流螢

流螢
流螢名詞流螢
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 毀滅
戰鬥屬性Class 
晉升素材
信用點308K
思緒末屑15
印象殘晶15
忿火之心65
欲念碎鏡15
行跡素材
信用點3M
步離犬牙18
思緒末屑41
狼毒鋸牙69
印象殘晶56
月狂獠牙139
欲念碎鏡58
同願的遺音12
命運的足跡8
劇情星核獵手成員,身著機械裝甲「薩姆」戰鬥。忠於任務,性格堅強。
以戰勝蟲群的兵器的身分誕生,其生長速度異於常人,但生命非常短暫。
為了找尋「生」的機會而加入星核獵手,找尋違抗命運的方式。

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音
劇情

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量晉升素材
171.28105.61111045%50%125240
20139205.922161045%50%125240
信用點4000
思緒末屑5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
信用點8000
思緒末屑10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
信用點16000
印象殘晶6
忿火之心3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
信用點40000
印象殘晶9
忿火之心7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
信用點80000
欲念碎鏡6
忿火之心20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
信用點160K
欲念碎鏡9
忿火之心35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
等級晉升素材
1
20
信用點4000
思緒末屑5
20+
40
信用點16000
印象殘晶6
忿火之心3
40+
50
信用點40000
印象殘晶9
忿火之心7
50+
60
信用點80000
欲念碎鏡6
忿火之心20
60+
70
信用點160K
欲念碎鏡9
忿火之心35
70+
80

戰技

指令-閃燃推進指令-閃燃推進 - 普通攻擊 | 單體攻擊
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於裝甲「薩姆」攻擊力的火屬性傷害。

對敵方單體造成少量火屬性傷害。
等級 9
指令-天火轟擊指令-天火轟擊 - 戰技 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 60
消耗等同於自身生命上限的生命值,固定恢復等同於自身能量上限的能量,對指定敵方單體造成等同於裝甲「薩姆」攻擊力的火屬性傷害。若現有生命值不足,則施放戰技時裝甲「薩姆」的現有生命值降至1點。使自身下一次行動提前

消耗自身部分生命值恢復能量,對敵方單體造成火屬性傷害。使自身下一次行動提前
等級 15
火螢Ⅳ型-完全燃燒火螢Ⅳ型-完全燃燒 - 終結技 | 強化
能量回復 : 5
弱點擊破 : 0
進入「完全燃燒」狀態,自身行動提前100%並獲得強化普通攻擊和強化戰技。「完全燃燒」狀態下,速度提高點,且發動強化普通攻擊、強化戰技時自身弱點擊破效率提高、使敵方目標受到的擊破傷害提高,持續至該次攻擊結束。
行動序列上出現「完全燃燒」倒數計時,倒數計時回合開始時,裝甲「薩姆」解除「完全燃燒」狀態,倒數計時固定擁有速度。
「完全燃燒」狀態,下裝甲「薩姆」無法發動終結技。

進入「完全燃燒」狀態,使自身行動提前100%、獲得強化普通攻擊強化戰技,並提高自身弱點擊破效率、敵方目標受到的擊破傷害和速度,直至倒數計時結束。
等級 15
繭式源火中樞繭式源火中樞 - 天賦 | 防禦
能量回復 : 0
弱點擊破 : 0
生命值越低,受到的傷害越低,生命值小於等於時減傷效果達到最大值,最多降低。「完全燃燒」狀態下減傷效果維持最大值、效果抗性提高
戰鬥開始時若能量不足,則使其恢復至。當能量恢復至上限時,解除自身所有負面效果

生命值越低,受到的傷害越低。「完全燃燒」狀態下,減傷效果維持最大值、效果抗性提高。戰鬥開始時若能量不足#2[i]%,則使其恢復至#2[i]%。當能量恢復至上限時,解除自身所有負面效果
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。
等級 1
Δ指令-焦土隕擊Δ指令-焦土隕擊 - 秘技
能量回復 : 0
弱點擊破 : 單體攻擊 : 60
跳躍至空中並自由移動,持續秒,此時發動下落攻擊可以提前結束持續時間。持續時間結束後,下落並立即攻擊一定範圍內的所有敵人。每一波開始時向敵方全體附加火屬性弱點,持續回合,此後對敵方全體造成等同於裝甲「薩姆」攻擊力的火屬性傷害。

跳躍至空中並自由移動,移動數秒後下落並攻擊範圍內的所有敵人。每一波開始時向敵方全體附加火屬性弱點,並對敵方全體造成火屬性傷害。
等級 1
火螢Ⅳ型-底火斬擊火螢Ⅳ型-底火斬擊 - 普通攻擊 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 45
回復等同於自身生命上限的生命值。對指定敵方單體造成等同於裝甲「薩姆」攻擊力的火屬性傷害。

回復自身部分生命值,對敵方單體造成火屬性傷害。
等級 9
火螢Ⅳ型-死星超載火螢Ⅳ型-死星超載 - 戰技 | 擴散
能量回復 : 0
弱點擊破 : 單體攻擊 : 90 / 擴散 : 45
回復等同於自身生命上限的生命值。向指定敵方單體附加火屬性弱點,持續回合。對該目標造成等同於裝甲「薩姆」(×擊破特攻+)攻擊力的火屬性傷害,同時對其相鄰目標造成等同於裝甲「薩姆」(×擊破特攻+)攻擊力的火屬性傷害。最多採計擊破特攻。

回復自身部分生命值,向敵方單體附加火屬性弱點,並對其造成大量火屬性傷害,也對相鄰目標造成火屬性傷害。
等級 15

行跡

α模組-偏時迸發α模組-偏時迸發
需要角色晉階 2
「完全燃燒」狀態下,攻擊沒有火屬性弱點的敵人也能削減韌性,效果等同於原技能削韌值的55%
信用點5000
步離犬牙3
同願的遺音1
效果抗性強化效果抗性強化 (效果抗性)
需要角色晉階 2
效果抗性提高4%
信用點5000
步離犬牙3
思緒末屑6
擊破強化擊破強化 (擊破特攻)
需要角色晉階 3
擊破特攻提高5.3%
信用點10000
狼毒鋸牙3
印象殘晶3
速度強化速度強化 (速度)
需要角色晉階 3
速度提高2
信用點10000
狼毒鋸牙3
印象殘晶3
β模組-自限裝甲β模組-自限裝甲
需要角色晉階 4
「完全燃燒」狀態下,當裝甲「薩姆」的擊破特攻大於等於200%/360%時,攻擊處於弱點擊破狀態下的敵方目標後,會將本次攻擊的削韌值轉化為1次35%/50%的超擊破傷害。
信用點20000
狼毒鋸牙5
命運的足跡1
同願的遺音1
擊破強化擊破強化 (擊破特攻)
需要角色晉階 4
擊破特攻提高8%
信用點20000
狼毒鋸牙5
印象殘晶4
效果抗性強化效果抗性強化 (效果抗性)
需要角色晉階 5
效果抗性提高6%
信用點45000
月狂獠牙3
欲念碎鏡3
擊破強化擊破強化 (擊破特攻)
需要角色晉階 5
擊破特攻提高8%
信用點45000
月狂獠牙3
欲念碎鏡3
γ模組-超載核心γ模組-超載核心
需要角色晉階 6
若裝甲「薩姆」的攻擊力高於1800點,則每超過10點攻擊力可使自身擊破特攻提高0.8%
信用點160K
月狂獠牙8
命運的足跡1
同願的遺音1
速度強化速度強化 (速度)
需要角色晉階 6
速度提高3
信用點160K
月狂獠牙8
欲念碎鏡8
效果抗性強化效果抗性強化 (效果抗性)
需要角色等級 75
效果抗性提高8%
信用點160K
月狂獠牙8
欲念碎鏡8
擊破強化擊破強化 (擊破特攻)
需要角色等級 80
擊破特攻提高10.7%
信用點160K
月狂獠牙8
欲念碎鏡8
擊破強化擊破強化 (擊破特攻)
擊破特攻提高5.3%
信用點2500
思緒末屑2

星魂

我曾安眠,赤染之繭我曾安眠,赤染之繭我曾安眠,赤染之繭
施放強化戰技時無視目標15%的防禦,且強化戰技不消耗戰技點。
自破碎的天空墜落自破碎的天空墜落自破碎的天空墜落
「完全燃燒」狀態下施放強化普通攻擊、強化戰技消滅敵方目標或使目標陷入弱點擊破狀態時,裝甲「薩姆」立即獲得1個額外回合。該效果在1回合後可再次觸發。
沉睡在靜默的星河沉睡在靜默的星河沉睡在靜默的星河
戰技等級+2,最多不超過15級,普通攻擊等級+1,最多不超過10級。
我會看見,飛螢之火我會看見,飛螢之火我會看見,飛螢之火
「完全燃燒」狀態下,裝甲「薩姆」的效果抗性提高50%
自無夢的長夜亮起自無夢的長夜亮起自無夢的長夜亮起
終結技等級+2,最多不超過15級,天賦等級+2,最多不超過15級。
綻放在終竟的明天綻放在終竟的明天綻放在終竟的明天
「完全燃燒」狀態下裝甲「薩姆」的火屬性抗性穿透提高20%。發動強化普通攻擊、強化戰技時弱點擊破效率提高50%

光錐

名詞稀有度命途攻擊力防禦力生命值戰技晉升素材
天傾
天傾3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使裝備者普通攻擊和戰技的傷害提高20%
淨世殘刃
踐踏的意志
樂圮
樂圮3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使裝備者對當下生命值百分比大於50%的敵方目標造成的傷害提高20%
淨世殘刃
蠢動原核
俱歿
俱歿3
RarstrRarstrRarstr
destruction-class370.44198.45846.72裝備者現有生命值百分比低於80%時,暴擊率提高12%
淨世殘刃
鐵衛勳章
鼴鼠黨歡迎你
鼴鼠黨歡迎你4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4裝備者發動普通攻擊,或施放戰技或終結技攻擊敵方目標後,分別得到一層【淘氣值】。每層使裝備者的攻擊力提高12%
淨世殘刃
踐踏的意志
秘密誓心
秘密誓心4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4使裝備者造成的傷害提高20%,同時對目前生命值百分比大於等於裝備者自身現有生命值百分比的敵方目標造成的傷害額外提高20%
淨世殘刃
鐵衛勳章
在藍天下
在藍天下4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使裝備者攻擊力提高16%。裝備者消滅敵方目標後,暴擊率提高12%,持續3回合。
淨世殘刃
永壽榮枝
汪!散步時間!
汪!散步時間!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使裝備者的攻擊力提高10%,對處於灼燒或裂傷狀態的敵方目標造成的傷害提高16%。該效果對持續傷害也會生效。
淨世殘刃
蠢動原核
無處可逃
無處可逃4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56使裝備者的攻擊力提高24%。當裝備者消滅敵方目標時,回復等同於自身12%攻擊力的生命值。
淨世殘刃
鐵衛勳章
無可取代的東西
無可取代的東西5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24使裝備者的攻擊力提高24%。當裝備者消滅敵方目標或受到攻擊後,立即回復等同於裝備者攻擊力8%的生命值,同時造成的傷害提高24%,持續到自身下個回合結束。該效果不可疊加,每回合只可觸發1次。
淨世殘刃
古代引擎
到不了的彼岸
到不了的彼岸5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08使裝備者的暴擊率提高18%,生命上限提高18%。當裝備者受到攻擊或裝備者消耗自身生命值後,造成的傷害提高24%,該效果在裝備者發動攻擊後解除。
淨世殘刃
永壽榮枝
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語音

語言
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劇情

Title遊戲語言

1,568 responses to “流螢”

  1. From the future here, take note of this!

    the best break team will be

    Firefly
    Ruan Mei
    Jiaoqiu
    Himeko

    Those who have Himeko, start building her for break team now.

      
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        • When it comes down to what Jiaoqiu might look like, Sett from League of Legends somehow comes into my mind. But judging from his abilities involving “flavour”, I think that he might be a chef or a street vendor selling street food; something along those lines.

          Guess we’ll have to wait until the drip marketing shows up. I wonder who he’s gonna be voiced by 🤔

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    • I am smelling something about Jiaoqiu too. First, he is already fire. Next, the new planar is mainly for fire units.
      I am suspecting something will be changed. And it will result into a funny wars between Acheron mains and Firefly mains lmao.

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  2. I just noticed.

    You really don’t need to level up basic attack and skill anymore. And to a certain extent, you don’t need to level up the talent anymore.

    Great savings lmao

      
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    • Yeah same, it appears for a moment after refreshing then disappears, this isn’t the 1st time either
      I stopped questioning all the bugs on this site

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    • It seems the admin disabled comment on that page on purpose.

      You may find they set `var comments_open = false;` in “new in 2.3” page. And one of the site’s script will runs
      “`
      (e(“.wp-block-post-comments”).css({
      display: “none”
      }),
      e(“.comment_page_navigator”).css({
      display: “none”
      }))
      “`
      once the page loaded to hide the comments.

      Well, you can still access to the comments by commenting the `display: none;` css manually.

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  3. say So how does that e2 work? Does it have a one turn cooldown. Or can you trigger it every single turn? Like turn one, can trigger the bonus action. Turn two, it on cool down. Have to wait until turn three to trigger the bonus action again.

      
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    • Turn 1:
      Enhanced kill -> E2 triggers -> enhanced skill.
      Gains a cooldown timer that lasts 1 turn. It does not tick down the turn it is applied.

      Turn 2:
      Enhanced skill.
      The E2 does not trigger due to the presence of the cooldown timer.
      The cooldown timer ticks down by 1 and expires.

      Turn 3:
      Enhanced skill -> E2 triggers -> enhanced skill.
      Gains a cooldown timer that lasts 1 turn. It does not tick down the turn it is applied.

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      • Ah thanks for the info. Yeah was kind of unsure. Figure that was how it worked. Yet wanted to be sure. For something about the wording just made me question it a bit. Yeah that seems like it might be fun to mess around with or pick up on a future rerun. Thanks again and have a rest of your week.

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  4. Genuine question, is it really necessary to level her skill? the ult is a must, but from the looks of it, leveling the skill doesnt add towards her super break…

      
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  5. What’s the general opinion on Magical Girl green SAM compared to boss SAM?
    I’ve seen a few express their dislike for it, what about others

      
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    • My only gripe with it is the frequent Firefly cut ins. I actually really like the glowing butterfly thing. Very cool. But it’s ruined by nude firefly with every skill. Now it’s even worse cuz there’s like a mini hud thing with her but from a mecha standpoint I gotta give it to them it’s very fitting.

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      • Me thinks they were trying to do a gundam/mecha thing. Where they show the pilot in the suit or cut away to it. Of course in the case of gundam. You only see this nude type of thing, when it has something to do with new types. Which tends to be very spiritual in that case. To show ah yes we have gone beyond physical limits. Not rule 34 time.

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      • I don’t mind the cut ins, the nudity it makes 0 difference to me whether she’s nude or wearing a suit like Eva or smth. since the shots are (supposed to be) focused on her face

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      • The recent animation update really turned down the cut-ins. The enhanced skill just shows her head now, and it flows and looks much better than before IMO. I feel like the live cam on the side could use some improvements, but overall I like the changes they made.

        On the green SAM, I like it overall but I’m still waiting on some sort of lore reasoning as to why it exists. Dazz has some good guesses as to the overall theme, but we still haven’t seen her use it in game at any point, which makes me think she may not have it at this point in time. Either that or she’s had no reason to use her “full strength.”

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        • Yeah. It looks like FF activated super saiyan green while fighting a Acheron who drew her sword. But it seems like its not gonna happen since they are friends now and Acheron’s arc seems closed.

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        • Alot of stuff in the White Night video makes alot more sense now, after seeing the main story.

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    • I like it. The green SAM is very cool in my perspective.

      The boss SAM represents the original purpose that she was made: a merciless flame throwing killing machine that she doesn’t identify herself to be. The greem SAM represents the resolution of Firefly herself, she denies her destiny of just a weapon and struggles to be herself, no matter how briefingly it was.

      The naked pilot cut in is a common sight in Gundam series. Not only girls, but men, appear naked floating and talking in the space. This visual element represents telepathy between the transcended. Here, it serves to remind you that this unit represents Firefly and the hud made it feels like she is fighting with you side-by-side and staying in contact with you. Otherwise, you can only see the girl out of battle. Try imagine Jing Yuan / Clara would never appear during battle but instead Lightning Lord / Svarog takes his / her place.

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      • I’m not saying the boss SAM is uncool. The boss SAM is very cool, too. I understand those who enjoy a mighty robot who fights with fire, punches, and kicks, more than a cute and valiant girl, are dissapointed by the fact that the boss SAM is just a persona of the said girl. However I enjoy both, if SAM and Firefly were two different characters I would have pulled for them both.

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        • Svarog yes, LL no imo
          Jing Yuan is an active combatant who commands LL, also idk whether LL is even sentient so in his case I think it works

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          • If lightning lord replace Jing Yuan. We wouldn’t be able to hear the greatest line in the game. It time for the master stroke.

    • it’s not magical girl if you have watched a few gundam series though . It’s a homage to those , gundam unicorn , 00/qant , etc

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        • Well magical girl does seem fitting. Given they do under go a transformation or at least is frame that way. Which seems more like they are armoring up. Like say a power ranger. Unlike gundam, where they just enter a suit. I would say yeah calling the transformation magical girl fits. Given while it might be paying homeage to gundam/mecha series. It animation more like a transformation like a magical girl. Over someone entering a suit of armor.

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    • To me all that green instead of a fiery inferno is a dealbreaker.
      I will pass on Firefly because I wanted her to be SAM, and HoYo is pushing Firefly way too much even in her armored form.

      I also hate HP sacrifice related character mechanics.

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  6. Firefly’s regular rotation takes place within this amount of AV:
    10000 / 70 ≈ 142.86 AV

    If we are about to allow her a 5th enhanced skill during her uptime we might want the help of Asta and S5 DDD.

    ————————

    If Asta’s ultimate (lv.12) was cast right after Firefly uses her first enhanced skill and S5 DDD included:
    (10000 / (210.64 + 52.8)) * 2.76 + (10000 / 210.64) ≈ 152.2 AV

    Nah, not enough to do another enhanced skill.

    If we give Firefly more speed:
    (10000 / (210.64 + X + 52.8)) * 2.76 + (10000 / (210.64 + X)) ≤ 10000 / 70
    X ≥ 16.06…

    That means, with 16.1 or more speed from substats, cast Asta’s ultimate (lv.12) and trigger the S5 DDD is enough to allow Firefly an extra enhanced skill during her uptime.

    ————————

    Conclusion:
    • Cast Asta’s ultimate (lv.12) with S5 DDD right after Firefly’s first enhanced skill after her ultimate and Firefly to have 16.1 or more extra speed from substats and she is able to do the 5th enhanced skill during her uptime. This is ~7 rolls on speed.

      
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    • Asta’s ultimate (lv.12) + S5 DDD:
      (10000 / (210.64 + 52.8)) * 1.76 + (10000 / 210.64) * 2 ≈ 161.7 AV

      If we give Firefly more speed:
      (10000 / (210.64 + X + 52.8)) * 1.76 + (10000 / (210.64 + X)) * 2 ≤ 10000 / 70
      X ≥ 30.42….

      This outcome can be viewed as 30.5 speed from substats required. This is ~13.3 rolls on speed.

      ————————

      Asta’s ultimate (lv.12) + S5 DDD * 2:
      (10000 / (210.64 + 52.8)) * 1.52 + (10000 / 210.64) * 2 ≈ 152.6 AV

      If we give Firefly more speed:
      (10000 / (210.64 + X + 52.8)) * 1.52 + (10000 / (210.64 + X)) * 2 ≤ 10000 / 70
      X ≥ 15.62….

      This outcome can be viewed as 15.7 speed from substats required. This is ~7 rolls on speed.

      ————————

      Asta’s ultimate (lv.12) + messenger set 4pc + S5 DDD:
      (10000 / (210.64 + 12.48 + 52.8)) * 0.76 + (10000 / (210.64 + 52.8)) + (10000 / 210.64) * 2 ≈ 160.4 AV

      If we give Firefly more speed:
      (10000 / (210.64 + X + 12.48 + 52.8)) * 0.76 + (10000 / (210.64 + X + 52.8)) + (10000 / (210.64 + X)) * 2 ≤ 10000 / 70
      X ≥ 28.49….

      This outcome can be viewed as 28.5 speed from substats required. This is ~12.4 rolls on speed.

      ————————

      Asta’s ultimate (lv.12) + messenger set 4pc + S5 DDD * 2:
      (10000 / (210.64 + 12.48 + 52.8)) * 0.52 + (10000 / (210.64 + 52.8)) + (10000 / 210.64) * 2 ≈ 151.75 AV

      If we give Firefly more speed:
      (10000 / (210.64 + X + 12.48 + 52.8)) * 0.52 + (10000 / (210.64 + X + 52.8)) + (10000 / (210.64 + X)) * 2 ≤ 10000 / 70
      X ≥ 14.26….

      This outcome can be viewed as 14.3 speed from substats required. This is ~6.2 rolls on speed.

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      • Amazing calculus. 30.5 SPD (~=13.3 roll) seems considerable.

        But I have to say if you have extra copy of S5 DDD, activate it in the slower turn would make it a bit better.
        For messenger 4pc it would be only 10.11 SPD (from 14.3). Without messenger would be 12.15 SPD (from 15.62).

        If Ruan Mei is using messenger set with that extra copy of S5 DDD.
        The least SPD requirements would be 6.93 SPD ?
        ((10000)/(210.64+12.48+x+52.8))*0.76+((10000)/(210.64+x+52.8))+((10000)/(210.64+12.48+x))*0.76+((10000)/(210.64+x)) ≤ 10000 / 70
        x ≥ 6.93…

        Maybe we can equip HTB with the 3rd S5 DDD. It’s so crazy but… why not?
        Then we got:
        ((10000)/(210.64+12.48+x+52.8))*0.76+((10000)/(210.64+x+52.8))+((10000)/(210.64+12.48+x))*0.76+((10000)/(210.64+x))*0.76 ≤ 10000 / 70
        x ≥ -12.05…

        I hate DDD. 😡

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      • For those like me who are poor, run 4-pc messenger on your Asta and add 1.2 speed to Dazz’s numbers per superimposition of Dance Dance Dance you are missing. So if you have S2, add 3×1.2=3.6 to 28.5 to get 32.1!

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      • I cross-checked and it does roughly line up (I used the full decimal value of Spd boots though).

        Asta DDD might be fine but RM and HTB would prefer other LCs so I didn’t bother checking for double DDD. I don’t think using Messenger on them is worth it either. I don’t think RM was made to provide a very specific AV boost through a deliberately-timed use of her Ult + Messenger + DDD. Is it just me?

        I honestly think the problem here is SP so unless you have FF E1, don’t even bother.
        We haven’t even gone on about any potential sync/desync issues from such a meticulous way of playing.

        Let’s all just be satisfied with 210 Spd (bare minimum) or 225 Spd (allows a 3rd Enh.Skill during 0C).

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  7. I know this may come off as a bit unprofessional, but nonetheless, it needs to be said.

    I desperately want Firefly to sit on my face while she’s wearing those adorable panties. That is all.

      
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