名詞 | 靈砂 | |
稀有度 | ||
命途 | 豐饒 | |
戰鬥屬性 | 火 | |
n/a | 308K 15 15 65 15 | |
行跡素材 | 3M 18 41 69 56 139 58 12 8 | |
劇情 | 仙舟「羅浮」丹鼎司新任司鼎,伶俐秀慧的持明醫士。 嗅覺敏銳,常以此識別病症,並以香薰安定他人心神。 善於處理混雜的人際關係,即使心底暴躁如雷,表面上依舊滴水不漏。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音 |
劇情 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | n/a |
1 | 92.4 | 59.4 | 185 | 98 | 5% | 50% | 100 | 110 | |
20 | 180.18 | 115.83 | 360 | 98 | 5% | 50% | 100 | 110 | 4000 5 |
20+ | 217.14 | 139.59 | 434 | 98 | 5% | 50% | 100 | 110 | |
30 | 263.34 | 169.29 | 527 | 98 | 5% | 50% | 100 | 110 | 8000 10 |
30+ | 300.3 | 193.05 | 601 | 98 | 5% | 50% | 100 | 110 | |
40 | 346.5 | 222.75 | 693 | 98 | 5% | 50% | 100 | 110 | 16000 6 3 |
40+ | 383.46 | 246.51 | 767 | 98 | 5% | 50% | 100 | 110 | |
50 | 429.66 | 276.21 | 859 | 98 | 5% | 50% | 100 | 110 | 40000 9 7 |
50+ | 466.62 | 299.97 | 933 | 98 | 5% | 50% | 100 | 110 | |
60 | 512.82 | 329.67 | 1026 | 98 | 5% | 50% | 100 | 110 | 80000 6 20 |
60+ | 549.78 | 353.43 | 1100 | 98 | 5% | 50% | 100 | 110 | |
70 | 595.98 | 383.13 | 1192 | 98 | 5% | 50% | 100 | 110 | 160K 9 35 |
70+ | 632.94 | 406.89 | 1266 | 98 | 5% | 50% | 100 | 110 | |
80 | 679.14 | 436.59 | 1358 | 98 | 5% | 50% | 100 | 110 |
戰技
肅香 - 普通攻擊 | 單體攻擊 | |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於靈砂 對敵方單體造成少量火屬性傷害。 | |
等級 | |
識煙飛彩 - 戰技 | 群體攻擊 | |
能量回復 : 30 | |
弱點擊破 : 群體攻擊 : 30 | |
對敵方全體造成等同於靈砂 對敵方全體造成少量火屬性傷害,同時為我方全體回復生命值,使【浮元】行動提前。 | |
等級 | |
幔亭繚霞 - 終結技 | 群體攻擊 | |
能量回復 : 5 | |
弱點擊破 : 群體攻擊 : 60 | |
使敵方全體陷入【醇醉】狀態,【醇醉】狀態下,使目標受到的擊破傷害提高 對敵方全體造成等同於靈砂 使敵方全體受到的擊破傷害提高,對敵方全體造成火屬性傷害,同時為我方全體回復生命值,使【浮元】行動提前。 | |
等級 | |
煙斜霧橫,氛氳化生 - 天賦 | 群體攻擊 | |
能量回復 : 0 | |
弱點擊破 : 群體攻擊 : 30 | |
施放戰技時召喚【浮元】,初始擁有 【浮元】行動時發動追加攻擊,對敵方全體造成等同於靈砂 【浮元】最多累積 【浮元】在場時,施放戰技會增加 施放戰技召喚【浮元】:行動時發動追加攻擊,對敵方全體造成少量火屬性傷害。額外對隨機敵方單體造成少量火屬性傷害,優先選擇韌性值大於0且有火屬性弱點的目標。解除我方全體1個負面效果並回復生命值。 重複施放戰技會增加【浮元】行動次數。 | |
等級 | |
攻擊 | 單體攻擊 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
流翠散雲 - 秘技 | 輔助 | |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後,下一次戰鬥開始時立即召喚【浮元】,並使敵方全體陷入【醇醉】狀態,持續 使用秘技,下一次戰鬥開始時立即召喚【浮元】並使敵方全體受到的擊破傷害提高。 | |
行跡
朱燎 | |
需要角色晉階 2 | |
使自身攻擊力/治療量提高,提高數值等同於擊破特攻的 | 5000 3 1 |
生命強化 (生命值) | |
需要角色晉階 2 | |
生命上限提高 | 5000 3 6 |
擊破強化 (擊破特攻) | |
需要角色晉階 3 | |
擊破特攻提高 | 10000 3 3 |
攻擊強化 (攻擊力) | |
需要角色晉階 3 | |
攻擊力提高 | 10000 3 3 |
蘭煙 | |
需要角色晉階 4 | |
發動普通攻擊時額外恢復 | 20000 5 1 1 |
擊破強化 (擊破特攻) | |
需要角色晉階 4 | |
擊破特攻提高 | 20000 5 4 |
生命強化 (生命值) | |
需要角色晉階 5 | |
生命上限提高 | 45000 3 3 |
擊破強化 (擊破特攻) | |
需要角色晉階 5 | |
擊破特攻提高 | 45000 3 3 |
遺爇 | |
需要角色晉階 6 | |
【浮元】在場時,我方任意角色受到傷害或消耗生命值時,若隊伍中有存在現有生命值百分比小於等於 | 160K 8 1 1 |
攻擊強化 (攻擊力) | |
需要角色晉階 6 | |
攻擊力提高 | 160K 8 8 |
生命強化 (生命值) | |
需要角色等級 75 | |
生命上限提高 | 160K 8 8 |
擊破強化 (擊破特攻) | |
擊破特攻提高 | 2500 2 |
擊破強化 (擊破特攻) | |
需要角色等級 80 | |
擊破特攻提高 | 160K 8 8 |
星魂
馨氣當盛,除邪避諱 | ||
靈砂的弱點擊破效率提高 |
欹枕垂雲,煙奩紅雪 | ||
施放終結技時,使我方全體擊破特攻提高 |
含芽細炷,浪蕊濃焚 | ||
終結技等級+2,最多不超過 |
橫垂寶幄,半拂瓊筵 | ||
【浮元】行動時,為現有生命值最低的我方目標回復等同於靈砂 |
縱橫圓轉,內常不傾 | ||
戰技等級+2,最多不超過 |
曉蘭深藏,宿香暗貯 | ||
【浮元】在場時,使敵方全體全屬性抗性降低 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | n/a | |
物穰 | 3 | abundance-class | 264.6 | 264.6 | 952.56 | 裝備者施放戰技和終結技時,治療量提高 | ||
嘉果 | 3 | abundance-class | 317.52 | 198.45 | 952.56 | 戰鬥開始時,立即為我方全體恢復 | ||
蕃息 | 3 | abundance-class | 317.52 | 198.45 | 952.56 | 當裝備者發動普通攻擊後,下一次行動提前 | ||
一場術後對話 | 4 | abundance-class | 423.36 | 330.75 | 1058.4 | 使裝備者的能量恢復效率提高 | ||
此時恰好 | 4 | abundance-class | 423.36 | 396.9 | 952.56 | 使裝備者的效果抗性提高 | ||
等價交換 | 4 | abundance-class | 423.36 | 396.9 | 952.56 | 當裝備者的回合開始時,隨機為1個現有能量值百分比低於 | ||
暖夜不會漫長 | 4 | abundance-class | 370.44 | 396.9 | 1058.4 | 使裝備者的生命上限提高 | ||
棺的迴響 | 5 | abundance-class | 582.12 | 396.9 | 1164.24 | 使裝備者的攻擊力提高 | ||
時節不居 | 5 | abundance-class | 476.28 | 463.05 | 1270.08 | 使裝備者生命上限提高 | ||
驚魂夜 | 5 | abundance-class | 476.28 | 529.2 | 1164.24 | 使裝備者的能量恢復效率提高 |
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236 responses to “靈砂”
This is the worst character they cooked yet.
>NPC looking design that looks AI generated
>lame animations
>lame kit too as she is not touching Huohuo as best generalist healer and units who don’t care for Huohuo (Acheron and Feixiao) would rather have Aventurine who is way better on sole fact of being preservation
The only damn unit she is truly for is for Firefly but:
1) Firefly doesn’t need her as is + her stupid bunny gimmick is crap for any E2 Firefly haver such as myself because it can steal breaks which happened to me in trials couple of times
2) She already got good enough option
3) Firefly can already go sustainless in any mode with ease as it is
4) For any E0 Firefly haver she sounds like pain as well unless you pull damn Tingyun so you can have your harmony TB that uses no SP so this chick doesn’t crap herself and rest of the team due to SP issues
5* Tingyun requirement so she can utilize her kit to actual full potential is comedy lol No other sustain REQUIRED another limited this hard so their kit isn’t half cooked.
I wish I could travel back in time and pull Yunli, who is at least fun to play. But, nah! I thought 5* Gallagher is going to cook and what I got is this NPC looking trash with hot garbage for a kit.
lmao crying text wall
She’s a good adve replacement in Feixiao teams. Adve cannot be everywhere and some people don’t even have him. Say you want to use Acheron and to 0 cycle your Acheron needs Adve on her team to get that extra ult before the end of the cycle to finish off the enemy or you just don’t have the guy. What does your Fei team use? Gall? Sure his 8 turns in a 0 cycle is nice. But i’ve actually found at the end of my 0 cycle vs Adve boss that my Fei has 5 stacks remaining, literally just 1 away from getting another one. If my Fei was any weaker i’d actually need that ult stack to finish him off. Well guess what? Lingsha who gets 11 turns in a 0 cycle (3 more than Gall.) gets me that extra stack. (4 vs 5.5 or 8.5 if E2 Fei) This is without taking Robin into account, you could actually pull some Robin shenanigan’s to have Lingsha gain more actions. I think i heard she should get 13 with Robin vs 9 with Gall.
Tl;dr Lingsha lets Fei at least my Fei get extra ult compared to Gall.
This on top of the fact her healing is way better than Galls which no one is ever talking about when they compare the two which makes no sense since their main purpose is to HEAL!
Ontop of that if you build her for damage she actually does really well in PF fiction. Putting her with Jade is a very solid 2 team clear.
At E1/S1 she also increases the break teams overall DPS by over 50% while giving far more weakness break than Gall is capable of. If the current superbreak team is considered a tier 0 team, then how good is a character than can increase that teams damage by over 50%? I’d say pretty damn good. It does need an Eidolon though which for some people is too much commitment. But you have to look at Imo at least the first and 2nd Eidolon to say if a char is bad or not.
No doubt since i mentioned Firefly being tier 0 a certain someone is going to come to this comment and say she’s not tier 0. Idc, most people consider her as such, and i said considered tier 0! Considered =/= Is. Plus with the extra 50% from Lingsha and however more powerful Tingyun 2.0 is going to make it you may end up having to eat your words. as a 2m damage Firefly comes rocketing in.
When it comes to Firefly. She sort of like Seele. In that the more you invest in her team. The more noticable improvement you will see. Like faster clears. Due to getting something as simple as more speed or break effect on the likes of Harmony Mc, Gall.
The only issue I can think of. Is skill points if FIrefly is e0. However, if firefly is E1. There shouldn’t be much issue with going for Lingsha. Since you should have enough skill points to have her use her skill every now and then, while also spamming Harmony Mc skill for energy or just additional damage. Which given Lingsha also has follow up attacks. Her being a hybrid of sorts. Does make her flexible. When it comes to team building.
Tingyun 2.0 will be interesting to see how that plays out. Of course when it comes to Lingsha. I would say. She is a newer character. So if people skip and pick her up later. She is likely to return sooner rather than later. Unless they end up with the genshin cyro curse. Wriothesley no rerun for over a year. Chiori gets two banners in the same year. Going back to star rail. So if someone wanted to pick up e1 Firefly first before picking her up. Due to wanting to ensure they have the Jades for it. I could see it making alot of sense.
Which yeah, she doesn’t seem to be a bad character. Given she does have oh fuck I need a heal now build into her kit. To help keep your party alive and kicking, when it needed most. Which given she can help boost damage. For break effect teams. She reminds me alot of HuoHuo. A healer that is also a buffer. So might not be the best for every team but the ones she works in, she will work very well in.
Lol
> Lingsha has one of the prettiest design in the game. Even if you don’t wanna agree with that, her fluffy puffy cutesy bunny follow ups are in now way poorly animated or lame.
> Her kit isn’t weak. Her pull value is simply low. The Topaz theorem. Aventurine is miles better. Gallagher already fulfills the EXACT SAME niche incredibly well. Her kit is not bad, just redundant. Are the 100+/- pulls worth it? Who knows :3 (so far no)
> Blame the fraudulent content creators who undermined all limited 5 star physical characters in the game lol. Payed hoyo shillers.
Did anyone else try her out during new mission? I know it is just a trial charcter, so there is still room for improvement. Nevertheless her performance compared to Gallagher (mine is E6) was already fine in Firefly Break team. I could see a damage increase and never felt like worrying about dying. Only thing i would miss in this team is the immunity of Gallagher. Next up i tried her for a few fights in Feixiao team. TBH there she felt a bit underwhelming. I would say performance wise sidegrade/slight upgrade to Gallagher, but downgrade compared to Aventurin