1層【燼煨】。
等級 15
鼎陣妙法,奇正相生鼎陣妙法,奇正相生 - 終結技 | 群體攻擊
能量回復 : 5
弱點擊破 : 群體攻擊 : 60
將敵方目標具有的【燼煨】層數統一設置為場上【燼煨】層數的最高值,隨後開啟結界並對敵方全體造成等同於椒丘攻擊力的火屬性傷害。
處於結界中時,敵方目標受到的終結技傷害提高,且行動時有基礎機率被施加1層【燼煨】,結界存在期間該效果最多觸發次,且每個敵方目標每回合只能觸發1次。椒丘每次施放終結技時重置觸發次數。
結界持續回合,自身每回合開始時結界持續回合數減1。當椒丘陷入無法戰鬥狀態時,結界也會被解除。

將敵方目標具有的【燼煨】層數統一設為場上【燼煨】層數的最高值,隨後開啟結界並對敵方全體造成火屬性傷害。處於結界中時,敵方目標受到的終結技傷害提高,且行動時有機率被施加1層【燼煨】。
等級 15
四示八權,纖滋精味四示八權,纖滋精味 - 天賦 | 妨害
能量回復 : 0
弱點擊破 : 0
椒丘使用普通攻擊、戰技、終結技命中敵人時,有基礎機率對其施加1層【燼煨】,1層時使敵人受到的傷害提高,此後每疊加1層提高
【燼煨】最多疊加層,持續回合。
當敵方目標處於【燼煨】狀態時,也會被視為同時陷入了灼燒狀態,每回合開始時受到等同於椒丘攻擊力的火屬性持續傷害。

攻擊後有高機率對目標施加1層【燼煨】,使敵人受到的傷害提高,且會被視為同時陷入了灼燒狀態。
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。
等級 1
旺火卻亂旺火卻亂 - 秘技 | 妨害
能量回復 : 0
弱點擊破 : 0
使用秘技後,製造1片持續秒的特殊領域。與處於特殊領域內的敵人進入戰鬥後,對敵方全體造成等同於椒丘攻擊力的火屬性傷害,並有基礎機率施加1層【燼煨】。我方製造的領域效果最多存在1個。

製造特殊領域。與領域內敵人進入戰鬥後,對敵方全體造成少量火屬性傷害並高機率施加1層【燼煨】。
等級 1

行跡

爟火爟火
需要角色晉階 2
戰鬥開始時,立即恢復15點能量。
信用點5000
熾情之靈3
無窮假身的遺恨1
傷害強化•火傷害強化•火 (火屬性傷害提高)
需要角色晉階 2
火屬性傷害提高3.2%
信用點5000
熾情之靈3
永壽幼芽6
效果命中強化效果命中強化 (效果命中)
需要角色晉階 3
效果命中提高4%
信用點10000
星火之精3
永壽天華3
速度強化速度強化 (速度)
需要角色晉階 3
速度提高2
信用點10000
星火之精3
永壽天華3
舉炊舉炊
需要角色晉階 4
椒丘效果命中大於80%時,每超過15%,則額外提高60%攻擊力,最高不超過240%
信用點20000
星火之精5
命運的足跡1
無窮假身的遺恨1
效果命中強化效果命中強化 (效果命中)
需要角色晉階 4
效果命中提高6%
信用點20000
星火之精5
永壽天華4
傷害強化•火傷害強化•火 (火屬性傷害提高)
需要角色晉階 5
火屬性傷害提高4.8%
信用點45000
焚天之魔3
永壽榮枝3
效果命中強化效果命中強化 (效果命中)
需要角色晉階 5
效果命中提高6%
信用點45000
焚天之魔3
永壽榮枝3
炙香炙香
需要角色晉階 6
結界存在時,敵方目標進入戰鬥時,會被施加【燼煨】,層數與結界展開期間【燼煨】層數最高者相同,最低為1層。
信用點160K
焚天之魔8
命運的足跡1
無窮假身的遺恨1
速度強化速度強化 (速度)
需要角色晉階 6
速度提高3
信用點160K
焚天之魔8
永壽榮枝8
傷害強化•火傷害強化•火 (火屬性傷害提高)
需要角色等級 75
火屬性傷害提高6.4%
信用點160K
焚天之魔8
永壽榮枝8
效果命中強化效果命中強化 (效果命中)
效果命中提高4%
信用點2500
永壽幼芽2
效果命中強化效果命中強化 (效果命中)
需要角色等級 80
效果命中提高8%
信用點160K
焚天之魔8
永壽榮枝8

星魂

五味五走,生熟有定五味五走,生熟有定五味五走,生熟有定
我方目標對處於【燼煨】狀態的敵方目標造成的傷害提高40%。每當觸發天賦效果使敵方目標陷入【燼煨】狀態時,使本次疊加的【燼煨】層數額外提高1層。
爽口作疾,厚味措毒爽口作疾,厚味措毒爽口作疾,厚味措毒
敵方目標處於【燼煨】狀態時,【燼煨】對其造成的火屬性持續傷害倍率提高300%
和合之妙,敵不及拒和合之妙,敵不及拒和合之妙,敵不及拒
戰技等級+2,最多不超過15級;普通攻擊等級+1,最多不超過10級。
藏腑和平,血氣資榮藏腑和平,血氣資榮藏腑和平,血氣資榮
結界存在時,敵方目標的攻擊力降低15%
明爭天地,暗鬥變擊明爭天地,暗鬥變擊明爭天地,暗鬥變擊
終結技等級+2,最多不超過15級;天賦等級+2,最多不超過15級。
九沸九變,火為之紀九沸九變,火為之紀九沸九變,火為之紀
敵方目標被消滅時,其持有的【燼煨】會疊加給場上存活的【燼煨】層數最低的敵人。【燼煨】的層數上限提升至9,每層【燼煨】會使目標的全屬性抗性降低3%

光錐

名詞稀有度命途攻擊力防禦力生命值戰技n/a
幽邃
幽邃3
RarstrRarstrRarstr
nihility-class317.52264.6846.72戰鬥開始時,使裝備者的效果命中提高20%,持續3回合。
沉淪黑曜
古代引擎
淵環
淵環3
RarstrRarstrRarstr
nihility-class317.52264.6846.72使裝備者對減速狀態下的敵方目標造成的傷害提高24%
沉淪黑曜
古代引擎
匿影
匿影3
RarstrRarstrRarstr
nihility-class317.52264.6846.72施放戰技後,使裝備者的下一次普通攻擊對敵方目標造成等同於自身60%攻擊力的附加傷害。
沉淪黑曜
工造渾心
晚安與睡顏
晚安與睡顏4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56敵方目標每承受1個負面效果,裝備者對其造成的傷害便提高12%,最多疊加3層。該效果對持續傷害也會生效。
沉淪黑曜
鐵衛勳章
獵物的視線
獵物的視線4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使裝備者的效果命中提高20%,同時造成的持續傷害提高24%
沉淪黑曜
古代引擎
決心如汗珠般閃耀
決心如汗珠般閃耀4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56當裝備者擊中敵方目標時,如果該目標未處於【攻陷】狀態,則有60%的基礎機率使其陷入【攻陷】狀態。【攻陷】狀態下的敵方目標防禦力降低12%,持續1回合。
沉淪黑曜
工造渾心
延長記號
延長記號4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使裝備者的擊破特攻提高16%,對處於觸電或風化狀態的敵方目標造成的傷害提高16%。該效果對持續傷害也會生效。
沉淪黑曜
鐵衛勳章
後會有期
後會有期4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72裝備者發動普通攻擊或施放戰技後,對隨機1個受到攻擊的敵方目標造成等同於自身48%攻擊力的附加傷害。
沉淪黑曜
古代引擎
新手任務開始前
新手任務開始前4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使裝備者的效果命中提高20%。當裝備者攻擊防禦力被降低的敵方目標後,恢復4點能量。
沉淪黑曜
蠢動原核
以世界之名
以世界之名5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4使裝備者對陷入負面效果的敵方目標造成的傷害提高24%。當裝備者施放戰技時,裝備者此次攻擊的效果命中提高18%,攻擊力提高24%
沉淪黑曜
鐵衛勳章
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劇情

Title遊戲語言

514 responses to “椒丘”

  1. My baseline: Archeron + SW E0 + Pela E5 VS Lv95 Enemy = 100% (100% DEF shred)
    Acheron + SW E0 + BlackSwan E0 + LC Reso R5 = 120.5% (99.8% DEF shred + 20.8% vulne)
    Acheron + SW E0 + PinkFoxian E0 + LC Reso R5 = 124.8% (79% DEF shred + 55% vulne)
    so bs it is only 3.6% increase from swan supporting Acheron to nuke boss
    only good side he has very low energy (100), 2 turn ult accessible

      
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    • Some of those numbers don’t seem right…
      – 20.8% Vuln on the BS team? Did you mean the 25% from her Ult?
      – 55% Vuln on JQ? His kit only has 40% in total?
      – Also what’s with the extra 10% Def shred from the BS and JQ teams? Don’t think I’m forgetting anything and surely that’s not the Quantum set, no?
      I’m not even gonna bother checking your percentage comparisons if those are even remotely correct.

      Also… 2-turn Ult JQ?
      Yeah maybe if you have him wear Tutorial S5 (which means taking it away from SW), 2pc ER and ER Rope, and have him only use Skill: 5+30+30+8+8 = 81 * 1.2444 = 100.7964
      But he doesn’t even *need* a 2-turn Ult because his Ult is field-type and lasts for 3 turns anyway.

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        • Ah right, the Ult Vulnerability. I normally wouldn’t sum that up since it’s a separate type, but anyway…

          Looking ONLY at her Ult’s main target damage, it’s 118.31% for the BS team and 120.83% for the JQ team.
          * Big caveat in accounting for the Vuln for BS Ult because you have to wait for a specific time to use Acheron Ult, and you only get the bonus on the single enemy that’s currently taking their turn. Arguably unreliable and I wouldn’t normally bother factoring it since it’s bad for dual-boss or mob clearing.

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          • You are right you are right.
            Thanks for pointing out those wonky numbers.
            I recalculated (25% vul for swan, remove 10%def shred), and the result is 111.9%, 114.3% = 2.1% increase from swan team, now we both have a pretty close result
            Agree the big caveat.

          • I’ve doubled checked my sheets and it seems I’ve had a little mistake on my end (Reso LC was disabled on the SW/Pela sheet). Now I have matching numbers as well.

            111.88% for the BS team and 114.26% for the JQ team.

    • Other major upsides outside of the minor damage increase is that he:
      – Is faster at stacking acheron’s ult, especially with eagle set and with silverwolf eagle set too. Because when enemies take turn they also gain a debuff
      – More consistent in applying debuff and therefore increases acheron’s damage outside of her ult, to kill small fries that dont need overkill damage. Especially in pure fiction, his ult is disgustingly good. He makes acheron more viable in pure fiction.
      – Can deal substansial damage as a sub dps

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  2. Hmm, idk, not really quite feeling this guy tbh. I think I’ll skip for now. Sure, he’s an upgrade to Acheron teams, but doesn’t really feel NECESSARY to me.

      
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    • wise dude, imagine kiana comes out and deal 10x midcheron dps with the same price of e0 foxman that can’t heal and can’t dot

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      • Acheron the best damage dealer in the game and I’ve full cleared all the endgame content with her. If ur mad u didn’t get her just say that lol cause she aint mid

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        • go back to reddit scrub, no one will upvote you here for attaking random person while faking a “rich” begger owning an e0 archeron

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          • My Acheron E2S1 she tuff. Crazy the things you can afford when you have a job. Ever considered getting one?

          • even with job that make $100000 a month, spending money on this kind of stuff (cons or lc refinement) is the stupidest decision an adult could ever made.

          • The stupidest decision an adult could ever made is using the extra money on drugs and alcohol. Not to mention that at least we know Hoyo invested those money back in something good for the world like concerts, anime, children’s hospital, and a literal nuclear reactor.

  3. Saw an e2s1 run with a kafka team. very underwhelming, what the heck. i think e0-e1 ruan mei is far better than an e2s1 jiaoqiu and much team flexible too. that or his really stuck as an exclusive acheron support. can’t see him being a big upgrade to any debuffer at the moment, except acheron.

      
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  4. can anyone recommended me a good set for him plus the best stat i wnt to prefarm for him

      
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    • Obligatory these are my initial thoughts, very subject to change, get a second opinion, etc.

      If you want a full support build (go fast, apply debuffs)
      go 2pc Messenger with another 2pc with whatever has effect hit rate and speed.
      For planar go Pan-Galactic for hit rate, or you can pick up any of the supporting planars like Keel, Penacony, etc. depending on your team

      If you want to maximize damage:
      Pioneer is probably best, since he can trigger the 4pc effectively. At E2+, Prisoner likely becomes better in a DoT team.
      Glamoth, Izumo, and Pan-Galactic are all viable, depending on your team. Glamoth is generalist, Izumo should work fine pre-E2 and if you run 2+ Nihilities, and Pan-Galactic gives hit rate.

      In general I think your build will be
      Chest: Effect Hit Rate to help hit his debuffs and A4 buff
      Speed shoes
      Fire damage orb >> Atk%. If going support go for HP/DEF ideally but whatever has the speed/effect hit rate you need is fine
      ERR Rope

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      • His A2? it means that while his ult is up, enemies take damage at the start of their turns.

        Interestingly, this is NOT a DoT effect, likely because it is tied to the ultimate and not applied to the enemy.

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      • To add to what Despicable Said… this damage is “Additional DMG.” In case you’ve never checked in-game (underlined text tend to be clickable for further details) what “Additional DMG” does, it’s regular Critable damage that does not deplete Toughness.

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  5. Pretty big damage boost easy to maintain and some own damage. His boosts are not that big to replace RM or other cracked harmony in their BiS packs.
    Will be cracked with Acheron, making her the best DPS in the game again, and decent in some other comps. Another decent support
    Just funny to see how SW is kicked out of her last position in Acheron pack. And remember her E2? it was told to be the best her eidolon and one of the strongest in the game. This guy has it in his own mechanics and 1,5 times bigger.
    This guy will incinerate SW’s corpse on her funeral.

      
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    • His A2 applies a Hit Rate debuff, not Eff Res. Enemies are less likely to apply debuffs as a defensive bonus for the team (now that he has no heals).

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  6. 1. Jiaoqiu’s maximum energy is 100 and the ultimate lasts 3 turns. With ERR rope, two skills and a basic is enough to fully recharge his ultimate when not counting energy gain from getting hit by the enemies. However it won’t hurt to have a turn of downtime.

    2. Despite all damage from Jiaoqiu’s base kit are critable, it is still not worth it to build crits on him. Having pioneer 4pc, izumo 2pc, a crit rate body, and ~20 substats rolls for crit value, his personal damage is roughly doubled but is still at a low ground and his supporting power is unchanged. You also need ~13.4 substats rolls for EHR to compensate the lose of not having the EHR body.

    3. With speed boots and messenger 2pc, his speed would be: 98 * 1.06 + 5 + 25 = 133.88. More speed is always welcome, as he stacks for Acheron for every action he takes.

    4. He needs 138.1% / 177.8% EHR to guarantee his ultimate and light cone’s debuffs vs. enemies with 30% / 40% resistance.

    He has +28% EHR from minor trace. Assuming we use EHR body and corpo set 2pc on him:
    – To reach 138.1% EHR, you need 0 / ~14.2 substats rolls on EHR at E0S1 / E0S0.
    – To reach 177.8% EHR, you need ~9.4 / ~24.8 substats rolls on EHR at E0S1 / E0S0.

    His signature gives a surprising 60% EHR at S1 and that’s even higher than Silver Wolf’s signature at S5.

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