名詞 | 雲璃 | |
稀有度 | ||
命途 | 毀滅 | |
戰鬥屬性 | 物理 | |
n/a | 308K 15 15 65 15 | |
行跡素材 | 3M 18 41 69 56 139 58 12 8 | |
劇情 | 仙舟「朱明」的獵劍士,備受「燭淵將軍」懷炎寵愛的孫女,性格直率。 從小跟隨懷炎學習劍藝與鍛藝,乃「焰輪八葉」中次年幼的天才劍士。 對朱明流出的魔劍深惡痛絕,立誓要「搜獵魔劍,盡數斷絕」。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音 |
劇情 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | n/a |
1 | 92.4 | 62.7 | 185 | 94 | 5% | 50% | 125 | 240 | |
20 | 180.18 | 122.27 | 360 | 94 | 5% | 50% | 125 | 240 | 4000 5 |
20+ | 217.14 | 147.34 | 434 | 94 | 5% | 50% | 125 | 240 | |
30 | 263.34 | 178.69 | 527 | 94 | 5% | 50% | 125 | 240 | 8000 10 |
30+ | 300.3 | 203.77 | 601 | 94 | 5% | 50% | 125 | 240 | |
40 | 346.5 | 235.12 | 693 | 94 | 5% | 50% | 125 | 240 | 16000 6 3 |
40+ | 383.46 | 260.2 | 767 | 94 | 5% | 50% | 125 | 240 | |
50 | 429.66 | 291.55 | 859 | 94 | 5% | 50% | 125 | 240 | 40000 9 7 |
50+ | 466.62 | 316.63 | 933 | 94 | 5% | 50% | 125 | 240 | |
60 | 512.82 | 347.99 | 1026 | 94 | 5% | 50% | 125 | 240 | 80000 6 20 |
60+ | 549.78 | 373.06 | 1100 | 94 | 5% | 50% | 125 | 240 | |
70 | 595.98 | 404.41 | 1192 | 94 | 5% | 50% | 125 | 240 | 160K 9 35 |
70+ | 632.94 | 429.5 | 1266 | 94 | 5% | 50% | 125 | 240 | |
80 | 679.14 | 460.85 | 1358 | 94 | 5% | 50% | 125 | 240 |
戰技
翻風轉日 - 普通攻擊 | 單體攻擊 | |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於雲璃 對敵方單體造成少量物理屬性傷害。 | |
等級 | |
飛鋏震赫 - 戰技 | 擴散 | |
能量回復 : 30 | |
弱點擊破 : 單體攻擊 : 60 / 擴散 : 30 | |
回復等同於雲璃 回復自身生命值,並對敵方單體與相鄰目標造成少量物理屬性傷害。 | |
等級 | |
劍為地紀,刃驚天宗 - 終結技 | 強化 | |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 60 / 擴散 : 30 | |
消耗 【勘破•斬】:對目標造成等同於雲璃 【勘破•滅】:對目標造成等同於雲璃 雲璃透過此技能造成傷害時,被視為造成了終結技傷害。 進入【格擋】並嘲諷敵方全體,期間受到攻擊後觸發強力反擊,對攻擊者與其相鄰目標造成物理屬性傷害,隨後對敵方單體造成少量物理屬性傷害,共彈射6次。若【格擋】狀態期間沒有觸發反擊,狀態結束時對隨機敵方目標與其相鄰目標造成物理屬性傷害。 | |
等級 | |
閃鑠 - 天賦 | 擴散 | |
能量回復 : 10 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 30 | |
當雲璃受到敵方目標攻擊後,額外恢復 若沒有可反擊的目標,則反擊敵方隨機目標。 當雲璃受到敵方目標攻擊時,額外恢復能量並立即向攻擊者與其相鄰目標發動反擊。 | |
等級 | |
攻擊 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
後發先至 - 秘技 | 強化 | |
能量回復 : 0 | |
弱點擊破 : 0 | |
使自身獲得【招架】效果,持續 使自身獲得【招架】效果,持續 | |
行跡
灼轂 | |
需要角色晉階 2 | |
每發動1次【勘破•斬】後,下一次【勘破•斬】將替換為【勘破•滅】。 | 5000 3 1 |
生命強化 (生命值) | |
需要角色晉階 2 | |
生命上限提高 | 5000 3 6 |
攻擊強化 (攻擊力) | |
需要角色晉階 3 | |
攻擊力提高 | 10000 3 3 |
暴擊率強化 (暴擊率) | |
需要角色晉階 3 | |
暴擊率提高 | 10000 3 3 |
卻邪 | |
需要角色晉階 4 | |
【格擋】狀態下抵抗受到的控制類負面效果,並使受到的傷害降低 | 20000 5 1 1 |
攻擊強化 (攻擊力) | |
需要角色晉階 4 | |
攻擊力提高 | 20000 5 4 |
生命強化 (生命值) | |
需要角色晉階 5 | |
生命上限提高 | 45000 3 3 |
攻擊強化 (攻擊力) | |
需要角色晉階 5 | |
攻擊力提高 | 45000 3 3 |
攻擊強化 (攻擊力) | |
攻擊力提高 | 2500 2 |
星魂
沉鋒離垢 | ||
【勘破•斬】與【勘破•滅】造成的傷害提高 |
初芒破生 | ||
發動反擊造成傷害時無視敵方目標 |
九尺運斤 | ||
終結技等級+2,最多不超過 |
大匠擊橐 | ||
發動【勘破•斬】或【勘破•滅】後使自身效果抗性提高 |
恆兵匪石 | ||
戰技等級+2,最多不超過 |
劍膽琴心 | ||
【格擋】狀態期間,敵方主動施放技能時無論是否攻擊雲璃,都會觸發【勘破•滅】同時移除【格擋】效果,發動【勘破•斬】或【勘破•滅】造成傷害時暴擊率提高 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | n/a | |
天傾 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 使裝備者普通攻擊和戰技造成的傷害提高 | ||
樂圮 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 使裝備者對當下生命值百分比大於 | ||
俱歿 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 裝備者現有生命值百分比低於 | ||
鼴鼠黨歡迎你 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 裝備者發動普通攻擊,或施放戰技或終結技攻擊敵方目標後,分別得到一層【淘氣值】。每層使裝備者的攻擊力提高 | ||
秘密誓心 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 使裝備者造成的傷害提高 | ||
在藍天下 | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 使裝備者攻擊力提高 | ||
汪!散步時間! | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 使裝備者的攻擊力提高 | ||
無處可逃 | 4 | destruction-class | 529.2 | 264.6 | 952.56 | 使裝備者的攻擊力提高 | ||
無可取代的東西 | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | 使裝備者的攻擊力提高 | ||
到不了的彼岸 | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | 使裝備者的暴擊率提高 |
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185 responses to “雲璃”
I genuinely did not expect for Yunli to be nerfed
wdym?? she was already hitting 300k-200k counters which is acheron Lvl ults contently, and she was doing so many 0 cycles a lot with e0s0 with different (yet no so different) teams, if anything out of all 2.4 characters her nerf was expected
she got a 22% dmg decrease
She is a change of pace for destruction units. Blade won’t feel bad anymore.
What does she have to do with Blade?
I will just guess based on the destruction units available
DHIL, JL, and Firefly. Top DPS. Made people expect great things from destruction units.
Blade – “wait! He was destruction?!” “wasn’t he erudition???” “Aren’t Destruction units supposed to be top tiers?”
Yunli – don’t worry uncle, I am here, I won’t be top tier dps just like them. We are the same.
Blade- “deal 0 damage, not even tanky because 50% of his hp is only 4000 with 700 def(=2000hp asta with 1700 def)
Yunli- more squishy than Clara is a death sentence in a game can almost one hit a Clara with damage reduction ON
This comment will age well
He’s her uncle. They both mid destruction units.
I like counter playstyle, but I hate to see Clara crying for Svarog every time I hit the ultimate button.
I guess I gonna pull Yunli and regret it later.
Is she strong?
As far as her current kit goes, her Intuit: Cull deals more damage than anything Clara can do and her blast counters are likely more useful because they can help deal with mobs better. However, her regular counters are gonna be less consistent than Clara’s because she lacks prolonged increased aggro; Clara can maintain an aggro boost with her ult 100% of the time but Yunli can only taunt a single attack per ult usage.
If you’re running Yunli with her sig LC or Lynx for aggro boost, then she should outperform Clara overall. Likewise, an energy battery like Tingyun can help her spam her ult more, which in turn means more enhanced counters and thus more damage. Without any of that, it’ll probably come down to how much RNG favours you in terms of her getting attacked.
I would wait for V3 before evaluating her strength, a lot of changes happen in V3, so her power might change
V3 is coming this monday isn’t it ?
Montay or Tuesday
Solid A tier unit.
Easy fix to make her unique – make her ult counter scale off the dmg of the incoming attack or even reflect the attack itself, allows for a bit of skill expression and dynamic gameplay
I’ve been thinking about what happens if a character scales of enemy damage, even made an idea character about that specific system. Turns out because of the wack scaling of stats, and it should be obvious, enemy damage are so stupidly low compared to normal allied unit damage, and the opposite is true for health. So either they have to make an unnapealingly long multiplier of something like “Parry damage equals 100000% of damage dealt by enemy” which btw would make the ult vary stupidly wild from elite, boss and normal enemies. So the compromise i made with the stupid scaling multiplier is that the character gains a buff that “Records” the damage done to itself by enemies, and has abilities to either raise its efficiency or like the true destruction chad it is just applies straight up vulnerability to itself to increase damage done by enemies to it and therefore increase the recorded damage by the buff and also taunt enemies. The recorded damage wont get past like a certain amount of its atk and its kit scales with this buff too. So basically acts like an extra stat or multiplier or just flat additional damage to increase the damage of the entire kit, and because it stacks with dmg done, it will get stronger the more turns enemies take and the more the battle goes on. It also adds a limit to the growth of its strength by capping it of by a certain amount of its atk. Still clunky and stupid idea tho.
Or to make it better, just allow her to parry with her skill too for the next enemy turn, so she doesnt have to either do 10k damage against a cloud knight or suddenly 200k damage against dominicus. The thing with parry mechanics is in most games it rewards you by making the next attack stronger, launching a special counter attack, deflecting projectile, stalls or stuns the enemy, etc. Add one of those, imagine stalling the boss and it resets its action sequence or reduces their turn speed like being weakness broken, or like the enemy was about to dish out an attack laced with 8% slowing debuff and you just deflecting it back to the enemy having them be debuffed instead.
One thing that could be a good niche for a character like this is protocol 12 gng and threshold 6 DU, or something similar where the bosses enter berserk state and increase their damage the longer the fight goes on, more enemy damage=more parry damage=insta-win=more yunli sales.
That would be a hassle to build since every DEF stat on her would not only be ineffective but also reduces her damage.
Imagine running a team with Ohh damn. I can imagine running a team consisting of Yunli, Blade, Clara, Jing Liu. Yunli, Blade, and Clara (with her sig LC) can self-heal. A team where everyone’s a dps and nobody’s afraid of getting hit because they are all self-sustaining
It’s a fun idea but jingliu and S0 Clara aren’t self sustaining
Jingliu is the exact opposite
Is there any V2 change?
According to The Vizier on the 2.4 page, V2 changes were just rewording. For Yunli specifically, Block was changed to Parry for her ult. Everything else looks the same to me so I’m assuming that was the only change for her.
Just some basic EN description rewording, but same functionality. For Yunli, all mentions of “Block” have been turned into “Parry”.
Next Tuesday, there’ll probably be some big changes.
If I would change her, I would probably turn her like this.
Talent is the counter. Each counter also gives 1 stack of something. Enhanced counter gives 2. Max of 8.
skill is like Fire MC skill, a taunt. The first hit reduces any damage taken and deals the enhance counter attack.
Ultimate deals blast damage and heals HP. Deals additional damages based on %of atk, hp lost, and dmg negated by skill.per stack of something.
Almost same traces but change
Demon Quell to – enemies triggering enhanced counter (hitting the parry state) will be on a vulnerable state making them take increased damage for 1 turn.
and True Sunder to – increases Yunli’s Crit dmg is increased by xx per stack of something. Enemies with demon quell debuff will take full stack effect of this.
E1 – +1 stack of something per every counter
E2 – true sunder gives 3% crit rate per stack of something. Enemies with demon quell debuff take full stack effect
E4 – Counter ignore 10% Def, attacks against enemies with demon quell debuff ignores additional 18% def
E6 – Skill no longer dispels after 1st hit. stack of something is increased to 12.
Her kit’s fine as it is, I really don’t see a need to complicate it by adding a stack counter for anything. She’s very much a ‘simple but effective’ sorta character and I think that’s good to have
It’s basically just Clara 2.0.
Clara has better aggro from her ult (more or less 100% uptime from it too) and constant damage reduction. Yunli has self-healing and bigger counters instead. Yunli isn’t a complete upgrade since you have to account for the differences, hence her LC having a big aggro boost on it while Clara’s LC heals instead.
In terms of damage, Yunli looks better, but she’s not going to get hit as much as Clara without help, either her LC or Lynx aggro boost.
thats not change thats adding a whole new extra mechanic on her
if you going to add that stack mechanic you will need to remove the enhanced counter and put it inside the stack mechanic for balance purposes
somewhere along the lines “at a certain amount of stack your counters will be enhanced” like how jingliu and clara stack works
It kinda defeats the uniqueness of the parry ultimate mechanic. Since you just skill every turn without timing it before the enemy is about to attack (since ya cant do that)
Good
Is counter considered an FuA? Also, the ult is too wordy and pretty confusing, but I get that some parts of the damage dealt is considered as Ultimate damage.
Counters are just FUA that are triggered by getting hit. Not sure why they have a separate name, confusion like that doesn’t seem worth the flavourful term.
For her ult: she uses 120 energy and taunts enemies until someone’s had a turn. If enemy has their turn first, they’ll probably hit her because of the taunt and she’ll do a massive counter with bonus hits. If an ally has their turn first instead or an enemy doesn’t hit her (perhaps they used a non-damaging move), she does the massive counter without the bonus hits to a random enemy. The massive counter counts as ult damage
Either way, her ult lets her do a single massive counter but needs to be timed well for maximum damage
In 2.4 AS, there’s buff for Counter: Follow-up attack DMG received by all enemies increases by 15%, and Counter DMG increases by 25%.
Just like Break Damage and 🍞(Super Break) Damage, as well as DU’s Curios: “use an attack and deal Ultimate DMG”, Hoyo do play games here, and looks like there will be more confusion like these.
Honestly not surprised that 2.4 AS is gonna be built for Yunli like that, though I’m surprised they’re going with buffs that only two characters can make use of, that seems a bit too specific and anyone without Yunli or Clara seems screwed for it.
DU’s ‘use an attack and deal ult dmg’ curio is probably worded like that to make it clear that any ult dmg counts, even if it’s not from an actual ult so I can kinda understand it but yeah, gonna be a lot of confusion in general with stuff like this
Enhanced Counters
Action being performed: FUA
Damage type dealt: FUA & Ultimate
All Counter is considered an FuA.
Active Ult:
– Action type (tag): Ult, Enhance
– Target: Yunli (self)
Intuit Slash:
– Action type (tag): Attack, Counter, FuA
– Target: Origin attacker
– Damage type (tag): Counter, FuA
Intuit Cull:
– Action type (tag): Attack, Counter, FuA
– Target: Origin attacker
– Damage type (tag): Counter, FuA, Ult
Hmm… based on HomDGCat’s notes Intuit Slash is also Ult DMG.
I do understand though that the text “When Yunli deals DMG through this ability, it will be viewed as Ultimate DMG,” is not a separate line and presumably falls under Intui Cull. Meaning “this ability” could just be limited to Intuit Cull.
Guess we’ll wait and see for any rewording in v2. I haven’t been closely following any gameplay leaks (nor have bothered cross-checking the stats and damage from a video) so I couldn’t really say much on it.
yes, I’ve also doubted about that since that sentence is not in a separate line. Usually they would use a single line when an effect affect the whole skill. But I don’t play any private server so I can not verify it either.
Maybe they will clarify it in v2.