雲璃

雲璃
雲璃名詞雲璃
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 毀滅
戰鬥屬性Class 物理
n/a
信用點308K
工造機杼15
工造迴輪15
星際和平工作證65
工造渾心15
行跡素材
信用點3M
步離犬牙18
工造機杼41
狼毒鋸牙69
工造迴輪56
月狂獠牙139
工造渾心58
無窮假身的遺恨12
命運的足跡8
劇情仙舟「朱明」的獵劍士,備受「燭淵將軍」懷炎寵愛的孫女,性格直率。
從小跟隨懷炎學習劍藝與鍛藝,乃「焰輪八葉」中次年幼的天才劍士。
對朱明流出的魔劍深惡痛絕,立誓要「搜獵魔劍,盡數斷絕」。

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音
劇情

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量n/a
192.462.7185945%50%125240
20180.18122.27360945%50%125240
信用點4000
工造機杼5
20+217.14147.34434945%50%125240
30263.34178.69527945%50%125240
信用點8000
工造機杼10
30+300.3203.77601945%50%125240
40346.5235.12693945%50%125240
信用點16000
工造迴輪6
星際和平工作證3
40+383.46260.2767945%50%125240
50429.66291.55859945%50%125240
信用點40000
工造迴輪9
星際和平工作證7
50+466.62316.63933945%50%125240
60512.82347.991026945%50%125240
信用點80000
工造渾心6
星際和平工作證20
60+549.78373.061100945%50%125240
70595.98404.411192945%50%125240
信用點160K
工造渾心9
星際和平工作證35
70+632.94429.51266945%50%125240
80679.14460.851358945%50%125240
等級n/a
1
20
信用點4000
工造機杼5
20+
40
信用點16000
工造迴輪6
星際和平工作證3
40+
50
信用點40000
工造迴輪9
星際和平工作證7
50+
60
信用點80000
工造渾心6
星際和平工作證20
60+
70
信用點160K
工造渾心9
星際和平工作證35
70+
80

戰技

翻風轉日翻風轉日 - 普通攻擊 | 單體攻擊
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於雲璃攻擊力的物理屬性傷害。

對敵方單體造成少量物理屬性傷害。
等級 9
飛鋏震赫飛鋏震赫 - 戰技 | 擴散
能量回復 : 30
弱點擊破 : 單體攻擊 : 60 / 擴散 : 30
回復等同於雲璃攻擊力+的生命值,並對指定敵方單體造成等同於雲璃攻擊力的物理屬性傷害,對其相鄰目標造成等同於雲璃攻擊力的物理屬性傷害。

回復自身生命值,並對敵方單體與相鄰目標造成少量物理屬性傷害。
等級 15
劍為地紀,刃驚天宗劍為地紀,刃驚天宗 - 終結技 | 強化
能量回復 : 5
弱點擊破 : 單體攻擊 : 60 / 擴散 : 30
消耗點能量,雲璃獲得【格擋】並使敵方全體陷入嘲諷狀態,持續至下一個我方或敵方回合結束時。雲璃下一次反擊造成的暴擊傷害提高。觸發天賦的反擊效果時,將替換為發動反擊【勘破•滅】同時移除【格擋】效果。若【格擋】狀態期間沒有觸發反擊,則狀態結束時雲璃立即對隨機敵方目標發動反擊【勘破•斬】。 
【勘破•斬】:對目標造成等同於雲璃攻擊力的物理屬性傷害,對其相鄰目標造成等同於雲璃攻擊力的物理屬性傷害。
【勘破•滅】:對目標造成等同於雲璃攻擊力的物理屬性傷害,對其相鄰目標造成等同於雲璃攻擊力的物理屬性傷害,隨後額外造成次傷害,每次傷害對隨機敵方單體造成等同於雲璃攻擊力的物理傷害。
雲璃透過此技能造成傷害時,被視為造成了終結技傷害。

進入【格擋】並嘲諷敵方全體,期間受到攻擊後觸發強力反擊,對攻擊者與其相鄰目標造成物理屬性傷害,隨後對敵方單體造成少量物理屬性傷害,共彈射6次。若【格擋】狀態期間沒有觸發反擊,狀態結束時對隨機敵方目標與其相鄰目標造成物理屬性傷害。
等級 15
閃鑠閃鑠 - 天賦 | 擴散
能量回復 : 10
弱點擊破 : 單體攻擊 : 30 / 擴散 : 30
當雲璃受到敵方目標攻擊後,額外恢復點能量,並立即向攻擊者發動反擊,對其造成等同於雲璃攻擊力的物理屬性傷害,對其相鄰目標造成等同於雲璃攻擊力的物理屬性傷害。
若沒有可反擊的目標,則反擊敵方隨機目標。

當雲璃受到敵方目標攻擊時,額外恢復能量並立即向攻擊者與其相鄰目標發動反擊
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。
等級 1
後發先至後發先至 - 秘技 | 強化
能量回復 : 0
弱點擊破 : 0
使自身獲得【招架】效果,持續秒,期間攻擊敵人或受到攻擊進入戰鬥後,立即對隨機敵方單體施放【勘破•滅】,並使本次攻擊造成的傷害提高

使自身獲得【招架】效果,持續20秒,期間攻擊敵人或受到攻擊進入戰鬥後,立即對隨機敵方單體施放【勘破•滅】。
等級 1

行跡

灼轂灼轂
需要角色晉階 2
每發動1次【勘破•斬】後,下一次【勘破•斬】將替換為【勘破•滅】。
信用點5000
步離犬牙3
無窮假身的遺恨1
生命強化生命強化 (生命值)
需要角色晉階 2
生命上限提高4%
信用點5000
步離犬牙3
工造機杼6
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 3
攻擊力提高4%
信用點10000
狼毒鋸牙3
工造迴輪3
暴擊率強化暴擊率強化 (暴擊率)
需要角色晉階 3
暴擊率提高2.7%
信用點10000
狼毒鋸牙3
工造迴輪3
卻邪卻邪
需要角色晉階 4
【格擋】狀態下抵抗受到的控制類負面效果,並使受到的傷害降低20%
信用點20000
狼毒鋸牙5
命運的足跡1
無窮假身的遺恨1
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 4
攻擊力提高6%
信用點20000
狼毒鋸牙5
工造迴輪4
生命強化生命強化 (生命值)
需要角色晉階 5
生命上限提高6%
信用點45000
月狂獠牙3
工造渾心3
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 5
攻擊力提高6%
信用點45000
月狂獠牙3
工造渾心3
真剛真剛
需要角色晉階 6
發動反擊時,雲璃的攻擊力提高30%,持續1回合。
信用點160K
月狂獠牙8
命運的足跡1
無窮假身的遺恨1
暴擊率強化暴擊率強化 (暴擊率)
需要角色晉階 6
暴擊率提高4%
信用點160K
月狂獠牙8
工造渾心8
生命強化生命強化 (生命值)
需要角色等級 75
生命上限提高8%
信用點160K
月狂獠牙8
工造渾心8
攻擊強化攻擊強化 (攻擊力)
需要角色等級 80
攻擊力提高8%
信用點160K
月狂獠牙8
工造渾心8

星魂

沉鋒離垢沉鋒離垢沉鋒離垢
【勘破•斬】與【勘破•滅】造成的傷害提高20%,【勘破•滅】的額外傷害次數增加3次。
初芒破生初芒破生初芒破生
發動反擊造成傷害時無視敵方目標20%的防禦力。
九尺運斤九尺運斤九尺運斤
終結技等級+2,最多不超過15級;普通攻擊等級+1,最多不超過10級。
大匠擊橐大匠擊橐大匠擊橐
發動【勘破•斬】或【勘破•滅】後使自身效果抗性提高50%,持續1回合。
恆兵匪石恆兵匪石恆兵匪石
戰技等級+2,最多不超過15級;天賦等級+2,最多不超過15級。
劍膽琴心劍膽琴心劍膽琴心
【格擋】狀態期間,敵方主動施放技能時無論是否攻擊雲璃,都會觸發【勘破•滅】同時移除【格擋】效果,發動【勘破•斬】或【勘破•滅】造成傷害時暴擊率提高15%,物理屬性抗性穿透提高20%

光錐

名詞稀有度命途攻擊力防禦力生命值戰技n/a
天傾
天傾3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使裝備者普通攻擊和戰技造成的傷害提高20%
淨世殘刃
踐踏的意志
樂圮
樂圮3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使裝備者對當下生命值百分比大於50%的敵方目標造成的傷害提高20%
淨世殘刃
蠢動原核
俱歿
俱歿3
RarstrRarstrRarstr
destruction-class370.44198.45846.72裝備者現有生命值百分比低於80%時,暴擊率提高12%
淨世殘刃
鐵衛勳章
鼴鼠黨歡迎你
鼴鼠黨歡迎你4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4裝備者發動普通攻擊,或施放戰技或終結技攻擊敵方目標後,分別得到一層【淘氣值】。每層使裝備者的攻擊力提高12%
淨世殘刃
踐踏的意志
秘密誓心
秘密誓心4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4使裝備者造成的傷害提高20%,同時對目前生命值百分比大於等於裝備者自身現有生命值百分比的敵方目標造成的傷害額外提高20%
淨世殘刃
鐵衛勳章
在藍天下
在藍天下4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使裝備者攻擊力提高16%。裝備者消滅敵方目標後,暴擊率提高12%,持續3回合。
淨世殘刃
永壽榮枝
汪!散步時間!
汪!散步時間!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使裝備者的攻擊力提高10%,對處於灼燒或裂傷狀態的敵方目標造成的傷害提高16%。該效果對持續傷害也會生效。
淨世殘刃
蠢動原核
無處可逃
無處可逃4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56使裝備者的攻擊力提高24%。當裝備者消滅敵方目標時,回復等同於自身12%攻擊力的生命值。
淨世殘刃
鐵衛勳章
無可取代的東西
無可取代的東西5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24使裝備者的攻擊力提高24%。當裝備者消滅敵方目標或受到攻擊後,立即回復等同於裝備者攻擊力8%的生命值,同時造成的傷害提高24%,持續到自身下個回合結束。該效果不可疊加,每回合只可觸發1次。
淨世殘刃
古代引擎
到不了的彼岸
到不了的彼岸5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08使裝備者的暴擊率提高18%,生命上限提高18%。當裝備者受到攻擊或裝備者消耗自身生命值後,造成的傷害提高24%,該效果在裝備者發動攻擊後解除。
淨世殘刃
永壽榮枝
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語音

語言
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劇情

Title遊戲語言

185 responses to “雲璃”

    • wdym?? she was already hitting 300k-200k counters which is acheron Lvl ults contently, and she was doing so many 0 cycles a lot with e0s0 with different (yet no so different) teams, if anything out of all 2.4 characters her nerf was expected

      she got a 22% dmg decrease

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      • I will just guess based on the destruction units available

        DHIL, JL, and Firefly. Top DPS. Made people expect great things from destruction units.

        Blade – “wait! He was destruction?!” “wasn’t he erudition???” “Aren’t Destruction units supposed to be top tiers?”
        Yunli – don’t worry uncle, I am here, I won’t be top tier dps just like them. We are the same.

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        • Blade- “deal 0 damage, not even tanky because 50% of his hp is only 4000 with 700 def(=2000hp asta with 1700 def)
          Yunli- more squishy than Clara is a death sentence in a game can almost one hit a Clara with damage reduction ON

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  1. I like counter playstyle, but I hate to see Clara crying for Svarog every time I hit the ultimate button.

    I guess I gonna pull Yunli and regret it later.

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    • As far as her current kit goes, her Intuit: Cull deals more damage than anything Clara can do and her blast counters are likely more useful because they can help deal with mobs better. However, her regular counters are gonna be less consistent than Clara’s because she lacks prolonged increased aggro; Clara can maintain an aggro boost with her ult 100% of the time but Yunli can only taunt a single attack per ult usage.

      If you’re running Yunli with her sig LC or Lynx for aggro boost, then she should outperform Clara overall. Likewise, an energy battery like Tingyun can help her spam her ult more, which in turn means more enhanced counters and thus more damage. Without any of that, it’ll probably come down to how much RNG favours you in terms of her getting attacked.

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  2. Easy fix to make her unique – make her ult counter scale off the dmg of the incoming attack or even reflect the attack itself, allows for a bit of skill expression and dynamic gameplay

      
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    • I’ve been thinking about what happens if a character scales of enemy damage, even made an idea character about that specific system. Turns out because of the wack scaling of stats, and it should be obvious, enemy damage are so stupidly low compared to normal allied unit damage, and the opposite is true for health. So either they have to make an unnapealingly long multiplier of something like “Parry damage equals 100000% of damage dealt by enemy” which btw would make the ult vary stupidly wild from elite, boss and normal enemies. So the compromise i made with the stupid scaling multiplier is that the character gains a buff that “Records” the damage done to itself by enemies, and has abilities to either raise its efficiency or like the true destruction chad it is just applies straight up vulnerability to itself to increase damage done by enemies to it and therefore increase the recorded damage by the buff and also taunt enemies. The recorded damage wont get past like a certain amount of its atk and its kit scales with this buff too. So basically acts like an extra stat or multiplier or just flat additional damage to increase the damage of the entire kit, and because it stacks with dmg done, it will get stronger the more turns enemies take and the more the battle goes on. It also adds a limit to the growth of its strength by capping it of by a certain amount of its atk. Still clunky and stupid idea tho.

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    • Or to make it better, just allow her to parry with her skill too for the next enemy turn, so she doesnt have to either do 10k damage against a cloud knight or suddenly 200k damage against dominicus. The thing with parry mechanics is in most games it rewards you by making the next attack stronger, launching a special counter attack, deflecting projectile, stalls or stuns the enemy, etc. Add one of those, imagine stalling the boss and it resets its action sequence or reduces their turn speed like being weakness broken, or like the enemy was about to dish out an attack laced with 8% slowing debuff and you just deflecting it back to the enemy having them be debuffed instead.
      One thing that could be a good niche for a character like this is protocol 12 gng and threshold 6 DU, or something similar where the bosses enter berserk state and increase their damage the longer the fight goes on, more enemy damage=more parry damage=insta-win=more yunli sales.

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    • That would be a hassle to build since every DEF stat on her would not only be ineffective but also reduces her damage.

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  3. Imagine running a team with Ohh damn. I can imagine running a team consisting of Yunli, Blade, Clara, Jing Liu. Yunli, Blade, and Clara (with her sig LC) can self-heal. A team where everyone’s a dps and nobody’s afraid of getting hit because they are all self-sustaining

      
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    • According to The Vizier on the 2.4 page, V2 changes were just rewording. For Yunli specifically, Block was changed to Parry for her ult. Everything else looks the same to me so I’m assuming that was the only change for her.

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  4. If I would change her, I would probably turn her like this.

    Talent is the counter. Each counter also gives 1 stack of something. Enhanced counter gives 2. Max of 8.

    skill is like Fire MC skill, a taunt. The first hit reduces any damage taken and deals the enhance counter attack.

    Ultimate deals blast damage and heals HP. Deals additional damages based on %of atk, hp lost, and dmg negated by skill.per stack of something.

    Almost same traces but change

    Demon Quell to – enemies triggering enhanced counter (hitting the parry state) will be on a vulnerable state making them take increased damage for 1 turn.

    and True Sunder to – increases Yunli’s Crit dmg is increased by xx per stack of something. Enemies with demon quell debuff will take full stack effect of this.

    E1 – +1 stack of something per every counter
    E2 – true sunder gives 3% crit rate per stack of something. Enemies with demon quell debuff take full stack effect
    E4 – Counter ignore 10% Def, attacks against enemies with demon quell debuff ignores additional 18% def
    E6 – Skill no longer dispels after 1st hit. stack of something is increased to 12.

      
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    • Her kit’s fine as it is, I really don’t see a need to complicate it by adding a stack counter for anything. She’s very much a ‘simple but effective’ sorta character and I think that’s good to have

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        • Clara has better aggro from her ult (more or less 100% uptime from it too) and constant damage reduction. Yunli has self-healing and bigger counters instead. Yunli isn’t a complete upgrade since you have to account for the differences, hence her LC having a big aggro boost on it while Clara’s LC heals instead.

          In terms of damage, Yunli looks better, but she’s not going to get hit as much as Clara without help, either her LC or Lynx aggro boost.

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    • thats not change thats adding a whole new extra mechanic on her

      if you going to add that stack mechanic you will need to remove the enhanced counter and put it inside the stack mechanic for balance purposes
      somewhere along the lines “at a certain amount of stack your counters will be enhanced” like how jingliu and clara stack works

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    • It kinda defeats the uniqueness of the parry ultimate mechanic. Since you just skill every turn without timing it before the enemy is about to attack (since ya cant do that)

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  5. Is counter considered an FuA? Also, the ult is too wordy and pretty confusing, but I get that some parts of the damage dealt is considered as Ultimate damage.

      
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    • Counters are just FUA that are triggered by getting hit. Not sure why they have a separate name, confusion like that doesn’t seem worth the flavourful term.

      For her ult: she uses 120 energy and taunts enemies until someone’s had a turn. If enemy has their turn first, they’ll probably hit her because of the taunt and she’ll do a massive counter with bonus hits. If an ally has their turn first instead or an enemy doesn’t hit her (perhaps they used a non-damaging move), she does the massive counter without the bonus hits to a random enemy. The massive counter counts as ult damage

      Either way, her ult lets her do a single massive counter but needs to be timed well for maximum damage

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      • In 2.4 AS, there’s buff for Counter: Follow-up attack DMG received by all enemies increases by 15%, and Counter DMG increases by 25%.

        Just like Break Damage and 🍞(Super Break) Damage, as well as DU’s Curios: “use an attack and deal Ultimate DMG”, Hoyo do play games here, and looks like there will be more confusion like these.

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        • Honestly not surprised that 2.4 AS is gonna be built for Yunli like that, though I’m surprised they’re going with buffs that only two characters can make use of, that seems a bit too specific and anyone without Yunli or Clara seems screwed for it.

          DU’s ‘use an attack and deal ult dmg’ curio is probably worded like that to make it clear that any ult dmg counts, even if it’s not from an actual ult so I can kinda understand it but yeah, gonna be a lot of confusion in general with stuff like this

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    • All Counter is considered an FuA.

      Active Ult:
      – Action type (tag): Ult, Enhance
      – Target: Yunli (self)

      Intuit Slash:
      – Action type (tag): Attack, Counter, FuA
      – Target: Origin attacker
      – Damage type (tag): Counter, FuA

      Intuit Cull:
      – Action type (tag): Attack, Counter, FuA
      – Target: Origin attacker
      – Damage type (tag): Counter, FuA, Ult

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      • Hmm… based on HomDGCat’s notes Intuit Slash is also Ult DMG.

        I do understand though that the text “When Yunli deals DMG through this ability, it will be viewed as Ultimate DMG,” is not a separate line and presumably falls under Intui Cull. Meaning “this ability” could just be limited to Intuit Cull.

        Guess we’ll wait and see for any rewording in v2. I haven’t been closely following any gameplay leaks (nor have bothered cross-checking the stats and damage from a video) so I couldn’t really say much on it.

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        • yes, I’ve also doubted about that since that sentence is not in a separate line. Usually they would use a single line when an effect affect the whole skill. But I don’t play any private server so I can not verify it either.

          Maybe they will clarify it in v2.

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